Reinstall crashlytics through fabric - crashlytics

I accidentally deleted some crashlytics files out of my xcode project and now my app wont launch.
Header 'Crashlytics.h' not found
Could not build Objective-C module 'Crashlytics'
How can I reinstall crashlytics? Fabric still thinks it is installed.

Lots of people are facing the same issue (myself included). Here is a support thread over at twitter with a few suggestions.
Link to twitter support thread

By going through the installation process again I was able to reinstall it.

Related

Output: "[Warning] Could not find workspace while activating"

I'm getting this error when opening VS Code. Does anyone know what it means? I've done some research but didn't get any relevant information :(
I've tried creating a workflow to see if the error disappeared, but it didn't.
It seems that react native is asking for a workspace to start but is it asking that in the first place? Can I disable react native from running when opening VS Code?
The folder opened when the screenshot above was taken was the folder it opens by default, I believe it's the mac "home" personal folder, and I have a folder called "git" inside of it, with all projects.
Given the date of this posting (2023-02-07), you're probably on version 1.10.0 of the extension. This sounds like this bug report in the microsoft/vscode-react-native GitHub repo: [Bug] Extension activating when it shouldn't #1891.
A fix is coming in version 1.10.1.
But it is taking some time and has not been release yet at the time of this writing 2023-01-31:
we're facing some problems in the last release process, recently we're waiting for new publishing PAT access to republish 1.10.1 again, maybe it will publish on marketplace on next week. We have nightly version for extension in marketplace as well, maybe you can use it now.
For now, you can try installing the nightly version.
Also, note from the extension's readme documentation:
Before going any further make sure that you:
have a working React Native environment.
have the emulator utility available in your PATH if you're developing Android applications.
[...]
Got it, this annoying log came from React Native Tools extension. They specify the requirements in the docs:
In my case, I don't have a specific React Native environment or the emulator PATH is not right.

Duplicate resources com_crashlytics_export_strings.xml in Android during build process after adding Crashlytics

I have added latest version of react-native-firebase crashlytics 8.1.1 and I'm getting an error in Android during the build:
Duplicate resources in com_crashlytics_export_strings.xml
Any ideas how is possible to fix this issue? This file was automatically generated by Crashlytics.
P.S: if delete com_crashlytics_export_strings.xml it would be possible to make app build. However, I'm not sure how important that file is. Will Crashlytics work correctly if there wouldn't be this file in the project?
I deleted com_crashlytics_export_strings.xml and after that everything worked as expected!

Have you ever installed the ScoutMaps-iOS-SDK and ScoutMaps-iOS-SDK Tools via CocoaPods?

Now, I have an issue with integrating SKMaps iOS SDK and Tools.
I did integrate your SDK and Tools using cocoapods, not manually.
But it's not working.
Here's the screenshot of error I got finally.
cocoapods directory tree
x86_64 errors I got from building pod.proj
Is it possible to integrate SKMaps iOS SDK and Tools via cocoapods?
Or, shall I have to integrate them manually from Demo project that I've downloaded?
I did research on Skobbler developer forums, but no related questions/answers.
Dear Ando, I know you are an expert in SKMaps.
Please let me know if you have ever experienced this before.
Hope your kindly support.
Best.
Integration with cocoapods worked fine for me.
Be sure that you opened and are trying to build .xcworkspace file of your project created after you run "pod install".

Crashlytics iOS - shutting down after archive

starting from today my Crashlytics (icon on the system bar) is automatically shutting down after archiving Swift app from Xcode so uploading the app on the server is not possible anymore. I use Crashlytics for almost half a year and just yestardeay everything works fine. I have rebooted the system and Xcode but it didn't help. I use Xcode 6.2.
It seems that there were some update lately in the Crashlytics software so I uninstalled and installed the main Crashlytics.app once again but with no effects.
Asking for help.
Regards,
Michał
I installed Fabric which now integrates Crashlytics and other tools. After reconfiguration of the project (changes in the run script and AppDelegate according to Fabric live plugin) everything works with no problems.
Regards,
Michał

Testing on pre-IOS4

I have a problem with an app that works perfect on my iPhone 4, and on my 3Gs but both are on iOS 4. BUT, when a colleague installed it on his 3G with 3.1.2 on it... it crashes on startup.
Is there someway I can test to install the app in a 3.1.2 simulator of some kind?
He didn't send me his crash logs yet.
Best regards,
Paul Peelen
I haven't done this for the simulator, but you can find links for the old SDKs here:
http://chris-fletcher.com/2010/08/28/howto-install-iphone-sdk-2-0-3-1-for-xcode-3-2/
You should be able to install the old simulator SDKs and have them show up in the simulator menu.
Dealing with multiple SDKs has proved to be extremely painful in my experience. If you end up installing an old SDK, I'd recommend you install it in a separate "Developer" folder.
In my opinion, the best way to deal with 3.x debugging is to get your hand on an old iPod touch with 3.x installed. You can get one for pretty cheap from a local classified ads site and it really makes 3.x debugging a lot easier.