I was pointed to this objc snippet from WWDC 14, but I work on a Swift project.
CMIOObjectPropertyAddress prop = {
kCMIOHardwarePropertyAllowScreenCaptureDevices,
kCMIOObjectPropertyScopeGlobal,
kCMIOObjectPropertyElementMaster
};
UInt32 allow = 1;
CMIOObjectSetPropertyData(kCMIOObjectSystemObject, &prop, 0, NULL, sizeof(allow), &allow);
I then tried rewriting to Swift:
var prop : CMIOObjectPropertyAddress {
kCMIOHardwarePropertyAllowScreenCaptureDevices
kCMIOObjectPropertyScopeGlobal
kCMIOObjectPropertyElementMaster
}
var allow:UInt32 = 1
CMIOObjectSetPropertyData(kCMIOObjectSystemObject, &prop, 0, nil, sizeof(UInt32), &allow)
But it doesn't even validate. I don't know how to translate the CMIOObjectPropertyAddress struct. Xcode says
/Users/mortenjust/Dropbox/hack/learning/screenrec/screenrec/deleteme.swift:32:61:
Cannot assign to a get-only property 'prop'
A C struct translates as a Swift struct. Use the implicit memberwise initializer:
var prop = CMIOObjectPropertyAddress(
mSelector: UInt32(kCMIOHardwarePropertyAllowScreenCaptureDevices),
mScope: UInt32(kCMIOObjectPropertyScopeGlobal),
mElement: UInt32(kCMIOObjectPropertyElementMaster))
The cool part is when you type CMIOObjectPropertyAddress(, code completion gives you the rest.
You're right, just got it running right this second. Turns out I also had to correct for some of the types. Here's the complete translation:
var prop = CMIOObjectPropertyAddress(
mSelector: CMIOObjectPropertySelector(kCMIOHardwarePropertyAllowScreenCaptureDevices),
mScope: CMIOObjectPropertyScope(kCMIOObjectPropertyScopeGlobal),
mElement: CMIOObjectPropertyElement(kCMIOObjectPropertyElementMaster))
var allow : UInt32 = 1
var dataSize : UInt32 = 4
var zero : UInt32 = 0
CMIOObjectSetPropertyData(CMIOObjectID(kCMIOObjectSystemObject), &prop, zero, nil, dataSize, &allow)
var session = AVCaptureSession()
session.sessionPreset = AVCaptureSessionPresetHigh
var devices = AVCaptureDevice.devices()
for device in AVCaptureDevice.devices() {
println(device)
}
Related
I was trying to port the following Swift code to Objective-C:
var contextImage: UIImage? = ...
let image: CGImage? = contextImage?.cgImage
let dataProvider: CGDataProvider? = image?.dataProvider
let data: CFData? = dataProvider?.data
let baseAddress = CFDataGetBytePtr(data!)
contextImage = nil
let unmanagedData = Unmanaged<CFData>.passRetained(data!)
var pixelBuffer: CVPixelBuffer?
let status = CVPixelBufferCreateWithBytes(nil,
(image?.width)!,
(image?.height)!,
kCVPixelFormatType_32BGRA,
UnsafeMutableRawPointer( mutating: baseAddress!),
(image?.bytesPerRow)!,
{ releaseContext, baseAddress in
let contextData = Unmanaged<CFData>.fromOpaque(releaseContext!)
contextData.release()
},
unmanagedData.toOpaque(),
nil,
&pixelBuffer)
but I got stuck at the Unmanaged section and was not able to find the proper Objective-C way of doing that under ARC (the documentation of Unmanaged seems to exist only for Swift):
CGImageRef image = contextImage.CGImage;
CGDataProviderRef dataProvider = CGImageGetDataProvider(image);
CFDataRef data = CGDataProviderCopyData(dataProvider);
const UInt8 * baseAddress = CFDataGetBytePtr(data);
contextImage = nil;
// ... now what?
Eventually I accomplished it by integrating a Swift file into the Objective-C project but I still wonder, what is the proper way of porting that original Swift code in Objective-C?
I don't think you need Unmanaged. Even in the Swift documentation for this function RawPointers are used.
This is how the documentation looks like for the ObjC.
CVReturn CVPixelBufferCreateWithBytes (CFAllocatorRef allocator,
size_t width,
size_t height,
OSType pixelFormatType,
void *baseAddress,
size_t bytesPerRow,
CVPixelBufferReleaseBytesCallback releaseCallback,
void *releaseRefCon,
CFDictionaryRef pixelBufferAttributes,
CVPixelBufferRef *pixelBufferOut);
Its implementation could look something like this.
CVPixelBufferRef pixelBuffer = NULL;
cvErr = CVPixelBufferCreateWithBytes(kCFAllocatorDefault,
FRAME_WIDTH,
FRAME_HEIGHT,
kCVPixelFormatType_32BGRA,
(void*)CFDataGetBytePtr(imageData),
CGImageGetBytesPerRow(image),
NULL,
NULL,
NULL,
&pixelBuffer);
More in documentation for CVPixelBufferCreate.
I am getting the error Type 'CUnsignedChar?' has no subscript members which produces a lot of results in stackoverflow however I can't seem to utilise any of the other available answers for my example. Its clearly a casting issue but I don't not see how to overcome it
I am doing a obj-c to swift conversion and I have a variable being set up as follows
var bBuff1 = [CUnsignedChar](repeating: 0, count: Int(256*512))
var backGreyBuffer : CUnsignedChar = bBuff1[0]
//..
//..
var backGreyBufferOffset : Int = localTexOffset * 512
var grey_val = 0
self.backGreyBuffer[Int(backGreyBufferOffset)]! = grey_val; //Subscript error here
This is the obj-c code that uses in-outs.
unsigned char bBuff1[256*512];
unsigned char *backGreyBuffer = &bBuff1[0];
//..
grey_val = 0;
backGreyBuffer[backGreyBufferOffset] = grey_val;
Any suggestions about the right direction would be great.
I noticed that only a small change is needed in your code. You should make backGreyBuffer a pointer:
var bBuff1 = [CUnsignedChar](repeating: 0, count: Int(256*512))
var backGreyBuffer = UnsafeMutablePointer(mutating: bBuff1)
// ....
var backGreyBufferOffset = localTexOffset * 512
backGreyBuffer[backGreyBufferOffset] = grey_val
Im trying to do the following in Swift:
CFArrayRef attachmentsArray = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, 0);
if (CFArrayGetCount(attachmentsArray)) {
CFBooleanRef notSync;
CFDictionaryRef dict = CFArrayGetValueAtIndex(attachmentsArray, 0);
BOOL keyExists = CFDictionaryGetValueIfPresent(dict,
kCMSampleAttachmentKey_NotSync,
(const void **)¬Sync);
I have:
if CFArrayGetCount(attachmentsArray) != 0 {
let dict = CFArrayGetValueAtIndex(attachmentsArray, 0)
However, dict is a UnsafePointer instead of a dictionary like it should be. When I printed attachmentsArray I got
Optional({ DependsOnOthers = 0; })
I tried casting it to a CFDictionaryRef but it would fail in runtime.
How do I succeed in doing the above Obj-C code in Swift?
However, dict is a UnsafePointer instead of a dictionary like it should be.
No, not "like it should be". Look at the declaration:
func CFArrayGetValueAtIndex(theArray: CFArray!, _ idx: CFIndex)
-> UnsafePointer<Void>
It returns an UnsafePointer-to-void because that is what it is supposed to do. (In Objective-C it returns a const void *.)
I'm trying to capture a window list in a Mac OS X app using Swift. The CGWindowListCreateImageFromArray function requires a CFArray. I've tried several things and this is the closest I've got. Or is there a better way to convert the array?
import Cocoa
// Example swift array of CGWindowID's
var windowIDs = [CGWindowID]();
windowIDs.append(1);
windowIDs.append(2);
// Convert to CFArray using CFArrayCreate
let allocator = kCFAllocatorDefault
let numValues = windowIDs.count as CFIndex
let callbacks: UnsafePointer<CFArrayCallBacks> = nil
var values: UnsafeMutablePointer<UnsafePointer<Void>> = nil
/* how do I convert windowIDs to UnsafeMutablePointer<UnsafePointer<Void>> for the values? */
let windowIDsCFArray = CFArrayCreate(allocator, values, numValues, callbacks);
let capture = CGWindowListCreateImageFromArray(CGRectInfinite, windowIDsCFArray, CGWindowImageOption(kCGWindowListOptionOnScreenOnly));
You can initialize your UnsafeMutablePointer with your array so long as you set your CGWindowIDs to CFTypeRef:
var windows: [CFTypeRef] = [1, 2]
var windowsPointer = UnsafeMutablePointer<UnsafePointer<Void>>(windows)
var cfArray = CFArrayCreate(nil, windowsPointer, windows.count, nil)
Converted Ian's answer to Swift 4:
let windows = [CGWindowID(17), CGWindowID(50), CGWindowID(59)]
let pointer = UnsafeMutablePointer<UnsafeRawPointer?>.allocate(capacity: windows.count)
for (index, window) in windows.enumerated() {
pointer[index] = UnsafeRawPointer(bitPattern: UInt(window))
}
let array: CFArray = CFArrayCreate(kCFAllocatorDefault, pointer, windows.count, nil)
let capture = CGImage(windowListFromArrayScreenBounds: CGRect.infinite, windowArray: array, imageOption: [])!
let image: NSImage = NSImage(cgImage: capture, size: NSSize.zero)
Swift.print(image)
Arrays in Swift are bridged to NSArray, given they contain objects, e.g., conform to [AnyObject] type. Since CGWindowID is a UInt32, you need to convert it to NS family, array's map() method is an elegant approach.
var windows: [CGWindowID] = [CGWindowID(1), CGWindowID(2)]
var array: CFArray = windows.map({NSNumber(unsignedInt: $0)}) as CFArray
This, however, doesn't reflect on the actual CGWindowListCreateImageFromArray problem. Here's the working solution for that:
let windows: [CGWindowID] = [CGWindowID(17), CGWindowID(50), CGWindowID(59)]
let pointer: UnsafeMutablePointer<UnsafePointer<Void>> = UnsafeMutablePointer<UnsafePointer<Void>>.alloc(windows.count)
for var i: Int = 0, n = windows.count; i < n; i++ {
pointer[i] = UnsafePointer<Void>(bitPattern: UInt(windows[i]))
}
let array: CFArray = CFArrayCreate(kCFAllocatorDefault, pointer, windows.count, nil)
let capture: CGImage = CGWindowListCreateImageFromArray(CGRectInfinite, array, CGWindowImageOption.Default)!
let image: NSImage = NSImage(CGImage: capture, size: NSZeroSize)
Swift.print(image) // <NSImage 0x7f83a3d16920 Size={1440, 900} Reps=("<NSCGImageSnapshotRep:0x7f83a3d2dea0 cgImage=<CGImage 0x7f83a3d16840>>")>
I'm not great at ObjC, please correct if wrong, but from what I understand by playing with the SonOfGrab example and particular piece of code below is that the final pointer structure contains window ids (UInt32) not inside the memory cell (memory property of UnsafePointer instance), but inside memory address (hashValue property).
const void *windowIDs[2];
windowIDs[0] = 10;
windowIDs[1] = 20;
It's interesting, since values aren't stored in the memory, but inside the address descriptors, with oldest architectures being 32-bit UInt32 values fit perfectly into address pointers. Perhaps back in the days when the memory was a limiting factor this made a lot of sense and was a great approach. Discovering this all night in Swift in 2016 made me suicidal.
What's worse it fails in Xcode 7.2 playground with certain window ids, probably because of the way it handles memory, but works in the actual app.
The following Swift code (writing bytes to a stream) is rewritten from Objective-C:
var outputStream : NSOutputStream = NSOutputStream()
var pData : NSMutableData = NSMutableData()
var pType : Int = 1
let pMessage : String = "Device_Description\0\0\x01" // 16BitChar with escapeSequence
var pLength : Int = 8+pMessage.lengthOfBytesUsingEncoding(NSUTF16LittleEndianStringEncoding)
pData.appendBytes(&pLength, length: 4)
pData.appendBytes(&pType, length: 4)
pData.appendData((pMessage as NSString).dataUsingEncoding(NSUTF16LittleEndianStringEncoding))
outputStream.write(pData.bytes, maxLength: pData.length)
pData.bytes is of type COpaquePointer, but CConstPointer<Uint8>is needed by the write operation. Any hints for the correct conversion? Thanks in advance.
As Jack wu has outlined, but somewhat incompletely, the following code works just the same as using the UnsafePointer option:
var byteData = [UInt8]()
pData.getBytes(&byteData)
self.outputStream!.write(byteData, maxLength: pData.length)
From the Swift & Objc interop book section here : https://developer.apple.com/library/prerelease/ios/documentation/swift/conceptual/buildingcocoaapps/InteractingWithCAPIs.html
C Constant Pointers
When a function is declared as taking a CConstPointer argument,
it can accept any of the following:
nil, which is passed as a null pointer
A CMutablePointer, CMutableVoidPointer, CConstPointer, CConstVoidPointer, or AutoreleasingUnsafePointer value, which
is converted to CConstPointer if necessary
An in-out expression whose operand is an lvalue of type Type, which is passed as the address of the lvalue
A Type[] value, which is passed as a pointer to the start of the array, and lifetime-extended for the duration of the call
I believe then it can work like this:
var p: [Uint8] = []
pData.getBytes(&p)
outputStream.write(p, maxLength: pData.length)
I found a simple solution right now, by use of UnsafePointer<T>():
var outputStream : NSOutputStream = NSOutputStream()
var pData : NSMutableData = NSMutableData()
var pType : Int = 1
let pMessage : String = "Device_Description\0\0\x01" // 16BitChar with escapeSequence
var pLength : Int = 8+pMessage.lengthOfBytesUsingEncoding(NSUTF16LittleEndianStringEncoding)
pData.appendBytes(&pLength, length: 4)
pData.appendBytes(&pType, length: 4)
pData.appendData(ptpMessage.dataUsingEncoding(NSUTF16LittleEndianStringEncoding))
outputStream.write(UnsafePointer<UInt8>(pData.bytes), maxLength: pData.length)
#holex: Thanks for your input. I know this solution is not quite Swifty, but it´s working for now.