Populating NSTableView from NSMutableArray at button pressed - objective-c

in an OSX app i'm currently developping to get familiar with obj-c, I want to populate a TableView. After some hours spent reading way too much blog posts, I can't understand how to add a row in my TableView.
Here is what I've done following this guide:
I have an NSMutableArray in my ViewController, this ViewController implement both interfaces NSTableViewDataSource and NSTableViewDelegate. And I implement both methodes as indicated in the guide. I also have a button and a tableView. When I click on the button, I fill my array with my own object, that's works great.
But what I want now, is when my array is populated, my tableview is too. I'm aware I need to bind those two in some way, but I have no idea how, can someone give some indication ?
Here is my code for my ViewController:
- (void)viewDidLoad {
[super viewDidLoad];
self.tableViewEpisodes.delegate = self;
self.tableViewEpisodes.dataSource = self;
}
- (IBAction)btRefresh:(id)sender {
CalendarReader* reader = [[CalendarReader alloc]init];
self.episodes = [Episode getEpisodeFromEKEvents:[reader getLastMonthEventsForCalendarName:#"TV Shows"]];
[self.tableViewEpisodes reloadData];
}
- (NSInteger)numberOfSectionsInTableView:(NSTableView *)tableView
{
return [self.episodes count];
}
- (NSView *)tableView:(NSTableView *)tableView viewForTableColumn:(NSTableColumn *)tableColum row:(NSInteger)row {
// Retrieve to get the #"MyView" from the pool or,
// if no version is available in the pool, load the Interface Builder version
NSTableCellView *result = [tableView makeViewWithIdentifier:#"MyView" owner:self];
// Set the stringValue of the cell's text field to the nameArray value at row
result.textField.stringValue = [self.episodes objectAtIndex:row];
// Return the result
return result;
}

First, you are creating a cell view with an identifier which you have not declared, you need to do something like this (assuming you correctly adopted the UITableView protocol in your class):
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString *Ident = #"Ident";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:Ident];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:Ident] autorelease];
}
[cell.textLabel setText: [yourArray objectAtIndex:indexPath.row];
return cell;
}
This is a delegate method for your NSTableView. It is called when the view is loaded so you need to provide a data source at runtime.
Second, I'm assuming you want one section with a number of rows equal to your data array. If this is so, you need to change the delegate method:
- (NSInteger)numberOfSectionsInTableView:(NSTableView *)tableView
to:
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
Finally, keep in mind these above methods populate the ROWS, not the COLUMNS as you have it now. Once you populate your array, you need to invoke the method:
[yourTableView reloadData]
In order to refresh the table.
Hope this helps.

Thanks to #bryan-wheeler, I notice a message log when testing his code, and I found out, I was not implementing the correct method: here is my code for my ViewController now:
- (void)viewDidLoad {
[super viewDidLoad];
self.tableViewEpisodes.delegate = self;
self.tableViewEpisodes.dataSource = self;
}
- (NSInteger)numberOfRowsInTableView:(NSTableView *)tableView
{
return 1;
}
-(id)tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(NSInteger)rowIndex{
return [self.episodes objectAtIndex:rowIndex];
}
For beginner like me, you'll also have to implement the NSCopying protocol for the class stored in your data source array.
Right now, I only have one element in my TableView and it only show its memory address, but I'll update this answer as soon as I found out how to make it works for future beginner in my case.
EDIT: OK, it works !! My mistake was that: in the tableView:objectValueForTableColumn:row: method, I though I needed to return the Object representing the row given in parameter, but I had to return the one for the AND the cell given in parameter, now I found out, it's pretty obvious, but as a French, I didn't understand the method name correctly. Here is my code now:
- (void)viewDidLoad {
[super viewDidLoad];
self.tableViewEpisodes.delegate = self;
self.tableViewEpisodes.dataSource = self;
}
- (NSInteger)numberOfRowsInTableView:(NSTableView *)tableView
{
return [self.episodes count];
}
-(id)tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(NSInteger)rowIndex{
if([[aTableColumn title] isEqual: #"Serie's name"]){
return [[self.episodes objectAtIndex:rowIndex] seriesName];
}else if([[aTableColumn title] isEqual: #"Season number"]){
return [NSString stringWithFormat:#"%ld", (long)[[self.episodes objectAtIndex:rowIndex] seasonNumber]];
}else if([[aTableColumn title] isEqual: #"Episode number"]){
return [NSString stringWithFormat:#"%ld", (long)[[self.episodes objectAtIndex:rowIndex]episodeNumber]];
}else{
return nil;
}
}
There is some optimisation to do for sure, feel free to propose. But it's doing the job.

Related

cocoa-How to use tableViewSelectionDidChange:?

I have a NSTableview in my view and I want to do some other thing when the user select a particular row. I tried tableViewSelectionDidChange method but it seemed not working.
-(void)tableViewSelectionDidChange:(NSNotification *)notification
{
NSInteger row = [self.InfoTable selectedRow];
if (row == -1) {
return;
}else{
self.NumberInputTextField.stringValue = studentsInTable[row][0];
self.NameInputTextField.stringValue = studentsInTable[row][1];
self.ClassnumberInputTextField.stringValue = studentsInTable[row][1];
}
}
and I have
#interface ViewController : NSViewController <NSTableViewDelegate,NSTableViewDataSource>
and
self.InfoTable.dataSource = self;
self.InfoTable.dataSource = self;
Also, I've googled but haven't found a useful answer.
Can any one give me a hint on it?
- (void)tableViewSelectionDidChange:(NSNotification *)aNotification is delegate method but you are only setting dataSource to self.
[self.InfoTable setDelegate:self];
If you have a cell-based or view-based NSTableView then nothing as such is required. Just make sure the tableView's delegate is set to the controller class, and you implement them.
Or you can do the above with codes:
self.InfoTable.dataSource = self;
self.InfoTable.delegate = self; //Note you used dataSource twice
And make sure you implement these methods if you are not doing binding to load the tableView.
- (void)tableViewSelectionDidChange:(NSNotification *)notification{
NSLog(#"Your seleceted a row...");
}
- (NSInteger)numberOfRowsInTableView:(NSTableView *)tableView {
return [self.anArray count];
}
- (id) tableView:(NSTableView *)TableView
objectValueForTableColumn:(NSTableColumn *)tableColumn
row:(int)row {
return self.anArray[row];
}

NSButtonCell checkbox inside NSTableView is always getting NSOffState. Why?

Hi guys I'm new to Cocoa programming and I am getting always NSOffState whether I'm checking or unchecking an NSButtonCell (Check Box Cell in the UI dragged to a cell in an NSTableView).
I have a #property IBOutlet NSButtonCell *mySelection, connected to the respective UI and the following code.
- (void) tableView:(NSTableView *)tableView setObjectValue:(id)object forTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row
{
MediaAComparar *media = [mediasRecesEnStock objectAtIndex:row];
NSString *identifier = [tableColumn identifier];
if ([identifier isEqualToString:#"seleccion"])
{
if ([mySelection state] == NSOnState)
{
[media setValue:object forKey:#"seleccion"];
NSLog(#"on state");
}
if ([mySelection state] == NSOffState)
{
[media setValue:object forKey:#"seleccion"];
NSLog(#"off state");
}
}
}
I never get the NSOnState to execute, the only NSLog message I get is: off state.
Can anyone give me some help?
Thanks!!
If you have one outlet ("mySelection") and multiple rows, which row did you think the outlet connects to? (Answer: none of them. You probably hooked it up to the prototype cell, which is never displayed or used directly.)
But no matter, you don't need to check the state before you set it. Assuming your other code is correct, you should be able to do something like:
- (void)tableView:(NSTableView *)tableView setObjectValue:(id)object forTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row
{
MediaAComparar *medium = [mediasRecesEnStock objectAtIndex:row];
if ([tableColumn.identifier isEqualToString:#"seleccion"])
medium.seleccion = object.booleanValue;
}
Less code is better code.

Basic iOS issues

I am trying to to complete the 'Your Second iOS App' tutorial from the apple developer program. It is a basic tableView app. My problem is that the app is building successfully and without warnings, however I cannot get the detail view to segue from the master view. I have copied and pasted both the segue identifier and the code that apple has provided. The segue is using push and I have deleted it and tried again several times. I am testing the app in the simulator.
How can I tell if a segue is working?
Every time I copy/paste my code from Xcode into the stack overflow question text area, I get warnings at the bottom saying that code must be indented by 4 spaces??? Does this mean I have to go line-by-line indenting code?? I did the control + k and pasted in the highlighted area, however I still got the warning??
When running the simulator and looking at it, I'm trying to use a disclosure indicator by clicking on it, do I have to push something special like control = click or command = click, etc. ?
Here is the code for BirdsMasterViewController.m file:
//
// BirdsMasterViewController.m
// BirdWatching
//
// Created by David Hall on 11/13/12.
// Copyright (c) 2012 David Hall. All rights reserved.
//
#import "BirdsMasterViewController.h"
#import "BirdsDetailViewController.h"
#import "BirdSightingDataController.h"
#import "BirdSighting.h"
/*
#interface BirdsMasterViewController () {
NSMutableArray *_objects;
}
#end
*/
#implementation BirdsMasterViewController
- (void)awakeFromNib
{
[super awakeFromNib];
self.dataController = [[BirdSightingDataController alloc] init];
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
/*
self.navigationItem.leftBarButtonItem = self.editButtonItem;
UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:#selector(insertNewObject:)];
self.navigationItem.rightBarButtonItem = addButton;
*/
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
/*- (void)insertNewObject:(id)sender
{
if (!_objects) {
_objects = [[NSMutableArray alloc] init];
}
[_objects insertObject:[NSDate date] atIndex:0];
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:0 inSection:0];
[self.tableView insertRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationAutomatic];
}
*/
#pragma mark - Table View
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [self.dataController countOfList];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"BirdSightingCell";
static NSDateFormatter *formatter = nil;
if (formatter == nil)
{
formatter = [[NSDateFormatter alloc] init];
[formatter setDateStyle:NSDateFormatterMediumStyle];
}
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
BirdSighting *sightingAtIndex = [self.dataController objectInListAtIndex:indexPath.row];
[[cell textLabel] setText:sightingAtIndex.name];
[[cell detailTextLabel] setText:[formatter stringFromDate:(NSDate *)sightingAtIndex.date]];
return cell;
}
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return NO;
}
/*- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
[_objects removeObjectAtIndex:indexPath.row];
[tableView deleteRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationFade];
} else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view.
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([[segue identifier] isEqualToString:#"ShowSightingDetails"]) {
BirdsDetailViewController *detailViewController = [segue destinationViewController];
detailViewController.sighting = [self.dataController objectInListAtIndex:[self.tableView indexPathForSelectedRow].row];
}
}
#end
And here is the code for the BirdsDetailViewController.m
//
// BirdSightingDataController.m
// BirdWatching
//
// Created by David Hall on 11/25/12.
// Copyright (c) 2012 David Hall. All rights reserved.
//
#import "BirdSightingDataController.h"
#import "BirdSighting.h"
#interface BirdSightingDataController ()
- (void)initializeDefaultDataList;
#end
#implementation BirdSightingDataController
- (void)initializeDefaultDataList
{
NSMutableArray *sightingList = [[NSMutableArray alloc] init];
self.masterBirdSightingList = sightingList;
BirdSighting *sighting;
NSDate *today = [NSDate date];
sighting = [[BirdSighting alloc] initWithName:#"Pigeon" location:#"Everywhere" date:today];
[self addBirdSightingWithSighting:sighting];
}
- (void)setMasterBirdSightingList:(NSMutableArray *)newList
{
if (_masterBirdSightingList != newList)
{
_masterBirdSightingList = [newList mutableCopy];
}
}
- (id)init
{
if (self = [super init])
{
[self initializeDefaultDataList];
return self;
}
return nil;
}
- (NSUInteger)countOfList
{
return [self.masterBirdSightingList count];
}
- (BirdSighting *)objectInListAtIndex:(NSUInteger)theIndex
{
return [self.masterBirdSightingList objectAtIndex:theIndex];
}
- (void)addBirdSightingWithSighting:(BirdSighting *)sighting
{
[self.masterBirdSightingList addObject:sighting];
}
#end
David Hall
It's working when it works. But without knowing more about what you are doing it's hard to give you an answer.
Highlight the code in the textbox and then click on this button.
It will indent the code correctly for you.
I can't make sense of this question.
Edited to add
(After seeing a copy of the project that the OP mailed me)
Your segue wasn't wired up properly.
The segue is supposed to go from the cell to the next view controller, because the point is to transition on a cell click. Your segue is wired up from the controller to the detail view controller. In your project - right click on your view controller and you'll see the segue is manually connected. But right clicking on the cell doesn't show a segue connection.
Delete the current segue and recreate it, this time by control-dragging from the cell to the next view controller. You can then double check the connection by right clicking on the cell and making sure that the segue is connected.
It should look like:
If the segue is supposed to transition from your table to a detail view, and if you can't get to the detail view from the table, then your segue isn't working.
You can use the code sample button at the top of the SO editor, or you can select the code in your text editor and indent it before you copy it. For example, in Xcode it's easy to select the code, hit Command-], and copy. Then just paste into the SO editor.
Please edit your question so that it makes sense. However, I think you might be asking something along the lines of how to push a view controller from your table. If you're using a segue, and if you've created the segue in your storyboard and it's connected to both the source and destination view controllers, then you can send -performSegueWithIdentifier:sender: to your table's view controller. That is, your table view controller's -tableView:didSelectRowAtIndexPath: method should call -performSegueWithIdentifier:sender: and specify the identifier for the segue leading from the table view controller to the detail view controller. It doesn't matter whether you're using the simulator or running your app on a real device.
See the other answers from Caleb and Abizem regarding 1. and 2. If I understood your question No 3 correctly, then the answer is no. You do not have to press something in particular in the simulator when you want to select a table row or the detail desclosure indicator. Just click on those items that you would tap on your device too. If it does not segue then the chances are that its not the simulator causing the problem :)

Initialize custom UITableViewCell

I'm trying to load a single custom cell into a UITableView and it keeps throwing an error
UITableView dataSource must return a cell from tableView:cellForRowAtIndexPath:
I have no idea why. I have linked my table view cell to the UITableViewCell definition in my code, but it keeps giving me this error. Here is my code; any help would be greatly appreciated.
#import "RegisterDeviceViewController.h"
#implementation RegisterDeviceViewController
#synthesize checkString;
#synthesize cellRegistration;
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
/*
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization.
}
return self;
}
*/
//Change UITableView Style to Grouped
- (id)initWithStyle:(UITableViewStyle)style {
// Override initWithStyle: if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
style = UITableViewStyleGrouped;
if (self = [super initWithStyle:style]) {
}
return self;
}
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
self.title = #"Registration";
[super viewDidLoad];
}
// Customize the number of sections in the table view.
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
// Customize the number of rows in the table view.
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return 1;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
if (indexPath.section == 1) {
if (indexPath.row == 1) {
return cellRegistration;
}
}
return nil;
}
//Pass search type over to rootViewController section2
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
/*
<#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:#"<#Nib name#>" bundle:nil];
// ...
// Pass the selected object to the new view controller.
[self.navigationController pushViewController:detailViewController animated:YES];
[detailViewController release];
*/
}
/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations.
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc. that aren't in use.
}
- (void)viewDidUnload {
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[super dealloc];
}
#end
Okay. That's not how UITableView works. When the table view needs to draw a cell (ie, a row); it invokes tableView:cellForRowAtIndexPath: on the object specified in the dataSource property. It's your job to return a UITableViewCell from that method. This is how Apple does it (and how you should do it):
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"AnIdentifierString"];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:#"AnIdentifierString"] autorelease];
}
cell.textLabel.text = #"This text will appear in the cell";
return cell;
}
The number of times that method will be invoked depends on the number of sections in the table view and the number of rows in each section. The process works like this:
Table View invokes the delegate method numberOfSectionsInTableView: on its dataSource (it knows it implements that method because the dataSource must adhere to the UITableViewDataSource protocol).
If numberOfSectionsInTableView: returns a number greater than zero, the table view will invoke the delegate method tableView:numberOfRowsInSection: on the dataSource. So if numberOfSectionsInTableView: returns 2, tableView:numberOfRowsInSection: will be invoked twice.
If each invocation of tableView:numberOfRowsInSection: returns a number greater than zero, the table view will invoke the delegate method tableView:cellForRowAtIndexPath: on the dataSource' So if tableView:numberOfRowsInSection: returns 5, tableView:numberOfRowsInSection: will be invoked five times (once for each individual row).
Your opportunity to customise how that cell appears is after you've received a useable cell, but before it is returned (where 'This text will appear in the cell' appears above). You can do quite a lot here; you should see the Class Reference for UITableViewCell to see everything you can do (all I've done is set it to show 'This text...'). The lines above that are a way for iOS to reuse cells for performance considerations. If you, for example, wanted to show a certain string from an array of strings, you could do this (notice the use of the indexPath variable): cell.textLabel.text = [someArrayYouHave objectAtIndex:indexPath.row];.
You wrote:
it keeps throwing an error
'UITableView dataSource must return a
cell from
tableView:cellForRowAtIndexPath:' But
I have no idea why..
But your -tableView:cellForRowAtIndexPath: says, in part:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
//...
return nil;
}
After reading the error message and looking at the code, do you not see the problem?
You are returning only one section, only one row
the section count and row count starts from 0.
Thats y you are getting this kinda error
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
if (indexPath.section == 0) {
if (indexPath.row == 0) {
//this checking is no necessary, anyway if you want use like this
//ensure that cellRegistration is UITableViewCell
return cellRegistration;
}
}
return nil;
}
Also refer this post for loading custom cells.
New iOS7+ solution optimized for Smoother Scrolling
You already can see old solutions but as far as huge amount of Apps will continue only iOS7+ support here is a way more optimized and correct solution.
Cell initialization
To initialize cell just call dequeueReusableCellWithIdentifier and iOS7+ systems are enough smart to handle if cell == nil or not. If during dequeue cell is nil system will automatically make a cell for you.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"cellIdentifier" forIndexPath:indexPath];
return cell;
}
Cell configuration
Then do your entire cell configuration in willDisplayCell method. Just create one method in your class that configures cell and here you go with better performance!
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath {
[self configureCell:cell forRowAtIndexPath:indexPath];
}
- (void)configureCell:(UITableViewCell *)cell
forRowAtIndexPath:(NSIndexPath *)indexPath {
// Configure your cell
}

NSTableView WILL NOT RELOAD

Hey guys, so in my newest program I use an NSTableView to display words on the left, and thier definitions on the right. these words and definitions are load from a .plist file, and at application startup the table view loads these words and definitions and displays them just fine. My problem comes in when the user tries to add a word and definition using the text boxes and buttons, the word is actually added to the .plist, meaning the method is running fine, but the table view refuses to display the new line. only until after i quit the program and reopen it does the tableview display the new line. I tested to see if the table view was connected properly by sending it other messages such as selectedRow and dataSource, all came back with responces, and proper responces at that. Currently the class that is used as the dataSource and delegate is a subclass to my main class with all my varibles and dictionaries. (I am big on using as little classes as possible). Lastly I tried inserting noteNumberOfRowsChanged in before reloadData, but still nothing.
I have tested everything and it just seems that the reloadData method is not initiating anything. Like I said, my table view is being sent the message, the new info is actually being added to the dicitinoary adn array, the amount of rows is being updated by the count method, and what proves it even more is that when the program is restarted it displays everything just fine. below is the relevent code, where currentWordList and currentDefitionList are the Array and Dictionary suppying the data to the dataSource, and editLibraryCardList is the NSTableView I am trying to reload.
the dataSource class code:
#interface EditorDataTable : SAT_Vocab_MacController {
IBOutlet NSTableColumn *editLibraryWordColumn;
IBOutlet NSTableColumn *editLibraryDefinitionColumn;
}
- (int)numberOfRowsInTableView:(NSTableView *)tableView;
- (id)tableView:(NSTableView *)tableView objectValueForTableColumn:(NSTableColumn *)tableColumn row:(int)row;
#end
#implementation EditorDataTable
- (int)numberOfRowsInTableView:(NSTableView *)tableView {
return ([currentWordList count]);
}
- (id)tableView:(NSTableView *)tableView objectValueForTableColumn:(NSTableColumn *)tableColumn row:(int)row {
if (tableColumn == editLibraryWordColumn) {
return [currentWordList objectAtIndex:row];
}
if (tableColumn == editLibraryDefinitionColumn) {
return [currentDefinitionList valueForKey:[[currentWordList objectAtIndex:row]lowercaseString]];
}
}
#end
method that adds the word to the list:
- (IBAction) editLibraryAddWordToLibrary: (id) sender {
if (self = [super init]) {
currentWordList = [[NSArray alloc] initWithContentsOfFile:userSATWordListPath];
currentDefinitionList = [[NSDictionary alloc] initWithContentsOfFile:userSATDefinitionListPath];
}
[currentWordList addObject:[[editLibraryNewCardWordInput stringValue]capitalizedString]];
[currentDefinitionList setObject:[editLibraryNewCardDefinitionInput stringValue] forKey:[[editLibraryNewCardWordInput stringValue]lowercaseString]];
aWordCounter = [currentWordList indexOfObject:[[editLibraryNewCardWordInput stringValue]capitalizedString]];
[aWordLabel setStringValue: [[NSString alloc] initWithFormat:#"%#", [currentWordList objectAtIndex: aWordCounter]]];
[aDefinitionLabel setStringValue: [[NSString alloc] initWithFormat:#""]];
[currentWordList writeToFile:userSATWordListPath atomically:YES];
[currentDefinitionList writeToFile:userSATDefinitionListPath atomically:YES];
[cardCountdownNumber setStringValue: [[NSString alloc] initWithFormat:#"%i", ([currentWordList count] - (1 + aWordCounter))]];
[editLibraryCardList noteNumberOfRowsChanged];
[editLibraryCardList reloadData];
}
Iv'e been stuck for days and any ideas will help! Thanks.
Zach
Have you tried debugging into your selectRowAtIndexPath method to make sure the reload occurs? (after you call [tableView reloadData] should be able to see this) Are you using UITableViewController?
If you wanted a callback after reload to know when its done, you could try:
[tableView reloadData];
[self performSelector:#selector(selectRowAtIndexPath:) withObject:indexPath afterDelay:0.0];
For those who are curious, i moved my code from the dataSource subclass to the main class, and it worked. i guess you cannot subclass the dataSource. Hope this helps!