React Native Retrieve Actual Image Sizes - react-native

I would like to be able to know the actual size of a network-loaded image that has been passed into <Image /> I have tried using onLayout to work out the size (as taken from here https://github.com/facebook/react-native/issues/858) but that seems to return the sanitised size after it's already been pushed through the layout engine.
I tried looking into onLoadStart, onLoad, onLoadEnd, onProgress to see if there was any other information available but cannot seem to get any of these to fire. I have declared them as follows:
onImageLoadStart: function(e){
console.log("onImageLoadStart");
},
onImageLoad: function(e){
console.log("onImageLoad");
},
onImageLoadEnd: function(e){
console.log("onImageLoadEnd");
},
onImageProgress: function(e){
console.log("onImageProgress");
},
onImageError: function(e){
console.log("onImageError");
},
render: function (e) {
return (
<Image
source={{uri: "http://adomain.com/myimageurl.jpg"}}
style={[this.props.style, this.state.style]}
onLayout={this.onImageLayout}
onLoadStart={(e) => {this.onImageLoadStart(e)}}
onLoad={(e) => {this.onImageLoad(e)}}
onLoadEnd={(e) => {this.onImageLoadEnd(e)}}
onProgress={(e) => {this.onImageProgress(e)}}
onError={(e) => {this.onImageError(e)}} />
);
}
Thanks.

Image component now provides a static method to get the size of the image. For example:
Image.getSize(myUri, (width, height) => {this.setState({width, height})});

You can use resolveAssetSource method from the Image component :
import picture from 'pathToYourPicture';
const {width, height} = Image.resolveAssetSource(picture);

This answer is now out of date. See Bill's answer.
Image.getSize(myUri, (width, height) => { this.setState({ width, height }) });
Old Answer (valid for older builds of react native)
Ok, I got it working. Currently this takes some modification of the React-Native installation as it's not natively supported.
I followed the tips in this thread to enabled me to do this.
https://github.com/facebook/react-native/issues/494
Mainly, alter the RCTNetworkImageView.m file: add the following into setImageURL
void (^loadImageEndHandler)(UIImage *image) = ^(UIImage *image) {
NSDictionary *event = #{
#"target": self.reactTag,
#"size": #{
#"height": #(image.size.height),
#"width": #(image.size.width)
}
};
[_eventDispatcher sendInputEventWithName:#"loaded" body:event];
};
Then edit the line that handles the load completion:
[self.layer removeAnimationForKey:#"contents"];
self.layer.contentsScale = image.scale;
self.layer.contents = (__bridge id)image.CGImage;
loadEndHandler();
replace
loadEndHandler();
with
loadImageEndHandler(image);
Then in React-Native you have access to the size via the native events. data from the onLoaded function - note the documentation currently says the function is onLoad but this is incorrect. The correct functions are as follows for v0.8.0:
onLoadStart
onLoadProgress
onLoaded
onLoadError
onLoadAbort
These can be accessed like so:
onImageLoaded: function(data){
try{
console.log("image width:"+data.nativeEvents.size.width);
console.log("image height:"+data.nativeEvents.size.height);
}catch(e){
//error
}
},
...
render: function(){
return (
<View style={{width:1,height:1,overflow='hidden'}}>
<Image source={{uri: yourImageURL}} resizeMode='contain' onLoaded={this.onImageLoaded} style={{width:5000,height:5000}} />
</View>
);
}
Points to note:
I have set a large image window and set it inside a wrapping element of 1x1px this is because the image must fit inside if you are to retrieve meaningful values.
The resize mode must be 'contain' to enable you to get the correct sizes, otherwise the constrained size will be reported.
The image sizes are scaled proportionately to the scale factor of the device, e.g. a 200*200 image on an iPhone6 (not 6 plus) will be reported as 100*100. I assume that this also means it will be reported as 67*67 on an iPhone6 plus but I have not tested this.
I have not yet got this to work for GIF files which traverse a different path on the Obj-C side of the bridge. I will update this answer once I have done that.
I believe there is a PR going through for this at the moment but until it is included in the core then this change will have to be made to the react-native installation every time you update/re-install.

TypeScript example:
import {Image} from 'react-native';
export interface ISize {
width: number;
height: number;
}
function getImageSize(uri: string): Promise<ISize> {
const success = (resolve: (value?: ISize | PromiseLike<ISize>) => void) => (width: number, height: number) => {
resolve({
width,
height
});
};
const error = (reject: (reason?: any) => void) => (failure: Error) => {
reject(failure);
};
return new Promise<ISize>((resolve, reject) => {
Image.getSize(uri, success(resolve), error(reject));
});
}

Related

Execute a function based on a specific scroll position in React native

I am trying to call an api base on scroll View current position but not sure how to I achieve that.
This is my code
<ScrollView
ref={scrollViewRef}
scrollEventThrottle={0}
onScroll={({nativeEvent}) => {
console.log(
nativeEvent.contentSize.height -
nativeEvent.layoutMeasurement.height,
);
console.log(nativeEvent.contentOffset);
}}>
I tried to call the api inside onScroll but that didnt work well.
Try adding an event listener at the particular scroll location you want the function to execute.
useEffect(() => {
Window.addEventListener(‘scroll’_.debounce(setScroll,1000));},[]);
I have solved the issue by using adding an if check. If the api data exist then the function wont execute anymore.
here's the code
const [apiData, setApiData] = useState();
onScroll={({nativeEvent}) => {
if (!apiData) {
if (
nativeEvent.contentSize.height -
nativeEvent.layoutMeasurement.height -
nativeEvent.contentOffset.y <
250
) {
getApiDataHandler();
}
}
}}

HERE Maps JS API 3.1.30.17 used in VUE - Error for style group 'non-collision' in Firefox

I've build a simple Here Map using Vue 2 and the JS API in version 3.1.30.17. The map works fine in all browsers except Firefox v102.
This is the error message in Firefox:
Tangram [error]: Error for style group 'non-collision' for tile 20/7/68/41/7 CanvasRenderingContext2D.drawImage: Passed-in canvas is empty: loadTexture#https://js.api.here.com/v3/3.1.30.17/mapsjs-core.js:431:417267
e/sn.addWorker/<#https://js.api.here.com/v3/3.1.30.17/mapsjs-core.js:431:63015
EventListener.handleEvent*e/sn.addWorker#https://js.api.here.com/v3/3.1.30.17/mapsjs-core.js:431:62515
e/value/<#https://js.api.here.com/v3/3.1.30.17/mapsjs-core.js:431:515089
value#https://js.api.here.com/v3/3.1.30.17/mapsjs-core.js:431:515502
value#https://js.api.here.com/v3/3.1.30.17/mapsjs-core.js:431:514847
e/value/this.initializing<#https://js.api.here.com/v3/3.1.30.17/mapsjs-core.js:431:511497
promise callback*value#https://js.api.here.com/v3/3.1.30.17/mapsjs-core.js:431:511472
Ul#https://js.api.here.com/v3/3.1.30.17/mapsjs-core.js:335:441
p.eh#https://js.api.here.com/v3/3.1.30.17/mapsjs-core.js:378:446
p.Ge#https://js.api.here.com/v3/3.1.30.17/mapsjs-core.js:329:436
p.Ge#https://js.api.here.com/v3/3.1.30.17/mapsjs-core.js:376:356
S#https://js.api.here.com/v3/3.1.30.17/mapsjs-core.js:369:214
T.prototype.u#https://js.api.here.com/v3/3.1.30.17/mapsjs-core.js:410:166
T#https://js.api.here.com/v3/3.1.30.17/mapsjs-core.js:401:290
... The error is even bigger
The following method I'm using to init Here Maps inside Vue's mounted:
async initializeHereMap() {
const mapContainer = this.$refs.hereMap;
const H = window.H;
// Initialize the platform object:
this.platform = new H.service.Platform({
apikey: this.apiKey,
});
await this.geocode(this.platform, this.originAddress)
.then(data => this.routingParameters.origin = data[0]);
await this.geocode(this.platform, this.destinationAddress)
.then(data => this.routingParameters.destination = data[0]);
// Obtain the default map types from the platform object
const defaultLayers = this.platform.createDefaultLayers({
lg: window.navigator.language,
});
// Instantiate (and display) a map object:
const map = new H.Map(mapContainer, defaultLayers.vector.normal.map, {
zoom: this.zoom,
center: this.center,
padding: {
top: this.padding,
bottom: this.padding,
left: this.padding,
right: this.padding,
},
});
// create map pins
const mapPinOrigin = this.addMapPin('A', 40);
const mapPinDestination = this.addMapPin('B', 40);
let linestring = new H.geo.LineString();
linestring.pushPoint(this.routingParameters.origin);
linestring.pushPoint(this.routingParameters.destination);
// Create a polyline to display the route:
let routeLine = new H.map.Polyline(linestring, {
linestring,
style: { strokeColor: '#3F80C4', lineWidth: 5 },
});
// Create a marker for the start point:
let startMarker = new H.map.Marker(this.routingParameters.origin, { icon: mapPinOrigin });
// Create a marker for the end point:
let endMarker = new H.map.Marker(this.routingParameters.destination, { icon: mapPinDestination });
// Add the route polyline and the two markers to the map:
map.addObjects([routeLine, startMarker, endMarker]);
// Set the map's viewport to make the whole route visible:
map.getViewModel().setLookAtData({bounds: routeLine.getBoundingBox()});
// add behavior control
if (this.behaviors) new H.mapevents.Behavior(new H.mapevents.MapEvents(map));
// add UI
if (this.controls) H.ui.UI.createDefault(map, defaultLayers);
},
Is there some one facing the same issue and could solved it?
Did you follow this example on: https://developer.here.com/tutorials/how-to-implement-a-web-map-using-vuejs/ ?
Tangram error is related to rendering e.g. when render map objects (like icons, markers, polylines etc.) and map vector tiles.
I don't think so that this issue related to HERE JS Map API.
Because all examples on https://developer.here.com/documentation/examples/maps-js are working well on my FireFox 102.0.1
It could be some map objects like icons or markers etc. are created in some moment but is not finished yet and then try to push onto map? Creating an icon in some asynchron function?
Or in like your code:
await this.geocode(this.platform, this.originAddress)
.then(data => this.routingParameters.origin = data[0]);
You don't know when func geocode will be finished (e.g. due slow internet connectivity)
It could be this command above is not done yet, but your code is already start to run this code:
linestring.pushPoint(this.routingParameters.origin);<-- 'this.routingParameters.origin' could be null
linestring.pushPoint(this.routingParameters.destination);
// Create a polyline to display the route:
let routeLine = new H.map.Polyline(linestring, { <-- Could cause Tangram error because 'linestring' is strange due undefined origin yet!
linestring,
style: { strokeColor: '#3F80C4', lineWidth: 5 },
});
The polyline options is not correct in:
new H.map.Polyline(linestring, {
linestring,
style: { strokeColor: '#3F80C4', lineWidth: 5 },
}
Why in above the 'linestring' is second time in options?
Please follow correct syntax on:
https://developer.here.com/documentation/maps/3.1.31.0/api_reference/H.map.Polyline.html#.Options

Populte WYSIWYG editor after react native fetch

I am trying to incorporate this WYSIWYG package into my react native project (0.64.3). I built my project with a managed workflow via Expo (~44.0.0).
The problem I am noticing is that the editor will sometimes render with the text from my database and sometimes render without it.
Here is a snippet of the function that retrieves the information from firebase.
const [note, setNote] = useState("");
const getNote = () => {
const myDoc = doc(db,"/users/" + user.uid + "/Destinations/Trip-" + trip.tripID + '/itinerary/' + date);
getDoc(myDoc)
.then(data => {
setNote(data.data()[date]);
}).catch();
}
The above code and the editor component are nested within a large function
export default function ItineraryScreen({route}) {
// functions
return (
<RichEditor
onChange={newText => {
setNote(newText)
}}
scrollEnabled={false}
ref={text}
initialFocus={false}
placeholder={'What are you planning to do this day?'}
initialContentHTML={note}
/>
)
}
Here is what it should look like with the text rendered (screenshot of simulator):
But this is what I get most of the time (screenshot from physical device):
My assumption is that there is a very slight delay between when the data for the text editor is actually available vs. when the editor is being rendered. I believe my simulator renders correctly because it is able to process the getNote() function faster.
what I have tried is using a setTimeOut function to the display of the parent View but it does not address the issue.
What do you recommend?
I believe I have solved the issue. I needed to parse the response better before assigning a value to note and only show the editor and toolbar once a value was established.
Before firebase gets queried, I assigned a null value to note
const [note, setNote] = useState(null);
Below, I will always assign value to note regardless of the outcome.
if(data.data() !== undefined){
setNote(data.data()[date]);
} else {
setNote("");
}
The last step was to only show the editor once note no longer had a null value.
{
note !== null &&
<RichToolbar
style={{backgroundColor:"white", width:"114%", flex:1, position:"absolute", left:0, zIndex:4, bottom: (toolbarVisible) ? keyboardHeight * 1.11 : 0 , marginBottom:-40, display: toolbarVisible ? "flex" : "none"}}
editor={text}
actions={[ actions.undo, actions.setBold, actions.setItalic, actions.setUnderline,actions.insertLink, actions.insertBulletsList, actions.insertOrderedList, actions.keyboard ]}
iconMap={{ [actions.heading1]: ({tintColor}) => (<Text style={[{color: tintColor}]}>H1</Text>), }}
/>
<RichEditor
disabled={disableEditor}
initialFocus={false}
onChange={ descriptionText => { setNote(descriptionText) }}
scrollEnabled={true}
ref={text}
placeholder={'What are you planning to do?'}
initialContentHTML={note}
/>
}
It is working properly.

react-native-camera slow on react native android

I'm using react-native-camera library in my React Native project.
But I have a problem when I try to take the photo. It takes 3-4 seconds before the photo is saved. When I click on the button to take the photo I hear sound but then it takes about 3-4 seconds to save the photo.
The render method is as follows:
return (
<View style={styles.container}>
<Camera ref={(cam) => {this.camera = cam;}}
style={styles.preview}
aspect={Camera.constants.Aspect.fill}>
{this.imageOverlay()}
<Text style={styles.capture} onPress={this.takePicture.bind(this, this.state.type)}>[CAPTURE]</Text>
</Camera>
</View>
)
And takePicture function is as follows:
takePicture(type){
let self = this;
this.camera.capture({target: Camera.constants.CaptureTarget.disk})
.then((data) => {
<!---------------------------------------------------------->
<!------------It takes 3-4 seconds to come here------------!>
<!---------------------------------------------------------->
let n_pictures = [];
each(this.state.pictures, function (picture){
if(picture.item !== type.item){
n_pictures.push(picture)
}else{
n_pictures.push({
title: type.title,
noImage: false,
imageOverlay: type.imageOverlay,
image: data.path,
imageIcon: type.imageIcon,
overlay: false,
item: type.item,
mandatory: type.mandatory
})
}
});
self.setState({pictures: n_pictures, showCamera: false})
})
.catch(err => console.error(err));
}
Any idea how to solve it?
Can I at least put an loading screen until the photo is saved?
So I had this same issue, and after a while of searching on the internet I could not find an answer to speed it up.
However, to answer your query about using a loading screen you may want to look into Javascript promises. For my app, I redirected the user immediately to a new screen and showed a loading picture while the promise was not resolved/rejected. Once it was resolved, the picture showed.
I know this is an old answer, but I'm going to put this here for anyone else who may have a similar issue.

ReactNative: How to measure height of Text Input after programatic change

React Native has documentation for AutoExpandingTextInput: https://facebook.github.io/react-native/docs/textinput.html
The Problem: When the content of the AutoExpandingTextInput is changed programmatically the height never changes.
For example:
componentWillReceiveProps(props) {
this.setState({
richText: this._addHighlights(props.richText)
});
}
//
<AutoExpandingTextInput ref={component => this._text = component}>
{this.state.richText}
</AutoExpandingTextInput>
Say, for example. the user hits a button that adds a link to the text that wraps to the next line; in this case, the AutoExpandingTextInput never expands, because the height only is measured & changed on the onChange event of the TextInput.
I need some work around to get the content height when no onChange is triggered --- or less ideally, a way to programmatically trigger an onChange to the TextInput.
Are there any solutions????
No need to use the AutoExpandingTextInput plugin any more. The functionality you need is supported (sort of) in react-native now and will resize with a programatic update. Try something like this:
_heightChange(event) {
let height = event.nativeEvent.contentSize.height;
if (height < _minHeight) {
height = _minHeight;
} else if (height > _maxHeight) {
height = _maxHeight;
}
if (height !== this.state.height) {
this.setState({height: height});
}
}
render() {
return (
<TextInput
{...this.props}
multiline={true}
onContentSizeChange={this._heightChange.bind(this)}
/>
)
}