i m using XCode 6.3.2 OX Version 10.10.3
The session's status is FAILED and the error description is failed to open ssh session (16)
error itms-90022 missing required icon file. 120X120px
error itms-90023 missing required icon file. 76X76px
error itms-90023 missing required icon file. 152X152px
i my resource/icon folder abouve three icons are exists. but application loader showing these error.
how can i solve it.
Regard's
Shahid Mahmood Khawaja
Its very easy to solve it
You need too have the correct name of the icon files
try to create your icons by this web site
or only change the name of icons to
appicon-76#2x.png
and
appicon-60#2x.png
Good luck :)
I have met this problem in Xcode 7.
When I check the Apple official documentation for the app icon:
https://developer.apple.com/library/ios/qa/qa1686/_index.html
I checked very icon and the exactly size,I have set all we can set the icon,and then clean the project and rebuild it,archive it for app store,I have solved this problem at last.
Related
Trying to update my WPF application from the ArcGIS Runtime SDK version 100.6 to 100.11. I used the existing style in the WiX package to update the dll's so that all I had to do was ensure all the shader .cso files were accurate in the Components. Here is the screen shot of my dll's that are configured:
When I try to run the application, I get an error that it cannot access the RuntimeCoreNet100_11.dll. In the Event Viewer I get the following message:
In running the SxsTrace program, for the runtimecoreAssembly, it states the Parser "Did not find manifest for culture Neutral".
Any help here would be very appreciated.
Update
per the instructions given in the comment, i added the manifest file to the dependency components in the component group pictured above. this allowed my app to start, but immediately crashed with a KERNELBASE.dll error. Anyone familiar with fixing those?
Looks like you're missing the manifest files. There should be 4 files to deploy to each clientXX folder: runtimecore.dll, runtimecoreAssembly.manifest, RuntimeCoreNet100_11.dll and RuntimeCoreNet100_11.WPF.dll
I keep receiving this error when running my App.js for React Native that was working perfectly well before I attempted installing Victory charts. Somehow something broke and after over three hours of work I am unable to figure out a solution. I have tried everything I could find on the web including uninstalling watchman, reinstalling watchman, reverting to React Native 0.55.4, some other recommended commands. Nothing is working.I am so confused.
$ yarn add react-native-scripts
This helped.
I think the other library may hurt the installation part of your package. To solve this issue on IOS you need to add its library like below:
First do 'yarn add react-native-scripts'. In the case that it dose't work continue other steps.
1-Go to the node module of your project and find the package folder and find the ios file inside it.
2- Then drag it into ‘library’ section of your xcode. (It is the subset of your project folders)
3- Then go to ‘build phase’ and in the ‘Link binary with libraries’ add it there by clicking on the plus sign
4- Then in some cases you need to add the correct path of the ios file inside your node module in the xcode. To do that you should go to ‘build setting’ section in the xcode and search header there. Then you need to add the path there below other paths.
5- Then clear everything (cmd+shift+k) and then finally compile it.
I hope it works for you.
In my case the "crna-entry.js" file does exist in the roots and my project should work (nothing have been modified from last time when it does work).
After hours searching, finally I figured out the reason:
the packager's directory checking is case-sensitive and in windows terminal the drive "c:/" will not be auto-corrected to "C:/" which will lead to error.
Hope this will help someone who gets the same error.
Below is the full error message:
The development server returned response error code:404 Cannot find
entry file node_modules/react-native-scripts/build/bin/crna-entry.js
in any of the roots:
Hope you could help me here:
I'm currently building an app which I created through CRNA and then ejected. I get the ios version right on but I'm currently struggling a lot with the android version.
When running react-native run-android all I can get is the following error:
Error type 3
Error: Activity class {com.myapp/com.myapp.MainActivity} does not exist.
I've checked app/build.gradle, app/src/main/AndroidManifest.xml, app/src/main/java/com/myapp/MainActivity.java and app/src/main/java/com/myapp/MainActivity.java for name errors on package. I've tried moving from com.myapp to com.mebius.myapp and com aswell.
Seems this comes from the only plugin I'm using. I'm keeping on the investigation
Any hints?
There are 3 possible reasons for the android app build fails to make
1. You need to define sdk path in android/local.properties
if local.properties doesn't place then make a file names with that
add
sdk.dir = home/user/AndroidApp/local/Sdk
You can match with their system path..
2. Your genymotion or avd must enable with the android studio
3. You must have to go with the following command
npm start
in new terminal .
Please go through with it.
Thanks
Actually I had a problem with my gradle config which look like:
include ':react-native-sensors'
project(':react-native-sensors').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-sensors/android')
rootProject.name = 'accelapp'
I needed to add: include ':app'
I don't know if it's due to the process of ejecting from CRNA or if it's due to react-native link react-native-sensors though.
EDIT After some investigation, I couldn't reproduce this issue. This leads me to say it was a faulty copy/paste...
I am unable to add a new iOS app to fabric by following the instructions of the Fabric macOS plug in.
I have followed all of the instructions found at Crashlytics documentation
When running the app, I receive this error:
2018-03-12 14:22:24.090838-0400 [19139:8550117] [Crashlytics] Version 3.10.1 (129)
2018-03-12 14:22:24.636050-0400 [19139:8550293] [Fabric] unable to complete application configure: Error Domain=FABNetworkError Code=-5 "(null)" UserInfo={status_code=422, type=2, request_id=fbc432572e6f0e10f21d2ddc24c7f272, content_type=text/html; charset=utf-8}
I have tried searching StackOverflow and following answers, but no luck avoiding this error message.
Any ideas on this error message?
I had this problem and discovered that my 'visible' (in Xcode) info.plist was not a file in my root directory, and was an out of date version from earlier development activity. I am not sure why my correct/current info.plist did not display in Xcode. I found the current info.plist in Finder (it was in the root directory in Finder, just not appearing in Xcode). I dragged the file from Finder to Xcode and accepted all the defaults in the dialog that appeared. Then I simply built and ran the current scheme and all worked as it should.
Note: It appears that for some time I have been updating the 'invisible' info.plist directly from my apps Target / Info tab.
Make sure to include all dependency then throw a force crash or runtime error and do not forget to turn on your data or internet connection.
I'm running ....\bin\vsimporter.exe (with default settings) in my project folder and the .sln file seems to build successfully, but when I try running the simulator (on Win32 Solution Platforms, debug build), I get a bunch of errors. Most of the errors involve a missing file from the iOS 8.4 SDK (sys/types.h):
Error unknown argument: '-Xanalyzer'
Error 'sys/types.h' file not found
Error unknown type name 'XSym'
Am I supposed to include the iOS8.4 SDK? Any help/suggestions would be great.
I had the types.h problem too. Try to manually retarget to the Win 10 SDK:
Right-click on the solution and hit retarget, select the latest Win 10 SDK from the list, select all projects and click ok. The types.h problem should be gone.
Retarget answer worked for me to get rid of the errors with missing header files.
To get rid of the -Xanalyzer issue, I removed it from the .vcxproj file as a command line option using a text editor.
For the pods, I manually copied them from a Mac that already had them downloaded.