I have a full screen borderless NSWindow that requires the user to move their mouse to the edges and the corners of the screen often. Unfortunately these movements can trigger the hot-corner actions as well as switching the dock to another screen.
Is there any way to temporarily disable this behaviour while the window is being shown?
It seems like the answer is 'not really' except if you capture all mouse events for the entire screen.
For a complete answer and possible solution, I leave you to Ken answer here : Disable (or filter) Hot Corners
Related
Hey their fellow stack over flowers!
As the question states, is it possible to perform such a feat?
If possible how would you go about doing it?
So the situation we have here is that there is a drawer and on top of it lies the bottom tab bar which annoys the whole view of the screen. That's why we should find a way to hide it. Isn't it?
Here's what you've got:
What's required is, hiding the tab bar when clicking on the hamburger menu and taking it back up when you touch or press down the bottom tab area. Obviously, I went through other quality questions with qualities answers here. But nothing seems to provide a providence a least bit
Do you know any clever way to handle this?
THANKS!!
If you are using custom tabBar, you could use React.Context or some kind of global state to trigger hiding your tabBar when you press a button. I would "hide" my tabBar by rendering the tabBar as a transparent Pressable with a certain height that when you click on it, it will rerender the original tabBar. You could also use setTimeout to rehide it automatically.
Im trying disable the swipe functionality when the slider is zoomed, to make sure when the user drags the image to zoom, they are not going to trigger the swipe to the next or prev slide.
I tried to use allowTouchMove, but this only works on chrome, not on safari, firefox or edge.
Disabling prev and next slides on zoom works, with allowSlidePrev, allowSlideNext however when I click on the gallerys thumbnails it also disables clicks on there. Is there another way of disabling the swipe events, but allowing drag, and the gallery events being clickable?
I also tried this before, and found no clues in the docs.
Notice that it's in fact really hard to swipe to other slide when the zoom is enabled (at least in the v6.0.4). So only if the attempt is long and strong enough, the swiper will swipe.
So... I think that this is the desired behavior of the maintainers.
For lack of a better way to describe it - there are 3 ways to manipulate a live scroll bar in application: clicking the arrows, clicking above/below the handle (that goes up and down), and clicking and dragging the handle itself.
When the user clicks and drags the handle on my DataGridView with a custom class, it causes a painting issue where the gridlines will disappear when you scroll down, then back up. This doesn't happen when using the other two methods of scrolling.
I can't seem to figure out a solution to the painting problem, so it seems the scroll bar might be easier to solve the problem. Is it possible to disable that grab and drag?
I want to implement a titlebar experience just like the iBooks app on OS X. Basically, the titlebar is always not highlight even if the window is key window right now. However, it did has the cute fade in like animation that paints the titlebar.
I'm wondering how to implement this kind of window titlebar?
My first guess if leveraging INAppStoreWindow, and handle the mouse entered and mouse exited event? But I don't find out how to dim the titlebar, and how to fade in.
So any suggestions for this?
I have a UIView within a UIScrollView. When i want to simulate the drag event on the UIView, swipe event on the UIScrollView is being triggered.
As per the documentation , there isn't much of a difference between swipe and drag.
Swipe
1- Place the pointer at the start position.
2- Hold the mouse button.
3- Move the pointer in the swipe direction and release the mouse button.
Drag
1- Place the pointer at the start position.
2- Hold down the mouse button.
3- Move the pointer in the drag direction.
On an ipad I can use two fingers two swipe and one finger to drag. Now, how do i go about doing something similar on the simulator; drag instead of a swipe?
Edit 1:
I should have been clearer first up. Anyway, my problem is that the mouse drag is firing the swipe instead of drag, thereby scrolling the scroll view instead of passing on the drag event to the UIView contained by the scroll view.
I am on macbook pro. Two-finger swipe on the touchpad is being ignored. Touch and drag is causing the same thing as mouse-drag.
Thanks
See Jeff LaMarche's quick note on how to do this. It's documented in the same page you're reading, but Jeff's explanation is clearer.
If you want to simulate a two-finger gesture in the iPhone simulator, hold down the option key. You will get two dots on the screen instead of one. The two dots will default to pinching - if you bring the dot closer to the center of the screen, the other dot comes toward the center, making it easy to simulate a pinch in or pinch out.
If you want to do a different two-finger gesture, get the two dots the distance apart that you want them to be, then hold down the shift key, while still holding down the option key. That will lock the position of the two finger presses together so you can do, for example, a two-finger swipe.
see this documentation below:
iOS Simulator User Guide
Just use the mouse to drag the view, aka, left click the view then move the mouse
I ended up disabling the scrolling from the UI and added two buttons to scroll the scroll view. Since this is a work around only for the emulator, I have used #ifndef to hide the buttons while building for the device.