Now, where ever I used to have
Crashlytics.logException(e);
I'm getting an error similar to
The type io.fabric.sdk.android.Kit cannot be resolved. It is indirectly referenced from required .class files MonthlyOffer.java /JOM Android Phone App/src/joelosteen/android/phone/JOMApp/layout line 234 Java Problem
So are we not able to use logException with fabric?
** EDIT **
Thanks to sublime text 3 I did a find in files... and commented out every occorrence of lines with fabric or crashlytics in them:
find: (.*[fabric|crashlytics].*)
in: * (make sure this is your src folder)
replace: // $1
** EDIT **
Using Eclipse v4.2.0
I'm assuming you're using Android Studio. Are you using the latest version of Fabric (2.3.2 as of this writing)? Did the Fabric plugin add the necessary changes to your project?
You can log exceptions by using the logException method as outlined here
Related
I am trying to build a KMM project everything works fine in Android also in iOS simulator but when I connect an iOS device I get the below error .
FAILURE: Build failed with an exception.
What went wrong:
A problem was found with the configuration of task ':shared:embedAndSignAppleFrameworkForXcode' (type 'Copy').
Type 'org.gradle.api.tasks.Copy' property 'sign' doesn't have a configured value.
Reason: This property isn't marked as optional and no value has been configured.
Possible solutions:
Assign a value to 'sign'.
Mark property 'sign' as optional.
Please refer to https://docs.gradle.org/7.4.1/userguide/validation_problems.html#value_not_set for more details about this problem.
My gradle wrapper properties has 7.4.1, I have used 7.2 version as well same issue.
If anyone can tell me how to resolve this gradle issue to get the framework library ready for iOS project it will be very helpful thanks.
Meanwhile I ll try to figure out myself will update if I find any solution.
Looks like you are missing EXPANDED_CODE_SIGN_IDENTITY. Xcode sets this variable if you select an iOS device. For a simulator In my case, it sets it to -.
Kotlin multiplatform plugin requires this variable to be set for embedAndSignAppleFrameworkForXcode to work properly here.
I think updating Xcode may help. alternatively, you can set EXPANDED_CODE_SIGN_IDENTITY to - if it is not defined.
To do this just update your run script phase:
: "${EXPANDED_CODE_SIGN_IDENTITY:=-}"
./gradlew :shared:embedAndSignAppleFrameworkForXcode
Hopefully, it will help.
The answer is that you need go to 'Build Settings' -> 'Code Signing Identify' and make sure that you have a signing certificate set. You'll need to make sure you have a Team selected in 'Signing & Capabilities' as well.
Trying to update my WPF application from the ArcGIS Runtime SDK version 100.6 to 100.11. I used the existing style in the WiX package to update the dll's so that all I had to do was ensure all the shader .cso files were accurate in the Components. Here is the screen shot of my dll's that are configured:
When I try to run the application, I get an error that it cannot access the RuntimeCoreNet100_11.dll. In the Event Viewer I get the following message:
In running the SxsTrace program, for the runtimecoreAssembly, it states the Parser "Did not find manifest for culture Neutral".
Any help here would be very appreciated.
Update
per the instructions given in the comment, i added the manifest file to the dependency components in the component group pictured above. this allowed my app to start, but immediately crashed with a KERNELBASE.dll error. Anyone familiar with fixing those?
Looks like you're missing the manifest files. There should be 4 files to deploy to each clientXX folder: runtimecore.dll, runtimecoreAssembly.manifest, RuntimeCoreNet100_11.dll and RuntimeCoreNet100_11.WPF.dll
I'm trying to build my project but I can't.
I get this error:
Error:Cannot run program "C:\tools\jdk8.0.191\bin\java.exe" (in directory "C:\Users\"my user"\AppData\Local\JetBrains\IntelliJIdea2020.1\compile-server"): Malformed argument has embedded quote: -Djava.endorsed.dirs=\"\"
Do anyone know what to do about this? Iøm trying to build in IntelliJ 2020.1
Best Regards
It might be related to more strict command-line processing in JDK on Windows after JDK-8221858 (private) security patch see this comment for details.
Try following workaround: Help -> Edit Custom VM Options action and add the following line at the bottom of the file: -Djdk.lang.Process.allowAmbiguousCommands=true and restart IDE.
I followed the Kotlin tutorial for eclipse here : Getting Started With Eclipse Luna
However, I'm running into this error:
Error: Could not find or load main class _DefaultPackage
Anyone who knows to get around this?
This was a severe bug (KT-10221) in automatic generation of Launch Configuration in plugin version 0.4.0. It was fixed in 0.5.0 so the recommendend way to workaround is to update plugin.
The source of the problem was that the plugin used an old pattern for generating name of the class for main function that had been abandoned by Kotlin compiler.
It's possible to workaround it by editing launch configuration (Eclipse Menu -> Run -> Run Configurations...) by hand and changing Main class field in Java Application group. If the file is named hello.kt with no package directive, as it is described in tutorial, than corrected string should be HelloKt.
If file has name other.kt with package my.tutorial than the Main Class should contain my.tutorial.HelloKt. You can read more about it in the section Package-Level Functions of Calling Kotlin From Java page.
I have been getting the same issue. And after putting the right compiler output path, it got resolved.
Go to Project -> Project Compiler output :
In the text box, fill this:
[Absolute Path]/{Project Name}/out
In my case I was having this problem while trying to run the program using the Application Gradle plugin. The problem was in the mainClassName property using single quotes instead of double ones
This didn't work:
mainClassName = 'demo.HelloWorldKt'
With double quotes, it works:
mainClassName = "demo.HelloWorldKt"
For me it worked after I installed the correct JDK. I first had JDK 11 but the tutorial I did was with JDK 8 so after I installed this and set it in the "installed JREs" options it found the main class without having any "mainClassName" or any other option in the build.gradle file.
For me, it worked in a fresh eclipse workspace. Possibly, the Kotlin eclipse plugin is not playing well with other plugins (in my case, PyDev).
I'm creating a Kotlin Application with JavaFX and I had this issue until I went to:
Run > Run Configurations > Java Application > Common
I unticked "Allocate console" and it fixed the issue.
I'm running ....\bin\vsimporter.exe (with default settings) in my project folder and the .sln file seems to build successfully, but when I try running the simulator (on Win32 Solution Platforms, debug build), I get a bunch of errors. Most of the errors involve a missing file from the iOS 8.4 SDK (sys/types.h):
Error unknown argument: '-Xanalyzer'
Error 'sys/types.h' file not found
Error unknown type name 'XSym'
Am I supposed to include the iOS8.4 SDK? Any help/suggestions would be great.
I had the types.h problem too. Try to manually retarget to the Win 10 SDK:
Right-click on the solution and hit retarget, select the latest Win 10 SDK from the list, select all projects and click ok. The types.h problem should be gone.
Retarget answer worked for me to get rid of the errors with missing header files.
To get rid of the -Xanalyzer issue, I removed it from the .vcxproj file as a command line option using a text editor.
For the pods, I manually copied them from a Mac that already had them downloaded.