How does one write custom accessor methods in Perl6?
If I have this class:
class Wizard {
has Int $.mana is rw;
}
I can do this:
my Wizard $gandalf .= new;
$gandalf.mana = 150;
Let's say I want to add a little check to a setter in my Perl6 class without giving up the $gandalf.mana = 150; notation (in other words, I don't want to write this: $gandalf.setMana(150);). The program should die, if it tries to set a negative mana. How do I do this? The Perl6 documentation just mentions it is possible to write custom accessors, but does not say how.
With more recent versions of Rakudo there is a subset named UInt that restricts it to positive values.
class Wizard {
has UInt $.mana is rw;
}
So that you're not stuck in a lurch if you need to something like this; here is how that is defined:
( you can leave off the my, but I wanted to show you the actual line from the Rakudo source )
my subset UInt of Int where * >= 0;
You could also do this:
class Wizard {
has Int $.mana is rw where * >= 0;
}
I would like to point out that the * >= 0 in the where constraint is just a short way to create a Callable.
You could have any of the following as a where constraint:
... where &subroutine # a subroutine that returns a true value for positive values
... where { $_ >= 0 }
... where -> $a { $a >= 0 }
... where { $^a >= 0 }
... where $_ >= 0 # statements also work ( 「$_」 is set to the value it's testing )
( If you wanted it to just not be zero you could also use ... where &prefix:<?> which is probably better spelled as ... where ?* or ... where * !== 0 )
If you feel like being annoying to people using your code you could also do this.
class Wizard {
has UInt $.mana is rw where Bool.pick; # accepts changes randomly
}
If you want to make sure the value "makes sense" when looking at all of the values in the class in aggregate, you will have to go to a lot more work.
( It may require a lot more knowledge of the implementation as well )
class Wizard {
has Int $.mana; # use . instead of ! for better `.perl` representation
# overwrite the method the attribute declaration added
method mana () is rw {
Proxy.new(
FETCH => -> $ { $!mana },
STORE => -> $, Int $new {
die 'invalid mana' unless $new >= 0; # placeholder for a better error
$!mana = $new
}
)
}
}
You can get the same accessor interface that saying $.mana provides by declaring a method is rw. Then you can wrap a proxy around the underlying attribute like so:
#!/usr/bin/env perl6
use v6;
use Test;
plan 2;
class Wizard {
has Int $!mana;
method mana() is rw {
return Proxy.new:
FETCH => sub ($) { return $!mana },
STORE => sub ($, $mana) {
die "It's over 9000!" if ($mana // 0) > 9000;
$!mana = $mana;
}
}
}
my Wizard $gandalf .= new;
$gandalf.mana = 150;
ok $gandalf.mana == 150, 'Updating mana works';
throws_like sub {
$gandalf.mana = 9001;
}, X::AdHoc, 'Too much mana is too much';
Proxy is basically a way to intercept read and write calls to storage and do something other than the default behavior. As their capitalization suggests, FETCH and STORE are called automatically by Perl to resolve expressions like $gandalf.mana = $gandalf.mana + 5.
There's a fuller discussion, including whether you should even attempt this, at PerlMonks. I would recommend against the above -- and public rw attributes in general. It's more a display of what it is possible to express in the language than a useful tool.
Related
When a BUILD phaser is called, it overrides default attribute assignment in Perl6. Suppose we have to use that BUILD phaser, like we do in this module (that's where I met this problem). What's the way of assigning values to attributes in that phase?
I have used this
class my-class {
has $.dash-attribute;
submethod BUILD(*%args) {
for %args.kv -> $k, $value {
self."$k"( $value );
}
}
};
my $my-instance = my-class.new( dash-attribute => 'This is the attribute' );
And I get this error
Too many positionals passed; expected 1 argument but got 2
Other combinations of $!or $., direct assignment, declaring the attribute as rw (same error) yield different kind of errors. This is probably just a syntax issue, but I couldn't find the solution. Any help will be appreciated.
There are two things wrong in your example, the way I see it. First of all, if you want an attribute to be writeable, you will need to mark it is rw. Secondly, changing the value of an attribute is done by assignment, rather than by giving the new value as an argument.
So I think the code should be:
class my-class {
has $.dash-attribute is rw;
submethod BUILD(*%args) {
for %args.kv -> $k, $value {
self."$k"() = $value;
}
}
};
my $my-instance = my-class.new( dash-attribute => 'attribute value' );
dd $my-instance;
# my-class $my-instance = my-class.new(dash-attribute => "attribute value")
You could do it the same way the object system normally does it under the hood for you.
(not recommended)
class C {
has $.d;
submethod BUILD ( *%args ){
for self.^attributes {
my $short-name = .name.substr(2); # remove leading 「$!」
next unless %args{$short-name}:exists;
.set_value( self, %args{$short-name} )
}
}
}
say C.new(d => 42)
C.new(d => 42)
I have some classes (and will need quite a few more) that look like this:
use Unit;
class Unit::Units::Ampere is Unit
{
method TWEAK { with self {
.si = True;
# m· kg· s· A ·K· mol· cd
.si-signature = [ 0, 0, 0, 1, 0, 0, 0 ];
.singular-name = "ampere";
.plural-name = "ampere";
.symbol = "A";
}}
sub postfix:<A> ($value) returns Unit::Units::Ampere is looser(&prefix:<->) is export(:short) {
return Unit::Units::Ampere.new( :$value );
};
sub postfix:<ampere> ($value) returns Unit::Units::Ampere is looser(&prefix:<->) is export(:long) {
$value\A;
};
}
I would like to be able to construct and export the custom operators dynamically at runtime. I know how to work with EXPORT, but how do I create a postfix operator on the fly?
I ended up basically doing this:
sub EXPORT
{
return %(
"postfix:<A>" => sub is looser(&prefix:<->) {
#do something
}
);
}
which is disturbingly simple.
For the first question, you can create dynamic subs by returning a sub from another. To accept only an Ampere parameter (where "Ampere" is chosen programmatically), use a type capture in the function signature:
sub make-combiner(Any:U ::Type $, &combine-logic) {
return sub (Type $a, Type $b) {
return combine-logic($a, $b);
}
}
my &int-adder = make-combiner Int, {$^a + $^b};
say int-adder(1, 2);
my &list-adder = make-combiner List, {(|$^a, |$^b)};
say list-adder(<a b>, <c d>);
say list-adder(1, <c d>); # Constraint type check fails
Note that when I defined the inner sub, I had to put a space after the sub keyword, lest the compiler think I'm calling a function named "sub". (See the end of my answer for another way to do this.)
Now, on to the hard part: how to export one of these generated functions? The documentation for what is export really does is here: https://docs.perl6.org/language/modules.html#is_export
Half way down the page, they have an example of adding a function to the symbol table without being able to write is export at compile time. To get the above working, it needs to be in a separate file. To see an example of a programmatically determined name and programmatically determined logic, create the following MyModule.pm6:
unit module MyModule;
sub make-combiner(Any:U ::Type $, &combine-logic) {
anon sub combiner(Type $a, Type $b) {
return combine-logic($a, $b);
}
}
my Str $name = 'int';
my $type = Int;
my package EXPORT::DEFAULT {
OUR::{"&{$name}-eater"} := make-combiner $type, {$^a + $^b};
}
Invoke Perl 6:
perl6 -I. -MMyModule -e "say int-eater(4, 3);"
As hoped, the output is 7. Note that in this version, I used anon sub, which lets you name the "anonymous" generated function. I understand this is mainly useful for generating better stack traces.
All that said, I'm having trouble dynamically setting a postfix operator's precedence. I think you need to modify the Precedence role of the operator, or create it yourself instead of letting the compiler create it for you. This isn't documented.
The Perl 6 docs list a bunch of types. Some of them, such as Str, have more complicated box/unbox behaviors.
Is it possible to define my own type, specifying my own routines for the box/unboxing? For a particular project, I have a bunch of types I'm reusing, and basically cut/pasting my accessor functions over and over.
For example, the C Struct uses a time_t, and I plug in accessor methods to go to/from a DateTime. Another example is a comma-separated list, I'd like to go to/from an Array and take care of the split/join automagically.
Is there a better way to do this?
Edit: Add Example:
constant time_t = uint64;
constant FooType_t = uint16;
enum FooType <A B C>;
class Foo is repr('CStruct') is rw
{
has uint32 $.id;
has Str $.name;
has FooType_t $.type;
has time_t $.time;
method name(Str $n?) {
$!name := $n with $n;
$!name;
}
method type(FooType $t?) {
$!type = $t with $t;
FooType($!type);
}
method time(DateTime $d?) {
$!time = .Instant.to-posix[0].Int with $d;
DateTime.new($!time)
}
}
my $f = Foo.new;
$f.id = 12;
$f.name('myname');
$f.type(B);
$f.time(DateTime.new('2000-01-01T12:34:56Z'));
say "$f.id() $f.name() $f.type() $f.time()";
# 12 myname B 2000-01-01T12:34:56Z
This works, I can set the various fields of the CStruct in Perl-ish ways (no lvalue, but I can pass them in as parameters).
Now I want to use time_t, FooType_t, etc. for many fields in a lot of structs and have them act the same way. Is there a better way other than to just copy those methods over and over?
Maybe macros could help here? I haven't mastered them yet.
You could write a trait that handles automatic attribute conversion on fetching or storing the attribute. The following should get you started:
multi sub trait_mod:<is>(Attribute:D $attr, :$autoconv!) {
use nqp;
my $name := $attr.name;
$attr.package.^add_method: $name.substr(2), do given $attr.type {
when .REPR eq 'P6int' {
method () is rw {
my $self := self;
Proxy.new:
FETCH => method () {
$autoconv.out(nqp::getattr_i($self, $self.WHAT, $name));
},
STORE => method ($_) {
nqp::bindattr_i($self, $self.WHAT, $name,
nqp::decont($autoconv.in($_)));
}
}
}
default {
die "FIXME: no idea how to handle {.^name}";
}
}
}
For example, take your use case of time_t:
constant time_t = uint64;
class CTimeConversion {
multi method in(Int $_ --> time_t) { $_ }
multi method in(DateTime $_ --> time_t) { .posix }
method out(time_t $_ --> DateTime) { DateTime.new($_) }
}
class CTimeSpan is repr<CStruct> {
has time_t $.start is autoconv(CTimeConversion);
has time_t $.end is autoconv(CTimeConversion);
}
Finally, some example code to show it works:
my $span = CTimeSpan.new;
say $span;
say $span.end;
$span.end = DateTime.now;
say $span;
say $span.end;
Infinite lazy lists are awesome!
> my #fibo = 0, 1, *+* ... *;
> say #fibo[1000];
43466557686937456435688527675040625802564660517371780402481729089536555417949051890403879840079255169295922593080322634775209689623239873322471161642996440906533187938298969649928516003704476137795166849228875
They automatically cache their values, which is handy ... most of the time.
But when working with huge Fibonacci numbers (example), this can cause memory issues.
Unfortunately, I can't figure out how to create a non-caching Fibonacci sequence. Anyone?
One major problem is you are storing it in an array, which of course keeps all of its values.
The next problem is a little more subtle, the dotty sequence generator syntax LIST, CODE ... END doesn't know how many of the previous values the CODE part is going to ask for, so it keeps all of them.
( It could look at the arity/count of the CODE, but it doesn't currently seem to from experiments at the REPL )
Then there is the problem that using &postcircumfix:<[ ]> on a Seq calls .cache on the assumption that you are going to ask for another value at some point.
( From looking at the source for Seq.AT-POS )
It's possible that a future implementation could be better at each of these drawbacks.
You could create the sequence using a different feature to get around the current limitations of the dotty sequence generator syntax.
sub fibonacci-seq (){
gather {
take my $a = 0;
take my $b = 1;
loop {
take my $c = $a + $b;
$a = $b;
$b = $c;
}
}.lazy
}
If you are just iterating through the values you can just use it as is.
my $v;
for fibonacci-seq() {
if $_ > 1000 {
$v = $_;
last;
}
}
say $v;
my $count = 100000;
for fibonacci-seq() {
if $count-- <= 0 {
$v = $_;
last;
}
}
say chars $v; # 20899
You could also use the Iterator directly. Though this isn't necessary in most circumstances.
sub fibonacci ( UInt $n ) {
# have to get a new iterator each time this is called
my \iterator = fibonacci-seq().iterator;
for ^$n {
return Nil if iterator.pull-one =:= IterationEnd;
}
my \result = iterator.pull-one;
result =:= IterationEnd ?? Nil !! result
}
If you have a recent enough version of Rakudo you can use skip-at-least-pull-one.
sub fibonacci ( UInt $n ) {
# have to get a new iterator each time this is called
my \result = fibonacci-seq().iterator.skip-at-least-pull-one($n);
result =:= IterationEnd ?? Nil !! result
}
You can also implement the Iterator class directly, wrapping it in a Seq.
( this is largely how methods that return sequences are written in the Rakudo core )
sub fibonacci-seq2 () {
Seq.new:
class :: does Iterator {
has Int $!a = 0;
has Int $!b = 1;
method pull-one {
my $current = $!a;
my $c = $!a + $!b;
$!a = $!b;
$!b = $c;
$current;
}
# indicate that this should never be eagerly iterated
# which is recommended on infinite generators
method is-lazy ( --> True ) {}
}.new
}
Apparently, a noob cannot comment.
When defining a lazy iterator such as sub fibonacci-seq2, one should mark the iterator as lazy by adding a "is-lazy" method that returns True, e.g.:
method is-lazy(--> True) { }
This will allow the system to detect possible infiniloops better.
I looked at the following code on Rosetta code http://rosettacode.org/wiki/Singleton#Perl_6
which implements Singleton in Perl6
class Singleton {
has Int $.x is rw;
# We create a lexical variable in the class block that holds our single instance.
my Singleton $instance = Singleton.bless; # You can add initialization arguments here.
method new {!!!} # Singleton.new dies.
method instance { $instance; }
}
my $a=Singleton.bless(x => 1);
my $b=Singleton.bless(x=> 2);
say $a.x;
say $b.x;
#result
# 1
# 2
but it seems using this implementation i can create tow instances of the same class using bless see example above ,
is there an option to prevent the implemention to only one instance of the same class ?
Perl prides itself on providing many ways to do things leaving you to pick the one that suits your tastes and the application at hand. I say that to highlight that this is one simple but solid, hopefully self-explanatory way - I'm not putting it forward as "the best" because that depends on your circumstances.
#!/usr/bin/env perl6
class Scoreboard {
has Str $.home-team ;
has Str $.away-team ;
has Int $.home-score = 0 ;
has Int $.away-score = 0 ;
my Scoreboard $instance;
method new(*%named) {
return $instance //= self.bless(|%named) ;
}
multi method goal($team where * eq $!home-team, Int :$points = 6) {
$!home-score += $points
}
multi method goal($team where * eq $!away-team, Int :$points = 6) {
$!away-score += $points
}
method Str {
"At this vital stage of the game " ~
do given $!home-score <=> $!away-score {
when More {
"$!home-team are leading $!away-team, $!home-score points to $!away-score"
}
when Less {
"$!home-team are behind $!away-team, $!home-score points to $!away-score"
}
default {
"the scores are level! $!home-score apeice!"
}
}
}
}
my $home-team = "The Rabid Rabbits";
my $away-team = "The Turquoise Turtles"; # Go them turtles!
my $scoreboard = Scoreboard.new( :$home-team , :$away-team );
$scoreboard.goal($home-team, :4points) ;
say "$scoreboard";
$scoreboard.goal($away-team) ;
say "$scoreboard";
my $evil_second_scoreboard = Scoreboard.new;
$evil_second_scoreboard.goal($home-team, :2points) ;
say "$evil_second_scoreboard";
This produces;
At this vital stage of the game The Rabid Rabbits are leading The Turquoise Turtles, 4 points to 0
At this vital stage of the game The Rabid Rabbits are behind The Turquoise Turtles, 4 points to 6
At this vital stage of the game the scores are level! 6 apeice!
This overrides the default new (normally supplied by class Mu) and keep a reference to ourself (ie this object) in private class data. For private class data, we use a lexically scoped scalar declared with my. The // is the operator form of .defined. So, on the first run, we call bless which allocates the object and initialize the attributes, and then assign it to $instance. In subsequent calls to new, $instance is defined and is immediately returned.
If you want to prevent someone calling bless directly, you can add;
method bless(|) {
nextsame unless $instance;
fail "bless called on singleton Scoreboard"
}
which will ensure that only the first call will work.