EDIT 3: Okay forget the previous edits, I finally figured out it all out! But I still have one small question. The query finds and displays the username of the users who share the same Favourite Foods, and then displays their entire Favourite Food array. My question is, how can I display only the favourite foods that are the same as the current users favourite foods? Code:
PFQuery *query = [PFQuery queryWithClassName:#"_User"];
[query whereKey:#"username" notEqualTo:[PFUser currentUser][#"username"]];
[query whereKey:#"favouriteFood" containedIn:[PFUser currentUser][#"favouriteFood"]];
[query findObjectsInBackgroundWithBlock:^(NSArray *objects, NSError *error) {
if (!error) {
for (PFObject *object in objects) {
NSString *username = object[#"username"];
NSArray *results = object[#"favouriteFood"];
NSLog(#"Username: %# Shared Favourite Food: %#", username, results);
}
}
else {
NSLog(#"O dang");
}
}];
This displays the user who has atleast 1 common favourite food with the current user, but then displays all of their favourite food, instead of the ones that are common.
Thanks.
First Post:
I'm trying to create a query that gets the result of query1 (an array) for the current user, and then uses query2 to search the database for other accounts that contain one or more of the same data in their array. Here is an example to help understand what I'm trying to do:
Users have the ability to enter data into an array, let's call the array favouriteFoodArray. All data entered into the array is saved to Parse in a row called favouriteFood.
Now, the current user wants to search for other users who share the same favourite food (at least one array entry the same).
So I have query1 to find the current User's favourite food array:
PFUser *currentUser = [PFUser currentUser];
PFQuery *favouriteFood = [PFQuery queryWithClassName:#"_User"];
[favouriteFood whereKey:#"username" equalTo:currentUser.username];
[favouriteFood findObjectsInBackgroundWithBlock:^(NSArray *objects, NSError *error) {
if (!error) {
for (PFUser *object in objects) {
self.usernameString = object.username;
[self.results arrayByAddingObjectsFromArray:object[#"favouriteFood"]];
NSLog(#"Username: %#, Favourite Food: %#", self.usernameString, self.results);
}
}
else {
NSLog(#"Error..");
}
}];
query2 then goes and finds the favourite food of ALL the users, so we can compare the query1 result with the query2 result and display the usernames of the people that have at least one common array entry:
PFQuery *allFavouriteFood = [PFQuery queryWithClassName:#"_User"];
[allFavouriteFood findObjectsInBackgroundWithBlock:^(NSArray *objects, NSError *error) {
if (!error) {
for (PFUser *object in objects) {
self.allUsernameString = object.username;
[self.allFavouriteFoodArray arrayByAddingObjectsFromArray:object[#"favouriteFood"]];
NSLog(#"Username: %# Favourite Food: %#", self.allUsernameString, self.allFavouriteFoodArray);
}
}
}];
Now, these 2 queries work, the problem I am having is creating a third query to compare the query1 result with the query2 result. I've tried using:
...
[finalSearch whereKey:#"favouriteFood" containedIn:self.allFavouriteFoodArray];
...
but I get some strange errors. I've been trying to work this out aaaallll day. Any help is greatly appreciated. I hope I haven't over-complicated all of this.
Thank you.
EDIT:
Here's an example for query3:
PFQuery *results = [PFUser query];
[results whereKey:#"favouriteFood" containedIn:self.allFavouriteFoods];
[results findObjectsInBackgroundWithBlock:^(NSArray *objects, NSError *error) {
if (!error) {
for (PFUser *object in objects) {
self.allUsernameString = object.username;
[self.favouriteFoodResults arrayByAddingObjectsFromArray:object[#"favouriteFood"]];
NSLog(#"Username: %# Shared Favourite Food: %#", self.otherUsernameString, self.allFavouriteFoodArray);
}
}
else {
NSLog(#"Error");
}
}];
I get all sorts of errors when I have whereKey:containIn: self.allFavouriteFoods.
'NSInvalidArgumentException', reason: '*** setObjectForKey: object cannot be nil (key: $in)'.
Your exception 'NSInvalidArgumentException', reason: '*** setObjectForKey: object cannot be nil (key: $in)' means that you haven't actually got a list of food to look for when you make the request. You should call fetchIfNeededInBackgroundWithBlock: on the current user to ensure you have the food list (allFavouriteFoods) available.
Once you have that, i.e. in the completion block, your search for users with any matching foods is correct:
[results whereKey:#"favouriteFood" containedIn:self.allFavouriteFoods];
But you can reference it directly as:
[results whereKey:#"favouriteFood" containedIn:[PFUser currentUser][#"favouriteFood"]];
(assuming that the current user will always have some favourite food when this is run)
Related
I can currently query a parse class, but can't figure out how to change a labels text if the returned values match the query. I am relatively new to objective C and Parse so my knowledge on the subject is little. My query looks like this (with the text of what i'm trying to achieve underneath).
PFQuery *FTQ0 = [PFQuery queryWithClassName:#"Class1"];
[FTQ0 whereKey:#"Location" equalTo:#"The Shop"];
//Label.text = query (object?)
Thanks in advance.
Here is a solution. You have to be careful though, because there might be many objects that have key Location and equal to The Shop. This is why parse is returning an array of objects. In this case, I pick the first object in the array and display it.
PFQuery *query = [PFQuery queryWithClassName:#"Class1"];
[query whereKey:#"Location" equalTo:#"The Shop"];
[query findObjectsInBackgroundWithBlock:^(NSArray *objects, NSError *error) {
if (!error) {
Label.text = [NSString stringWithFormat:#"%#", [[objects firstObject] objectForKey:#"WHATEVER YOU WANT TO DISPLAY EX. NAME, LOCATION..."]]
} else {
// Log details of the failure
NSLog(#"Error: %# %#", error, [error userInfo]);
}
}];
For more information please visit https://parse.com/docs/ios/guide
Something like this :
PFQuery *query = [PFQuery queryWithClassName:#"Class1"];
[query whereKey:#"Location" equalTo:#"The Shop"];
[query getFirstObjectInBackgroundWithBlock:^(PFObject *object, NSError *error) {
if (!error && object) {
// Do your stuff
Label.text = [[object objectForKey:#"YOUR KEY"] stringValue];
} else {
// Error or null object
}
}];
In this example the query return only the first object.
Thanks so much for your quick and helpful response! This was an issue that was troubling me allot! The code provided works!
Thanks!
Have been working on this code for the past 4 days trying to get the PFUser location to be called, which would then pull the "location". From receiving that "location" I am wanting the array of photos to be sorted in ascending order based on the user location. However, the user location is not populating properly, and it ends up as PFUser location nil.
(NSArray *)caches {
PFGeoPoint *userGeoPoint = [PFUser currentUser][#"location"];
PFQuery *query = [Cache query];
[query whereKey:#"location" nearGeoPoint:userGeoPoint withinMiles:20];
query.limit = 20;
NSMutableArray *photoArray = [[query findObjects] mutableCopy];
[PFGeoPoint geoPointForCurrentLocationInBackground:^(PFGeoPoint *geoPoint,
NSError *error){
if (!error) {
[[PFUser currentUser] setObject:geoPoint forKey:#"currentLocation"];
[[PFUser currentUser] saveInBackground];
}
}];
return photoArray;
}
There are a few problems with the way you're trying to do it:
You are using findObjects() to synchronously fetch the query results. This will block the main thread until the results are returned. You should use findObjectsInBackgroundWithBlock() instead.
Since you are using an asynchronous method to get the location and a
synchronous method to the query results, your query will always complete before the user's location is saved.
You are querying for the user's location every time you get the photos instead of using the saved value. Ideally you'd want to save the user's location beforehand (maybe when the app launches) so that it's already set by the time you make the query. You can even set up a timer to update the user's location every minute or a time interval of your choosing.
You are querying a "location" column but saving a "currentLocation". Make sure you use the same column name to set and retrieve the location.
This is how I would recommend doing it. Call this function upon launching the app to update the user's location in the background:
- (void)updateUserLocation {
[PFGeoPoint geoPointForCurrentLocationInBackground:^(PFGeoPoint *geoPoint, NSError *error) {
if (!error) {
[[PFUser currentUser] setObject:geoPoint forKey:#"location"];
[[PFUser currentUser] saveInBackground];
}
}];
}
Then when you need to get the photos, call this function to fetch the photos in the background:
- (void)getPhotosInBackground:(void (^)(NSArray *photos, NSError *error))block {
PFGeoPoint *userGeoPoint = [PFUser currentUser][#"location"];
PFQuery *query = [Cache query];
[query whereKey:#"location" nearGeoPoint:userGeoPoint withinMiles:20];
[query setLimit:20];
[query findObjectsInBackgroundWithBlock:^(NSArray *objects, NSError *error) {
block(objects, error);
}];
}
I have a PFObject and a few of the keys contain pointers. Sometimes I'm not including these in the original query. How do I fetch these for an existing object? Do I have to form a whole new PFQuery?
The accepted answer is incorrect. The OP said that sometimes the related objects are not included in the original query, and asks if another query is necessary.
includeKey is for use in the original query. If the objects are not included, the correct approach is to use fetchIfNeeded:
https://parse.com/docs/ios/api/Classes/PFObject.html#//api/name/fetchIfNeeded
PFObject *department = user[#"department"];
// If includeKey was not used for department in the original query, department is now only a stub pointing to the actual object.
[department fetchIfNeededInBackgroundWithBlock:^(PFObject *object, NSError *error) {
NSString *departmentName = department[#"name"];
}];
Use includeKey: on any pointer keys you want included in the query.
PFQuery * query = [PFQuery queryWithClassName:#"SomeParseClass"];
[query includeKey:#"SomePointerKey"];
[query findObjectsInBackgroundWithBlock:^(NSArray *objects, NSError *error) {
if (!error) {
PFObject * firstOb = objects[0];
PFObject * pointerObject = firstOb[#"SomePointerKey"];
}
}];
If you already have an object, you can fetch the pointer object. If it doesn't have a reference to the object, you would have to stack fetches:
if (ob[#"SomePointerKey"]) {
// ob already has pointer to object
PFObject * pointerOb = ob[#"SomePointerKey"];
[pointerOb fetchInBackgroundWithBlock:^(PFObject *object, NSError *error) {
if (!error) {
// pointerOb ready here!
}
}];
}
else {
// ob is missing pointer data, fetch it!
[ob fetchInBackgroundWithBlock:^(PFObject *object, NSError *error) {
PFObject * pointerOb = object[#"SomePointerKey"];
[pointerOb fetchInBackgroundWithBlock:^(PFObject *object, NSError *error) {
if (!error) {
// pointerOb ready here!
}
}];
}];
}
I'm having an issue very similar to this one
Basically I'm using Parse.com to load some objects, which have PFUser pointers, and then I'm also using includeKey to include those PFUsers, here's the code...
PFQuery *query = [PFQuery queryWithClassName:#"GameVillageObject"];
[query whereKey:#"region" equalTo:[NSNumber numberWithInt:region]];
[query includeKey:#"pfUser"];
query.limit = 100;
[sharedInstance requestSentWithDesc:#"Get all village objects in region"];
[query findObjectsInBackgroundWithBlock:^(NSArray *PUObjects, NSError *error) {
if (!error) {
// The find succeeded.
NSLog(#"Successfully retrieved %d village objects from server.", PUObjects.count);
if(PUObjects.count > 0)
{
villageObjects = PUObjects;
for (int i=0; i<[villageObjects count]; i++)
{
PFObject *villageItem = [villageObjects objectAtIndex:i];
PFUser *user = [villageItem objectForKey:#"pfUser"];
NSString *userName = [NSString stringWithFormat:#"%#",[user objectForKey:#"username"]];
NSLog(#"User name is: %#.", userName);
}
[self setupVillageList];
[sharedInstance centerImage:marketItemsContainer xChoice:YES yChoice:NO];
}
} else {
// Log details of the failure
NSLog(#"Getting village objects Error: %# %#", error, [error userInfo]);
}
}];
Now for some reason, everynow and again, maybe 1 time out of 10, the game is crashing, with this error
Key "username" has no data. Call fetchIfNeeded before getting its
value.
Although I can't tell if it's crashing when I try to use "username" above, or a little later when I try to use "username" but either way, I don't get why most of the time it has no problem including those extra objects and then a few times it doesn't. Any ideas?
It sounds as though the associated user is not being loaded, but may be cached in most instances (and thus available). I can think of two ways to resolve this.
1) Call fetchIfNeeded as suggested by the error message:
PFQuery *query = [PFQuery queryWithClassName:#"GameVillageObject"];
[query whereKey:#"region" equalTo:[NSNumber numberWithInt:region]];
[query includeKey:#"pfUser"];
...
PFObject *villageItem = [villageObjects objectAtIndex:i];
PFUser *user = [villageItem objectForKey:#"pfUser"];
[user fetchIfNeeded];
NSString *userName = [NSString stringWithFormat:#"%#",[user objectForKey:#"username"]];
NSLog(#"User name is: %#.", userName);
2) Specify pfUser.username in the includeKey: call
[query whereKey:#"region" equalTo:[NSNumber numberWithInt:region]];
[query includeKey:#"pfUser.username"];
query.limit = 100;
...
This should tell Parse to load username when the query is executed.
I had this same problem.
Here is what I did:
call fetchIfNeeded on the pointer.
ex.
[someObject.user fetchIfNeeded]
this will get the information about the user that you need.
If you need a PFFile from the user object you can do the following.
//if you run this code in cellForRowAtIndexPath and want to update the profile image for the user you can do the following.
User *user = (User *)someObject.user;
[user.profileImage getDataInBackgroundWithBlock:^(NSData *data, NSError *error) {
if (!error) {
UIImage *image = [UIImage imageWithData:data];
cell.userProfileImage.image = image;
}else{
NSLog(#"Print error!!! %#", error.localizedDescription);
}
}];
I am using Parse.com to store data for an iOS app. The code below successfully retrieves all values in a nested array belonging to a PFObject "game". However, if I need to query for another array (at the same level as "winners" (say "losers") i cannot get it to work, and not all the values in the array losers gets populated. I suppose i could do them all on the main thread and not try to nest the fetches (nested blocks) but i'm wondering if:
1) Is the way i'm storing my data prohibiting me from using Parse's built in query/fetch functionality properly? Data stored as:
PFObject * newGame = [PFObject objectWithClassName:#"Game"];
NSArray * winner = [NSArray arrayWithObjects:[_allPlayersPFDictionary objectForKey:[playerData objectAtIndex:0]], [playerData objectAtIndex:1], nil];
[_gamePF addObject:winner forKey:#"winners"];
2) Is there a better, cleaner way to do the query and get ALL the values of all nested arrays of data in a query? Again, winners is not a PFObject, but is an array of array of PFObject of 2 different types ([PFObject fetchAll:(NSArray *)winnersArray] does not work, because all objects in the Array must be of the same 'type' of PFObject). I store it this way because each winning player has another PFObject (1 to many) "powers" associated with them.
Here is the query that works but i can't figure out how to add "losers" to it and properly populate all data in the background.
PFQuery * gamesQuery = [PFQuery queryWithClassName:#"Game"];
[gamesQuery orderByDescending:#"createdAt"];
gamesQuery.limit = 30;
[gamesQuery findObjectsInBackgroundWithBlock:^(NSArray * theGames, NSError * error) {
if (error) {
NSLog(#"ERROR: There was an error with the Query to get Games!");
} else {
for (PFObject * aGame in theGames) {
for (NSArray * aWinner in [aGame objectForKey:#"winners"]) {
[[aWinner objectAtIndex:0] fetchIfNeededInBackgroundWithBlock:^(PFObject *object, NSError *error) {
if (error) {
NSLog(#"ERROR: There was an error with the Query to get Player in winnersArray!");
} else {
[PFObject fetchAllIfNeededInBackground:[aWinner objectAtIndex:1] block:^(NSArray *objects, NSError *error) {
if (error) {
NSLog(#"ERROR: There was an error with the Query to get Powers in winnersArray!");
} else {
[_gamesPF addObject:aGame];
NSLog(#"Games from viewDidLoad %#", _gamesPF);
[_tableView reloadData];
}
}];
}
}];
}
}
}
}];
Well... i feel kinda stupid. Definitely much easier to use Parse in an object oriented manner for the data model. Was able to easily solve it by remodeling the data to be:
Game (PFObject *) has:
--> winners { (PFObject *), (PFObject *), ..., nil }
--> losers { (PFObject *), (PFObject *), ..., nil }
where a winner is created as:
[testWinner1 addObject:power1 forKey:#"power"];
[testWinner1 addObject:power2 forKey:#"power"];
[testWinner1 addObject:[_playerPFDictionary objectForKey:#"Tom"] forKey:#"player"];
Which then makes the query much easier and involves only one background block like so:
PFQuery * gameQuery = [PFQuery queryWithClassName:#"TestGame"];
[gameQuery includeKey:#"winners.player"];
[gameQuery includeKey:#"winners.power"];
[gameQuery includeKey:#"losers.player"];
[gameQuery includeKey:#"losers.power"];
[gameQuery findObjectsInBackgroundWithBlock:^(NSArray *objects, NSError *error) {
if (error) {
NSLog(#"failed");
} else {
NSLog(#"testGame: %#", [objects objectAtIndex:0]);
}
}];