I have a problem - I need to implement Pinterest-style grid or at least just grid. How I can be done with Titanium, any ideas?
PS There is a module https://github.com/mpociot/TiCollectionView which does exactly the same what I need. It's perfect on Android but really buggy on iOs.
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I used react-native-camera on my iOS app and now trying to add Focus, Brightness and Zoom controls to it. So far I was unable to come up with a solution. Any idea how to do this?
I tried to find an option in different react native camera packages. Also posted in their git repos for help. Finally tried this post: https://medium.com/react-native-development/react-native-camera-app-with-live-preview-saturation-and-brightness-filters-d34535cc6d14 Where they take a photo from the camera every 5 milliseconds and adjust its brightness which seems to be very unstable and it makes the app crash.
It is not possible to use the focus and zoom functionalities with react-native-camera.
Unluckily the focus api has many bugs and the zoom functionalities will not render fast enough with javascript.
Maybe a solution is not using react-native-camera and instead just writing an intent to open the default camera application
The following app uses this solution, all the camera functionalities work perfectly.
Could they re-open the issue as it seems to not be solved?
Developers may need to review all the open issues to estimate the project deadlines.
Is Titanium appcelerator worth it for developing a complex application on ipad, iphone and android? Which can support charts, grids, widgets and schedule control?
Mr.Seyal, Titanium Appcelerator support all the native controls(upto iPhone 4). I think charts, grids, widgets and schedule controls are only third party controls. It is very difficult to use those controls in Titanium. You have an option to use the webview. You need to draw graphs using html and need to load it using the webview. But you can't use it for other purposes like, creating grid or for using other controls
You have another choice to use Phonegap, which is a cross-platfrom, which supports all your requirement(plugins are available for your requirement).
No, it doesn't support all the native features of each device.
For example, user interface in Android would need a widget. No support for that in Appcelerator, as it's specific to Android.
I have a png of a gear the I want to react just like an NSProgressIndicator, so that when a process is happening, it spins, and when nothing is happening, it stops. I am new to Xcode stuff, so sorry if I get terms wrong or just look stupid... This is a mac app so I am guessing it is different then iOS app development.
Here you have a recently written guide to doing exactly what you want to do
Let me know if you need some of it explained!
I have an iOS 5.0 app presently and had a few questions regarding deploying the app across multiple platform and multiple OS upgrades. I would like to know if there is a clean and configurable system that allows me to have one project handle deployment to the iPhone iOS5 and iOS6 and the latest iPad iOS without having ugly selection statements everywhere determining the platform the app is being currently run on. So I would like to know if there is a way to manage the code from a dev prespective so i can support all version/platform specific features of my app depending on what platform/version it is being currently run on (for ex. automatically switching to use the longer dimension background images if the app is being run on an iPhone 5 with iOS 6)
Is there any way to have this functionality?
I am slightly confused with your question, but I'll explain what I know. Xcode already has a way to change your app depending on what Device/iOS Version the user is running. If you use storyboards, then it will automatically resize your app content depending on whether the screen has retina support, and the size of the screen. In addition, you can have a storyboard for iPad, so that when you run the app it will use the iPad version. It also will change the app icons. Just go to the project settings and scroll down until your get to the icons and lunch images.
Now, if you mean you want to change how your app works using the source code directly, then there is no easy to way to manage it. Your best bet is to go with Storyboards, as it makes it very easy to resize content depending on what device your using.
I have implemented iphone application using Titanium..But I want to convert in to android application.
Is it possible doing small chnges?
There are changes, but not major changes. Here is what i would do in my case?
Understand How iPhone works and Android works. Compare them in terms
of working model and OS Architecture. This will purely give you more idea on how to make an real Android App... else you would end up cloning your iPhone feel to Android again.
List out all the components i have used in iPhone and check out the
similar component available for me to replace. { For instance,
TableView has a delete option for iPhone and not for Android }
I would remove the back button implemented in iPhone and check how i
can move between windows with the Android BackKey.
Styles and Animation i have used in iPhone will not be the same for
Android. I think they don't have full supported ones too.
For example: style:Titanium.UI.iPhone.ActivityIndicatorStyle.BIG,
maybe you experience some performance differences depending on your implementation since the javascript engine is not the same. if so, you maybe need to restructure your app to ensure a performance enhancement.