Counting number of processes in Minix - process

I need to create a user program that will be able to see how many processes are running with help of system calls. I found out that getsysinfo() function can give me the result but I get errors when I try to compile my code.
I used the following code:
struct kinfo kinfo;
int nr_tasks, nr_procs;
getsysinfo(PM_PROC_NR, SI_KINFO, &kinfo);
nr_procs = kinfo.nr_pro;
The problem is, I get many errors when compiling. I see that there are many undefined variables and I don't know what libraries I should include. The code just seems too shallow to understand.

A Google search for 'minix getsysinfo' reveals various sources, including:
How does function getsysinfo work in Minix
This says, amongst other things, that the function is only accessible inside the kernel, not in user code. It also contains a code fragment very similar to what you show, along with the commentary:
endpoint_t who // from whom to request info
int what // what information is requested
void *where // where to put it
size_t size // how big it should be
Example:
struct kinfo pinf;
int num_procs;
getsysinfo(PM_PROC_NR, SI_KINFO, &pinf);
num_procs = pinf.nr_pro;
It's at least somewhat curious that the description says '4 arguments' and the example uses just '3 arguments' (and your code does too).
Minix identifier search: getsysinfo()
Defined as a function in:
minix/lib/libsys/getsysinfo.c, line 8
Defined as a function prototype in:
minix/include/minix/sysinfo.h, line 8
One of the fragments of code also referenced shows a call:
if (getsysinfo(RS_PROC_NR, SI_PROCPUB_TAB, rprocpub, sizeof(rprocpub)) != OK …
This shows the fourth argument described but omitted from the example quoted in the question and the first link.
Both those and the other references look like kernel code rather than user code. So, superficially, if you're writing a user-side program for Minix, you can't access this function because it is in the kernel, not in the user-callable C libraries.

Related

What does integer ''3'' specify in following line of code: tflite::MicroMutableOpResolver<3>

I'm kinda new to tensorflow/keras, and I'm deploying my neural network on arduino, and I I've looked everywhere on the internet, and could not find what the following integer does (specifies):
static tflite::MicroMutableOpResolver**<3>** micro_mutable_op_resolver;
micro_mutable_op_resolver.AddFullyConnected();//
micro_mutable_op_resolver.AddLogistic();//
micro_mutable_op_resolver.AddRelu();
If I put 0,1,2 into this statement, my code does not work properly, only works, when numbers are 3 or larger..
Thank you for your help in advance!
Jonathan
It is a template parameter specifying the maximum number of ops you can register with the tflite::MicroMutableOpResolver object.
You followed that line with three *.Add function calls (i.e. registering three operations), therefore you need the resolver to have a capacity of at least 3.
TensorFlow is open source, so you can always look to the code for answers. Check the header file here. Take note of the class definition:
template <unsigned int tOpCount>
class MicroMutableOpResolver : public MicroOpResolver {
...
tOpCount is the value you set to 3 in your code. You can trace it though the header if you want to see details of how it is used.
If template parameters are new to you (from the question it seems you are fairly new to C++ as well), you can get all the details you need on cppreference (your case is a "Non-type template parameter"). Any decent C++ tutorial should also cover the topic in a more newbie-friendly manner.

Alter how arguments are processed before they're passed to sub MAIN

Given the documentation and the comments on an earlier question, by request I've made a minimal reproducible example that demonstrates a difference between these two statements:
my %*SUB-MAIN-OPTS = :named-anywhere;
PROCESS::<%SUB-MAIN-OPTS><named-anywhere> = True;
Given a script file with only this:
#!/usr/bin/env raku
use MyApp::Tools::CLI;
and a module file in MyApp/Tools called CLI.pm6:
#PROCESS::<%SUB-MAIN-OPTS><named-anywhere> = True;
my %*SUB-MAIN-OPTS = :named-anywhere;
proto MAIN(|) is export {*}
multi MAIN( 'add', :h( :$hostnames ) ) {
for #$hostnames -> $host {
say $host;
}
}
multi MAIN( 'remove', *#hostnames ) {
for #hostnames -> $host {
say $host;
}
}
The following invocation from the command line will not result in a recognized subroutine, but show the usage:
mre.raku add -h=localhost -h=test1
Switching my %*SUB-MAIN-OPTS = :named-anywhere; for PROCESS::<%SUB-MAIN-OPTS><named-anywhere> = True; will print two lines with the two hostnames provided, as expected.
If however, this is done in a single file as below, both work identical:
#!/usr/bin/env raku
#PROCESS::<%SUB-MAIN-OPTS><named-anywhere> = True;
my %*SUB-MAIN-OPTS = :named-anywhere;
proto MAIN(|) is export {*}
multi MAIN( 'add', :h( :$hostnames )) {
for #$hostnames -> $host {
say $host;
}
}
multi MAIN( 'remove', *#hostnames ) {
for #hostnames -> $host {
say $host;
}
}
I find this hard to understand.
When reproducing this, be alert of how each command must be called.
mre.raku remove localhost test1
mre.raku add -h=localhost -h=test1
So a named array-reference is not recognized when this is used in a separate file with my %*SUB-MAIN-OPTS = :named-anywhere;. While PROCESS::<%SUB-MAIN-OPTS><named-anywhere> = True; always works. And for a slurpy array, both work identical in both cases.
The problem is that it isn't the same variable in both the script and in the module.
Sure they have the same name, but that doesn't mean much.
my \A = anon class Foo {}
my \B = anon class Foo {}
A ~~ B; # False
B ~~ A; # False
A === B; # False
Those two classes have the same name, but are separate entities.
If you look at the code for other built-in dynamic variables, you see something like:
Rakudo::Internals.REGISTER-DYNAMIC: '$*EXECUTABLE-NAME', {
PROCESS::<$EXECUTABLE-NAME> := $*EXECUTABLE.basename;
}
This makes sure that the variable is installed into the right place so that it works for every compilation unit.
If you look for %*SUB-MAIN-OPTS, the only thing you find is this line:
my %sub-main-opts := %*SUB-MAIN-OPTS // {};
That looks for the variable in the main compilation unit. If it isn't found it creates and uses an empty Hash.
So when you try do it in a scope other than the main compilation unit, it isn't in a place where it could be found by that line.
To test if adding that fixes the issue, you can add this to the top of the main compilation unit. (The script that loads the module.)
BEGIN Rakudo::Internals.REGISTER-DYNAMIC: '%*SUB-MAIN-OPTS', {
PROCESS::<%SUB-MAIN-OPTS> := {}
}
Then in the module, write this:
%*SUB-MAIN-OPTS = :named-anywhere;
Or better yet this:
%*SUB-MAIN-OPTS<named-anywhere> = True;
After trying this, it seems to work just fine.
The thing is, that something like that used to be there.
It was removed on the thought that it slows down every Raku program.
Though I think that any slowdown it caused would still be an issue as the line that is still there has to look to see if there is a dynamic variable of that name.
(There are more reasons given, and I frankly disagree with all of them.)
May a cuppa bring enlightenment to future SO readers pondering the meaning of things.[1]
Related answers by Liz
I think Liz's answer to an SO asking a similar question may be a good read for a basic explanation of why a my (which is like a lesser our) in the mainline of a module doesn't work, or at least confirmation that core devs know about it.
Her later answer to another SO explains how one can use my by putting it inside a RUN-MAIN.
Why does a slurpy array work by default but not named anywhere?
One rich resource on why things are the way they are is the section Declaring a MAIN subroutine of S06 (Synopsis on Subroutines)[2].
A key excerpt:
As usual, switches are assumed to be first, and everything after the first non-switch, or any switches after a --, are treated as positionals or go into the slurpy array (even if they look like switches).
So it looks like this is where the default behavior, in which nameds can't go anywhere, comes from; it seems that #Larry[3] was claiming that the "usual" shell convention was as described, and implicitly arguing that this should dictate that the default behavior was as it is.
Since Raku was officially released RFC: Allow subcommands in MAIN put us on the path to todays' :named-anywhere option. The RFC presented a very powerful 1-2 punch -- an unimpeachable two line hackers' prose/data argument that quickly led to rough consensus, with a working code PR with this commit message:
Allow --named-switches anywhere in command line.
Raku was GNU-like in that it has '--double-dashes' and that it stops interpreting named parameters when it encounters '--', but unlike GNU-like parsing, it also stopped interpreting named parameters when encountering any positional argument. This patch makes it a bit more GNU-like by allowing named arguments after a positional, to prepare for allowing subcommands.
> Alter how arguments are processed before they're passed to sub MAIN
In the above linked section of S06 #Larry also wrote:
Ordinarily a top-level Raku "script" just evaluates its anonymous mainline code and exits. During the mainline code, the program's arguments are available in raw form from the #*ARGS array.
The point here being that you can preprocess #*ARGS before they're passed to MAIN.
Continuing:
At the end of the mainline code, however, a MAIN subroutine will be called with whatever command-line arguments remain in #*ARGS.
Note that, as explained by Liz, Raku now has a RUN-MAIN routine that's called prior to calling MAIN.
Then comes the standard argument processing (alterable by using standard options, of which there's currently only the :named-anywhere one, or userland modules such as SuperMAIN which add in various other features).
And finally #Larry notes that:
Other [command line parsing] policies may easily be introduced by calling MAIN explicitly. For instance, you can parse your arguments with a grammar and pass the resulting Match object as a Capture to MAIN.
A doc fix?
Yesterday you wrote a comment suggesting a doc fix.
I now see that we (collectively) know about the coding issue. So why is the doc as it is? I think the combination of your SO and the prior ones provide enough anecdata to support at least considering filing a doc issue to the contrary. Then again Liz hints in one of the SO's that a fix might be coming, at least for ours. And SO is itself arguably doc. So maybe it's better to wait? I'll punt and let you decide. At least you now have several SOs to quote if you decide to file a doc issue.
Footnotes
[1] I want to be clear that if anyone perceives any fault associated with posting this SO then they're right, and the fault is entirely mine. I mentioned to #acw that I'd already done a search so they could quite reasonably have concluded there was no point in them doing one as well. So, mea culpa, bad coffee inspired puns included. (Bad puns, not bad coffee.)
[2] Imo these old historical speculative design docs are worth reading and rereading as you get to know Raku, despite them being obsolete in parts.
[3] #Larry emerged in Raku culture as a fun and convenient shorthand for Larry Wall et al, the Raku language team led by Larry.

How can I match against a std::io::Error with a Windows error code?

In my tiny little Rust program, I'm calling a Windows API and want to make sure that everything went OK. In order to do so, I'm using the functionality provided by std::io::Error::last_os_error(). I also want to deliberately ignore some of the errors that may occur.
I could not find any information on how to do that, other than just printing out the Error returned by that function. What I actually need is a kind of a match statement in which I can handle the various known errors.
I understand that the function returns an std::io::Error struct but I could not find any information on error IDs or similar concepts.
Currently, my code reads like
use std::io::Error;
fn main() {
// do some stuff that may lead to an error
match Error::last_os_error() {
163 => // Do nothing. This error is to be expected
// _ => Err("Something went wrong "),
}
}
The actual problem is that last_os_error() returns an error struct but I want to match on the ID of the error that is listed in WinError.h (this program only runs under Windows).
Can anybody help me on how to distinguish the various errors behind the error structs in such a match statement?
You can use io::Error::raw_os_error to get the original error code and then match against that:
match Error::last_os_error().raw_os_error() {
Some(163) => {} // Do nothing. This error is to be expected
Some(e) => panic!("Unknown OS error {}", e),
None => panic!("Not an OS error!"),
}
It's a different question of whether this is a good idea or not. You can also match against known error types. I'd recommend using that where possible. You may also want to create (or find) an enum that maps the various error codes to human-readable values, as it's a lot easier to tell that you meant NotEnoughMemory instead of SecurityDescriptorInvalid than it is to tell the difference of 123 and 132.

Within CPPUNIT_ASSERT, Keep Getting Access Violation

I have a set of classes to which I am trying to apply unit tests, to maintain their current utility through future revisions.
My problem is that within CPPUNIT, to which I am new, where-ever I call CPPUNIT_ASSERT ( [condition] ), I am met with Error Unhandled Exception...: Access Violation at 0xffffffffffffffff.
This happens even I write the simplest test case
int main(){
CPPUNIT_ASSERT ( true );
}
I have tried calling my testing functions with manual calls, as well as adding them to a registry, as is done in the Money example. The problem reportedly arises within the constructor for SourceLine, as the filename string it expects is a bad pointer.
After a bit of a search I've found that this is called within the CPPUNIT_ASSERT, as it's a macro with the following definition
#define CPPUNIT_ASSERT(condition) \
( CPPUNIT_NS::Asserter::failIf( !(condition), \
CPPUNIT_NS::Message( "assertion failed", \
"Expression: " #condition), \
CPPUNIT_SOURCELINE() ) )
I've searched the tutorials on CppUnit's site, and scrutinised stackoverflow, but I have not found anything that addresses this in particular. I do find it strange that what is, in every example I've seen, a single-parameter function (assert), will call another function with no arguments (sourceline) that is actually another macro that is assuming it receives a string, but can receive no such thing. I found that SourceLine is a class that still has a default constructor, but above is called a macro, which really refers to the 2-parameter constructor, but is passed no arguments that I can see. I am at a loss.
I am using a 64 bit compilation of CppUnit, verified with a dumpbin, and Visual Studio 2008.
Cppunit's assertion system uses macros so it is expected that your simple example complains about unhandled exception.
Normally you don't use an assertion outside of a test method. I suggest you have a look at the Cppunit Cookbook which provides some information and examples how to effectively use cppunit.

Write a compiler for a language that looks ahead and multiple files?

In my language I can use a class variable in my method when the definition appears below the method. It can also call methods below my method and etc. There are no 'headers'. Take this C# example.
class A
{
public void callMethods() { print(); B b; b.notYetSeen();
public void print() { Console.Write("v = {0}", v); }
int v=9;
}
class B
{
public void notYetSeen() { Console.Write("notYetSeen()\n"); }
}
How should I compile that? what i was thinking is:
pass1: convert everything to an AST
pass2: go through all classes and build a list of define classes/variable/etc
pass3: go through code and check if there's any errors such as undefined variable, wrong use etc and create my output
But it seems like for this to work I have to do pass 1 and 2 for ALL files before doing pass3. Also it feels like a lot of work to do until I find a syntax error (other than the obvious that can be done at parse time such as forgetting to close a brace or writing 0xLETTERS instead of a hex value). My gut says there is some other way.
Note: I am using bison/flex to generate my compiler.
My understanding of languages that handle forward references is that they typically just use the first pass to build a list of valid names. Something along the lines of just putting an entry in a table (without filling out the definition) so you have something to point to later when you do your real pass to generate the definitions.
If you try to actually build full definitions as you go, you would end up having to rescan repatedly, each time saving any references to undefined things until the next pass. Even that would fail if there are circular references.
I would go through on pass one and collect all of your class/method/field names and types, ignoring the method bodies. Then in pass two check the method bodies only.
I don't know that there can be any other way than traversing all the files in the source.
I think that you can get it down to two passes - on the first pass, build the AST and whenever you find a variable name, add it to a list that contains that blocks' symbols (it would probably be useful to add that list to the corresponding scope in the tree). Step two is to linearly traverse the tree and make sure that each symbol used references a symbol in that scope or a scope above it.
My description is oversimplified but the basic answer is -- lookahead requires at least two passes.
The usual approach is to save B as "unknown". It's probably some kind of type (because of the place where you encountered it). So you can just reserve the memory (a pointer) for it even though you have no idea what it really is.
For the method call, you can't do much. In a dynamic language, you'd just save the name of the method somewhere and check whether it exists at runtime. In a static language, you can save it in under "unknown methods" somewhere in your compiler along with the unknown type B. Since method calls eventually translate to a memory address, you can again reserve the memory.
Then, when you encounter B and the method, you can clear up your unknowns. Since you know a bit about them, you can say whether they behave like they should or if the first usage is now a syntax error.
So you don't have to read all files twice but it surely makes things more simple.
Alternatively, you can generate these header files as you encounter the sources and save them somewhere where you can find them again. This way, you can speed up the compilation (since you won't have to consider unchanged files in the next compilation run).
Lastly, if you write a new language, you shouldn't use bison and flex anymore. There are much better tools by now. ANTLR, for example, can produce a parser that can recover after an error, so you can still parse the whole file. Or check this Wikipedia article for more options.