Converting a relationship table into domain objects, Static or Instance method? - oop

Suppose we have 2 tables 'Departments' & 'Users'. There is also another table called 'UserDeps' for user<->department relation. For the first 2 tables we have 2 classes for domain objects. There is a layer in the app. for converting tables into objects and vice versa.
Now The Problem:
I have a method like this:
List GetDepartmentUsers(long depid);
My question is : Where do you put this method?
As a static method inside 'Department' class? ( obviously syntax would be something like this :
List<Users> GetDepartmentUsers(long depid, DataHelper dh);
As an instance method for every 'Department' object?
Department dep = new Department(depid);
DataHelper dh = new DataHelper();
dep.GetDepartmentUsers(dh);
Note: 'DataHelper' is a class which handles DB/SQL operations.

Without knowing the whole context, just based on what is provided, the second solution is better. A Department has Users, therefore, it makes sense to ask a Department to get the list of its Users.
The first one is not object-oriented. Because static method is just a function not a method in OO sense. Such functions kill the purpose of OO.

Related

Spring Data Neo4j Cypher get entity type or class name

In my SDN 4 project I have a following Cypher query(a part of query):
(entity)<-[:COMMENTED_ON]-(comg:CommentGroup)
for example I can get id of entity with a following Cypher function id(entity)
How to get entity name or class name ?
Use the labels function
match (entity)<-[:COMMENTED_ON]-(comg:CommentGroup) return id(entity), labels(entity)
For each row returned, you'll get the Neo4j id and array of labels.
Assuming your NodeEntity class labels match at least one of these labels, you can then iterate and load the appropriate class instance yourself.
Generally speaking you shouldn't need to do this however.
If (entity) is polymorphic, SDN/OGM will hydrate the correct objects for you. It pretty much does under the hood what I described above, but it also handles matching on interfaces, subclasses, etc.

How to structure object: OOP, composition

I have an object, let's call it a Request, that has associations to several other objects like:
Employee submitter;
Employee subjectsManager;
Employee pointOfContact;
And several value properties like strings, dates, and enums.
Now, I also need to keep track of another object, the subject, but this can be one of 3 different types of people. For simplicity let's just talk about 2 types: Employee and Consultant. Their data comes from different repositories and they have different sets of fields, some overlapping. So say an employee has a
String employeeName;
String employeeId;
String socialSecurityNumber;
Whereas a consultant has
String consultantName;
String socialSecurityNumber;
String phoneNumber;
One terrible idea is that the Request has both a Consultant and an Employee, and setSubject(Consultant) assigns one, setSubject(Employee) assigns the other. This sounds awful. One of my primary goals is to avoid "if the subject is this type then do this..." logic.
My thought is that perhaps an EmployeeRequest and a ConsultantRequest should extend Request, but I'm not sure how, say, setSubject would work. I would want it to be an abstract method in the base class but I don't know what the signature would be since I don't know what type the parameter would be.
So then it makes sense to go at it from an interface perspective. One important interface is that these Request objects will be passed to a single webservice that I don't own. I will have to map the object's fields in a somewhat complex manner that partially makes sense. For fields like name and SSN the mapping is straightforward, but many of the fields that don't line up across all types of people are dumped into a concatenated string AdditionalInfo field (wump wump). So they'll all have a getAdditionalInfo method, a getName, etc, and if there's any fields that don't line up they can do something special with that one.
So that makes me feel like the Request itself should not necessarily be subclassed but could contain a reference to an ISubjectable (or whatever) that implements the interface needed to get the values to send across the webservice. This sounds pretty decent and prevents a lot of "if the subject is an employee then do this..."
However, I would still at times need to access the additional fields that only a certain type of subject has, for example on a display or edit page, so that brings me right back to "if subject is instance of an employee then go to the edit employee page..." This may be unavoidable though and if so I'm ok with that.
Just for completeness I'll mention the "union of all possible fields" approach -- don't think I'd care to do that one either.
Is the interface approach the most sensible or am I going about it wrong? Thanks.
A generic solution comes to mind; that is, if the language you're using supports it:
class Request<T extends Subject> {
private T subject;
public void setSubject(T subject) {
this.subject = subject;
}
public T getSubject() {
return subject;
}
}
class EmployeeRequest extends Request<Employee> {
// ...
}
class ConsultantRequest extends Request<Consultant> {
// ...
}
You could similarly make the setSubject method abstract as you've described in your post, and then have separate implementations of it in your subclasses. Or you may not even need to subclass the Request class:
Request<Employee> employeeRequest = new Request<>();
employeeRequest.setSubject(/* ... */);
// ...
int employeeId = employeeRequest.getSubject().getEmployeeId();

OOP; Class containing data

This isn't really a serious OOP question, just want to get an opinion on the best way to take for my program.
Simple really: Let's say I have an employee class, and that class has the variables and methods that make up an employee.
My question is how would I store an 'employee data'(Data, not Object); It IS SIMPLE, I could just make a JOHN class that extends EMPLOYEE and add data there.
But I've read(actually not sure where) storing simple data in classes is not good?? Because if you extend a class, you should also add other functions in it.
Is there a disadvantage in the solution I proposed? Or is there a better way to 'store' data. NOTE: Assume I cannot open external files and I must add whatever Data I have in the code.
OK:
1) A "class" is a "template" for creating "objects".
A class doesn't contain any data - a class instance (a.k.a. an "object") contains data.
2) An instance of "Employee" might be an object with a member name (member data) of "John".
You wouldn't "extend" Employee to create "John"; you'd create an "object" with the name "John".
3) You might, however, extend employee for a "Manager" class.
4) To answer your original question, of course a "class" can be designed to hold "data". And every object of that class will contain that data.

datastructure inside object

I have a simple question about object oriented design but I have some difficulties figuring out what is the best solution. Say that I have an object with some methods and a fairly large amount of properties, perhaps an Employee object. Properties, like FirstName, Address and so on, which indicates a data structure. Then there could be methods on the Employee object, like IsDueForPromotion(), that is more of OO nature.
Mixing this does not feel right to me, I would like to separate the two but I do not know how to do it in a good way. I have been thinking about putting all property data in a struct and have an internal struct object inside the employee object, private EmployeeStruct employeData ...
I am not sure this is a really good idea however, maybe I should just have all methods and proerties in the same class and go with that. Am I making things to complicated if I separate data from methods?
I would very much appreciate if someone have any ideas about this.
J
Wasn't the idea of OO-design to encapsulate data and the corresponding methods together?
The question here is how the Employee object could possibly know about begin due for promotion. I guess that method belongs somewhere else to a class which has the informations to decicde that. really stupid example Manager m = new Manager(); manager.IsDueForPromotion(employeeobject);
But other methods to access the fields of Employee belong to this class.
The question I raised about IsDueForPromotion depends on you application and if your Employee is a POJO or DTO only or if it can have more "intelligent" methods associated too.
if your data evolves slower than behaviour you may want to give a try to Visitor pattern:
class Employee {
String name;
String surName;
int age;
// blah blah
// ...getters
// ...setters
// other boilerplate
void accept(EmployeeVisitor visitor) {
visitor.visitName(name);
visitor.visitAge(age);
// ...
}
}
interface EmployeeVisitor {
void visitName(String name);
void visitAge(int age);
}
with this design you can add new operations without changing the Employee class.
Check also use the specification pattern.
Object operations (methods) are supposed to use the properties. So I feel its better to leave them together.
If it does not require properties, its a kind of utility method and should be defined else ware, may in some helper class.
Well, OO is a way of grouping data and functionality that belong together in the same location. I don't really see why you would make an exception 'when there is a lot of data'. The only reason I can think of is legibility.
Personally I think you would be making things needlessly complex by coming up with a separate struct to hold your data. I'm also conflicted as to wether this would be good practice. On the one hand, how a class implements it's functionality, or stores it's data is supposed to be hidden from the outside world. On the other hand, if data belongs to a class, it feels unnatural to store it in something like a struct.
It may be interesting to look at the data you have and see if it can be modeled into smaller domain objects. For example, have an Address object that holds a street, housenumber, state, zip, country, etc value. That way, your Employee object will just hold an Address object. The Address object could then be reused for your Company objects etc.
The basic principle of Object Oriented programming is grouping data such as FirstName and Address with the functionality that goes with it, such as IsDueForPromotion(). It doesn't matter how much data the object is holding, it will still hold that data. The only time you want to remove data from an object is if it has nothing to do with that object, like storing the company name in the Employee object when it should be stored in a company object.

What is the difference between Composition and Association relationship?

In OOP, what is the difference between composition (denoted by filled diamond in UML) and association (denoted by empty diamond in UML) relationship between classes. I'm a bit confused. What is aggregation? Can I have a convincing real world example?
COMPOSITION
Imagine a software firm that is composed of different Business Units (or departments) like Storage BU, Networking BU. Automobile BU. The life time of these Business Units is governed by the lifetime of the organization. In other words, these Business Units cannot exist independently without the firm. This is COMPOSITION. (ie the firm is COMPOSED OF business units)
ASSOCIATION
The software firm may have external caterers serving food to the employees. These caterers are NOT PART OF the firm. However, they are ASSOCIATED with the firm. The caterers can exist even if our software firm is closed down. They may serve another firm! Thus the lifetime of caterers is not governed by the lifetime of the software firm. This is typical ASSOCIATION
AGGREGATION
Consider a Car manufacturing unit. We can think of Car as a whole entity and Car Wheel as part of the Car. (at this point, it may look like composition..hold on) The wheel can be created weeks ahead of time, and it can sit in a warehouse before being placed on a car during assembly. In this example, the Wheel class's instance clearly lives independently of the Car class's instance.
Thus, unlike composition, in aggregation, life cycles of the objects involved are not tightly coupled.
Here go a few examples:
I am an employee of a company, hence I am associated to that company. I am not part of it, nor do I compose it, but am related to it, however.
I am composed of organs, which unless are transplanted, will die with me. This is composition, which is a very strong bind between objects. Basically objects are composed by other objects. The verb says everything.
There is also another less bound kind of composition, called aggregation. An aggregation is when objects are composed by other objects, but their life cycles are not necessarily tied. Using an extreme example, a Lego toy is an aggregation of parts. Even though the toy can be dismantled, its parts can be recombined to make a different toy.
Owning and using.
Composition: the object with the reference owns the object referred to, and is responsible for its "lifetime", its destruction (and often creation, though it may be passed in). Also known as a has-a relationship.
Association: the object with the reference uses the object referred to, may not be an exclusive user, and isn't responsible for he referred-to object's lifetime. Also known as a uses-a relationship.
The OP comments:
Can you provide a real world example. Also, what is aggregation? – Marc
Aggregation: an Association that is from whole to part, and that can't be cyclic.
Examples:
Composition: a Car has-an Engine, a Person has-an Address. Basically, must have, controls lifetime.
Association: A Car has-a Driver, some class instance has-an ErrorLogger. Lifetime not controlled, may be shared.
Aggregation: A DOM (Document Object Model, that is the objects that make up a tree of HTML elements) Node has-a (an array of) child Nodes. The Node is top (well, higher) level; it "contains" its children, they don't contain it.
I believe that a code-based example can help to illustrate the concepts given by the above responses.
import java.util.ArrayList;
public final class AssoCia
{
public static void main( String args[] )
{
B b = new B();
ArrayList<C> cs = new ArrayList();
A a = new A( b, cs );
a.addC( new C() );
a.addC( new C() );
a.addC( new C() );
a.listC();
}
}
class A
{
// Association -
// this instance has a object of other class
// as a member of the class.
private B b;
// Association/Aggregation -
// this instance has a collection of objects
// of other class and this collection is a
// member of this class
private ArrayList<C> cs;
private D d;
public A(B b, ArrayList<C> cs)
{
// Association
this.b = b;
// Association/Aggregation
this.cs = cs;
// Association/Composition -
// this instance is responsible for creating
// the instance of the object of the
// other class. Therefore, when this instance
// is liberated from the memory, the object of
// the other class is liberated, too.
this.d = new D();
}
// Dependency -
// only this method needs the object
// of the other class.
public void addC( C c )
{
cs.add( c );
}
public void listC()
{
for ( C c : cs )
{
System.out.println( c );
}
}
}
class B {}
class C {}
class D {}
Independent existence.
An Invoice is composed of line items.
What's a line item that's not on an invoice? It's -- well -- it's nothing. It can't exist independently.
On the other hand, an Invoice is associated with a Customer.
Customer has an independent existence, with or without an invoice.
If the two things have independent existence, they may be associated.
If one thing cannot exist independently, then it is part of a composition.
Usually, composition means that the lifetime of the contained object is bounded by that of the container, whereas association is a reference to an object which may exist independently.
However, this is just the practice I've observed. I hate to admit it, but ploughing through the UML2 spec isn't high on my list of fun stuff to do!
Composition is a stricter relationship than aggregation. Composition means that something is so strongly related to something else that they cannot basically exist independently, or if they can, they live in different contexts.
Real world example: you define a GUI window, and then a text field where to write something.
Between the class defining the GUI and the class defining the text field there's composition. Together, they compose a widget which can be seen as an entity on its own. Suppose you delete the window, and you delete the text field as well.
Aggregation is different, in the sense that the link between the two entities is temporary, unstable, and occasional. A real world example. Suppose you have a database of objects containing multiple data instances. Now you run some filter to collect the data instances obeying a given criterium, and the resulting instances are pushed into a graphical list so that the user can see them. When the graphical widget receives the objects, it can form an aggregation of these entities, and present them. If the user closes the window with the graphical list, and the latter get deleted, the data objects should not be deleted. Maybe they are displayed somewhere else, or you still need them.
Also, in general, composition is defined at creation time. Aggregation is instead defined later in the object lifetime.
Composition means a part of the entity state is encapsulated by another type but it is conceptualy part of the entity state. For example you may have a address type and a employee entity type that includes a address.
Association means that a entity type is assocciated with another entity type but the assocciated entity is conceptualy not part of the entity state. For example a employee may be assocciated with a company.