UltraComboEditor (Infragistics) really slow - vb.net

So I have this UltraCompoEditor that takes very long to load, and the ammount of rows inside it is very large. Anyways I'm a complete beginer with Infragistics (I'm an intern) and my VB is iffy at best. Anyways I was hoping that someone here might be able to give me some suggestions or point me in the right direction on how to speed this up. This application was created and has been mainted by interns, I belive I am the 5th one, so the code is'nt great.
Thank you for any help.

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Fitbit Stocks Data for Watch Face

I am trying to create a Fitbit watchface that displays stock data or certain stock. Does anyone know how to do this. I am just learning how to work this thing
So there is not much on fit bit studio but there are a few very good tutorials that can get a beginner like me started. Here is a link. If there is something out there that somebody knows how to call on an external API to use within fit bit, please don't hesitate to post it in here. It will help me and many other noob programmers :)
https://www.youtube.com/watch?v=gISL5qa607M

Why my react-admin coasts more than 99% of CPU?

I am new to Reactjs.
I have implemented admin with react-admin, and it coasts more than 99% of CPU and after a while it stops working.
I assume that I made a mistake somewhere but I can not find a way to optimize the performance.
Could anyone advise me to improve this?
I am not sure which code snippet i have to share with you.
Thanks in advance

Slow line of background code. How to bypass/replace/speed up. VB.NET

I have been looking at the speed of my software trying to fine a line here and there that I can speed up. I do NOT need help with general optimisation. I have found a specific line of background unmanaged code that seems to be taking a very long time, even when the amount of calls are considered. This is the line:
system.windows.forms.unsafenativemethods.getwindowtext(handleRef hWnd, StringBuilder lpstring, int nMaxCount)
Does anyone know:
how to speed it up/bypass it if it's not useful/replace it with
something better.
specifically where I would have written something in my code that causes this to be called - the more example the better on this one!
I've found some related topics on Google. But each of these relate to
a specific issue such as an error occurring when a one thread asks
another thread for something and the other thread has become detached.
This Link is helpful, but I can't quiet get my head around it.
Any and all help will be appreciated.
Thanks!
It sounds like you're using Control.Text a lot - this seems like the most likely caller of GetWindowText.
If you're updating your UI with the results of your simulation every time the simulation makes progress, you may well be able to improve the performance significantly just by rate-limiting the updates (e.g. just update 5 times per second).

Expression Blend very sluggish with >1000 items

I've gone a bit crazy with a piece of XAML and have a lot of small shapes.
The designer has gone really sluggish - I was flicking through the options hoping for a 'don't re-render objects that have not changed' flag or similar to give me back a bit more control.
Couldn't find anything, but thought it was worth a post on here. Does anyone know of a way of speeding things up?
Thanks
Try using the various options in Blend to combine multiple paths/shapes into a single path. This will improve both your design time and run time performance.

Question about furniture making and scripts in Second Life?

Okay, so I just recently started messing with furniture making. I know a little bit about making stuff and scripting but I wouldn’t call myself a pro just yet. Anyway, I’m using the Mizzy's Furniture Script (whole sale version) to add the animations to my furniture. I really like the whole set up with it but there’s a problem I’m having and that’s getting the position right. I found a scripted called Pos Rot Determinator script which is supposed to tell me the position of my avie. Well the issue is even with that I’m still having issues with positioning the animations. The Mizzy’s Furniture Script wants something like this <0.55, 0, -0.40> and when I use the Pos Rot Determinator I get something like this <0.3343345, 0.0000, 0.45433> do I need to round the number off to the nearest whole number or something? I’m not a math genius so this is really giving me a headache, lol. Any help, tips, advice or anything would be helpful before I start pulling my hair out!! I paid a good amount of L’s for the Mizzy’s Furniture Script and I would really like to use it without the hassle of sitting, standing up, sitting and standing up again to get the correct position!
Don't worry about rounding..put in the numbers that your Determinator is giving you. LSL takes several decimal points of precision -- it's just your Determinator is being a bit more precise than the example
Peach, have you tried any other animation positioning scripts? This one is L$0 and I have found it very easy to use: https://marketplace.secondlife.com/p/Easy-SitTarget-Tool/1462278