Master theorem with logn - master-theorem

Here's a problem.
I am really confused about the c being equal to 0.5 part. Actually overall I am confused how the logn can become n^(0.5). Couldn't I just let c be equal to 100 which would mean 100 < d which results in a different case being used? What am I missing here?

You of course could set c = 100 so that n^c is a (very, veeery) rough asymptotical upper bound to log(n), but this would give you a horrendous and absolutely useless estimate on your runtime T(n).
What it tells you, is that: every polynomial function n^c grows faster than the logarithm, no matter how small c is, as long as it remains positive. You could take c=0.0000000000001, it would seem to grow ridiculously small in the beginning, but at some point it would become larger than log(n) and diverge to infinity much faster than log(n) does. Therefore, in order to get rid of the n^2 log(n) term and being able to apply the polynomial-only version of the Master theorem, you upper bound the logarithmic term by something that grows slowly enough (but still faster than log(n)). In this example, n^c with c=0.5 is sufficient, but you could also take c=10^{-10000} "just to make sure".
Then you apply the Master theorem, and get a reasonable (and sharp) asymptotic upper bound for your T(n).

Related

Amortized time comlexity

I was working on a problem where we are supposed to give an example of an algorithm whose time complexity is O(n^2), but whose amortized time complexity is less than that. My immediate thought is nested loops, but I'm not exactly sure of what an example of that would look like where the result was amortized. Any insights would be greatly appreciated!
Consider the Add method on a Vector (resizable array) data structure. Once the current capacity of the array is exceeded, we must increase the capacity by making a larger array and copying stuff over. Typically, you'd just double the capacity in such cases, giving rise to a worst-case O(n) Add, but an O(1) amortized Add. Instead of doubling, we're of course free to increase it by squaring (provided the initial capacity is greater than one). This means that, every now and then, an add will take O(n^2) time; but such an increasingly large majority of them will take O(1) time that the amortized complexity will be O(1) as well.
Combining variations on this idea with the multiplicative effect on complexity of putting code into loops, it's probably possible to find an example where the worst-case time complexity is O(f) and the amortized complexity is O(g), for and f and g where g is O(f).

Time complexity with respect to input

This is a constant doubt I'm having. For example, I have a 2-d array of size n^2 (n being the number of rows and columns). Suppose I want to print all the elements of the 2-d array. When I calculate the time complexity of the algorithm with respect to n it's O(n^2 ). But if I calculated the time with respect to the input size (n^2 ) it's linear. Are both these calculations correct? If so, why do people only use O(n^2 ) everywhere regarding 2-d arrays?
That is not how time complexity works. You cannot do "simple math" like that.
A two-dimensional square array of extent x has n = x*x elements. Printing these n elements takes n operations (or n/m if you print m items at a time), which is O(N). The necessary work increases linearly with the number of elements (which is, incidentially, quadratic in respect of the array extent -- but if you arranged the same number of items in a 4-dimensional array, would it be any different? Obviously, no. That doesn't magically make it O(N^4)).
What you use time complexity for is not stuff like that anyway. What you want time complexity to tell you is an approximate idea of how some particular algorithm may change its behavior if you grow the number of inputs beyond some limit.
So, what you want to know is, if you do XYZ on one million items or on two million items, will it take approximately twice as long, or will it take approximately sixteen times as long, for example.
Time complexity analysis is irrespective of "small details" such as how much time an actual operations takes. Which tends to make the whole thing more and more academic and practically useless in modern architectures because constant factors (such as memory latency or bus latency, cache misses, faults, access times, etc.) play an ever-increasing role as they stay mostly the same over decades while the actual cost-per-step (instruction throughput, ALU power, whatever) goes down steadily with every new computer generation.
In practice, it happens quite often that the dumb, linear, brute force approach is faster than a "better" approach with better time complexity simply because the constant factor dominates everything.

Time complexity of two algorithms running together?

Imagine T1(n) and T2(n) are running times of P1 and P2 programs, and
T1(n) ∈ O(f(n))
T2(n) ∈ O(g(n))
What is the amount of T1(n)+T2(n), when P1 is running along side P2?
The Answer is O(max{f(n), g(n)}) but why?
When we think about Big-O notation, we generally think about what the algorithm does as the size of the input n gets really big. A lot of times, we can fall back on some sort of intuition with math. Consider two functions, one that is O(n^2) and one that is O(n). As n gets really large, both algorithms increases without bound. The difference is, the O(n^2) algorithm grows much, MUCH faster than O(n). So much, in fact, that if you combine the algorithms into something that would be O(n^2+n), the factor of n by itself is so small that it can be ignored, and the algorithm is still in the class O(n^2).
That's why when you add together two algorithms, the combined running time is in O(max{f(n), g(n)}). There's always one that 'dominates' the runtime, making the affect of the other negligible.
The Answer is O(max{f(n), g(n)})
This is only correct if the programms run independently of each other. Anyhow, let's assume, this is the case.
In order to answer the why, we need to take a closer look at what the BIG-O-notation represents. Contrary to the way you stated it, it does not represent time but an upperbound on the complexity.
So while running both programms might take more time, the upperbound on the complexity won't increase.
Lets considder an example: P_1 calculates the the product of all pairs of n numbers in a vector, it is implemented using nested loops, and therefore has a complexity of O(n*n). P_2 just prints the numbers in a single loop and therefore has a complexity of O(n).
Now if we run both programms at the same time, the nested loops of P_1 are the most 'complex' part, leaving the combination with a complexity of O(n*n)

Time complexitiy: Which is slower? (O(N^3) or O(2^N))

I'm learning time complexity recently and just wondering which Big-O Complexity is slower O(N^3) or O(2^N)? And why would you say that?
I can find a lot of information compared to O(N^2), O(2^N) but not O(N^3). Thank you.
Big-O is about measuring the scalability of an algorithm. Basically, as the number of inputs grow, what will the performance characteristics be like? Can you expect your algorithm's runtime to grow linearly (e.g. will 3x as many inputs will take only 3x as long), or will your application grind to a halt under the load?
With that in mind, just try plugging in some large numbers.
100,000 ^ 3 = 1e+15
2 ^ 100,000 = Infinity (read: too big for google's calculator)
Clearly the N in the exponent is far more expensive.
Changes to the "power" has greater effect than changing the "base", unless base is close to one (floating point 1.00001f).
So slowness is wildly increasing when N>2 because of N being power in the O(2^N)

does every algorithm have Big Omega?

does every algorithm have Big Omega?
Is it possible for algorithms to have both Big O and Big Omega (but not equal to each other- not Big Theta) ?
For instance Quicksort's Big O - O(n log n) But does it have Big Omega? If it does, how do i calculate it?
First, it is of paramount importance that one not confuse the bound with the case. A bound - like Big-Oh, Big-Omega, Big-Theta, etc. - says something about a rate of growth. A case says something about the kinds of input you're currently considering being processed by your algorithm.
Let's consider a very simple example to illustrate the distinction above. Consider the canonical "linear search" algorithm:
LinearSearch(list[1...n], target)
1. for i := 1 to n do
2. if list[i] = target then return i
3. return -1
There are three broad kinds of cases one might consider: best, worst, and average cases for inputs of size n. In the best case, what you're looking for is the first element in the list (really, within any fixed number of the start of the list). In such cases, it will take no more than some constant amount of time to find the element and return from the function. Therefore, the Big-Oh and Big-Omega happen to be the same for the best case: O(1) and Omega(1). When both O and Omega apply, we also say Theta, so this is Theta(1) as well.
In the worst case, the element is not in the list, and the algorithm must go through all n entries. Since f(n) = n happens to be a function that is bound from above and from below by the same class of functions (linear ones), this is Theta(n).
Average case analysis is usually a bit trickier. We need to define a probability space for viable inputs of length n. One might say that all valid inputs (where integers can be represented using 32 bits in unsigned mode, for instance) are equally probable. From that, one could work out the average performance of the algorithm as follows:
Find the probability that target is not represented in the list. Multiply by n.
Given that target is in the list at least once, find the probability that it appears at position k for each 1 <= k <= n. Multiply each P(k) by k.
Add up all of the above to get a function in terms of n.
Notice that in step 1 above, if the probability is non-zero, we will definitely get at least a linear function (exercise: we can never get more than a linear function). However, if the probability in step 1 is indeed zero, then the assignment of probabilities in step 2 makes all the difference in determining the complexity: you can have best-case behavior for some assignments, worst-case for others, and possibly end up with behavior that isn't the same as best (constant) or worst (linear).
Sometimes, we might speak loosely of a "general" or "universal" case, which considers all kinds of input (not just the best or the worst), but that doesn't give any particular weighting to inputs and doesn't take averages. In other words, you consider the performance of the algorithm in terms of an upper-bound on the worst-case, and a lower-bound on the best-case. This seems to be what you're doing.
Phew. Now, back to your question.
Are there functions which have different O and Omega bounds? Definitely. Consider the following function:
f(n) = 1 if n is odd, n if n is even.
The best case is "n is odd", in which case f is Theta(1); the worst case is "n is even", in which case f is Theta(n); and if we assume for the average case that we're talking about 32-bit unsigned integers, then f is Theta(n) in the average case, as well. However, if we talk about the "universal" case, then f is O(n) and Omega(1), and not Theta of anything. An algorithm whose runtime behaves according to f might be the following:
Strange(list[1...n], target)
1. if n is odd then return target
2. else return LinearSearch(list, target)
Now, a more interesting question might be whether there are algorithms for which some case (besides the "universal" case) cannot be assigned some valid Theta bound. This is interesting, but not overly so. The reason is that you, during your analysis, are allowed to choose the cases that constitutes best- and worst-case behavior. If your first choice for the case turns out not to have a Theta bound, you can simply exclude the inputs that are "abnormal" for your purposes. The case and the bound aren't completely independent, in that sense: you can often choose a case such that it has "good" bounds.
But can you always do it?
I don't know, but that's an interesting question.
Does every algorithm have a Big Omega?
Yes. Big Omega is a lower bound. Any algorithm can be said to take at least constant time, so any algorithm is Ω(1).
Does every algorithm have a Big O?
No. Big O is a upper bound. Algorithms that don't (reliably) terminate don't have a Big O.
An algorithm has an upper bound if we can say that, in the absolute worst case, the algorithm will not take longer than this. I'm pretty sure O(∞) is not valid notation.
When will the Big O and Big Omega of an algorithm be equal?
There is actually a special notation for when they can be equal: Big Theta (Θ).
They will be equal if the algorithm scales perfectly with the size of the input (meaning there aren't input sizes where the algorithm is suddenly a lot more efficient).
This is assuming we take Big O to be the smallest possible upper bound and Big Omega to be the largest possible lower bound. This is not actually required from the definition, but they're commonly informally treated as such. If you drop this assumption, you can find a Big O and Big Omega that aren't equal for any algorithm.
Brute force prime number checking (where we just loop through all smaller numbers and try to divide them into the target number) is perhaps a good example of when the smallest upper bound and largest lower bound are not equal.
Assume you have some number n. Let's also for the time being ignore the fact that bigger numbers take longer to divide (a similar argument holds when we take this into account, although the actual complexities would be different). And I'm also calculating the complexity based on the number itself instead of the size of the number (which can be the number of bits, and could change the analysis here quite a bit).
If n is divisible by 2 (or some other small prime), we can very quickly check whether it's prime with 1 division (or a constant number of divisions). So the largest lower bound would be Ω(1).
Now if n is prime, we'll need to try to divide n by each of the numbers up to sqrt(n) (I'll leave the reason we don't need to go higher than this as an exercise). This would take O(sqrt(n)), which would also then be our smallest upper bound.
So the algorithm would be Ω(1) and O(sqrt(n)).
Exact complexity also may be hard to calculate for some particularly complex algorithms. In such cases it may be much easier and acceptable to simply calculate some reasonably close lower and upper bounds and leave it at that. I don't however have an example on hand for this.
How does this relate to best case and worst case?
Do not confuse upper and lower bounds for best and worst case. This is a common mistake, and a bit confusing, but they're not the same. This is a whole other topic, but as a brief explanation:
The best and worst (and average) cases can be calculated for every single input size. The upper and lower bounds can then be used for each of those 3 cases (separately). You can think of each of those cases as a line on a graph with input size on the x-axis and time on the y-axis and then, for each of those lines, the upper and lower bounds are lines which need to be strictly above or below that line as the input size tends to infinity (this isn't 100% accurate, but it's a good basic idea).
Quick-sort has a worst-case of Θ(n2) (when we pick the worst possible pivot at every step) and a best-case of Θ(n log n) (when we pick good pivots). Note the use of Big Theta, meaning each of those are both lower and upper bounds.
Let's compare quick-sort with the above prime checking algorithm:
Say you have a given number n, and n is 53. Since it's prime, it will (always) take around sqrt(53) steps to determine whether it's prime. So the best and worst cases are all the same.
Say you want to sort some array of size n, and n is 53. Now those 53 elements can be arranged such that quick-sort ends up picking really bad pivots and run in around 532 steps (the worst case) or really good pivots and run in around 53 log 53 steps (the best case). So the best and worst cases are different.
Now take n as 54 for each of the above:
For prime checking, it will only take around 1 step to determine that 54 is prime. The best and worst cases are the same again, but they're different from what they were for 53.
For quick-sort, you'll again have a worst case of around 542 steps and a best case of around 54 log 54 steps.
So for quick-sort the worst case always takes around n2 steps and the best case always takes around n log n steps. So the lower and upper (or "tight") bound of the worst case is Θ(n2) and the tight bound of the best case is Θ(n log n).
For our prime checking, sometimes the worst case takes around sqrt(n) steps and sometimes it takes around 1 step. So the lower bound for the worse case would be Ω(1) and upper bound would be O(sqrt(n)). It would be the same for the best case.
Note that above I simply said "the algorithm would be Ω(1) and O(sqrt(n))". This is slightly ambiguous, as it's not clear whether the algorithm always takes the same amount of time for some input size, or the statement is referring to one of the best, average or worst case.
How do I calculate this?
It's hard to give general advice for this since proofs of bounds are greatly dependent on the algorithm. You'd need to analyse the algorithm similar to what I did above to figure out the worst and best cases.
Big O and Big Omega it can be calculated for every algorithm as you can see in Big-oh vs big-theta