Program a UIButton to change UILabel - objective-c

I am trying to use Objective-C in iOS Single View app to program a UIButton to change the text in a UILabel. Is there a way to run a function for this to be implemented in my "ViewController.m" file?
Here is my Source Code:
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
- (void)loadView {
//UIBUTTON
//allocate the view
self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]];
//set the view's background color
self.view.backgroundColor = [UIColor whiteColor];
//create the button
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
//set the position of the button
button.frame = CGRectMake(50, 280, 280, 50);
//set the font size of the button
button.titleLabel.font = [UIFont systemFontOfSize:40];
//set the text color of the button, before it is pressed
[button setTitleColor:[UIColor blueColor] forState:UIControlStateNormal];
//set the text color of the button, while it is pressed
[button setTitleColor:[UIColor grayColor] forState:UIControlStateHighlighted];
//set the button's title
[button setTitle:#"3" forState:UIControlStateNormal];
//listen for clicks
[button addTarget:self action:#selector(buttonPressed)
forControlEvents:UIControlEventTouchUpInside];
//add the button to the view
[self.view addSubview:button];
//UILABEL
UILabel *Question=[ [UILabel alloc] initWithFrame:CGRectMake(10,200,350,60)];
Question.text=#"How many horns does a Triceratops have?";
Question.backgroundColor = [UIColor grayColor];
Question.textColor = [UIColor whiteColor];
Question.font=[UIFont fontWithName:#"Helvetica" size:18 ];
[self.view addSubview:Question];
}
-(void)buttonPressed { }
#end
Is it possible to trigger the change in text in my buttonPressed function? Thanks so much for anybody's help!

The problem is that when you create your label and add it to the interface...
UILabel *Question=[ [UILabel alloc] initWithFrame:CGRectMake(10,200,350,60)];
// ...
[self.view addSubview:Question];
...you didn't keep a reference to it. So now, in buttonPressed, you have no way to talk about the label.
Make a property:
#interface ViewController ()
#property (nonatomic, weak) UILabel* questionLabel;
#end
... and when you create the label, remember to set that property to that label. Now you will be able to access the text of that label later on, in buttonPressed (or anywhere else), through the property.

Related

UINavigationItem rightbarbuttonitem not displaying

As my title, I have went through several websites and failed to achieve the result. However, I managed to add an image on the navigation bar successfully. These are two problems I'm facing currently, both are under UINavigationBar section.
1. Unable to display the rightbarbutton
2. Unable to hide the back arrow "<"
MasterViewController.m
//Back Button
UIButton *backBtn = [UIButton buttonWithType:UIButtonTypeCustom];
UIImage *backBtnImage = [UIImage imageNamed:#"sidemenu.png"];
[backBtn setBackgroundImage:backBtnImage forState:UIControlStateNormal];
backBtn.frame = CGRectMake(0, 0, 54, 30);
//Rightbarbutton
UIButton *infoButton = (UIButton *) [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"icon_info.png"]];
UIBarButtonItem *infoButtonItem = [[UIBarButtonItem alloc] initWithCustomView:infoButton];
self.navigationItem.rightBarButtonItem = infoButtonItem;
//Image (Working and displaying)
UIImage *image = [UIImage imageNamed: #"icon_image.png"];
UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(245, 0, 30, 42)];
[imageView setImage:image];
[self.navigationController.navigationBar addSubview:imageView];
I think you should initialize you rightItem's content as an UIButton and not a cast from ImageView to UIButton... so the same procedure you are doing for the back item..
This is your UINavigationItem+AtAdditions.h file
#import <UIKit/UIKit.h>
typedef NS_ENUM(NSInteger, ATNavigationItemButtonSide) {
ATNavigationItemButtonSideRight,
ATNavigationItemButtonSideLeft
};
#interface UINavigationItem(ATAdditions)
// This method adds an image-only button to the requested size (right or left) of the current navigation item, the image can't be tapped
- (void)addColorfulImage:(NSString*)imageName toSide:(ATNavigationItemButtonSide)side;
#end
This is your UINavigationItem+AtAdditions.m file
#import "UINavigationItem+ATAdditions.h"
#implementation UINavigationItem(ATAdditions)
- (void)addColorfulImage:(NSString*)imageName toSide:(ATNavigationItemButtonSide)side {
// Create a button with the required image on it
UIImage *image = [UIImage imageNamed:imageName];
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.bounds = CGRectMake(0, 0, image.size.width, image.size.height );
[button setImage:image forState:UIControlStateNormal];
// Stop the events (it's an image only)
button.userInteractionEnabled = NO;
// Add the button to the navigation item
if (side == ATNavigationItemButtonSideLeft) {
self.leftBarButtonItem = [[UIBarButtonItem alloc] initWithCustomView:button];
}
else if (side == ATNavigationItemButtonSideRight) {
self.rightBarButtonItem = [[UIBarButtonItem alloc] initWithCustomView:button];
}
}
#end
Later you can import the .h file and use it on the navigation item in your view controller.

How to hide button after the button is manual added in Cocoa Touch?

I have added button manually in for loop, after that, how to hide or change the button and hide label?
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button.frame = CGRectMake(80.0, 170, 150.0, 30.0);
[button setTitle:#"My Button" forState:UIControlStateNormal];
[button addTarget:self action:#selector(myAction:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:button];
UILabel *lblFileName = [[UILabel alloc] init];
lblFileName.text = [[objectArray objectAtIndex:i] valueForKey:#"fileName"];
lblFileName.textAlignment = NSTextAlignmentCenter;
[self.view addSubview:lblFileName];
-(IBAction)myAction:(id)sender
{
// hide the button or change title button and hide label
}
If u are adding buttons & labels in for loop, then try following solution.
button.tag = i + 1;//0 is default tag for all views.
lblFileName.tag = i + 1;
-(IBAction)myAction:(id)sender
{
UIButton *btn= (UIButton *)sender;
[btn setHidden:YES];// hide the button
btn.titleLabel.text = [[objectArray objectAtIndex:[sender tag]] valueForKey:#"fileName"];
//Get the label of selected button using button tag.
[[self.view viewWithTag:[sender tag]] setHidden:YES];
}
-(IBAction)myAction:(id)sender
{
// hide the button or change title button
[button setHidden:YES];
}
In myAction:(id)sender sender is your Button.
- (IBAction)myAction:(id)sender {
[sender setHidden:YES];
}
But in this case you cannot make the button visible anymore, because you have no reference to it. I think it would be better to create a property for the button.
-(IBAction)btn:(id)sender
{
btn.hidden=YES;
}
try this.
Other answerers have already shown how sender is the button you want, butif you want to access the button in an different method (for example, if you want to make it visible again) you will need to create a property on the object that created the button.
To do so, put this in your class #interface:
#property (strong) UIButton *myButton;
And #synthesize it in your #implementation:
#implementation WhateverClass
#synthesize myButton = _myButton;
Then you can set the property to your custom button:
self.myButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
self.myButton.frame = CGRectMake(80.0, 170, 150.0, 30.0);
[self.myButton setTitle:#"My Button" forState:UIControlStateNormal];
[self.myButton addTarget:self action:#selector(myAction:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:self.myButton];
and access it anywhere (after it has been created) like so:
-(IBAction)myAction:(id)sender
{
[self.myButton setTitle:#"Pressed!" forState:UIControlStateNormal];
[self.myButton setHidden:YES];
}
Give unique tag for each button and label like Girish said.No two tags should not be same.
Consider you have 10 button and 10 label. Then give tag for button 1 to 10 and label 11 to 20.
Then on your method you can access any label or button using corresponding tag.
UIButton *button=(UIButton *)[self.view viewWithTag:1];
UILabel *label=(UILabel *)[self.view viewWithTag:11];

picture appears as white space in button

I downloaded from a free icon DB a thumb up icon, its size is too large for a button and it had white background.I decided to open it in pixelmator resized the icon and removed the background. when opening it with preview it looks great but when its set to be the button's image in xcode it appears as a white circle.
here is the icon after edit (30x30 png)
and this is how it looks on the button
what should I do to fix this?
edit/ upadte:
I tried #yunas code and it works in the navigation bar not for the toolbar (didn't even show the button).
Trying this code:
UIImage* image = [UIImage imageNamed:#"imageName"];
UIBarButtonItem *likeBtn = [[UIBarButtonItem alloc] initWithImage:image style:UIBarButtonItemStylePlain target:self action:#selector(action_clicked:)];
NSArray* toolbarItems = [NSArray arrayWithObjects:likeBtn,nil];
self.toolbarItems = toolbarItems;
self.navigationController.toolbarHidden = NO;
resulted again in a button with the white drawing
So I was wondering: Is it even possible to have colored buttons in the toolbar? maybe i'm trying the imposible...
edit/ upadte II - the solution: wrapping a UIButton inside a UIBarButtonItem
#interface StatusUIBarButtonItem : UIBarButtonItem
- (id) initWithStatus: (enum StatusEnum)p_statusEnum;
#end
#implementation StatusUIBarButtonItem
- (instancetype)initWithStatus:(enum StatusEnum)p_statusEnum
{
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button setImage:[self getStatusImage] forState:UIControlStateNormal];
[button addTarget:self action:#selector(status_Clicked:) forControlEvents:UIControlEventTouchUpInside];
[button setFrame:CGRectMake(0, 0, 20, 20)];
self = [super initWithCustomView:button];
if (self)
{
self.statusButton = button;
}
return self;
}
#end
then in the ViewController class:
-(void) viewDidLoad
{
StatusUIBarButtonItem* stausBtn = [[StatusUIBarButtonItem alloc] initWithStatus:self.status];
NSArray* toolbarItems = [NSArray arrayWithObjects: stausBtn, nil];
self.toolbarItems = toolbarItems;
self.navigationController.toolbarHidden = NO;
}
I hope this will help others that like me want colored images in the toolbar
UIImage *buttonImage = [UIImage imageNamed:#"imageName.png"];
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button setImage:buttonImage forState:UIControlStateNormal];
button.adjustsImageWhenDisabled = NO;
button.frame = CGRectMake(0, 0, buttonImage.size.width, buttonImage.size.height);
[button addTarget:self action:#selector(action:) forControlEvents:UIControlEventTouchUpInside];
UIBarButtonItem *customBarItem = [[UIBarButtonItem alloc] initWithCustomView:button];
self.navigationItem.rightBarButtonItem = customBarItem;

textfield for ios

i am very new to iOS and xcode. i want to create a textfield without using nib files or storyboard. i searched for the answers but everywhere its kind of confusing or they have used nib files. i have created buttons and its working fine but for textfields m facing problems. here is my viewcontroller.m please help.
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
- (void)loadView {
self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]];
self.view.backgroundColor = [UIColor purpleColor];
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
UIButton *button1 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
UITextField *textfield;
button.frame = CGRectMake(10 ,350 , 300, 40);
button1.frame = CGRectMake(10 ,50 , 300, 40);
textfield.frame = CGRectMake(10, 100, 200, 30);
[button setTitle:#"Change screen to green!" forState:UIControlStateNormal];
[button1 setTitle:#"click screen to red!" forState:UIControlStateNormal];
[button addTarget:self action:#selector(buttonPressed) forControlEvents:UIControlEventTouchUpInside];
[button1 addTarget:self action:#selector(buttonPressed1) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:button];
[self.view addSubview:button1];
[self.view addSubview:textfield];
}
-(void)buttonPressed {
self.view.backgroundColor = [UIColor greenColor];
}
-(void)buttonPressed1 {
self.view.backgroundColor = [UIColor redColor];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
#end
thanks & regards
You just declared the UITextField instead of allocating. You must allocate it first then set frame & add it on the view like -
UITextField *txt = [[UITextField alloc] init];
txt.frame = CGRectMake(10, 100, 200, 30);
txt.delegate = self;
[self.view adsubview:txt];
It solves your problem.
First use
UITextField *textfield = [[UITextField alloc] init];
instead of
UITextField *textfield;
Then set backgroud color of textfield since the backgroud color will be clearColor by default.
textfield.backgroundColor = [UIColor whiteColor];
or use
textfield.borderStyle = UITextBorderStyleRoundedRect;
to get white colored bordered text field.
If you've added the alloc init like the answers have suggested, your text field is in fact on the screen, but since it has no border or no text, you can't see it. Try adding this line, and then you will see it:
textfield.borderStyle = UITextBorderStyleRoundedRect;
Use this:
UITextField *textfield = [[UITextField alloc] init];
Insetd of
UITextField *textfield;
UITextField *textfield; Just crete object reference Not object.
UITextField *textfield =[[UITextField alloc] init];
textfield.frame = CGRectMake(10, 100, 200, 30);
textfield.delegate = self; [self.view addSubview:textfield];
[self.view bringSubViewToFront:textfield];
may solve the problem

How can I replace the text in a round rect button with a spinner?

I have a view with a generic rounded rect button that segues to another view. When users press the rounded rect it starts a fetch. I would like to have a spinning wheel replace the text ("Next") inside the rounded rect button while the fetch is processed.
I created the spinner:
UIActivityIndicatorView *spinner = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray];
[spinner startAnimating];
But I don't know how to make it replace the text in the rounded rect button.
Any suggestion? Thank you.
Create (or get a reference to) the button as usual, then, while handling the button click, create your spinner and set it as a subview of the button. It's probably also worth disabling the button to stop multiple clicks.
Something along the following lines should do the trick:
...
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button.frame = CGRectMake(10, 10, 70, 40);
[button setTitle:#"Next" forState:UIControlStateNormal];
[button addTarget:self action:#selector(click:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:button];
...
- (void)click:(UIButton *)button {
[button setTitle:#"" forState:UIControlStateNormal];
UIActivityIndicatorView *spinner = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray];
[spinner startAnimating];
spinner.frame = button.bounds;
[button addSubview:spinner];
button.enabled = NO;
// do your actual work...
}
I wrote a category that utilizes associated objects
UIButton+ActivityIndicator.h
// Created by reynaldo on 1/16/14.
#import <Foundation/Foundation.h>
#interface UIButton (ActivityIndicator)
- (void)startActivityIndicator;
- (void)stopActivityIndicator;
#end
UIButton+ActivityIndicator.m
// Created by reynaldo on 1/16/14.
#import <objc/runtime.h>
#import "UIButton+ActivityIndicator.h"
static char TITLE_KEY;
static char ACTIVITY_INDICATOR_KEY;
#implementation UIButton (ActivityIndicator)
- (void)startActivityIndicator {
objc_setAssociatedObject(self, &TITLE_KEY, self.currentTitle, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
[self setTitle:#"" forState:UIControlStateNormal];
UIActivityIndicatorView *activityIndicatorView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite];
[self addSubview:activityIndicatorView];
activityIndicatorView.frame = CGRectMake(self.frame.size.width / 2, self.frame.size.height / 2. - 2, 7, 7);
[activityIndicatorView startAnimating];
objc_setAssociatedObject(self, &ACTIVITY_INDICATOR_KEY, activityIndicatorView, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
- (void)stopActivityIndicator {
NSString *title = objc_getAssociatedObject(self, &TITLE_KEY);
UIActivityIndicatorView *activityIndicatorView = objc_getAssociatedObject(self, &ACTIVITY_INDICATOR_KEY);
if(activityIndicatorView) {
[activityIndicatorView removeFromSuperview];
}
if(title.length) {
[self setTitle:title forState:UIControlStateNormal];
}
}
#end