My source tree includes several executables and shared libraries (dlls). I would like to change my cmakelists.txt files so that executables are installed in multiple destination folders on the installer's sytem.
Source Tree
Editor
Editor.cpp
CMakeLists.txt
Game
Game.cpp
CMakeLists.txt
SharedLib
SharedLib.cpp
CMakeLists.txt
Desired install directory structure
Editor/
MyEditor.exe
MySharedLib.dll
Game/
MyGame.exe
MySharedLib.dll
Currently I use a install(TARGET MySharedLib RUNTIME DESTINATION Editor) but I also need to install MySharedLib for a second time and into Game directory.
How can I achieve this?
It is possible to specify multiple install locations for a cmake target by calling install() multiple times (http://www.cmake.org/cmake/help/v3.2/command/install.html#installing-targets).
However this call can only take place in the cmakelists.txt file of the targets directory.
Related
Is it possible to specify build directory within CMakeLists file? If yes, how.
My aim is to be able to call "cmake" within top level source directory and have cmake figure out the build directory.
Afaik, with CMake the build directory is always the directory from where you invoke the cmake or ccmake command. So if you want to change the build directory, you have to change directories before running CMake.
To control the location where executables, static and shared libraries are placed once finished, you can modifiy CMAKE_RUNTIME_OUTPUT_DIRECTORY, CMAKE_ARCHIVE_OUTPUT_DIRECTORY, and CMAKE_LIBRARY_OUTPUT_DIRECTORY respectively.
By design, there is not a way to specify that in CMakeLists.txt. It is designed for the user to be able to build the project in whatever directory they want. The typical workflow is:
Check out the project source code.
Go to desired build directory, or the source dir if you plan to do an in-source build.
Run cmake or ccmake to configure the project in that build directory.
Build your project.
All of the directories specified within your CMakeLists.txt should be relative to the ${PROJECT_BINARY_DIR} and ${PROJECT_SOURCE_DIR} variables. In this way, your code becomes buildable across different platforms, which is the goal of CMake.
Consider the following CMakeLists.txt file:
add_subdirectory(execA)
add_subdirectory(libB)
install(TARGETS execA libB
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib)
I get the following error:
install TARGETS given target "execA" which does not exist in this
directory
execA and libB have their own CMakeList.txt files and are located under project directory, as well as the build directory I'm running cmake (cmake ..):
project
|------ CMakeList.txt (the one with the code)
|----execA
| \- .cpp, .hpp and CMakelist.txt
|----libB
| \- .cpp, .hpp and CMakelist.txt
|---- lib
|---- bin
\---- build (where I´m commanding: $ cmake ..
How do I fix this error?
According to this bugreport, install(TARGETS) command flow accepts only targets created within the same directory.
So you need either move the add_library() call into the top-level directory, or split install(TARGETS) call into per-target ones, and move each of them into the corresponding subdirectory.
Since CMake 3.13 install(TARGETS) can work even with targets created in other directories.
install(TARGETS) can install targets that were created in other directories. When using such cross-directory install rules, running make install (or similar) from a subdirectory will not guarantee that targets from other directories are up-to-date.
Even though it would help seeing the CMakeLists.txt files contained in the subdirectories, I guess they contain add_executable and/or add_library statements to create your stuff.
Also, because of your example, I guess you are using the same name of your directories for your targets.
That said, you should know that symbols defined in a CMakeLists.txt file in a subdirectory are not visible by default within the context of the CMakeLists.txt file in the parent directory. Because of that, you should rather move your install statements within the CMakeLists.txt files within your subdirectories.
This should solve the problem, if my thoughts were right. Otherwise, I strongly suggest you to post in your question also the content of the other files above mentioned.
Anyway, the error is quite clear.
The file that contains the install statement for the target named X does not contain a target creation statement (add_executable and the others) that gives birth to that target, so it goes on saying that that target does not exist in that directory.
This still seems to be a pain point in CMake 3.11.
In our codebase, we have many targets defined in subdirectories and need to create an assortment of installers with different configurations and (potentially overlapping) combinations of targets.
Here's my solution:
Before calling add_subdirectory in your root CMakeLists.txt file, create a GLOBAL property with the names of the target(s) you want to include in your installer.
Wrap target creation functions (add_executable, etc.) in your own custom functions. Within those functions check if the target is present in the global property, and invoke install accordingly.
That approach allows you to centralize installer configuration.
Also: To support creation of multiple installers, we populate our global list along with other installer properties in separate .cmake files. When we invoke cmake, we pass the name of the installer configuration CMake file as a command-line argument. Our root CMakeLists.txt file simply calls include with that file.
I'm making two rpms with CPack using its component feature. I want one to have .so files and the other to have all header files. I couldn't find any similar questions regarding packaging files in the component feature.
(DEVEL" is the component for my devel rpm)
Right now I have set(CPACK_RPM_DEVEL_INSTALL_FILES path/../file1
...
path/../file2)
just with all my files separated by returns but that does not work at all. What is the correct statement to provide a list of files I need in the rpm?
Currently it produces 3 rpms (I assume the third will just be a complete one with all files which I'm fine generating and not using). Two of the rpms have every file in the repo in them and the third just has two CMake files in it.
cpack_add_component(DEVEL)
//Skipping version, description, name, setting source_dir...
set(CPACK_RPM_COMPONENT_INSTALL ON)
set(CPACK_COMPONENTS_IGNORE_GROUPS 1)
set(CPACK_COMPONENTS_GROUPING ONE_PER_GROUP)
set(CPACK_COMPONENT_DEVEL_DISPLAY_NAME "devel")
set(CPACK_RPM_DEVEL_INSTALL_FILES "/usr/include/opentracing/noop.h
...
/usr/include/opentracing/version.h")
set(CPACK_COMPONENT_DIST_REQUIRED TRUE)
set(CPACK_COMPONENT_DEVEL_REQUIRED TRUE)
set(CPACK_COMPONENTS_ALL DIST DEVEL)
I am calling this from linux command line with cpack -G rpm
In your CMakelists.txt, add something like:
install(TARGETS outputfiles... RUNTIME DESTINATION bin LIBRARY DESTINATION lib)
Then you can use
make package
in your build directory.
Is it possible to specify build directory within CMakeLists file? If yes, how.
My aim is to be able to call "cmake" within top level source directory and have cmake figure out the build directory.
Afaik, with CMake the build directory is always the directory from where you invoke the cmake or ccmake command. So if you want to change the build directory, you have to change directories before running CMake.
To control the location where executables, static and shared libraries are placed once finished, you can modifiy CMAKE_RUNTIME_OUTPUT_DIRECTORY, CMAKE_ARCHIVE_OUTPUT_DIRECTORY, and CMAKE_LIBRARY_OUTPUT_DIRECTORY respectively.
By design, there is not a way to specify that in CMakeLists.txt. It is designed for the user to be able to build the project in whatever directory they want. The typical workflow is:
Check out the project source code.
Go to desired build directory, or the source dir if you plan to do an in-source build.
Run cmake or ccmake to configure the project in that build directory.
Build your project.
All of the directories specified within your CMakeLists.txt should be relative to the ${PROJECT_BINARY_DIR} and ${PROJECT_SOURCE_DIR} variables. In this way, your code becomes buildable across different platforms, which is the goal of CMake.
I'm writing a small library.
I'd like to build it as shared library and generate "MyLibraryConfig.cmake" file which then can be used by my other projects to find my library.
The only problem I have is to figure out the name/path to file which is used for linking under Windows - there are two files being generated: mylibrary.dll and mylibrary.dll.a.
So I'd like to generate MyLibraryConfig.cmake file with something like:
"set(MYLIBRARY_LIBRARIES /blah/blah/mylibrary.dll.a)"
so then MYLIBRARY_LIBRARIES can be used with target_link_libraries for my other projects.
How can I get name for this linkable file? I'd be nice if the solution was platform independed (returning .so wile on Linux and .dll.a on Windows)
thanks in advance
If you're planning on making your library available to your other projects without installing it then you want the CMake command export. For example:
export(TARGETS MyLib FILE ${CMAKE_SOURCE_DIR}/MyLibraryConfig.cmake)
This creates the file MyLibraryConfig.cmake in the same directory as your top-level CMakeLists.txt, and can just be included in other CMake projects.
If you're planning on installing your library, then you want to make use of install(EXPORT ...) instead:
install(TARGETS MyLib EXPORT MyLibraryConfig
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib/static)
install(EXPORT MyLibraryConfig DESTINATION cmake)
This will install the file MyLibraryConfig.cmake to <install path>/cmake, and can then be included by other projects.