OpenNI2+Nite2 isNew() isLost() methods in Kinect SDK - kinect

I recently switched from OpenNI2+Nite2 confuguration to official Kinect SDK for a project. In nite my code goes like this:
const nite::Array<nite::UserData>& users = frame.getUsers();
for (int i=0; i<users.getSize(); i++){
const nite::UserData& user = users[i];
if(user.isNew()){/* do this */}
if(user.isLost()){/* do that */}
else {/* update*/}
However, I couldn't find a method that does the same thing as isNew & isLost in Kinect SDK. I implemented my own method for isNew, but I failed in isLost.
// handle user exit
map<string,Group3D*> g3D_copy = g3D;
for(map<string,Group3D*>::iterator mit = g3D_copy.begin();mit != g3D_copy.end();mit++){
if(mit->second->getType() == "KINECT_SKELETON")
{
string groupID = mit->first;
int countExistance2 = 0;
for (int i = 0; i < NUI_SKELETON_COUNT; i++){
int userID = (int)SkeletonFrame.SkeletonData[i].dwTrackingID;
char buffer [33];
sprintf(buffer,"%lu",SkeletonFrame.SkeletonData[i].dwTrackingID);
string myID2 = buffer;
cout << "groupID " << groupID << endl;
cout << "myID2 " << myID2 << endl;
if(myID2 == groupID){ countExistance2++;}
}
// user lost
if(countExistance2 == 0){
delete g3D[groupID];
g3D.erase(groupID);
cout << "*************deleted*******" << endl;
}
}
}
Basicly, I am trying to erase the dedicated slot to a skeleton in a map called g3D in every update of the skeleton frame if the skeleton is lost.
Any ideas or sharp eyes are appreciated.

Finally I solved the problem by counting the frames which do not have a tracked skeleton. Skeleton data has 6 slots and in some frames its tracking id is not set to NUI_SKELETON_TRACKED.
Thus, If the number of empty skeleton slots exceeds 20 (which means appx 3-4 successive empty frames), I assume the user is lost.
// handle user exit
// The skeleton is not tracked in every successive frame, so use g3DCounts to count the number of frames
map<string,Group3D*> g3D_copy = g3D;
for(map<string,Group3D*>::iterator mit = g3D_copy.begin();mit != g3D_copy.end();mit++){
if(mit->second->getType() == "KINECT_SKELETON")
{
string groupID = mit->first;
for (int i = 0; i < NUI_SKELETON_COUNT; i++){
char buffer [33];
sprintf(buffer,"%lu",SkeletonFrame.SkeletonData[i].dwTrackingID);
string myID2 = buffer;
if(myID2 == groupID){ g3DCounts[groupID] = 0;}
else{ g3DCounts[groupID] += 1;}
}
if(g3DCounts[groupID] > 20){
delete g3D[groupID];
g3D.erase(groupID);
cout << "*************deleted successfully*******" << endl;
}
}
}
Hope it helps others

Related

CGAL hole filling with color

I need to implement a 3D hole filling using CGAL library that support color.
is there any possibility to do it without CGAL library modification? I need to fill the hole with an average color of the hole's edge.
Regards, Ali
....
int main(int argc, char* argv[])
{
const char* filename = (argc > 1) ? argv[1] : "data/mech-holes-shark.off";
Mesh mesh;
OpenMesh::IO::read_mesh(mesh, filename);
// Incrementally fill the holes
unsigned int nb_holes = 0;
BOOST_FOREACH(halfedge_descriptor h, halfedges(mesh))
{
if(CGAL::is_border(h,mesh))
{
std::vector<face_descriptor> patch_facets;
std::vector<vertex_descriptor> patch_vertices;
bool success = CGAL::cpp11::get<0>(
CGAL::Polygon_mesh_processing::triangulate_refine_and_fair_hole(
mesh,
h,
std::back_inserter(patch_facets),
std::back_inserter(patch_vertices),
CGAL::Polygon_mesh_processing::parameters::vertex_point_map(get(CGAL::vertex_point, mesh)).
geom_traits(Kernel())) );
CGAL_assertion(CGAL::is_valid_polygon_mesh(mesh));
std::cout << "* FILL HOLE NUMBER " << ++nb_holes << std::endl;
std::cout << " Number of facets in constructed patch: " << patch_facets.size() << std::endl;
std::cout << " Number of vertices in constructed patch: " << patch_vertices.size() << std::endl;
std::cout << " Is fairing successful: " << success << std::endl;
}
}
CGAL_assertion(CGAL::is_valid_polygon_mesh(mesh));
OpenMesh::IO::write_mesh(mesh, "filled_OM.off");
return 0;
}
If you use CGAL::Surface_mesh as Mesh, you can use dynamic property maps to define attributes for your simplices, which allows for example to define colors per face. The "standard" syntax for this is
mesh.add_property_map<face_descriptor, CGAL::Color >("f:color")
I think. There are examples in the documentation of Surface_mesh.

Saving randomly generated passwords to a text file in order to display them later

I'm currently in a traineeship and I currently have to softwares I'm working on. The most important was requested yesterday and I'm stucked on the failure of its main feature: saving passwords.
The application is developped in C++\CLR using Visual Studio 2013 (Couldn't install MFC libraries somehow, installation kept failing and crashing even after multiple reboots.) and aims to generate a password from a seed provided by the user. The generated password will be save onto a .txt file. If the seed has already been used then the previously generated password will show up.
Unfortunately I can't save the password and seed to the file, though I can write the seed if I don't get to the end of the document. I went for the "if line is empty then write this to the document" but it doesn't work and I can't find out why. However I can read the passwords without any problem.
Here's the interresting part of the source:
int seed;
char genRandom() {
static const char letters[] =
"0123456789"
"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
"abcdefghijklmnopqrstuvwxyz";
int stringLength = sizeof(letters) - 1;
return letters[rand() % stringLength];
}
System::Void OK_Click(System::Object^ sender, System::EventArgs^ e) {
fstream passwords;
if (!(passwords.is_open())) {
passwords.open("passwords.txt", ios::in | ios::out);
}
string gen = msclr::interop::marshal_as<std::string>(GENERATOR->Text), line, genf = gen;
bool empty_line_found = false;
while (empty_line_found == false) {
getline(passwords, line);
if (gen == line) {
getline(passwords, line);
PASSWORD->Text = msclr::interop::marshal_as<System::String^>(line);
break;
}
if (line.empty()) {
for (unsigned int i = 0; i < gen.length(); i++) {
seed += gen[i];
}
srand(seed);
string pass;
for (int i = 0; i < 10; ++i) {
pass += genRandom();
}
passwords << pass << endl << gen << "";
PASSWORD->Text = msclr::interop::marshal_as<System::String^>(pass);
empty_line_found = true;
}
}
}
I've also tried replacing ios::in by ios::app and it doesn't work. And yes I have included fstream, iostream, etc.
Thanks in advance!
[EDIT]
Just solved this problem. Thanks Rook for putting me on the right way. It feels like a silly way to do it, but I've closed the file and re-openned it using ios::app to write at the end of it. I also solved a stupid mistake resulting in writing the password before the seed and not inserting a final line so the main loop can still work. Here's the code in case someone ends up with the same problem:
int seed;
char genRandom() {
static const char letters[] =
"0123456789"
"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
"abcdefghijklmnopqrstuvwxyz";
int stringLength = sizeof(letters) - 1;
return letters[rand() % stringLength];
}
System::Void OK_Click(System::Object^ sender, System::EventArgs^ e) {
fstream passwords;
if (!(passwords.is_open())) {
passwords.open("passwords.txt", ios::in | ios::out);
}
string gen = msclr::interop::marshal_as<std::string>(GENERATOR->Text), line, genf = gen;
bool empty_line_found = false;
while (empty_line_found == false) {
getline(passwords, line);
if (gen == line) {
getline(passwords, line);
PASSWORD->Text = msclr::interop::marshal_as<System::String^>(line);
break;
}
if (line.empty()) {
passwords.close();
passwords.open("passwords.txt", ios::app);
for (unsigned int i = 0; i < gen.length(); i++) {
seed += gen[i];
}
srand(seed);
string pass;
for (int i = 0; i < 10; ++i) {
pass += genRandom();
}
passwords << gen << endl << pass << endl << "";
PASSWORD->Text = msclr::interop::marshal_as<System::String^>(pass);
empty_line_found = true;
}
}
passwords.close();
}
So, here's an interesting thing:
passwords << pass << endl << gen << "";
You're not ending that with a newline. This means the very end of your file could be missing a newline too. This has an interesting effect when you do this on the final line:
getline(passwords, line);
getline will read until it sees a line ending, or an EOF. If there's no newline, it'll hit that EOF and then set the EOF bit on the stream. That means the next time you try to do this:
passwords << pass << endl << gen << "";
the stream will refuse to write anything, because it is in an eof state. There are various things you can do here, but the simplest would be to do passwords.clear() to remove any error flags like eof. I'd be very cautious about accidentally clearing genuine error flags though; read the docs for fstream carefully.
I also reiterate my comment about C++/CLR being a glue language, and not a great language for general purpose development, which would be best done using C++ or a .net language, such as C#. If you're absolutely wedded to C++/CLR for some reason, you may as well make use of the extensive .net library so you don't have to pointlessly martial managed types back and forth. See System::IO::FileStream for example.

How do I iterate through all the faces in a CGAL StraightSkeleton_2 / HalfedgeDS?

My goal is to take a polygon, find the straight skeleton, then turn each face into its own polygon.
I'm using the CGAL Create_straight_skeleton_2.cpp example as a starting point. I'm able to have it compute the skeleton and can iterate through the faces:
SsPtr iss = CGAL::create_interior_straight_skeleton_2(poly);
for( auto face = iss->faces_begin(); face != iss->faces_end(); ++face ) {
// How do I iterate through the vertexes?
}
But with a HalfedgeDSFace it looks like I can only call halfedge() for a HalfedgeDSHalfedge.
At that point I'm confused how to iterate through the vertexes in the face. Do I just treat it like a circular linked list and follow the next pointer until I get back to face->halfedge()?
Here's my first attempt at treating it like a circular linked list:
SsPtr iss = CGAL::create_interior_straight_skeleton_2(poly);
std::cout << "Faces:" << iss->size_of_faces() << std::endl;
for( auto face = iss->faces_begin(); face != iss->faces_end(); ++face ) {
std::cout << "Faces:" << iss->size_of_faces() << std::endl;
std::cout << "----" << std::endl;
do {
std::cout << edge->vertex()->point() << std::endl;
edge = edge->next();
} while (edge != face->halfedge());
}
But that seems to put an empty vertex in each face:
Faces:4
----
197.401 420.778
0 0
166.95 178.812
----
511.699 374.635
0 0
197.401 420.778
----
428.06 122.923
0 0
511.699 374.635
----
166.95 178.812
0 0
428.06 122.923
So the iteration is much as I'd expected:
// Each face
for( auto face = iss->faces_begin(); face != iss->faces_end(); ++face ) {
Ss::Halfedge_const_handle begin = face->halfedge();
Ss::Halfedge_const_handle edge = begin;
// Each vertex
do {
std::cout << edge->vertex()->point() << std::endl;
edge = edge->next();
} while (edge != begin);
}
The reason it wasn't working was the contour polygon I was using had a clockwise orientation. Once I reversed the order of the points I started getting valid data out of the faces.
For reference here's how you'd iterate over the vertexes in the contour:
// Pick a face and use the opposite edge to get on the contour.
Ss::Halfedge_const_handle begin = iss->faces_begin()->halfedge()->opposite();
Ss::Halfedge_const_handle edge = begin;
do {
std::cout << edge->vertex()->point() << std::endl;
// Iterate in the opposite direction.
edge = edge->prev();
} while (edge != begin);

g++ SSE intrinsics dilemma - value from intrinsic "saturates"

I wrote a simple program to implement SSE intrinsics for computing the inner product of two large (100000 or more elements) vectors. The program compares the execution time for both, inner product computed the conventional way and using intrinsics. Everything works out fine, until I insert (just for the fun of it) an inner loop before the statement that computes the inner product. Before I go further, here is the code:
//this is a sample Intrinsics program to compute inner product of two vectors and compare Intrinsics with traditional method of doing things.
#include <iostream>
#include <iomanip>
#include <xmmintrin.h>
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
using namespace std;
typedef float v4sf __attribute__ ((vector_size(16)));
double innerProduct(float* arr1, int len1, float* arr2, int len2) { //assume len1 = len2.
float result = 0.0;
for(int i = 0; i < len1; i++) {
for(int j = 0; j < len1; j++) {
result += (arr1[i] * arr2[i]);
}
}
//float y = 1.23e+09;
//cout << "y = " << y << endl;
return result;
}
double sse_v4sf_innerProduct(float* arr1, int len1, float* arr2, int len2) { //assume that len1 = len2.
if(len1 != len2) {
cout << "Lengths not equal." << endl;
exit(1);
}
/*steps:
* 1. load a long-type (4 float) into a v4sf type data from both arrays.
* 2. multiply the two.
* 3. multiply the same and store result.
* 4. add this to previous results.
*/
v4sf arr1Data, arr2Data, prevSums, multVal, xyz;
//__builtin_ia32_xorps(prevSums, prevSums); //making it equal zero.
//can explicitly load 0 into prevSums using loadps or storeps (Check).
float temp[4] = {0.0, 0.0, 0.0, 0.0};
prevSums = __builtin_ia32_loadups(temp);
float result = 0.0;
for(int i = 0; i < (len1 - 3); i += 4) {
for(int j = 0; j < len1; j++) {
arr1Data = __builtin_ia32_loadups(&arr1[i]);
arr2Data = __builtin_ia32_loadups(&arr2[i]); //store the contents of two arrays.
multVal = __builtin_ia32_mulps(arr1Data, arr2Data); //multiply.
xyz = __builtin_ia32_addps(multVal, prevSums);
prevSums = xyz;
}
}
//prevSums will hold the sums of 4 32-bit floating point values taken at a time. Individual entries in prevSums also need to be added.
__builtin_ia32_storeups(temp, prevSums); //store prevSums into temp.
cout << "Values of temp:" << endl;
for(int i = 0; i < 4; i++)
cout << temp[i] << endl;
result += temp[0] + temp[1] + temp[2] + temp[3];
return result;
}
int main() {
clock_t begin, end;
int length = 100000;
float *arr1, *arr2;
double result_Conventional, result_Intrinsic;
// printStats("Allocating memory.");
arr1 = new float[length];
arr2 = new float[length];
// printStats("End allocation.");
srand(time(NULL)); //init random seed.
// printStats("Initializing array1 and array2");
begin = clock();
for(int i = 0; i < length; i++) {
// for(int j = 0; j < length; j++) {
// arr1[i] = rand() % 10 + 1;
arr1[i] = 2.5;
// arr2[i] = rand() % 10 - 1;
arr2[i] = 2.5;
// }
}
end = clock();
cout << "Time to initialize array1 and array2 = " << ((double) (end - begin)) / CLOCKS_PER_SEC << endl;
// printStats("Finished initialization.");
// printStats("Begin inner product conventionally.");
begin = clock();
result_Conventional = innerProduct(arr1, length, arr2, length);
end = clock();
cout << "Time to compute inner product conventionally = " << ((double) (end - begin)) / CLOCKS_PER_SEC << endl;
// printStats("End inner product conventionally.");
// printStats("Begin inner product using Intrinsics.");
begin = clock();
result_Intrinsic = sse_v4sf_innerProduct(arr1, length, arr2, length);
end = clock();
cout << "Time to compute inner product with intrinsics = " << ((double) (end - begin)) / CLOCKS_PER_SEC << endl;
//printStats("End inner product using Intrinsics.");
cout << "Results: " << endl;
cout << " result_Conventional = " << result_Conventional << endl;
cout << " result_Intrinsics = " << result_Intrinsic << endl;
return 0;
}
I use the following g++ invocation to build this:
g++ -W -Wall -O2 -pedantic -march=i386 -msse intrinsics_SSE_innerProduct.C -o innerProduct
Each of the loops above, in both the functions, runs a total of N^2 times. However, given that arr1 and arr2 (the two floating point vectors) are loaded with a value 2.5, the length of the array is 100,000, the result in both cases should be 6.25e+10. The results I get are:
Results:
result_Conventional = 6.25e+10
result_Intrinsics = 5.36871e+08
This is not all. It seems that the value returned from the function that uses intrinsics "saturates" at the value above. I tried putting other values for the elements of the array and different sizes too. But it seems that any value above 1.0 for the array contents and any size above 1000 meets with the same value we see above.
Initially, I thought it might be because all operations within SSE are in floating point, but floating point should be able to store a number that is of the order of e+08.
I am trying to see where I could be going wrong but cannot seem to figure it out. I am using g++ version: g++ (GCC) 4.4.1 20090725 (Red Hat 4.4.1-2).
Any help on this is most welcome.
Thanks,
Sriram.
The problem that you are having is that while a float can store 6.25e+10, it only has a few significant digits of precision.
This means that when you are building a large number by adding lots of small numbers together a bit at a time, you reach a point where the smaller number is smaller than the lowest precision digit in the larger number so adding it up has no effect.
As to why you are not getting this behaviour in the non-intrinsic version, it is likely that result variable is being held in a register which uses a higher precision that the actual storage of a float so it is not being truncated to the precision of a float on every iteration of the loop. You would have to look at the generated assembler code to be sure.

how can i get get the MACaddress of all the NICs on my PC using WMI

HI all,
I am trying to modify the code provided by MS try to access the the Network Adapter Configuration
I am getting null pointer exception in it when i try to access the Mac Address or IPAddress property im using VC++ 2005. check for the // exception here: vtProp is returned as NULL line where am getting the exception.
#define _WIN32_DCOM
#include "stdafx.h"
#include <iostream>
using namespace std;
#include <comdef.h>
#include <Wbemidl.h>
# pragma comment(lib, "wbemuuid.lib")
#pragma comment(lib, "comsuppw.lib")
int _tmain(int argc, _TCHAR* argv[])
{
HRESULT hres;
// Step 1: --------------------------------------------------
// Initialize COM. ------------------------------------------
hres = CoInitializeEx(0, COINIT_MULTITHREADED);
if (FAILED(hres))
{
cout << "Failed to initialize COM library. Error code = 0x"
<< hex << hres << endl;
return 1; // Program has failed.
}
// Step 2: --------------------------------------------------
// Set general COM security levels --------------------------
// Note: If you are using Windows 2000, you need to specify -
// the default authentication credentials for a user by using
// a SOLE_AUTHENTICATION_LIST structure in the pAuthList ----
// parameter of CoInitializeSecurity ------------------------
hres = CoInitializeSecurity(
NULL,
-1, // COM authentication
NULL, // Authentication services
NULL, // Reserved
RPC_C_AUTHN_LEVEL_DEFAULT, // Default authentication
RPC_C_IMP_LEVEL_IMPERSONATE, // Default Impersonation
NULL, // Authentication info
EOAC_NONE, // Additional capabilities
NULL // Reserved
);
if (FAILED(hres))
{
cout << "Failed to initialize security. Error code = 0x"
<< hex << hres << endl;
CoUninitialize();
return 1; // Program has failed.
}
// Step 3: ---------------------------------------------------
// Obtain the initial locator to WMI -------------------------
IWbemLocator *pLoc = NULL;
hres = CoCreateInstance(
CLSID_WbemLocator,
0,
CLSCTX_INPROC_SERVER,
IID_IWbemLocator, (LPVOID *) &pLoc);
if (FAILED(hres))
{
cout << "Failed to create IWbemLocator object."
<< " Err code = 0x"
<< hex << hres << endl;
CoUninitialize();
return 1; // Program has failed.
}
// Step 4: -----------------------------------------------------
// Connect to WMI through the IWbemLocator::ConnectServer method
IWbemServices *pSvc = NULL;
// Connect to the root\cimv2 namespace with
// the current user and obtain pointer pSvc
// to make IWbemServices calls.
hres = pLoc->ConnectServer(
_bstr_t(L"ROOT\\CIMV2"), // Object path of WMI namespace
NULL, // User name. NULL = current user
NULL, // User password. NULL = current
0, // Locale. NULL indicates current
NULL, // Security flags.
0, // Authority (e.g. Kerberos)
0, // Context object
&pSvc // pointer to IWbemServices proxy
);
if (FAILED(hres))
{
cout << "Could not connect. Error code = 0x"
<< hex << hres << endl;
pLoc->Release();
CoUninitialize();
return 1; // Program has failed.
}
cout << "Connected to ROOT\\CIMV2 WMI namespace" << endl;
// Step 5: --------------------------------------------------
// Set security levels on the proxy -------------------------
hres = CoSetProxyBlanket(
pSvc, // Indicates the proxy to set
RPC_C_AUTHN_WINNT, // RPC_C_AUTHN_xxx
RPC_C_AUTHZ_NONE, // RPC_C_AUTHZ_xxx
NULL, // Server principal name
RPC_C_AUTHN_LEVEL_CALL, // RPC_C_AUTHN_LEVEL_xxx
RPC_C_IMP_LEVEL_IMPERSONATE, // RPC_C_IMP_LEVEL_xxx
NULL, // client identity
EOAC_NONE // proxy capabilities
);
if (FAILED(hres))
{
cout << "Could not set proxy blanket. Error code = 0x"
<< hex << hres << endl;
pSvc->Release();
pLoc->Release();
CoUninitialize();
return 1; // Program has failed.
}
// Step 6: --------------------------------------------------
// Use the IWbemServices pointer to make requests of WMI ----
// For example, get the name of the operating system
IEnumWbemClassObject* pEnumerator = NULL;
hres = pSvc->ExecQuery(
bstr_t("WQL"),
bstr_t("SELECT * FROM Win32_NetworkAdapterConfiguration"),
WBEM_FLAG_FORWARD_ONLY | WBEM_FLAG_RETURN_IMMEDIATELY,
NULL,
&pEnumerator);
if (FAILED(hres))
{
cout << "Query for NIC(s) name failed."
<< " Error code = 0x"
<< hex << hres << endl;
pSvc->Release();
pLoc->Release();
CoUninitialize();
return 1; // Program has failed.
}
// Step 7: -------------------------------------------------
// Get the data from the query in step 6 -------------------
IWbemClassObject *pclsObj;
ULONG uReturn = 0;
while (pEnumerator)
{
HRESULT hr = pEnumerator->Next(WBEM_INFINITE, 1,
&pclsObj, &uReturn);
if(0 == uReturn)
{
break;
}
VARIANT vtProp;
// Get the value of the Name property
//hr = pclsObj->Get(L"Caption", 0, &vtProp, 0, 0);
// wcout << " Caption : " << vtProp.bstrVal << endl;
// VariantClear(&vtProp);
// pclsObj->Release();
hr = pclsObj->Get(L"MACAddress", 0, &vtProp, 0, 0);
// exception here: vtProp is returned as NULL
wcout << " MACAddress : " << vtProp.bstrVal << endl;
VariantClear(&vtProp);
pclsObj->Release();
}
// Cleanup
// ========
pSvc->Release();
pLoc->Release();
pEnumerator->Release();
// pclsObj->Release();
CoUninitialize();
return 0; // Program successfully completed.
}
what is wrong in the code??
Abdul khaliq
This is old but I had the same problem and I didn't see a solution anywhere. I solved it by putting a check for VT_NULL.
if( vtProp.vt != VT_NULL )
wcout << " MACAddress : " << vtProp.bstrVal << endl;
I don't understand why some of the results are VT_NULL but I suspect it could be avoided by adding a "where" clause to the "select" statement.
Thanks to finnw for the tip!
I'd start by initializing the vtProp variable -- it shouldn't matter, but sometimes COM servers make assumptions about out params;
VariantInit(&vtProp);
Then you can inspect vtProp after it's been returned and see what the actual type is (.vt member) -- maybe it's not a string, for some reason?
Could you post back with the type (you can cross-reference with the VARTYPE definition from oaidl.h to see what the friendly name(s) are)?
The list of network adapters usually contains a few "virtual" adapters, and they don't all have MAC addresses. Some (e.g. "Packet Scheduler Miniport') duplicate the MAC addresses of physical adapters. You just need to check the vt field (it may be VT_EMPTY) and remove duplicates from the resulting list.