I'm struggling with this for a long time. I have a button in xamarin form with an image
and the image is way too bigger than the button, how can I make the image fit or have a reasonable size?
try
layout_width="wrap_content"
layout_height="wrap_content"
It should work for you.
Related
Does anyone encounter the same issue with the Photoshop?
I have been trying to change my wording sizes, every time I select the text layer, highlight and click the size/fonts (image below), and scroll my mouse to chose, the text on the layer does not change and no preview. Unless I select it and it changes.
It is difficult and wasting time to actually try one by one manually rather than scrolling mouse and see the preview. Do I need to do some setting changes? Help please.
Press and Hold the left mouse button on the 'tT' icon of the fontsize and drag it left or right to decrease or increase the size of the font with a live preview.
I hope this helped :)
I can successfully take a photo and set it to the background image for a button. The problem is that the image gets smushed. Should I be setting a crop on it or what am I missing for this to render the image correctly. Thanks.
After properly using constraints in the IB, the image then set to the button in a normal format. I found out that having dotted lines on the view controller due to constraints is a bad thing. After doing constraints the right way, the image showed perfectly. Thanks all for the help.
I'm trying to load a large version of an image in the centre of the user's screen when then tap on a smaller version of the image that's already on my view.
Ideally I want to do this using an animation to get to the new image like a vertical flip.
Also if there's a way to make the background look greyed out like it's not the foreground then that would be even better.
Here's an image of what I'm after, I'm at work at the moment so haven't got access to the actual code / images.
I'm a new user so can't add pictures. Click here if you want to see what I'm thinking.
Image
There is an KGmodal Example Exist in GitHUB hope that Might Help you.
You have to Change the content view and Add an Imageview Programatically (with required size ) in the content View.
Follow the below link: https://github.com/kgn/KGModal
For Fliping the image see the tutorial iphone Flip Image.
In the end I added the larger image on to begin with and set its alpha to 0, then added a gesture recognizer on the smaller image that animated the larger one and gradually changed its alpha to 1. The did the reverse on the large image. Don't know why I didn't think of that in the first place!
I am using EGOImageButton to handle the asynchronous download of image. I've set the contentMode to Aspect Fit using uibutton.imageView.contentMode rather than uibutton.contentMode because it doesn't work on iPhone so I used the former. The image inside the button stretched to the size of the button when I clicked on it. What is the solution to prevent it from stretched?
Pleaase help
Trying to start a game that involve in a lot of .png and animation.
All these .png are already transparent and set to an individual picture box when i overlay one over the other. There "transparency" actually gets the form background color. and not i'm not able to see through the image behind it.
i set the forecolor to transparent in the attribute am i missing something?
*side question... should i make my game in vb.net if it using a lot of images and animations files? (working solo might get my friend to help later)
Example pictures
well, this is a bit old, but check my answer here :
Make Picturebox transparent over other picturebox?