IOS Quickblox front camera being inverted - quickblox

I have developed a video call app using QuickBlox framework everything is fine, but when i use my front camera the video is being inverted. I dont find a way to correct it. I dont have control over QBGLVideoView class.

As for now you can flip your view by 180 degrees. In the future there will be an ability to flip by SDK.

Related

What's the name of camera tiles view in agora.io?

I'm just playing around with agora.io, WebRTC and I want to implement a "camera tile view". I hope you understand what I mean, so all the (small) cameras of the users should be displayed in a row/table one next to each other or in a list, if too many users. The active speaking user gets a border around his camera view or sth like that.
Can anybody tell me the name of this kind of view or point me to a location, where I can check some samples about this?
Best regards, Alex
The Agora SDK's provide all the API's for building your own Ui, so there is no method within the SDK for generating a tile view, you would have to do that yourself.
That being said, the Agora developer community has some open source UI Kits that serve as a good starter template for your UI that you can adjust. The Agora Web UIKit supports tile view as the default.
Vanilla JS: https://www.agora.io/en/blog/adding-video-chat-or-live-streaming-to-your-website-in-5-lines-of-code-using-the-agora-web-uikit/
React: https://agoraio-community.github.io/Web-React-UIKit/

Agora Live Stream Dual Camera

I am currently trying to produce an android app that can do live broadcasting. May I know if Agora has the functionalities to access both the rear and front camera of the broadcaster at the same time? If yes, which part of the code do we need to modify (based on Open-Live-Android)?
Agora does offer a demo that directly displays the code you are looking for, but if you can get both camera frames (which some devices may not support that), you can take a look at this demo app: https://github.com/AgoraIO/Advanced-Video/tree/dev/win-screenshare/Screensharing/Agora-Screen-Sharing-Android. In this demo app, the SDK is sending both camera view and screen share view at the same time. In order to achieve that, you need to make screen share as a standalone service. Following a similar logic, you can change the screen sharing part to one of the camera view.

Embedded camera in Xamarin Forms

I have a client that adamantly insists on a solution with embedded camera in terms of having a ContentPage with an camera stream and custom buttons and icons, similar to https://github.com/pierceboggan/Moments, or at very least as I understand it seeing as it is a Snapchat clone. And my client wants similar swipe capabilities as to how navigation works in Snapchat.
However, as far as I can tell most of what is utilized in that solution has been deprecated.
I have suggested using the Media Plugin https://github.com/jamesmontemagno/MediaPlugin but they're not satisfied with the camera being pushed on the stack.
I've looked into implementing it natively and using dependency injections but it appears to be an overwhelming amount of work just to implement the most basic functions, particularly for Android's Camera2.
I'm hoping someone can provide me with good news of an easier alternative or an alteration to either Moments or Media Plugin or anything similar that will facilitate the requirements or if my only option is time consuming and complex?
From the code of Moment, you can do what you want to achieve. I did this for iOS.
You will have to create a custom renderer to display the camera page. You will be able to add buttons on top of it.
You could try this example which use custom renderer to add a take photo button and switch camera button on the camera view. Which is able to use on iOS and Android platform.
Main Page:
Camera View with custom button page:

Video.js for Vimeo

I use video.js for vimeo. Played on the desktop in a custom player with my styles, it's good, but on the tablets and mobiles played in a default browse player. Why? I want custom player in mobile too. Can you help me?
In a recent version video.js was updated to use the custom skin on touch devices, so you might try updating your version. But this will still only make a difference on tablets that don't go to fullscreen video. On iOS devices and most(?) android devices, whenever the video goes to fullscreen it uses the native controls, and there's nothing we can do in the browser to change that. Hopefully in the future the devices will adopt the requestFullscreen browser API so we can use custom controls in that context.

Open the iPhone camera?

We need to open the iPhone camera, to take images that will be saved to the camera roll.
I have read many examples here that all of them opens the UIImagePickerView.
Besides the fact that i cant understand why i have to open the picker view in order to open the camera , i just can't do that- i dont want the picker view, because i have my costumed photo album that we build, and we just need to have a little button in it, that opens the camera to take an image . without opening any other views above it .
Is that possible to use the camera without this pickerview that will cover my scene ?
or can i lead the user to the camera app and than take him back to my app ?
Thanks.
Instead of high level (i.e. Apple supplies the UI element) classes, you have to go to a more foundational (lower) level of API's, which would be AVCaptureDevice and AVCaptureDeviceInput.
And Apple has some nice source code available in their AVCam project.
If you want to display camera stream in you app without UIImagePickerController than you should you AVFoundation framework.
Here some some examples and tutorials:
take-photos-with AVFoundation
Custom camera
Displaying camera