Okay my question goes as follows; I think i coded everything right execpt for the part where i do my select case, I want the first 3 Flavours to only cost 55 cents but when I do my code it always makes the scoops 65 cents no matter what icecream type i select and i dont know how to make it change, i thought i had it right but it isnt working
Public Class frmJoeyIceCreamParlour
Const MIN_SCOOPS = 1
Const MAX_SCOOPS = 9
Const BASIC_FLAVOUR = 0.55
Const PREMIUM_FLAVOUR = 0.65
Const TOPPING = 0.6
Const DEEZ_NUTS = 0.5
Const WHIPPED_CREAM = 0.65
Public scoopEntry As Single
Public scoopType As Double
Public runningTotal As Double
Private Sub frmJoeyIceCreamParlour_Load(sender As Object, e As EventArgs) Handles MyBase.Load
lstFlavours.Items.Add("Vanilla")
lstFlavours.Items.Add("Chocolate")
lstFlavours.Items.Add("Strawberry")
lstFlavours.Items.Add("Mango")
lstFlavours.Items.Add("Bananna")
lstFlavours.Items.Add("Grape")
lstFlavours.Items.Add("Mint Chocolate Chip")
End Sub
Private Sub btnCalculate_Click(sender As Object, e As EventArgs) Handles btnCalculate.Click
If txtScoops.Text = Nothing Then
MessageBox.Show("Please enter a value in the scoops category.")
txtScoops.Focus()
ElseIf Not IsNumeric(txtScoops.Text) Then
MessageBox.Show("Entry must be numeric! Please try again.")
txtScoops.Focus()
ElseIf txtScoops.Text < MIN_SCOOPS Or txtScoops.Text > MAX_SCOOPS Then
MessageBox.Show("Please enter a number between 1 and 9 scoops.")
txtScoops.Focus()
ElseIf lstFlavours.SelectedItem = Nothing Then
MessageBox.Show("Please select a flavour.")
ElseIf rdoNoTopping.Checked = False And rdoOneTopping.Checked = False And rdoTwoTopping.Checked = False And rdoThreeTopping.Checked = False Then
MessageBox.Show("Please select the amount of toppings you would like.")
Else
Dim number As Integer = 7
Select Case number
Case 1 To 3
scoopType = BASIC_FLAVOUR
Case 4 To 7
scoopType = PREMIUM_FLAVOUR
runningTotal = scoopType * Double.Parse(txtScoops.Text)
End Select
If rdoOneTopping.Checked = True Then
runningTotal = runningTotal + TOPPING
ElseIf rdoTwoTopping.Checked = True Then
runningTotal = runningTotal + (TOPPING * 2)
ElseIf rdoThreeTopping.Checked = True Then
runningTotal = runningTotal + (TOPPING * 3)
End If
If chkWhippedCream.Checked = True Then
runningTotal = runningTotal + WHIPPED_CREAM
End If
If chkNuts.Checked = True Then
runningTotal = runningTotal + DEEZ_NUTS
End If
lblOutputTotal.Text = (FormatCurrency(runningTotal))
End If
End Sub
End Class
You have it hard coded to use 7 via the line just above your Select case number statement: Dim number As Integer = 7. You should instead be looking up the selected index by doing something like Dim number As Integer = lstFlavours.SelectedIndex
Dim number As Integer = lstFlavours.SelectedIndex
Select Case number
Case 1 To 3
scoopType = BASIC_FLAVOUR
Case 4 To 7
scoopType = PREMIUM_FLAVOUR
End Select
runningTotal = scoopType * Double.Parse(txtScoops.Text)
Related
I have been working on a "WAR" card game in class. I seem to have most of it setup correctly, however, I am having some issues dealing 2 new cards to the image boxes when clicking the deal button.
The exact things I need the draw button to accomplish is
When the draw button is pressed, the first two cards from the shuffled deck
should show up, one on the left and one on the right side. The middle card will be the
“Left win”, “Right Win”, or “Tie” image and is correctly indicate who won (with the higher
card). Furthermore, the winner’s score should increase by 1 point.
I will include a screenshot of my form to give you an idea of what I am working with and where I should go with the deal button. My guess is when I click the deal button a second time it is resetting the values back to 0 and 26 respectively.
enter image description here
Public Class Form1
'WAR
Dim cardarray(52) As Image
Dim valuearray(52) As Integer
Dim cardval1, cardval2 As Integer
Dim card1, card2 As Integer
Dim P1, P2 As Integer
Private Sub btnExit_Click(sender As Object, e As EventArgs) Handles btnExit.Click
Close()
End Sub
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
pct1.Image = My.Resources.back
pct2.Image = My.Resources.back
pct3.Image = My.Resources.back
'Needed to generate a random number/card
Randomize()
'create 52 card element array
CardArray(0) = My.Resources.twoc
CardArray(1) = My.Resources.twod
CardArray(2) = My.Resources.twoh
CardArray(3) = My.Resources.twos
CardArray(4) = My.Resources.threec
CardArray(5) = My.Resources.threed
CardArray(6) = My.Resources.threeh
CardArray(7) = My.Resources.threes
CardArray(8) = My.Resources.fourc
CardArray(9) = My.Resources.fourd
CardArray(10) = My.Resources.fourh
CardArray(11) = My.Resources.fours
CardArray(12) = My.Resources.fivec
CardArray(13) = My.Resources.fived
CardArray(14) = My.Resources.fiveh
CardArray(15) = My.Resources.fives
CardArray(16) = My.Resources.sixc
CardArray(17) = My.Resources.sixd
CardArray(18) = My.Resources.sixh
CardArray(19) = My.Resources.sixs
CardArray(20) = My.Resources.sevenc
CardArray(21) = My.Resources.sevend
CardArray(22) = My.Resources.sevenh
CardArray(23) = My.Resources.sevens
CardArray(24) = My.Resources.eightc
CardArray(25) = My.Resources.eightd
CardArray(26) = My.Resources.eighth
CardArray(27) = My.Resources.eights
CardArray(28) = My.Resources.ninec
CardArray(29) = My.Resources.nined
CardArray(30) = My.Resources.nineh
CardArray(31) = My.Resources.nines
CardArray(32) = My.Resources.tenc
CardArray(33) = My.Resources.tend
CardArray(34) = My.Resources.tenh
CardArray(35) = My.Resources.tens
CardArray(36) = My.Resources.jackc
CardArray(37) = My.Resources.jackd
CardArray(38) = My.Resources.jackh
CardArray(39) = My.Resources.jacks
CardArray(40) = My.Resources.queenc
CardArray(41) = My.Resources.queend
CardArray(42) = My.Resources.queenh
CardArray(43) = My.Resources.queens
CardArray(44) = My.Resources.kingc
CardArray(45) = My.Resources.kingd
CardArray(46) = My.Resources.kingh
CardArray(47) = My.Resources.kings
CardArray(48) = My.Resources.acec
CardArray(49) = My.Resources.aced
CardArray(50) = My.Resources.aceh
CardArray(51) = My.Resources.aces
'52 integer value array
valueArray(0) = 1
valueArray(1) = 1
valueArray(2) = 1
valueArray(3) = 1
valueArray(4) = 2
valueArray(5) = 2
valueArray(6) = 2
valueArray(7) = 2
valueArray(8) = 3
valueArray(9) = 3
valueArray(10) = 3
valueArray(11) = 3
valueArray(12) = 4
valueArray(13) = 4
valueArray(14) = 4
valueArray(15) = 4
valueArray(16) = 5
valueArray(17) = 5
valueArray(18) = 5
valueArray(19) = 5
valueArray(20) = 6
valueArray(21) = 6
valueArray(22) = 6
valueArray(23) = 6
valueArray(24) = 7
valueArray(25) = 7
valueArray(26) = 7
valueArray(27) = 7
valueArray(28) = 8
valueArray(29) = 8
valueArray(30) = 8
valueArray(31) = 8
valueArray(32) = 9
valueArray(33) = 9
valueArray(34) = 9
valueArray(35) = 9
valueArray(36) = 10
valueArray(37) = 10
valueArray(38) = 10
valueArray(39) = 10
valueArray(40) = 11
valueArray(41) = 11
valueArray(42) = 11
valueArray(43) = 11
valueArray(44) = 12
valueArray(45) = 12
valueArray(46) = 12
valueArray(47) = 12
valueArray(48) = 13
valueArray(49) = 13
valueArray(50) = 13
valueArray(51) = 13
End Sub
Public Sub shuffel()
Dim switch As Integer
Dim tempcard As Image
Dim number_of_cards, tempval As Integer
number_of_cards = 52
'Go through the deck one card at a time:
For i = 0 To number_of_cards - 1
'Get a random card number from the deck
switch = Int(Rnd() * number_of_cards)
'Switch the current card’s value with the random card’s value
tempval = valuearray(i)
valuearray(i) = valuearray(switch)
valuearray(switch) = tempval
'Switch the current card’s image with the random card’s image
tempcard = cardarray(i)
cardarray(i) = cardarray(switch)
cardarray(switch) = tempcard
Next
End Sub
Private Sub BtnClear_Click(sender As Object, e As EventArgs) Handles BtnClear.Click
'shuffle deck and set scores to 0
Call shuffel()
txtP1.Text = 0
txtP2.Text = 0
End Sub
Private Sub TextBox2_TextChanged(sender As Object, e As EventArgs) Handles txtP2.TextChanged
End Sub
Private Sub btnShuffle_Click(sender As Object, e As EventArgs) Handles btnShuffle.Click
'shuffle deck and change card backs
Call shuffel()
pct1.Image = My.Resources.back
pct2.Image = My.Resources.back
pct3.Image = My.Resources.back
End Sub
Private Sub btnDraw_Click(sender As Object, e As EventArgs) Handles btnDraw.Click
'set interger values for starting points
cardval1 = 0
cardval2 = 26
'load those starting points into image boxes
pct1.Image = cardarray(cardval1)
pct3.Image = cardarray(cardval2)
'increase card values by 1
cardval1 = (cardval1 + 1)
cardval2 = (cardval2 + 1)
End Sub
End Class
I would think that you should move the part in btnDraw_Click where you are setting the starting points to btnShuffle_CLick and this would get what you are after?
Im trying to get the discounted price using select case but i keep getting the regular price
I select student and click on yoga and personal trainer option then i put 11 months according to the calculation its supppose to be 76.50 monthly fee , total 841.50 but i get 85 monthly and total 935 . Help Thank you
Protected Sub btnCalculate_Click(sender As Object, e As EventArgs) Handles btnCalculate.Click
Dim decMontlyFee As Decimal
Dim decTotalFee As Decimal
Dim discount As Double
Dim intMonths As Integer
Dim decAdultFee As Decimal = 40
Dim decChildFee As Decimal = 20
Dim decStudentFee As Decimal = 25
Dim decSeniorFee As Decimal = 30
Dim decYogaFee As Decimal = 10
Dim decKarateFee As Decimal = 30
Dim decTrainerFee As Decimal = 50
If radAdult.Checked = True Then
decMontlyFee = decAdultFee
ElseIf radChild.Checked = True Then
decMontlyFee = decChildFee
ElseIf radStudent.Checked = True Then
decMontlyFee = decStudentFee
ElseIf radSenior.Checked = True Then
decMontlyFee = decSeniorFee
End If
If chkYoga.Checked = True Then
decMontlyFee += decYogaFee
End If
If chkTrainer.Checked = True Then
decMontlyFee += decTrainerFee
End If
If chkKarate.Checked = True Then
decMontlyFee += decKarateFee
End If
Select Case intMonths
Case Is <= 3
discount = 0
Case 4 To 6
discount = decMontlyFee * 0.05
Case 7 To 9
discount = decMontlyFee * 0.08
Case Is >= 10
discount = decMontlyFee * 0.1
End Select
decMontlyFee -= discount
decTotalFee = decMontlyFee * txtMonths.Text
lblMonthlyFee.Text = decMontlyFee.ToString("c")
lblTotalFee.Text = decTotalFee.ToString("c")
End Sub
End Class
You will need to read the value for intMonths because it is only declared and not assigned.
Assign your intMonths to the TextBox value. Simplify your syntax.
Protected Sub btnCalculate_Click(sender As Object, e As EventArgs) Handles btnCalculate.Click
Dim decMontlyFee As Decimal
Dim decTotalFee As Decimal
Dim intMonths As Integer = Integer.Parse(txtMonths.Text)
Dim decAdultFee As Decimal = 40
Dim decChildFee As Decimal = 20
Dim decStudentFee As Decimal = 25
Dim decSeniorFee As Decimal = 30
Dim decYogaFee As Decimal = 10
Dim decKarateFee As Decimal = 30
Dim decTrainerFee As Decimal = 50
decMontlyFee = If(radAdult.Checked, decAdultFee, decMontlyFee)
decMontlyFee = If(radChild.Checked, decChildFee, decMontlyFee)
decMontlyFee = If(radStudent.Checked, decStudentFee, decMontlyFee)
decMontlyFee = If(radSenior.Checked, decSeniorFee, decMontlyFee)
decMontlyFee += If(chkYoga.Checked, decYogaFee, 0)
decMontlyFee += If(chkTrainer.Checked, decTrainerFee, 0)
decMontlyFee += If(chkKarate.Checked, decKarateFee, 0)
Select Case intMonths
Case Is <= 3
decMontlyFee *= 1
Case 4 To 6
decMontlyFee *= 0.95
Case 7 To 9
decMontlyFee *= 0.92
Case Is >= 10
decMontlyFee *= 0.9
End Select
decTotalFee = decMontlyFee * intMonths
lblMonthlyFee.Text = decMontlyFee.ToString("c")
lblTotalFee.Text = decTotalFee.ToString("c")
End Sub
Essentially, the purpose of this program is for revision. The program will generate a random mathematical expression, convert this into a visual representation of a binary tree and the user will have to traverse the binary tree. However, when I run this code, the initial node is far off centre. How would I go about re-positioning the binary tree to be in the middle of the PictureBox? Here is my code:
Public Class BTT
'VARAIBLES DECLARED CANNOT BE A FAULT
Dim nodes(7) As Object
'maybe try to alter the form so that the user can only get two incorrect answers'
Dim operators(6) As String
Dim actualAnswer As String = ""
Dim ogEquation(11) As String
Dim newLabel As String = "" 'used to store the equation to be stored in the label'
Dim userAnswer As String
Dim myTime As Double
Dim traversal(3) As String
Dim selectedTraversal As String
Dim treeCounter As Integer = 0
Dim draw As Boolean = False
Structure tree
Dim name As String
Dim left As Integer
Dim right As Integer
End Structure
Dim TreeNode(7) As tree
Dim scoreValue As Integer = 0 'stores the user's score for the game just completed'
Dim updating As Boolean = False 'if there are already 10 scores, the first one will need to be removed, so updating = true'
Class node
Public lineColour As Color
Public lineWidth As Integer
Public posX As Integer
Public posY As Integer
Public radius As Integer
Public Sub draw(e As PaintEventArgs)
Dim myPen As New Pen(Me.lineColour, Me.lineWidth)
e.Graphics.DrawEllipse(myPen, Me.posX, Me.posY, Me.radius, Me.radius)
End Sub
End Class
Sub DrawTree()
'these are the coordinates of the top left of the PictureBox
Dim leftX As Integer = 171
Dim rightX As Integer = 171 + PictureBox1.Width 'will be set to the edge of the picturebox
Dim topY As Integer = 138
Dim bottomY As Integer = 138 + PictureBox1.Height 'will be that number of pixels down, WILL NEVER CHANGE
Dim currentNode As Integer = 1 'will initially be the root node
For i = 1 To treeCounter 'loops based on the number of nodes in the array'
'assigns the basic information common to all of the nodes
nodes(i) = New node
nodes(i).radius = 70
nodes(i).lineWidth = 2
nodes(i).lineColour = Color.Black
Next
'need to go through the binary tree and determine x & y positions, with labels inside the ellipses
ConstructTree(currentNode, leftX, rightX, topY, bottomY)
draw = True
PictureBox1.Refresh()
End Sub
Sub ConstructTree(ByRef currentNode As Integer, ByRef leftX As Integer, ByRef rightX As Integer, ByRef topY As Integer, ByRef bottomY As Integer)
'ASK ISABEL ABOUT DYNAMICALLY GENERATING A LABEL'
'e.g. Dim test As New Label
nodes(currentNode).posX = (leftX + rightX) / 2 'gets average of x coordinates'
nodes(currentNode).posY = topY + ((bottomY - topY) * (1 / 3)) 'gets number of pixels down between bottom of form & last node, goes a third of the way down
If TreeNode(currentNode).left <> 0 Then 'if there is a node to the left
ConstructTree(TreeNode(currentNode).left, leftX, (leftX + rightX) / 2, nodes(currentNode).posY, bottomY)
End If
If TreeNode(currentNode).right <> 0 Then 'if there is a node to the right
ConstructTree(TreeNode(currentNode).right, (leftX + rightX) / 2, rightX, nodes(currentNode).posY, bottomY) 'swaps the left and right x-coords which have been changed
End If
End Sub
Private Sub PictureBox1_Paint(sender As Object, e As PaintEventArgs) Handles PictureBox1.Paint
If draw = True Then
For i = 1 To treeCounter
nodes(i).draw(e)
Next
'ALSO need to draw lines between the nodes, but IGNORE FOR NOW
End If
End Sub
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
TextBox1.Text = myTime - (0.1)
myTime = TextBox1.Text
If myTime = 0 Then
Timer1.Enabled = False
MsgBox("Time is up!")
checkupdate()
resetForm()
End If
'add another if statement checking for two wrong answers, will stop the timer and tell the user that they have got too man questions wrong'
End Sub
Sub resetForm()
Score.Text = "Score:"
Label1.Text = ""
scoreValue = 0
End Sub
Sub writefile()
FileOpen(1, "BTTscores.txt", OpenMode.Output)
Select Case updating
Case True
For i = 2 To 11
WriteLine(1, scores(i))
Next
Case False
For i = 1 To numberOfScores + 1
WriteLine(1, scores(i))
Next
End Select
FileClose()
End Sub
Sub checkupdate()
'need to check whether there are already ten elements in the array. If so, then delete the first score, move all the indices of the other scores 1 to the left and add the new scores on the end'
numberOfScores = 0 'will need to be reset if the user carries on using the program'
FileOpen(1, "BTTscores.txt", OpenMode.Input) 'need to bubble sort values'
Dim line As String
Do Until EOF(1)
line = LineInput(1)
If line <> "" Then
numberOfScores = numberOfScores + 1
scores(numberOfScores) = line 'copies the line to the array'
End If
Loop
If numberOfScores = 10 Then 'if one needs to be updated, need to read all but the first line into the array'
updating = True
scores(11) = scoreValue
Else 'if there are less than 10 scores, the user's current score just needs to be added on the end'
updating = False
scores(numberOfScores + 1) = scoreValue
End If
FileClose(1)
writefile()
End Sub
Private Sub EnterButton_Click(sender As Object, e As EventArgs) Handles EnterButton.Click
userAnswer = Answer.Text
If actualAnswer.Replace(" ", "") = userAnswer.Replace(" ", "") Then
UpdateScore()
End If
Score.Text = ("Score: " & scoreValue)
Answer.Text = ""
InitialSetup()
End Sub
Sub UpdateScore()
Select Case difficulty
Case "Easy"
scoreValue = scoreValue + 10
Case "Medium"
scoreValue = scoreValue + 15
Case "Hard"
scoreValue = scoreValue + 20
End Select
End Sub
Private Sub StartButton_Click(sender As Object, e As EventArgs) Handles StartButton.Click
scoreValue = 0
Initialisation()
InitialSetup()
myTime = 60
Timer1.Enabled = True
End Sub
Sub InitialSetup()
Dim currentNode As Integer = 1 'will be root node'
actualAnswer = ""
GetEquation()
newLabel = ""
selectedTraversal = traversal(CInt(Math.Floor((3 - 1 + 1) * Rnd())) + 1) 'will choose a random traversal'
newLabel = "Traversal: " + selectedTraversal
Label1.Text = newLabel
If selectedTraversal = "Prefix" Then
PrefixConversion(currentNode)
ElseIf selectedTraversal = "Infix" Then
InfixConversion()
Else
RPConversion()
End If
DrawTree()
End Sub
Sub Initialisation()
operators(1) = "("
operators(2) = "-"
operators(3) = "+"
operators(4) = "*"
operators(5) = "/"
operators(6) = ")"
traversal(1) = "Prefix"
traversal(2) = "Infix"
traversal(3) = "Postfix"
End Sub
Sub GetEquation()
Select Case difficulty
'RANDOM NUMBER FORMAT: CInt(Math.Floor((upperbound - lowerbound + 1) * Rnd())) + lowerbound'
Case "Easy"
'FORMAT: 17 * 4'
treeCounter = 3
ogEquation(1) = CInt(Math.Floor((20 - 1 + 1) * Rnd())) + 1
ogEquation(2) = operators(CInt(Math.Floor((5 - 2 + 1) * Rnd())) + 2)
ogEquation(3) = CInt(Math.Floor((20 - 1 + 1) * Rnd())) + 1
'initialising the binary tree iteration'
TreeNode(1).name = ogEquation(2) 'operator is the root'
TreeNode(1).left = 2
TreeNode(1).right = 3
TreeNode(2).name = ogEquation(1)
TreeNode(3).name = ogEquation(3)
'EG: * 17 4
Case "Medium"
treeCounter = 5
'FORMAT: 15 * (17 + 4)'
ogEquation(1) = CInt(Math.Floor((50 - 1 + 1) * Rnd())) + 1
ogEquation(2) = operators(CInt(Math.Floor((5 - 2 + 1) * Rnd())) + 2)
ogEquation(3) = operators(1)
ogEquation(4) = CInt(Math.Floor((50 - 1 + 1) * Rnd())) + 1
ogEquation(5) = operators(CInt(Math.Floor((5 - 2 + 1) * Rnd())) + 2)
ogEquation(6) = CInt(Math.Floor((50 - 1 + 1) * Rnd())) + 1
ogEquation(7) = operators(6)
'initialising the binary tree iteration'
TreeNode(1).name = ogEquation(2) 'root node'
TreeNode(1).left = 2
TreeNode(1).right = 3
TreeNode(2).name = ogEquation(1)
TreeNode(3).name = ogEquation(5)
TreeNode(3).left = 4
TreeNode(3).right = 5
TreeNode(4).name = ogEquation(4)
TreeNode(5).name = ogEquation(6)
'EG: * 15 + 17 4
Case "Hard"
'FORMAT: (17 + 4) * (20 / 10), random numbers are 1-150'
treeCounter = 7
ogEquation(1) = operators(1)
ogEquation(2) = CInt(Math.Floor((150 - 1 + 1) * Rnd())) + 1
ogEquation(3) = operators(CInt(Math.Floor((5 - 2 + 1) * Rnd())) + 2)
ogEquation(4) = CInt(Math.Floor((150 - 1 + 1) * Rnd())) + 1
ogEquation(5) = operators(6)
ogEquation(6) = operators(CInt(Math.Floor((5 - 2 + 1) * Rnd())) + 2)
ogEquation(7) = operators(1)
ogEquation(8) = CInt(Math.Floor((150 - 1 + 1) * Rnd())) + 1
ogEquation(9) = operators(CInt(Math.Floor((5 - 2 + 1) * Rnd())) + 2)
ogEquation(10) = CInt(Math.Floor((150 - 1 + 1) * Rnd())) + 1
ogEquation(11) = operators(6)
'initialising the binary tree iteration'
TreeNode(1).name = ogEquation(6) 'root node'
TreeNode(1).left = 2
TreeNode(1).right = 5
TreeNode(2).name = ogEquation(3)
TreeNode(2).left = 3
TreeNode(2).right = 4
TreeNode(3).name = ogEquation(2)
TreeNode(4).name = ogEquation(4)
TreeNode(5).name = ogEquation(9)
TreeNode(5).left = 6
TreeNode(5).right = 7
TreeNode(6).name = ogEquation(8)
TreeNode(7).name = ogEquation(10)
'EG: * + 17 4 / 20 10
End Select
End Sub
'Traversal Solutions'
'Postfix Conversion'
Sub RPConversion()
Dim myStack As New Stack(15)
Dim empty As Boolean = True
Dim temp As String 'used to store the current part of the original equation'
Dim operatorNum As Integer
Dim peekNum As Integer
Dim stoploop As Boolean = True
For i = 1 To ogEquation.Count - 1 'will iterate through the total number of elements in the array ogEquation'
If myStack.Count = 0 Then empty = True
temp = ogEquation(i)
MatchTempOperation(myStack, temp, operatorNum)
If operatorNum > 1 And operatorNum < 6 Then 'if the value is an operator'
If myStack.Count <> 0 Then 'if the stack contains a value'
CheckPeek(myStack, peekNum)
If operatorNum > peekNum Then
myStack.Push(temp)
ElseIf operatorNum = peekNum Then
actualAnswer = actualAnswer + myStack.Pop()
myStack.Push(temp)
Else 'operatorNum < peekNum'
actualAnswer = actualAnswer + myStack.Pop()
Do
stoploop = True
CheckPeek(myStack, peekNum)
If operatorNum > peekNum Then
myStack.Push(temp)
ElseIf operatorNum = peekNum Then
actualAnswer = actualAnswer + myStack.Pop()
myStack.Push(temp)
Else
actualAnswer = actualAnswer + myStack.Pop()
stoploop = False
End If
Loop Until stoploop Or myStack.Count = 0
End If
Else
myStack.Push(temp)
End If
ElseIf temp = "(" Then
myStack.Push(temp)
ElseIf temp = ")" Then
Do
actualAnswer = actualAnswer + myStack.Pop()
Loop Until myStack.Peek() = "("
myStack.Pop()
Else
actualAnswer = actualAnswer + temp
End If
operatorNum = 0
Next
If myStack.Count > 0 Then
For i = 1 To myStack.Count
actualAnswer = actualAnswer + myStack.Pop()
Next
End If
End Sub
Sub CheckPeek(ByVal myStack As Stack, ByRef peekNum As Integer) 'does the same as MatchTempOperation but for the top of the stack'
For i = 2 To 5 'skip one and six because we know it isn't a left or right bracket'
If myStack.Peek() = operators(i) Then
peekNum = i
End If
Next
End Sub
Sub MatchTempOperation(ByVal myStack As Stack, ByVal temp As String, ByRef operatorNum As Integer) 'wants to look at the stack but not be able to change it'
For i = 1 To 6
If temp = operators(i) Then
operatorNum = i
End If
Next
End Sub
'Infix'
Sub InfixConversion()
For i = 1 To 11
'check each element for empty spaces / brackets'
If ogEquation(i) <> "" And ogEquation(i) <> "(" And ogEquation(i) <> ")" Then
actualAnswer = actualAnswer + ogEquation(i)
End If
Next
End Sub
'Prefix'
Sub PrefixConversion(ByRef currentNode As Integer)
actualAnswer = actualAnswer + TreeNode(currentNode).name
If TreeNode(currentNode).left <> 0 Then
PrefixConversion(TreeNode(currentNode).left)
End If
If TreeNode(currentNode).right <> 0 Then
PrefixConversion(TreeNode(currentNode).right)
End If
End Sub
Private Sub ExitButton_Click(sender As Object, e As EventArgs) Handles ExitButton.Click
Me.Hide()
End Sub
End Class
Apologies for it's inefficiency, please also note that the "difficulty" variable is Public and stored outside of this form. Thanks :)
OUTPUT:
enter image description here
As you can see, the root node is far off centre in the bottom left.
First, I have searched using SO and have not found answer.
Program cannot compile due to this build error in which I attempt to use dynamic label.
Here is the offending part of code (how fix this error message)?
Label(num).text = userchoice(num) Then
Error message:
Label is not a type and cannot be used as an expresssion
All of the code:
Public Class MainForm
Private Sub MainForm_Load(sender As Object, e As EventArgs) Handles MyBase.Load
Dim foodtype As Decimal
Dim userchoice
For num As Integer = 1 To 7 Step 1
If num <= 4 Then
foodtype = "Main course"
ElseIf num = 5 Then
foodtype = "Bread"
ElseIf num = 6 Then
foodtype = "Drink"
ElseIf num = 7 Then
foodtype = "Dessert"
End If
userchoice(num).to = InputBox(foodtype & num)
Dim lc = userchoice(num).tolower
Dim calories
If lc = "stuffing" Then
calories = 165
ElseIf lc = "turkey" Then
calories = 180
ElseIf lc = "mashed potatoes" Then
calories = 220
ElseIf lc = "carrots" Then
calories = 25
ElseIf lc = "french bread" Then
calories = 224
ElseIf lc = "everclear" OrElse lc = "water" Then
calories = 1
ElseIf lc = "pudding" Then
calories = "170"
End If
Label(num).text = userchoice(num) Then
Next
End Sub
End Class
Here's basically what I have:
Public checkprogresstime_p1 As String = ""
Public checkprogresstime_p2 As String = ""
'P1 Progress bar updater
checkprogresstime_p1 = (time_total.Text - time_p1_hour.Value)
If checkprogresstime_p1 >= 60 Then
checkprogresstime_p1 = 60
time_p1_progress.ForeColor = Color.LimeGreen
ElseIf checkprogresstime_p1 <= 0 Then
checkprogresstime_p1 = 1
End If
If time_p1_progress.Value < 60 Then
time_p1_progress.ForeColor = Color.Red
End If
time_p1_progress.Value = checkprogresstime_p1
Here's basically what I need:
Dim cnt As Integer = 1
Do
'P1 Progress bar updater
checkprogresstime_p(cnt) = (time_total.Text - time_p(cnt)_hour.Value)
If checkprogresstime_p(cnt) >= 60 Then
checkprogresstime_p(cnt) = 60
time_p(cnt)_progress.ForeColor = Color.LimeGreen
ElseIf checkprogresstime_p(cnt) <= 0 Then
checkprogresstime_p(cnt) = 1
End If
If time_p(cnt)_progress.Value < 60 Then
time_p(cnt)_progress.ForeColor = Color.Red
End If
time_p(cnt)_progress.Value = checkprogresstime_p(cnt)
Loop While cnt <= 25
I have no idea how to do it... I need it to loop and add +1, 25 times. I basically have it written out 25 times at the moment...
This is the For/Loop with your current request. The cnt variable will increment itself in this type of Loop.
For cnt As Integer = 1 To 25
'P1 Progress bar updater
checkprogresstime_p(cnt) = (time_total.Text - time_p(cnt)_hour.Value)
If checkprogresstime_p(cnt) >= 60 Then
checkprogresstime_p(cnt) = 60
time_p(cnt)_progress.ForeColor = Color.LimeGreen
ElseIf checkprogresstime_p(cnt) <= 0 Then
checkprogresstime_p(cnt) = 1
End If
If time_p(cnt)_progress.Value < 60 Then
time_p(cnt)_progress.ForeColor = Color.Red
End If
time_p(cnt)_progress.Value = checkprogresstime_p(cnt)
Next
I believe what you're wanting to do has more to do with having 25 progress bars on your form where each one is named time_p#_progress where # is the number of the progress bar. That being said, there are two ways to acheive updating your progress bars without having to copy and paste your code 25 times...
1. Use Me.Controls to get a reference to the progress bar
For j = 1 To 25
Dim pbar As ProgressBar = Me.Controls("time_p" & j & "_progress")
Dim ph As NumericUpDown = Me.Controls("time_p" & j & "_hour")
Dim checkprogresstime As Long = (time_total.Text - ph.Value)
If checkprogresstime >= 60 Then
checkprogresstime = 60
pbar.ForeColor = Color.LimeGreen
ElseIf checkprogresstime <= 0 Then
checkprogresstime = 1
End If
If time_p1_progress.Value < 60 Then
pbar.Value = checkprogresstime
End If
pbar.Value = checkprogresstime
Application.DoEvents()
Next
Note: You didn't tell us what type of control time_p1_hour was. I assumed it was a NumericUpDown down control. So, if it's not, you need to replace it the type of control that time_p1_hour is.
2. Dynamically create your controls as a control array
Initizliaze your progress bars in the Form1_Load method (MyBase.Load)
Private pbars(24) As ProgressBar
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
For i = LBound(pbars) To UBound(pbars)
pbars(i) = New ProgressBar()
pbars(i).Parent = Me
pbars(i).Top = i * pbars(i).Height
pbars(i).Left = 0
pbars(i).Visible = True
Next
End Sub
Put your code inside of a loop like so
For cnt = 0 To 24
checkprogresstime_p(cnt) = (time_total.Text - time_hour(cnt).Value)
If checkprogresstime_p(cnt) >= 60 Then
checkprogresstime_p(cnt) = 60
time_p_progress(cnt).ForeColor = Color.LimeGreen
ElseIf checkprogresstime_p(cnt) <= 0 Then
checkprogresstime_p(cnt) = 1
End If
If time_p_progress(cnt).Value < 60 Then
time_p_progress(cnt).ForeColor = Color.Red
End If
time_p_progress(cnt).Value = checkprogresstime_p(cnt)
Next