Get the JAX-RS application a resource is attached on - jax-rs

I wonder if it's possible to get an instance of the JAX-RS Application a resource is attached on. Ideally a way that isn't dependent to a specific implementation. For example using dependency injection...
Thanks very much for your help,
Thierry

As stated in The Spec
5.2.1 Application
The instance of the application-supplied Application subclass can be injected into a class field or method parameter using the #Context annotation. Access to the Application subclass instance allows configuration information to be centralized in that class. Note that this cannot be injected into the Application subclass itself since this would create a circular dependency.
but from I've experienced, it will most likely not be the actual instance, but a proxy. Also if you're looking to alter anything on it, I'm not sure it's possible. It might be read-only.

Related

Getting lazy instance via kernel (Ninject)

I am using Ninject in substitution of MEF and I was wondering if it's possible to get lazy instances via standard kernel methods and not via [inject] .
I need this since when building up my application's menu I have to pass all particular view models and then if the user is enabled on that function to add it to the menu
Thanks
Sure thing, you can inject a Lazy<T> and the value will only be instanciated when you access Lazy<T>.Value.
You can also inject a Func<T> and use it to create T whenever you like (with the func, every call creates a new instance).
Of course you can also do IResolutionRoot.Get<Lazy<T>>() or IResolutionRoot.Get<Func<T>>(), but usually that's a sign of bad design (service locator), so use constructor injection when it's feasible.
EDIT: When is the "enabling of the user" happening? Is it a one time thing? What is being displayed before and after?
There might be other/better designs to achieve this but it's hard to say with that little information.

Save and Load instances of objects created earlier via the Eclipse registry

I am currently experiencing a problem in my RCP application and wanted to ask, if someone stumbled over the same problem and can give me some valuable hints:
My RCP application allows plugins to provide implementations of a specific abstract class of my model (singleton) to extend my model during runtime via the update manager. I instantiate these classes via
extensionPointImplementation.createExecutableExtension(..)
after parsing the Eclipse registry. I can serialize the created instances using the default Java serialization API.
Now to the problem: The plugin trying to deserialize the objects cannot find the class implementations of the model extensions due to the fact, that there is no plugin dependency between the plugins. Nevertheless, it is not possible for me to create such a dependency which would make the idea of extending the model during runtime obsolete.
Is it possible to solve this problem by using the default Java serialization API or do I have to implement my own serialization (which parses the Eclipse registry and creates the instances via the line shown above if all necessary plugins are available, otherwise throw an exception) which might be based on the default Java serialization API (if possible I do not want to create the serialization completely by myself)?
Thanks.
You need to define a so called buddy policy.
In the bundle trying to instantiate the class add
Eclipse-BuddyPolicy: registered
to the manifest.mf.
In the bundle providing the class add
Eclipse-RegisterBuddy: <symbolic name of the bundle instantiating the class>
to the manifest.mf.

NServiceBus: need to configure channels for my Gateway with code

I'm engaged in building NServiceBus Gateway handler, and I need to avoid config files so that all configuration is defined inside c# classes. As a result I have to convert the following section to c# code
<GatewayConfig>
<Channels>
<Channel Address="http://localhost:25899/SiteB/" ChannelType="Http" Default="true"/>
</Channels>
</GatewayConfig>
I've found GatewayConfig, ChannelCollection and ChannelConfig in a NServiceBus.Config namespace, but I can not link them together, coz GatewayConfig refers to ChannelCollection, but ChannelCollection has nothing to do with ChannelConfig. Please help
Just create a class implementing IProvideConfiguration of GatewayConfig. That gives you a way to provide your own config. Look at the pubsub sample for the exact details on how to do this.
Well, I've found the way to do it as I installed Reflector and looked into the implementation. There is a ChannelCollection.CreateNewElement() method returning back System.Configuration.ConfigurationElement. NServiceBus overriden the method instantiating ChannelConfig inside it, so all I have to do is to cast ConfigurationElement type to ChannelConfig type which is far from intuitive interface. Looks like this NServiceBus.Config.ChannelCollection is kind of unfinished work, because if you look at other collections like NServiceBus.Config.MessageEndpointMappingCollection you can find there all necessary type-safe methods to work with its child elements NServiceBus.Config.MessageEndpointMapping, so I think NServiceBus team was just lazy to make the same for ChannelCollection.
UPDATE: as CreateNewElement() method is protected, I have to implement my own class inherited from ChannelCollection to make a method adding new ChannelConfig element publicly available

How to use an IoC Container?? I don't get it

Here's what I know so far:
DI lets me build reusable, unit-testable components
DI is verbose because it requires that I explicitly set the dependencies (via constructor or method. I still don't understand the interface injection though). This is why a container or a service locator is needed.
Container is better than service locator because classes won't need to be aware of the existence of it.
But I found these problems:
Some classes will now depend from Container? If I don't use the default config for every class, as described in my services file, some classes will need to call the container to re-configure the needed object.
On page 79 from this slide http://www.slideshare.net/fabpot/dependency-injection-with-php-53, Fabien Potencier said that a Container does not manage all the objects, only those with a single instance (yet not singletons). I'm even more confused now.
Any help is greatly appreciated. =)
Some classes will now depend from Container?
No. That's why you use dependency injection as opposed to service location.
On page 79 from this slide...
See page 82, it says "Unlike model objects". Honestly I'd never explain it like that ("Objects with only one instance (!= Singletons)" is either wrong or something very PHP specific, it doesn't apply to dependency injection or IoC+DI containers in general), but I bet what he was trying to explain is that the container usually manages service-like things, not model-like things.

How can I implement the service locator pattern in Cocoa Touch across multiple projects?

This is a problem which has been bugging me for a while now. I'm still pretty new with some of these patterns so you'll have to forgive me (and correct me) if I use any of the terms incorrectly.
My Methodology
I've created a game engine. All of the objects in my game engine use inversion of control to get dependencies. These dependencies all implement protocols and are never accessed directly in the project, other than during the bootstrapping phase. In order to get these objects, I have the concept of a service locator. The service locator's job is to locate an object which conforms to a specific protocol and return it. It's a lot like a factory, but it should handle the dependencies as well.
In order to provide the services to the service locator, I have what I call service specifiers. The service locator knows about all of the service specifiers in the project, and when an object is requested, attempts to get an instance of an object conforming to the provided protocol from each of them. This object is then returned to the caller. What's cool about this set up is the service specifier also knows about a service locator, so if it has any dependencies, it just asks the service locator for those specific dependencies.
To give an example, I have an object called HighScoreManager. HighScoreManager implements the PHighScoreManager protocol. At any time if an instance of PHighScoreManager is required, it can be retrieved by calling:
id<PHighScoreManager> highScoreManager = [ServiceLocator resolve: #protocol(PHighScoreManager)];
Thus, inversion of control. However, most of the time it isn't even necessary to do this, because most classes are located in a service specifier, if one required PHighScoreManager as a dependency, then it is retrieved through the service locator. Thus, I have a nice flat approach to inversion of control.
My Problem
Because I want the code from my game engine to be shared, I have it compiled as a static library. This works awesome for everything else, but seems to get a little tricky with the service locator. The problem is some services change on a game to game basis. In my above example, a score in one game might be a time and in another it might be points. Thus, HighScoreManager depends on an instance of PHighScoreCreator, which tells it how to create a PScore objecct.
In order to provide PHighScoreCreator to HighScoreManager, I need to have a service specifier for my game. The only way I could think of to accomplish this was to use the Cocoa version of reflections. After digging around, I found out classes were discoverable through NSBundle, but it seems there's no way to get the current bundle. Thus, if I want to be able to search out my service specifiers, I would have to compile my game logic into its own bundle, and then have the engine search out this bundle and load it. In order to do this I'd have to create a third project to house both the engine code and the game logic bundle, when in reality I'd like to just have a game project which used the engine static library.
My Real Question
So after all of that, my question is
Is there a better way to do what I'm trying to accomplish in Cocoa Touch, or
Is there a way to discover classes which conform to my service specifier protocol from the main bundle?
Thanks for the help and taking the time to read the question.
-helixed
Have a look at:
+[NSBundle mainBundle];
+[NSBundle bundleForClass:];
+[NSBundle bundleWithIdentifier:];
+[NSBundle allBundles];
+[NSBundle allFrameworks];
These allow you to interact programmatically with the various bundles at runtime. Once you have a bundle to work with there are a number of strategies you could employ to find the specific class(es) you are looking for. For example:
Retrieve the bundle identifier — this will be an NSString like #"com.example.GameEngineClient".
Transform it into a legal Objective-C class name by stripping everything before the last dot, or replacing all the dots with underscores, or whatever, and then appending a predefined protocol name. Your protocol from above, for instance, might result in a string like #"GameEngineClient_PHighScoreManager".
Get the bundle's designated class for your protocol using NSClassFromString().
Now you can create an instance of the class provided by the bundle author, that implements whatever protocol you have specified.
The Objective-C runtime is a beautiful thing!
Sounds like you need to use the functions of the Objective-C runtime. First you can get a list of all available classes via objc_getClassList. Then you can iterate over all the classes and check if they conform to your protocol with class_conformsToProtocol. You shouldn’t use +conformsToProtocol: messages here, since there are classes in the runtime that don’t support this selector.