I can't find a similar method to ALAssetsLibrary->writeImageDataToSavedPhotosAlbum in the new PHPhotoLibrary since ALAssetsLibrary deprecated in iOS 9 I can't save GIF probably I'm using this code
[[PHPhotoLibrary sharedPhotoLibrary] performChanges:^{
PHAssetChangeRequest *assetRequest = [PHAssetChangeRequest creationRequestForAssetFromImage:[UIImage imageWithData:gifdata]];
placeholder = [assetRequest placeholderForCreatedAsset];
photosAsset = [PHAsset fetchAssetsInAssetCollection:collection options:nil];
PHAssetCollectionChangeRequest *albumChangeRequest = [PHAssetCollectionChangeRequest changeRequestForAssetCollection:collection
assets:photosAsset];
[albumChangeRequest addAssets:#[placeholder]];
} completionHandler:^(BOOL success, NSError *error) {
if (success)
{
}
else
{
NSLog(#"%#", error);
}
}];
I used NSData to save the gif image, ALAssetsLibrary method UIImageWriteToSavedPhotosAlbum deprecated after iOS8,The api says we can use
PHAssetCreationRequestmethod [[PHAssetCreationRequest creationRequestForAsset] addResourceWithType:PHAssetResourceTypePhoto data:data options:options]; to save this gif image data, so you can use url request to save gifs as well
codes are follows:
NSString *path = [[NSBundle mainBundle] pathForResource:#"1" ofType:#"gif"];
NSData *data = [NSData dataWithContentsOfFile:path];
[[PHPhotoLibrary sharedPhotoLibrary] performChanges:^{
PHAssetResourceCreationOptions *options = [[PHAssetResourceCreationOptions alloc] init];
[[PHAssetCreationRequest creationRequestForAsset] addResourceWithType:PHAssetResourceTypePhoto data:data options:options];
} completionHandler:^(BOOL success, NSError * _Nullable error) {
NSLog(#":%d",success);
}];
I've save gif file successfully to Photos Gallery by using Photos Framework
PHPhotoLibrary.shared().performChanges ({
let url = URL(fileURLWithPath: "your file path")
PHAssetChangeRequest.creationRequestForAssetFromImage(atFileURL: url)
}) { saved, error in
if saved {
print("Your image was successfully saved")
}
}
Hope this help!
I solved my issue by creating temp file and using :
creationRequestForAssetFromImageAtFileURL
I need to delete the system photo on iOS7,this my code , but not work
Photos.framework Only support iOS8 above.
ALAssetsLibrary *lib = [ALAssetsLibrary new];
[lib enumerateGroupsWithTypes:ALAssetsGroupSavedPhotos usingBlock:^(ALAssetsGroup *group, BOOL *stop)
{
[group enumerateAssetsUsingBlock:^(ALAsset *asset, NSUInteger index, BOOL *stop)
{
if([[asset valueForProperty:ALAssetPropertyAssetURL] isEqual:assetURLs] )
{
[asset setImageData:nil metadata:nil completionBlock:^(NSURL *assetURL, NSError *error)
{
NSLog(#"assetURL : %#",assetURLs);
NSLog(#"Error : %#",error);
}];
}
}];
}
failureBlock:^(NSError *error)
{
NSLog(#"Error : %#",error);
}];
log:
assetURL : assets-library://asset/asset.PNG?id=BAEEADAF-A1E6-4DBB-BD5A-07058B671AE2&ext=PNG
Error : Error Domain=ALAssetsLibraryErrorDomain Code=-3300 "Write failed" UserInfo=0x14edf940 {NSLocalizedDescription=Write failed, NSUnderlyingError=0x14eb7580
"The operation couldn’t be completed. (ALAssetsLibraryErrorDomain error -3300.)", NSLocalizedFailureReason=There was a problem writing this asset because the write failed.}
The new Photos framework provides the following method for previously stored ALAsset URLS:
+ (PHFetchResult<PHAsset *> *)fetchAssetsWithALAssetURLs:(NSArray<NSURL *> *)assetURLs options:(PHFetchOptions *)options
From the Apple Docs (https://developer.apple.com/library/ios/documentation/Photos/Reference/PHAsset_Class)
The Assets Library framework is deprecated in iOS 8.0 and later, replaced by the Photos framework. Use this method if your app has previously stored URLs from ALAsset objects and you need to retrieve the corresponding Photos framework objects.
I have just created a new photo album with this code:
[[PHPhotoLibrary sharedPhotoLibrary] performChanges:^
{
//Checks for App Photo Album and creates it if it doesn't exist
PHFetchOptions *fetchOptions = [PHFetchOptions new];
fetchOptions.predicate = [NSPredicate predicateWithFormat:#"title == %#", #"ChameleonSensors"];
PHFetchResult *fetchResult = [PHAssetCollection fetchAssetCollectionsWithType:PHAssetCollectionTypeAlbum subtype:PHAssetCollectionSubtypeAlbumRegular options:fetchOptions];
if (fetchResult.count == 0)
{
//Create Album
PHAssetCollectionChangeRequest *albumRequest = [PHAssetCollectionChangeRequest creationRequestForAssetCollectionWithTitle:#"ChameleonSensors"];
}
}
completionHandler:^(BOOL success, NSError *error)
{
NSLog(#"Log here...");
if (!success) {
NSLog(#"Error creating album: %#", error);
}else{
NSLog(#"Perfecto");
}
}];
This is ok, but now I need to save photos in this photo album.
I´m using objective-c and photo framework.
thank you
you should add assets to albumRequest
//Create Album
PHAssetCollectionChangeRequest *albumRequest = [PHAssetCollectionChangeRequest creationRequestForAssetCollectionWithTitle:#"ChameleonSensors"];
PHAssetChangeRequest *createImageRequest = [PHAssetChangeRequest creationRequestForAssetFromImage:[UIImage imageNamed:#"test"]];
[albumRequest addAssets:#[createImageRequest.placeholderForCreatedAsset]];
I have run into an issue on iOS 8 with the Assets Library framework that appears to be a bug in iOS 8. If I create an album called 'MyMedia' and then delete it, then when I try to create the album again, this chunk of code below returns 'nil' indicating that the album 'MyMedia' exists even though it does not because I deleted it using the 'Photos' app.
__block ALAssetsGroup *myGroup = nil;
__block BOOL addAssetDone = false;
NSString *albumName = #"MyMedia";
[assetsLib addAssetsGroupAlbumWithName:albumName
resultBlock:^(ALAssetsGroup *group) {
myGroup = group;
addAssetDone = true;
} failureBlock:^(NSError *error) {
NSLog( #"failed to create album: %#", albumName);
addAssetDone = true;
}];
while (!addAssetDone) {
[[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:0.05f]];
}
return myGroup; // returns nil if group has previously been created and then deleted
This same method works when creating a brand new album 'MyMedia2.' Has anyone else experienced this issue and know of a workaround or solution? Is the only solution to move to the new 'Photos' framework or am I doing something incorrect here? Note that this code always works on iOS7.X
Actually the steps to reproduce this problem are as follows ->
1. Uninstall your app that takes photos and saves them to a custom album
2. Under iOS Photos delete the custom album that has saved photos in it
3. Install your app
4. If you take pictures or record videos with the app it does not create them or store them. If you look under iOS Photos albums the custom album one does not exist and none of the pictures/videos taken with the app exist.
My previous answer was incorrect. I had not really tested it out. I did finally figure out what had to be done and it was difficult but I got it to work. This is what I had to do to get my app to run on both iOS 7.x.X and iOS 8.X.x and create a custom album that had been previously deleted by the app -->
I wrote two chunks of code: one that uses the Photos framework on iOS 8.x.x and one that uses the AssetsLibrary framework on iOS 7.x.x
Sp the app could run on both iOS versions, I linked the app to the Photos framework but then changed it from required to optional so it would not be loaded on iOS 7.x.x
Because the Photos framework code could not be called directly at runtime on iOS 7.x.x, I had to change it so it loaded the classes, functions (and blocks!) dynamically at runtime
Here is the code chunk that works when running on an iPhone. This should work in the simulator too -->
// PHPhotoLibrary_class will only be non-nil on iOS 8.x.x
Class PHPhotoLibrary_class = NSClassFromString(#"PHPhotoLibrary");
if (PHPhotoLibrary_class) {
/**
*
iOS 8..x. . code that has to be called dynamically at runtime and will not link on iOS 7.x.x ...
[[PHPhotoLibrary sharedPhotoLibrary] performChanges:^{
[PHAssetCollectionChangeRequest creationRequestForAssetCollectionWithTitle:title];
} completionHandler:^(BOOL success, NSError *error) {
if (!success) {
NSLog(#"Error creating album: %#", error);
}
}];
*/
// dynamic runtime code for code chunk listed above
id sharedPhotoLibrary = [PHPhotoLibrary_class performSelector:NSSelectorFromString(#"sharedPhotoLibrary")];
SEL performChanges = NSSelectorFromString(#"performChanges:completionHandler:");
NSMethodSignature *methodSig = [sharedPhotoLibrary methodSignatureForSelector:performChanges];
NSInvocation* inv = [NSInvocation invocationWithMethodSignature:methodSig];
[inv setTarget:sharedPhotoLibrary];
[inv setSelector:performChanges];
void(^firstBlock)() = ^void() {
Class PHAssetCollectionChangeRequest_class = NSClassFromString(#"PHAssetCollectionChangeRequest");
SEL creationRequestForAssetCollectionWithTitle = NSSelectorFromString(#"creationRequestForAssetCollectionWithTitle:");
[PHAssetCollectionChangeRequest_class performSelector:creationRequestForAssetCollectionWithTitle withObject:albumName];
};
void (^secondBlock)(BOOL success, NSError *error) = ^void(BOOL success, NSError *error) {
if (success) {
[assetsLib enumerateGroupsWithTypes:ALAssetsGroupAlbum usingBlock:^(ALAssetsGroup *group, BOOL *stop) {
if (group) {
NSString *name = [group valueForProperty:ALAssetsGroupPropertyName];
if ([albumName isEqualToString:name]) {
groupFound = true;
handler(group, nil);
}
}
} failureBlock:^(NSError *error) {
handler(nil, error);
}];
}
if (error) {
NSLog(#"Error creating album: %#", error);
handler(nil, error);
}
};
// Set the success and failure blocks.
[inv setArgument:&firstBlock atIndex:2];
[inv setArgument:&secondBlock atIndex:3];
[inv invoke];
}
else {
// code that always creates an album on iOS 7.x.x but fails
// in certain situations such as if album has been deleted
// previously on iOS 8...x. .
[assetsLib addAssetsGroupAlbumWithName:albumName
resultBlock:^(ALAssetsGroup *group) {
handler(group, nil);
} failureBlock:^(NSError *error) {
NSLog( #"Failed to create album: %#", albumName);
handler(nil, error);
}];
}
Using Adam's answer, and Marin Todorov's Category on ALAssetsLibrary, ALAssetsLibrary+CustomPhotoAlbum to create photo Albums, and place photos in them, this code below replaces the main workHorse in that Category, it works on both iOS7 devices and iOS 8.1 devices for those who need to have both.
it gives two warnings about performSelector on unknown class though, any improvements are appreciated:
(it will not copy a photo from a shared album that you did not create and will fail with message, any enhancements there also would be good)
1) add the "Photos" Frameworks, set to "optional"
2) include the import line #import < Photos/PHPhotoLibrary.h >
//----------------------------------------------------------------------------------------
- (void)addAssetURL:(NSURL *)assetURL
toAlbum:(NSString *)albumName
completion:(ALAssetsLibraryWriteImageCompletionBlock)completion
failure:(ALAssetsLibraryAccessFailureBlock)failure
{
NSLog();
__block BOOL albumWasFound = NO;
//-----------------------------------------
ALAssetsLibraryGroupsEnumerationResultsBlock enumerationBlock;
enumerationBlock = ^(ALAssetsGroup *group, BOOL *stop)
{
NSLog(#" ALAssetsLibraryGroupsEnumerationResultsBlock");
// Compare the names of the albums
if ([albumName compare:[group valueForProperty:ALAssetsGroupPropertyName]] == NSOrderedSame)
{
NSLog(#"--------------Target album is found");
// Target album is found
albumWasFound = YES;
// Get a hold of the photo's asset instance
// If the user denies access to the application, or if no application is allowed to
// access the data, the failure block is called.
ALAssetsLibraryAssetForURLResultBlock assetForURLResultBlock =
[self _assetForURLResultBlockWithGroup:group
assetURL:assetURL
completion:completion
failure:failure];
[self assetForURL:assetURL
resultBlock:assetForURLResultBlock
failureBlock:failure];
// Album was found, bail out of the method
*stop = YES;
}
if (group == nil && albumWasFound == NO)
{
NSLog(#"--------------Target album does not exist");
// Photo albums are over, target album does not exist, thus create it
// Since you use the assets library inside the block,
// ARC will complain on compile time that there’s a retain cycle.
// When you have this – you just make a weak copy of your object.
ALAssetsLibrary * __weak weakSelf = self;
// If iOS version is lower than 5.0, throw a warning message
if (! [self respondsToSelector:#selector(addAssetsGroupAlbumWithName:resultBlock:failureBlock:)])
{
NSLog(#"--------------Target album does not exist and does not respond to addAssetsGroupAlbumWithName");
} else {
NSLog(#"--------------Target album does not exist addAssetsGroupAlbumWithName");
// ----------- PHPhotoLibrary_class will only be non-nil on iOS 8.x.x -----------
Class PHPhotoLibrary_class = NSClassFromString(#"PHPhotoLibrary");
NSLog(#"PHPhotoLibrary_class %# ", PHPhotoLibrary_class);
if (PHPhotoLibrary_class)
{
NSLog(#"iOS8");
// --------- dynamic runtime code -----------
id sharedPhotoLibrary = [PHPhotoLibrary_class performSelector:NSSelectorFromString(#"sharedPhotoLibrary")];
NSLog(#"sharedPhotoLibrary %# ", sharedPhotoLibrary);
SEL performChanges = NSSelectorFromString(#"performChanges:completionHandler:");
NSMethodSignature *methodSig = [sharedPhotoLibrary methodSignatureForSelector:performChanges];
NSInvocation* inv = [NSInvocation invocationWithMethodSignature:methodSig];
[inv setTarget:sharedPhotoLibrary];
[inv setSelector:performChanges];
void(^firstBlock)() = ^void()
{
NSLog(#"firstBlock");
Class PHAssetCollectionChangeRequest_class = NSClassFromString(#"PHAssetCollectionChangeRequest");
SEL creationRequestForAssetCollectionWithTitle = NSSelectorFromString(#"creationRequestForAssetCollectionWithTitle:");
NSLog(#"PHAssetCollectionChangeRequest_class %# ", PHAssetCollectionChangeRequest_class);
[PHAssetCollectionChangeRequest_class performSelector:creationRequestForAssetCollectionWithTitle withObject:albumName];
};
void (^secondBlock)(BOOL success, NSError *error) = ^void(BOOL success, NSError *error)
{
NSLog(#"secondBlock");
if (success)
{
NSLog(#"success");
[self enumerateGroupsWithTypes:ALAssetsGroupAlbum usingBlock:^(ALAssetsGroup *group, BOOL *fullStop)
{
if (group)
{
NSLog(#"group %# ", group);
NSString *name = [group valueForProperty:ALAssetsGroupPropertyName];
if ([albumName isEqualToString:name])
{
NSLog(#"[albumName isEqualToString:name] %# ", name);
ALAssetsLibraryAssetForURLResultBlock assetForURLResultBlock =
[self _assetForURLResultBlockWithGroup:group
assetURL:assetURL
completion:completion
failure:failure];
[self assetForURL:assetURL
resultBlock:assetForURLResultBlock
failureBlock:failure];
*fullStop = YES;
}
}
} failureBlock:failure];
}
if (error)
{
NSLog(#"Error creating album: %#", error);
}
};
// Set the success and failure blocks.
[inv setArgument:&firstBlock atIndex:2];
[inv setArgument:&secondBlock atIndex:3];
[inv invoke];
} else {
NSLog(#"iOS7");
[self addAssetsGroupAlbumWithName:albumName resultBlock:^(ALAssetsGroup *createdGroup)
{
// Get the photo's instance, add the photo to the newly created album
ALAssetsLibraryAssetForURLResultBlock assetForURLResultBlock =
[weakSelf _assetForURLResultBlockWithGroup:createdGroup
assetURL:assetURL
completion:completion
failure:failure];
[weakSelf assetForURL:assetURL
resultBlock:assetForURLResultBlock
failureBlock:failure];
}
failureBlock:failure];
}
}
// Should be the last iteration anyway, but just in case
*stop = YES;
}
};
// Search all photo albums in the library
[self enumerateGroupsWithTypes:ALAssetsGroupAlbum
usingBlock:enumerationBlock
failureBlock:failure];
}
You can try My below Method for Create Album for iOS 7 and iOS 8
#define PHOTO_ALBUM_NAME #"AlbumName Videos"
#pragma mark - Create Album
-(void)createAlbum{
// PHPhotoLibrary_class will only be non-nil on iOS 8.x.x
Class PHPhotoLibrary_class = NSClassFromString(#"PHPhotoLibrary");
if (PHPhotoLibrary_class) {
// iOS 8..x. . code that has to be called dynamically at runtime and will not link on iOS 7.x.x ...
[[PHPhotoLibrary sharedPhotoLibrary] performChanges:^{
[PHAssetCollectionChangeRequest creationRequestForAssetCollectionWithTitle:PHOTO_ALBUM_NAME];
} completionHandler:^(BOOL success, NSError *error) {
if (!success) {
NSLog(#"Error creating album: %#", error);
}else{
NSLog(#"Created");
}
}];
}else{
[self.library addAssetsGroupAlbumWithName:PHOTO_ALBUM_NAME resultBlock:^(ALAssetsGroup *group) {
NSLog(#"adding album:'Compressed Videos', success: %s", group.editable ? "YES" : "NO");
if (group.editable == NO) {
}
} failureBlock:^(NSError *error) {
NSLog(#"error adding album");
}];
}}
Just wanted to update everyone I should have updated sooner but I got kind of swamped with work. This issue is/was an issue with iOS 8 but has been fixed with iOS 8.0.2 so all you need to do to fix it is update your iOS to iOS 8.0.2
I used the below code to check whether a specific album exists, and if it does not exist, create it and add a couple of images to it. After creating an Asset from a UIImage, I use its placeholder to add it to the album without leaving the block.
//Will enter only in iOS 8+
Class PHPhotoLibrary_class = NSClassFromString(#"PHPhotoLibrary");
if (PHPhotoLibrary_class)
{
[[PHPhotoLibrary sharedPhotoLibrary] performChanges:^
{
//Checks for App Photo Album and creates it if it doesn't exist
PHFetchOptions *fetchOptions = [PHFetchOptions new];
fetchOptions.predicate = [NSPredicate predicateWithFormat:#"title == %#", kAppAlbumName];
PHFetchResult *fetchResult = [PHAssetCollection fetchAssetCollectionsWithType:PHAssetCollectionTypeAlbum subtype:PHAssetCollectionSubtypeAlbumRegular options:fetchOptions];
if (fetchResult.count == 0)
{
//Create Album
PHAssetCollectionChangeRequest *albumRequest = [PHAssetCollectionChangeRequest creationRequestForAssetCollectionWithTitle:kAppAlbumName];
//Add default photos to it
NSMutableArray *photoAssets = [[NSMutableArray alloc] init];
for (UIImage *image in albumDefaultImages)
{
PHAssetChangeRequest *imageRequest = [PHAssetChangeRequest creationRequestForAssetFromImage:image];
[photoAssets addObject:imageRequest.placeholderForCreatedAsset];
}
[albumRequest addAssets:photoAssets];
}
}
completionHandler:^(BOOL success, NSError *error)
{
NSLog(#"Log here...");
}];
}
As none of the above suggestions helped me, this is how I went about solving the issues with saving assets (photos) to a custom album name.
This code: "fetchCollectionResult.count==0" specifically handles the situation when you have deleted your custom album once and trying to save to it again, as I suppose fetchCollectionResult might stop being 'nil'.
You can easily change this to support saving of videos/movies too.
This code is for iOS 8 only!
You must make sure not to call it if the device is running on earlier versions!
#define PHOTO_ALBUM_NAME #"MyPhotoAlbum"
NSString* existingAlbumIdentifier = nil;
-(void)saveAssetToAlbum:(UIImage*)myPhoto
{
PHPhotoLibrary* photoLib = [PHPhotoLibrary sharedPhotoLibrary];
__block NSString* albumIdentifier = existingAlbumIdentifier;
__block PHAssetCollectionChangeRequest* collectionRequest;
[photoLib performChanges:^
{
PHFetchResult* fetchCollectionResult;
if ( albumIdentifier )
fetchCollectionResult = [PHAssetCollection fetchAssetCollectionsWithLocalIdentifiers:#[albumIdentifier] options:nil];
// Create a new album
if ( !fetchCollectionResult || fetchCollectionResult.count==0 )
{
NSLog(#"Creating a new album.");
collectionRequest = [PHAssetCollectionChangeRequest creationRequestForAssetCollectionWithTitle:PHOTO_ALBUM_NAME];
albumIdentifier = collectionRequest.placeholderForCreatedAssetCollection.localIdentifier;
}
// Use existing album
else
{
NSLog(#"Fetching existing album, of #%d albums found.", fetchCollectionResult.count);
PHAssetCollection* exisitingCollection = fetchCollectionResult.firstObject;
collectionRequest = [PHAssetCollectionChangeRequest changeRequestForAssetCollection:exisitingCollection];
}
NSLog(#"Album local identifier = %#", albumIdentifier);
PHAssetChangeRequest* createAssetRequest;
createAssetRequest = [PHAssetChangeRequest creationRequestForAssetFromImage:myPhoto];
[collectionRequest addAssets:#[createAssetRequest.placeholderForCreatedAsset]];
}
completionHandler:^(BOOL success, NSError *error)
{
if (success)
{
existingAlbumIdentifier = albumIdentifier;
NSLog(#"added image to album:%#", PHOTO_ALBUM_NAME);
}
else
NSLog(#"Error adding image to album: %#", error);
}];
}
I am using AVFoundation to capture video. All seems to be well in my app until I get to here:
- (void)captureOutput:(AVCaptureFileOutput *)captureOutput
didFinishRecordingToOutputFileAtURL:(NSURL *)outputFileURL
fromConnections:(NSArray *)connections
error:(NSError *)error
{
NSLog(#"didFinishRecordingToOutputFileAtURL - enter");
BOOL RecordedSuccessfully = YES;
if ([error code] != noErr)
{
// A problem occurred: Find out if the recording was successful.
id value = [[error userInfo] objectForKey:AVErrorRecordingSuccessfullyFinishedKey];
if (value)
{
RecordedSuccessfully = [value boolValue];
}
}
if (RecordedSuccessfully)
{
//----- RECORDED SUCESSFULLY -----
NSLog(#"didFinishRecordingToOutputFileAtURL - success");
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
if ([library videoAtPathIsCompatibleWithSavedPhotosAlbum:outputFileURL])
{
[library writeVideoAtPathToSavedPhotosAlbum:outputFileURL
completionBlock:^(NSURL *assetURL, NSError *error)
{
if (error)
{
}
}];
}
[library release];
}
}
When running it on a device I receive the "didFinishRecordingToOutputFileAtURL - success" message, and then it crashes and I get this error:
Video /private/var/mobile/Applications/EDC62CED-3710-45B2-A658-A2FE9238F517/tmp/output.mov cannot be saved to the saved photos album: Error Domain=NSOSStatusErrorDomain Code=-12950 "Movie could not be played." UserInfo=0xe6749b0 {NSLocalizedDescription=Movie could not be played.}
I haven't been able to find a whole lot of information about this anywhere and am not really sure what's going on.
Here's the code with the temporary output URL:
NSString *outputPath = [[NSString alloc] initWithFormat:#"%#%#", NSTemporaryDirectory(), #"output.mov"];
NSURL *outputURL = [[NSURL alloc] initFileURLWithPath:outputPath];
NSFileManager *fileManager = [NSFileManager defaultManager];
if ([fileManager fileExistsAtPath:outputPath])
{
NSError *error;
if ([fileManager removeItemAtPath:outputPath error:&error] == NO)
{
//Error - handle if requried
}
}
[outputPath release];
//Start recording
[movieFileOutput startRecordingToOutputFileURL:outputURL recordingDelegate:self];
[outputURL release];
I've already tried releasing the outputURL elsewhere after it saves, and that didn't help, so I don't think that's it.
I figured this out. I was an idiot and kept overlooking the fact that I didn't actually connect the video input to the capture session. Whoops.