spin lock vs mutex sleep lock - locking

Spin locks (busy waiting locks) are more efficient than mutex sleep locks for very short
critical sections. Suppose that the context switch time for a system (the time it takes to
save the current process and load the next) is time T. How long can a critical section
be before it is more efficient to use a mutex sleep lock rather than a spin lock?

It depends on the specific case. How much cpu time are you willing to burn on spinning to wake up faster?
Intel once said 20 cycles. But this was very long ago in the days on many more threads than cores.
If your waiting thread is very critical to you, it'd have it's own dedicated core and you would not care to spin forever for the benefit of the ultimate fastest wake up.
If it's less critical than that, and the core is shared with other threads, you may want to give the cpu time to some other thread. If you don't do that, the OS will eventually do that for you, but this is less than optimal, obviously.
Bottom line - test and see the differences in performance and then re-iterate, re-test, etc.

Related

Is there an efficient busy waiting method in kernel?

Suppose a process is waiting for a lock held by some other process. Either it spinlocks (Busy waits) or it goes to sleep, to be woken up when the lock is released. If the waiting time is too much, it is better to sleep, since too much resources will be hogged. If the waiting time is short, the spinlocking is preferred, to avoid the overhead from sleeping and waking. Now, usually the process itself takes the decision whether to spinlock or sleep. But is there a way to make this decision from the OS?
So, the question is, is there a technique for the OS to know when a process is awaiting a lock, and if so, any efficient technique using which the OS itself decides (from how long the waiting time might be for the lock to be released) whether to allow the process to busy-wait, or to sleep the process ?

Scheduling on multiple cores with each list in each processor vs one list that all processes share

I have a question about how scheduling is done. I know that when a system has multiple CPUs scheduling is usually done on a per processor bases. Each processor runs its own scheduler accessing a ready list of only those processes that are running on it.
So what would be the pros and cons when compared to an approach where there is a single ready list that all processors share?
Like what issues are there when assigning processes to processors and what issues might be caused if a process always lives on one processor? In terms of the mutex locking of data structures and time spent waiting on for the locks are there any issues to that?
Generally there is one, giant problem when it comes to multi-core CPU systems - cache coherency.
What does cache coherency mean?
Access to main memory is hard. Depending on the memory frequency, it can take between a few thousand to a few million cycles to access some data in RAM - that's a whole lot of time the CPU is doing no useful work. It'd be significantly better if we minimized this time as much as possible, but the hardware required to do this is expensive, and typically must be in very close proximity to the CPU itself (we're talking within a few millimeters of the core).
This is where the cache comes in. The cache keeps a small subset of main memory in close proximity to the core, allowing accesses to this memory to be several orders of magnitude faster than main memory. For reading this is a simple process - if the memory is in the cache, read from cache, otherwise read from main memory.
Writing is a bit more tricky. Writing to the cache is fast, but now main memory still holds the original value. We can update that memory, but that takes a while, sometimes even longer than reading depending on the memory type and board layout. How do we minimize this as well?
The most common way to do so is with a write-back cache, which, when written to, will flush the data contained in the cache back to main memory at some later point when the CPU is idle or otherwise not doing something. Depending on the CPU architecture, this could be done during idle conditions, or interleaved with CPU instructions, or on a timer (this is up to the designer/fabricator of the CPU).
Why is this a problem?
In a single core system, there is only one path for reads and writes to take - they must go through the cache on their way to main memory, meaning the programs running on the CPU only see what they expect - if they read a value, modified it, then read it back, it would be changed.
In a multi-core system, however, there are multiple paths for data to take when going back to main memory, depending on the CPU that issued the read or write. this presents a problem with write-back caching, since that "later time" introduces a gap in which one CPU might read memory that hasn't yet been updated.
Imagine a dual core system. A job starts on CPU 0 and reads a memory block. Since the memory block isn't in CPU 0's cache, it's read from main memory. Later, the job writes to that memory. Since the cache is write-back, that write will be made to CPU 0's cache and flushed back to main memory later. If CPU 1 then attempts to read that same memory, CPU 1 will attempt to read from main memory again, since it isn't in the cache of CPU 1. But the modification from CPU 0 hasn't left CPU 0's cache yet, so the data you get back is not valid - your modification hasn't gone through yet. Your program could now break in subtle, unpredictable, and potentially devastating ways.
Because of this, cache synchronization is done to alleviate this. Application IDs, address monitoring, and other hardware mechanisms exist to synchronize the caches between multiple CPUs. All of these methods have one common problem - they all force the CPU to take time doing bookkeeping rather than actual, useful computations.
The best method of avoiding this is actually keeping processes on one processor as much as possible. If the process doesn't migrate between CPUs, you don't need to keep the caches synchronized, as the other CPUs won't be accessing that memory at the same time (unless the memory is shared between multiple processes, but we'll not go into that here).
Now we come to the issue of how to design our scheduler, and the three main problems there - avoiding process migration, maximizing CPU utilization, and scalability.
Single Queue Multiprocessor scheduling (SQMS)
Single Queue Multiprocessor schedulers are what you suggested - one queue containing available processes, and each core accesses the queue to get the next job to run. This is fairly simple to implement, but has a couple of major drawbacks - it can cause a whole lot of process migration, and does not scale well to larger systems with more cores.
Imagine a system with four cores and five jobs, each of which takes about the same amount of time to run, and each of which is rescheduled when completed. On the first run through, CPU 0 takes job A, CPU 1 takes B, CPU 2 takes C, and CPU 3 takes D, while E is left on the queue. Let's then say CPU 0 finishes job A, puts it on the back of the shared queue, and looks for another job to do. E is currently at the front of the queue, to CPU 0 takes E, and goes on. Now, CPU 1 finishes job B, puts B on the back of the queue, and looks for the next job. It now sees A, and starts running A. But since A was on CPU 0 before, CPU 1 now needs to sync its cache with CPU 0, resulting in lost time for both CPU 0 and CPU 1. In addition, if two CPUs both finish their operations at the same time, they both need to write to the shared list, which has to be done sequentially or the list will get corrupted (just like in multi-threading). This requires that one of the two CPUs wait for the other to finish their writes, and sync their cache back to main memory, since the list is in shared memory! This problem gets worse and worse the more CPUs you add, resulting in major problems with large servers (where there can be 16 or even 32 CPU cores), and being completely unusable on supercomputers (some of which have upwards of 1000 cores).
Multi-queue Multiprocessor Scheduling (MQMS)
Multi-queue multiprocessor schedulers have a single queue per CPU core, ensuring that all local core scheduling can be done without having to take a shared lock or synchronize the cache. This allows for systems with hundreds of cores to operate without interfering with one another at every scheduling interval, which can happen hundreds of times a second.
The main issue with MQMS comes from CPU Utilization, where one or more CPU cores is doing the majority of the work, and scheduling fairness, where one of the processes on the computer is being scheduled more often than any other process with the same priority.
CPU Utilization is the biggest issue - no CPU should ever be idle if a job is scheduled. However, if all CPUs are busy, so we schedule a job to a random CPU, and a different CPU ends up becoming idle, it should "steal" the scheduled job from the original CPU to ensure every CPU is doing real work. Doing so, however, requires that we lock both CPU cores and potentially sync the cache, which may degrade any speedup we could get by stealing the scheduled job.
In conclusion
Both methods exist in the wild - Linux actually has three different mainstream scheduler algorithms, one of which is an SQMS. The choice of scheduler really depends on the way the scheduler is implemented, the hardware you plan to run it on, and the types of jobs you intend to run. If you know you only have two or four cores to run jobs, SQMS is likely perfectly adequate. If you're running a supercomputer where overhead is a major concern, then an MQMS might be the way to go. For a desktop user - just trust the distro, whether that's a Linux OS, Mac, or Windows. Generally, the programmers for the operating system you've got have done their homework on exactly what scheduler will be the best option for the typical use case of their system.
This whitepaper describes the differences between the two types of scheduling algorithms in place.

How can I speed up a Mac app processing 5000 independent tasks?

I have a long running (5-10 hours) Mac app that processes 5000 items. Each item is processed by performing a number of transforms (using Saxon), running a bunch of scripts (in Python and Racket), collecting data, and serializing it as a set of XML files, a SQLite database, and a CoreData database. Each item is completely independent from every other item.
In summary, it does a lot, takes a long time, and appears to be highly parallelizable.
After loading up all the items that need processing it, the app uses GCD to parallelize the work, using dispatch_apply:
dispatch_apply(numberOfItems, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^(size_t i) {
#autoreleasepool {
...
}
});
I'm running the app on a Mac Pro with 12 cores (24 virtual). So I would expect to have 24 items being processed at all times. However, I found through logging that the number of items being processed varies between 8 and 24. This is literally adding hours to the run time (assuming it could work on 24 items at a time).
On the one hand, perhaps GCD is really, really smart and it is already giving me the maximum throughput. But I'm worried that, because much of the work happens in scripts that are spawned by this app, maybe GCD is reasoning from incomplete information and isn't making the best decisions.
Any ideas how to improve performance? After correctness, the number one desired attribute is shortening how long it takes this app to run. I don't care about power consumption, hogging the Mac Pro, or anything else.
UPDATE: In fact, this looks alarming in the docs: "The actual number of tasks executed by a concurrent queue at any given moment is variable and can change dynamically as conditions in your application change. Many factors affect the number of tasks executed by the concurrent queues, including the number of available cores, the amount of work being done by other processes, and the number and priority of tasks in other serial dispatch queues." (emphasis added) It looks like having other processes doing work will adversely affect scheduling in the app.
It'd be nice to be able to just say "run these blocks concurrently, one per core, don't try to do anything smarter".
If you are bound and determined, you can explicitly spawn 24 threads using the NSThread API, and have each of those threads pull from a synchronized queue of work items. I would bet money that performance would get noticeably worse.
GCD works at its most efficient when the work items submitted to it never block. That said, the workload you're describing is rather complex and rife with opportunities for your threads to block. For starters, you're spawning a bunch of other processes. Right here, this means that you're already relying on the OS to divvy up time/resources between your master task and these slave tasks. Other than setting the OS priority of each subprocess, the OS scheduler has no way to know which processes are more important than others, and by default, your subprocesses are going to have the same priority as their parent. That said, it doesn't sound like you have anything to gain by tweaking process priorities. I'm assuming you're blocking the master task thread that's waiting for the slave tasks to complete. That is effectively parking that thread -- it can do no useful work. But like I said, I don't think there's much to be gained by tweaking the OS priorities of your slave tasks, because this really sounds like it's an I/O bound workflow...
You go on to describe three I/O-heavy operations ("serializing it as a set of XML files, a SQLite database, and a CoreData database.") So now you have all these different threads and processes vying for what is presumably a shared bulk storage device. (i.e. unless you're writing to 24 different databases, on 24 separate hard drives, one for each core, your process is ultimately going to be serialized at the disk accesses.) Even if you had 24 different hard drives, writing to a hard drive (even an SSD) is comparatively slow. Your threads are going to be taken off of the CPU they were running on (so that another thread that's waiting can run) for virtually any blocking disk write.
If you wanted to maximize the performance you're getting out of GCD, you would probably want to rewrite all the stuff you're doing in subtasks in C/C++/Objective-C, bringing them in-process, and then conducting all the associated I/O using dispatch_io primitives. For API where you don't control the low-level reads and writes, you would want to carefully manage and tune your workload to optimize it for the hardware you have. For instance, if you have a bunch of stuff to write to a single, shared SQLite database, there's no point in ever having more than one thread trying to write to that database at once. You'd be better off making one thread (or a serial GCD queue) to write to SQLite and submitting tasks to that after pre-processing is done.
I could go on for quite a while here, but the bottom line is that you've got a complex, seemingly I/O bound workflow here. At the highest-level, CPU utilization or "number of running threads" is going to be a particularly poor measure of performance for such a task. By using sub-processes (i.e. scripts), you're putting a lot of control into the hands of the OS, which knows effectively nothing about your workload a priori, and therefore can do nothing except use its general scheduler to divvy up resources. GCD's opaque thread pool management is really the least of your problems.
On a practical level, if you want to speed things up, go buy multiple, faster (i.e. SSD) hard drives, and rework your task/workflow to utilize them separately and in parallel. I suspect that would yield the biggest bang for your buck (for some equivalence relation of time == money == hardware.)

Is it safe to access the hard drive via many different GCD queues?

Is it safe? For instance, if I create a bunch of different GCD queues that each compress (tar cvzf) some files, am I doing something wrong? Will the hard drive be destroyed?
Or does the system properly take care of such things?
Dietrich's answer is correct save for one detail (that is completely non-obvious).
If you were to spin off, say, 100 asynchronous tar executions via GCD, you'd quickly find that you have 100 threads running in your application (which would also be dead slow due to gross abuse of the I/O subsystem).
In a fully asynchronous concurrent system with queues, there is no way to know if a particular unit of work is blocked because it is waiting for a system resource or waiting for some other enqueued unit of work. Therefore, anytime anything blocks, you pretty much have to spin up another thread and consume another unit of work or risk locking up the application.
In such a case, the "obvious" solution is to wait a bit when a unit of work blocks before spinning up another thread to de-queue and process another unit of work with the hope that the first unit of work "unblocks" and continues processing.
Doing so, though, would mean that any asynchronous concurrent system with interaction between units of work -- a common case -- would be so slow as to be useless.
Far more effective is to limit the # of units of work that are enqueued in the global asynchronous queues at any one time. A GCD semaphore makes this quite easy; you have a single serial queue into which all units of work are enqueued. Every time you dequeue a unit of work, you increment the semaphore. Every time a unit of work is completed, you decrement the semaphore. As long as the semaphore is below some maximum value (say, 4), then you enqueue a new unit of work.
If you take something that is normally IO limited, such as tar, and run a bunch of copies in GCD,
It will run more slowly because you are throwing more CPU at an IO-bound task, meaning the IO will be more scattered and there will be more of it at the same time,
No more than N tasks will run at a time, which is the point of GCD, so "a billion queue entries" and "ten queue entries" give you the same thing if you have less than 10 threads,
Your hard drive will be fine.
Even though this question was asked back in May, it's still worth noting that GCD has now provided I/O primitives with the release of 10.7 (OS X Lion). See the man pages for dispatch_read and dispatch_io_create for examples on how to do efficient I/O with the new APIs. They are smart enough to properly schedule I/O against a single disk (or multiple disks) with knowledge of how much concurrency is, or is not, possible in the actual I/O requests.

High CPU utilization - VB.NET

We are facing an issue with VB.NET listeners that utilizes high CPU (50% to 70%) in the server machine where it is running. Listeners are using a threading concept and also we used FileSystemWatcher class to keep monitoring the file renaming pointing to one common location. Both are console applications and scheduled jobs running all the day.
How can I control the CPU utilization with this FileSystemWatcher class?
This could all depend on the code you are running.
For instance if you have a timer with an interval of 10ms but only do work every two minutes and on each timer interval you do a lot of checking this will take a lot of CPU to do nothing.
If you are using multiple threads and one is looping waiting for the second to release a lock (Monitor.TryEnter()) then again this may be taking up extra CPU. You can avoid this by putting the waiting thread into Monitor.Wait() and then when the busy thread is finished do Monitor.Pulse().
Apart for the very general advice above, if you post the key parts of your code or profile results then we may be able to help more.
If you are looking for a profiler we use RedGates ANTS Profiler (costs but with a free trial) and it give good results, I haven't used any other to compare (and I am in no way affiliated with RedGate) so others may be better.