I have an app that shows twitter account feed. So I have ImageView, textLabel and detailLabel for the content of the feed. The problem is that when all the data is loaded, the uiimage doesn't appear. When I click on the cell or scroll up-down, images are set. here is some of my code.
-(void)getImageFromUrl:(NSString*)imageUrl asynchronouslyForImageView:(UIImageView*)imageView andKey:(NSString*)key{
dispatch_async(dispatch_get_global_queue(
DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
NSURL *url = [NSURL URLWithString:imageUrl];
__block NSData *imageData;
dispatch_sync(dispatch_get_global_queue(
DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
imageData =[NSData dataWithContentsOfURL:url];
if(imageData){
[self.imagesDictionary setObject:[UIImage imageWithData:imageData] forKey:key];
dispatch_sync(dispatch_get_main_queue(), ^{
imageView.image = self.imagesDictionary[key];
});
}
});
});
}
- (void)refreshTwitterHomeFeedWithCompletion {
// Request access to the Twitter accounts
ACAccountStore *accountStore = [[ACAccountStore alloc] init];
ACAccountType *accountType = [accountStore accountTypeWithAccountTypeIdentifier:ACAccountTypeIdentifierTwitter];
[accountStore requestAccessToAccountsWithType:accountType options:nil completion:^(BOOL granted, NSError *error){
if (granted) {
NSArray *accounts = [accountStore accountsWithAccountType:accountType];
// Check if the users has setup at least one Twitter account
if (accounts.count > 0)
{
ACAccount *twitterAccount = [accounts objectAtIndex:0];
NSLog(#"request.account ...%#",twitterAccount.username);
NSURL* url = [NSURL URLWithString:#"https://api.twitter.com/1.1/statuses/home_timeline.json"];
NSDictionary* params = #{#"count" : #"50", #"screen_name" : twitterAccount.username};
SLRequest *request = [SLRequest requestForServiceType:SLServiceTypeTwitter
requestMethod:SLRequestMethodGET
URL:url parameters:params];
request.account = twitterAccount;
[request performRequestWithHandler:^(NSData *responseData,
NSHTTPURLResponse *urlResponse, NSError *error) {
if (error)
{
NSString* errorMessage = [NSString stringWithFormat:#"There was an error reading your Twitter feed. %#",
[error localizedDescription]];
NSLog(#"%#",errorMessage);
}
else
{
NSError *jsonError;
NSArray *responseJSON = [NSJSONSerialization
JSONObjectWithData:responseData
options:NSJSONReadingAllowFragments
error:&jsonError];
if (jsonError)
{
NSString* errorMessage = [NSString stringWithFormat:#"There was an error reading your Twitter feed. %#",
[jsonError localizedDescription]];
NSLog(#"%#",errorMessage);
}
else
{
NSLog(#"Home responseJSON..%#",(NSDictionary*)responseJSON.description);
dispatch_async(dispatch_get_main_queue(), ^{
[self reloadData:responseJSON];
});
}
}
}];
}
}
}];
}
-(void)reloadData:(NSArray*)jsonResponse
{
self.tweets = jsonResponse;
[self.tableView reloadData];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
// Return the number of rows in the section.
return self.tweets.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
SNTwitterCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if(!cell)
{
cell = [[SNTwitterCell alloc]initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
}
NSDictionary *tweetDictionary = self.tweets[indexPath.row];
NSDictionary *user = tweetDictionary[#"user"];
NSString *userName = user[#"name"];
NSString *tweetContaint = tweetDictionary[#"text"];
NSString* imageUrl = [user objectForKey:#"profile_image_url"];
[self getImageFromUrl:imageUrl asynchronouslyForImageView:cell.imageView andKey:userName];
cell.profileImage.image = [UIImage imageNamed:#"images.png"];
NSArray *days = [NSArray arrayWithObjects:#"Mon ", #"Tue ", #"Wed ", #"Thu ", #"Fri ", #"Sat ", #"Sun ", nil];
NSArray *calendarMonths = [NSArray arrayWithObjects:#"Jan", #"Feb", #"Mar",#"Apr", #"May", #"Jun", #"Jul", #"Aug", #"Sep", #"Oct", #"Nov", #"Dec", nil];
NSString *dateStr = [tweetDictionary objectForKey:#"created_at"];
for (NSString *day in days) {
if ([dateStr rangeOfString:day].location == 0) {
dateStr = [dateStr stringByReplacingOccurrencesOfString:day withString:#""];
break;
}
}
NSArray *dateArray = [dateStr componentsSeparatedByString:#" "];
NSArray *hourArray = [[dateArray objectAtIndex:2] componentsSeparatedByString:#":"];
NSDateComponents *components = [[NSDateComponents alloc] init];
NSString *aux = [dateArray objectAtIndex:0];
int month = 0;
for (NSString *m in calendarMonths) {
month++;
if ([m isEqualToString:aux]) {
break;
}
}
components.month = month;
components.day = [[dateArray objectAtIndex:1] intValue];
components.hour = [[hourArray objectAtIndex:0] intValue];
components.minute = [[hourArray objectAtIndex:1] intValue];
components.second = [[hourArray objectAtIndex:2] intValue];
components.year = [[dateArray objectAtIndex:4] intValue];
NSTimeZone *gmt = [NSTimeZone timeZoneForSecondsFromGMT:2];
[components setTimeZone:gmt];
NSCalendar *calendar = [[NSCalendar alloc] initWithCalendarIdentifier:NSCalendarIdentifierGregorian];
[calendar setTimeZone:[NSTimeZone systemTimeZone]];
NSDate *date = [calendar dateFromComponents:components];
NSString *tweetDate = [self getTimeAsString:date];
NSString *tweetValues = [NSString stringWithFormat:#"%# :%#",userName,tweetDate];
cell.textLabel.text = [NSString stringWithFormat:#"%#",tweetValues];
cell.detailTextLabel.text = [NSString stringWithFormat:#"%#",tweetContaint];
[cell.detailTextLabel setFont:[UIFont fontWithName:#"Helvetica" size:20]];
return cell;
}
- (NSString*)getTimeAsString:(NSDate *)lastDate {
NSTimeInterval dateDiff = [[NSDate date] timeIntervalSinceDate:lastDate];
int nrSeconds = dateDiff;//components.second;
int nrMinutes = nrSeconds / 60;
int nrHours = nrSeconds / 3600;
int nrDays = dateDiff / 86400; //components.day;
NSString *time;
if (nrDays > 5){
NSDateFormatter *dateFormat = [[NSDateFormatter alloc] init];
[dateFormat setDateStyle:NSDateFormatterShortStyle];
[dateFormat setTimeStyle:NSDateFormatterNoStyle];
time = [NSString stringWithFormat:#"%#", [dateFormat stringFromDate:lastDate]];
} else {
// days=1-5
if (nrDays > 0) {
if (nrDays == 1) {
time = #"1 day ago";
} else {
time = [NSString stringWithFormat:#"%d days ago", nrDays];
}
} else {
if (nrHours == 0) {
if (nrMinutes < 2) {
time = #"just now";
} else {
time = [NSString stringWithFormat:#"%d minutes ago", nrMinutes];
}
} else { // days=0 hours!=0
if (nrHours == 1) {
time = #"1 hour ago";
} else {
time = [NSString stringWithFormat:#"%d hours ago", nrHours];
}
}
}
}
return [NSString stringWithFormat:NSLocalizedString(#"%#", #"label"), time];
}
-(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
return 100;
}
The fundamental problem is that the standard imageView property of the standard table view cell will automatically resize itself based upon the image that is present when cellForRowAtIndexPath finishes. But since there is no image yet when you first present the table, the cell is laid out as if there's no image. And when you asynchronously update the image view's image, it won't resize the image view.
There are a couple of ways of solving this:
Don't use the default imageView provided by UITableViewCell, but rather define your own custom cell subclass with an IBOutlet to its own UIImageView property. Make sure that this UIImageView has a fixed layout (i.e., it doesn't use the intrinsic size derived from the underlying image).
If you do that, you can asynchronously update the image property for your custom UIImageView outlet, and because the layout was not contingent upon the presence of the image, any asynchronous updates of that image should appear correctly.
When you receive the image, don't just set the image view's image property, but rather reload the whole row associated with that NSIndexPath using reloadRowsAtIndexPaths.
If you do this, the cell will be laid out correctly assuming that you retrieve the image from the cache correctly, and do so before cellForRowAtIndexPath finishes.
Note, if you do this, you will need to fix your getImageFromUrl to actually try to retrieve the image from the cache first (and do this from the main queue, before to dispatch to the background queue), or else you'll end up in an endless loop.
Having said that, there are deeper problems here.
As I mentioned above, you're caching your images, but never using the cache when retrieving the images.
You are asynchronously updating the image view.
You should initialize the image property of the UIImageView before you initiate the new asynchronous fetch, otherwise when a cell is reused, you'll see the old image there until the new image is retrieved.
What if the cell was reused in the intervening period between calling getImageFromUrl and when the asynchronous request finishes? You'll be updating the image view for the wrong cell. (This problem will be more apparent when doing this over a slow connection. Run your code using the network link conditioner to simulate slow connections and you'll see the problem I'm describing.)
What if the user rapidly scrolls down to the 100th row in the table? The network requests for the visible cells will be backlogged behind the other 99 image requests. You could even get timeout errors on slow connections.
There are a bunch of tactical little issues in getImageFromUrl.
Why dispatching synchronously from global queue to another global queue? That's unnecessary. Why dispatching UI update synchronously to main thread? That's inefficient.
Why define imageData as __block outside of the block; just define it within the block and you don't need __block qualifier.
What if you didn't receive a valid UIImage from the network request (e.g. you got a 404 error message); the existing code would crash. There are all sorts of responses the server might provide which are not a valid image, and you really must identify that situation (i.e. make sure that not only was NSData you received not nil, but also that the UIImage that you created from it was not nil, too).
I'd probably use NSCache rather than NSMutableDictionary for the cache. Also, regardless of whether you use NSCache or NSMutableDictionary, you want to make sure that you respond to memory pressure events and empty that cache if needed.
We can go through all of these individual problems, but it's a non-trivial amount of work to fix all of this. I might therefore suggest you consider the UIImageView categories of SDWebImage or AFNetworking. They take care of most of these issues, plus others. It will make your life much, much easier.
Related
I am implementing a View Based NSTableView with a datasource and delegate.
I have a custom NSTableCellView that represents an Email object. This NSTableCellView has a 'body' TextField; filling the textfield with data is computationally expensive so I don't want to calculate all the body strings before showing the NSTableView. So I tried this:
NSTableViewDataSource:
-(NSInteger)numberOfRowsInTableView:(NSTableView *)tableView {
return self.myMessages.count;
}
NSTableViewDelegate:
- (NSView *)tableView:(NSTableView *)tableView
viewForTableColumn:(NSTableColumn *)tableColumn
row:(NSInteger)row {
EmailTableCellView *view = [tableView makeViewWithIdentifier:#"EmailTableCellView" owner:NULL];
view.from.stringValue = [self.myMessages[row] valueForKey:#"from"];
view.subject.stringValue = [self.myMessages[row] valueForKey:#"subject"];
NSDateFormatter *formatter = [NSDateFormatter new];
[formatter setDateStyle:NSDateFormatterMediumStyle];
[formatter setDateFormat:#"MM-dd-YYYY"];
if ([self.myMessages[row] valueForKey:#"emailDate"] != NULL) {
NSDate *date = [self.myMessages[row] valueForKey:#"emailDate"];
view.emailDate.stringValue = [formatter stringFromDate:date];
}
if ([self.myMessages[row] valueForKey:#"body"] != NULL) {
view.body.stringValue = [self.myMessages[row] valueForKey:#"body"];
} else {
dispatch_queue_t backgroundQueue =
dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0);
dispatch_async(backgroundQueue,^{
NSData *data = [NSData dataWithContentsOfFile:self.window.title options:NSDataReadingMappedAlways error:NULL];
NSRange messageRange = NSMakeRange([[self.myMessages[row] valueForKey:#"offset"] integerValue],[[self.myMessages[row] valueForKey:#"length"] integerValue]);
NSData *subData = [data subdataWithRange:messageRange];
NSString *myMessageString = [[NSString alloc] initWithData:subData encoding:NSUTF8StringEncoding];
CkoEmail *myEmail = [[CkoEmail alloc] init];
BOOL success = [myEmail SetFromMimeText:myMessageString];
if (success) {
if ([myEmail HasHtmlBody]) {
NSString *body = [myEmail GetHtmlBody];
body = [[[NSAttributedString alloc] initWithData:[body dataUsingEncoding:NSUTF8StringEncoding] options:#{NSDocumentTypeDocumentAttribute: NSHTMLTextDocumentType, NSCharacterEncodingDocumentAttribute: [NSNumber numberWithInt:NSUTF8StringEncoding]} documentAttributes:nil error:nil] string];
dispatch_async(dispatch_get_main_queue(),^{
view.body.stringValue = body;
});
} else if ([myEmail HasPlainTextBody]) {
NSString *body = [myEmail GetPlainTextBody];
dispatch_async(dispatch_get_main_queue(),^{
view.body.stringValue = body;
});
}
}
});
}
return view;
}
When I open the window containing the table I get spinning wheel for a long time, and after it stops spinning I can just scroll a few rows and it hangs again.
Any help will be greatly appreciated.
Thanks
I created a class for download images from URLs for UITableViewCells (in this project I cannot use SDWebImageView or other codes from internet) but it looks like it's using a lot of memory and my tableview is not loading so fast. Can anybody point what is the problem?
Code:
//MyHelper class
+(NSString *)pathForImage:(NSString *)urlImageString{
if ([urlImageString class] == [NSNull class] || [urlImageString isEqualToString:#"<null>"] || [urlImageString isEqualToString:#""]) {
return #"";
}
NSArray *pathsInString = [urlImageString componentsSeparatedByString:#"/"];
NSString *eventCodeString = [pathsInString objectAtIndex:[pathsInString count] - 2];
NSString *imageNameString = [pathsInString lastObject];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
NSString *cachePath = [paths objectAtIndex:0];
cachePath = [MyHelper validateString:[cachePath stringByAppendingString:eventCodeString]];
[cachePath stringByAppendingString:#"/"];
return [cachePath stringByAppendingString:imageNameString];
}
+(BOOL)imageExistsForURL:(NSString *)urlString{
if (!([urlString class] == [NSNull class]))
{
NSString *filePath = [MyHelper pathForImage:urlString];
NSFileManager *fileManager = [NSFileManager defaultManager];
return [fileManager fileExistsAtPath:filePath];
}
return false;
}
+(void)setAsyncImage:(UIImageView *)imageView forDownloadImage:(NSString *)urlString{
CGRect activityFrame = CGRectMake(0, 0, 60, 60);
UIActivityIndicatorView *activity = [[UIActivityIndicatorView alloc] initWithFrame:activityFrame];
activity.layer.cornerRadius = activity.frame.size.width / 2;
activity.clipsToBounds = YES;
activity.activityIndicatorViewStyle = UIActivityIndicatorViewStyleGray;
[imageView addSubview:activity];
[activity startAnimating];
dispatch_queue_t concurrentQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
dispatch_async(concurrentQueue, ^{
NSData *image;
if ([urlString class] == [NSNull class]) {
image = nil;
} else {
image = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:urlString]];
}
dispatch_async(dispatch_get_main_queue(), ^{
[activity stopAnimating];
[activity removeFromSuperview];
if (image)
{
[UIView animateWithDuration:0.9 animations:^{
imageView.alpha = 0;
imageView.image = [UIImage imageWithData:image];
imageView.alpha = 1;
}];
NSString *filePath = [MyHelper pathForImage:urlString];
NSError *error;
[image writeToFile:filePath options:NSDataWritingAtomic error:&error];
}
else
{
imageView.image = [UIImage imageNamed:#"icn_male.png"];
}
});
});
}
+(NSString *)validateString:(NSString *)string{
if (string == (id)[NSNull null] || string.length == 0 )
return #"";
return string;
}
+ (UIImage*)imageWithImage:(UIImage*)image
scaledToSize:(CGSize)newSize;
{
float proportion;
if (image.size.height > image.size.width) {
proportion = image.size.height / newSize.height;
} else {
proportion = image.size.width / newSize.width;
}
UIGraphicsBeginImageContext( newSize );
[image drawInRect:CGRectMake(newSize.width - (image.size.width/proportion),
newSize.height/2 - (image.size.height/proportion)/2,
image.size.width/proportion,
image.size.height/proportion)];
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
Using this code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString *cellIdentifier = #"MyCell";
MyCell *cell = (MyCell *)[tableView dequeueReusableCellWithIdentifier:cellIdentifier forIndexPath:indexPath];
if ([MyHelper imageExistsForURL:photoURLString ]) {
UIImage *image = [UIImage imageWithContentsOfFile:[MyHelper pathForImage:photoURLString]];
eventImageView.image = [MyHelper imageWithImage:image scaledToSize:CGSizeMake(60, 60)];
} else {
[MyHelper setAsyncImage:eventImageView forDownloadImage:photoURLString ];
}
}
Since it is now clear that you are using oversized images, the solution is to figure out how big your images need to be in order to look good in your app.
There are several courses of action depending on how much you can change the server side portion of your system.
Use an image that is optimally sized for the highest-res case (3x) and let 2x and 1x devices do the scaling. This is again a bit wasteful.
Create some scheme whereby you will be able to get the right size image for your device type (perhaps by appending 2x, 3x etc.) to the image file name. Arguably the best choice.
Do the resizing on the client side. This can be somewhat CPU intensive and is probably the worst approach in my opinion because you will be doing a lot of work unnecessarily. However, if you can't change how your server works, then this is your only option.
Another problem with your code is that you are doing the resizing on the main/UI thread, which is blocking your UI, which is a no-no. Never perform long operations on the main thread.
You should be doing it on a background thread using dispatch_async or perhaps NSOperation and a sequential queue to reduce memory usage. Note that this can create new problems because you have to update your image view when the image is ready and consider things such as whether the cell is still visible or not. I came across a nice blog post on this a while back so I suggest searching the web.
However, if the images are really huge, then maybe you could consider setting up a proxy server and then getting resized images from there instead of the main server. Of course, you would have to consider intellectual property issues in this case.
I've been having this issue for a couple of weeks now, and I still have not found an answer. on my MapView I have custom annotations, and when I hit the "reload button" all the information is correct as in the annotation "title, subtitle". but the annotation has changed. the annotations are in a NSMutableArray and I'm sure that the issue i am having revolves around that. here is the code I am using to reload the annotations.
so just prevent any confusion, my custom annotations work just fine when i first load the mapView. But once i hit the reload button, all the annotation's information like "location,title, subtitle" all that is correct, just the actual annotation has changed. Like all the annotations have been switched around.
if anyone can help, it would greatly be appreciated! thanks!
- (IBAction)refreshMap:(id)sender {
NSArray *annotationsOnMap = myMapView.annotations;
[myMapView removeAnnotations:annotationsOnMap];
[locations removeAllObjects];
[citiesArray removeAllObjects];
[self retrieveData];
}
-(void) retrieveData {
userLAT = [NSString stringWithFormat:#"%f", myMapView.userLocation.coordinate.latitude];
userLNG = [NSString stringWithFormat:#"%f", myMapView.userLocation.coordinate.longitude];
NSString *fullPath = [mainUrl stringByAppendingFormat:#"map_json.php?userID=%#&lat=%#&lng=%#",theUserID,userLAT,userLNG];
NSURL * url =[NSURL URLWithString:fullPath];
NSData *data = [NSData dataWithContentsOfURL:url];
json =[NSJSONSerialization JSONObjectWithData:data options:kNilOptions error:nil];
citiesArray =[[NSMutableArray alloc]init];
for (int i = 0; i < json.count; i++)
{
//create city object
NSString * eID =[[json objectAtIndex:i] objectForKey:#"userid"];
NSString * eAddress =[[json objectAtIndex:i] objectForKey:#"full_address"];
NSString * eHost =[[json objectAtIndex:i] objectForKey:#"username"];
NSString * eLat =[[json objectAtIndex:i] objectForKey:#"lat"];
NSString * eLong =[[json objectAtIndex:i] objectForKey:#"lng"];
NSString * eName =[[json objectAtIndex:i] objectForKey:#"Restaurant_name"];
NSString * eState = [[json objectAtIndex:i] objectForKey:#"type"];
NSString * annotationPic = [[json objectAtIndex:i] objectForKey:#"Annotation"];
NSString * eventID = [[json objectAtIndex:i] objectForKey:#"id"];
//convert lat and long from strings
float floatLat = [eLat floatValue];
float floatLONG = [eLong floatValue];
City * myCity =[[City alloc] initWithRestaurantID: (NSString *) eID andRestaurantName: (NSString *) eName andRestaurantState: (NSString *) eState andRestaurantAddress: (NSString *) eAddress andRestaurantHost: eHost andRestaurantLat: (NSString *) eLat andRestaurantLong: (NSString *) eLong];
//Add our city object to our cities array
// Do any additional setup after loading the view.
[citiesArray addObject:myCity];
//Annotation
locations =[[NSMutableArray alloc]init];
CLLocationCoordinate2D location;
Annotation * myAnn;
//event1 annotation
myAnn =[[Annotation alloc]init];
location.latitude = floatLat;
location.longitude = floatLONG;
myAnn.coordinate = location;
myAnn.title = eName;
myAnn.subtitle = eHost;
myAnn.type = eState;
myAnn.AnnotationPicture = annotationPic;
myAnn.passEventID = eventID;
myAnn.hotZoneLevel = hotZone;
[locations addObject:myAnn];
[self.myMapView addAnnotations:locations];
}
}
- (MKAnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(id <MKAnnotation>)annotation
{
if([annotation isKindOfClass:[MKUserLocation class]])
return nil;
static NSString *annotationIdentifier = #"AnnotationIdentifier";
MKAnnotationView *annotationView = (MKAnnotationView *) [self.myMapView
dequeueReusableAnnotationViewWithIdentifier:annotationIdentifier];
if (!annotationView)
{
annotationView = [[MKAnnotationView alloc]
initWithAnnotation:annotation
reuseIdentifier:annotationIdentifier];
NSString *restaurant_Icon = ((Annotation *)annotation).AnnotationPicture;
NSString *restaurant_Callout = [NSString stringWithFormat:#"mini.%#",restaurant_Icon];
UIImage *oldImage = [UIImage imageNamed:restaurant_Icon];
UIImage *newImage;
CGSize newSize = CGSizeMake(75, 75);
newImage = [oldImage imageScaledToFitSize:newSize]; // uses MGImageResizeScale
annotationView.image= newImage;
annotationView.canShowCallout = YES;
UIImage *Mini_oldImage = [UIImage imageNamed:event_Callout];
UIImage *Mini_newImage;
CGSize Mini_newSize = CGSizeMake(30,30);
Mini_newImage = [Mini_oldImage imageScaledToFitSize:Mini_newSize]; // uses MGImageResizeScale
UIImageView *finalMini_callOut = [[UIImageView alloc] initWithImage:Mini_newImage];
annotationView.leftCalloutAccessoryView = finalMini_callOut;
UIButton* rightButton = [UIButton buttonWithType:UIButtonTypeDetailDisclosure];
annotationView.rightCalloutAccessoryView = rightButton;
}
else
{
annotationView.annotation = annotation;
}
return annotationView;
}
If nothing else, you're setting the icon and the callout based upon the annotation, but only doing that in viewForAnnotation if the annotation was not dequeued. You really want to do any annotation-specific customization outside of that if block, in case an annotation view is reused.
Unrelated to your reported issue, there are a few other observations:
You probably should be doing retrieveData asynchronously so you don't tie up the main thread with your data retrieval/parsing. Go ahead and dispatch the adding of the entry to your array and adding the annotation to the map in the main queue, but the network stuff and should definitely be done asynchronously.
You probably should check to make sure data is not nil (e.g. no network connection or some other network error) because JSONObjectWithData will crash if you pass it a nil value.
Your use of locations seems unnecessary because you're resetting it for every entry in your JSON. You could either (a) retire locations entirely and just add the myAnn object to your map's annotations; or (b) initialize locations before the for loop. But it's probably misleading to maintain this ivar, but only populate it with the last annotation.
I'm working with Core Data and web service, I want to add my data to my table,
but I don't know how should I call them, would you please help me, since when I used this way it's not working.
Here is my method for update database in my HTTP class
- (void)updateLocalCardsDataBase:(NSArray*) cardsArray
{
//check if current user has cards in local database
NSManagedObjectContext* managedObjectContext = [(AppDelegate*) [[UIApplication sharedApplication] delegate] managedObjectContext];
for(NSDictionary *cardDic in cardsArray)
{
Card *card = [NSEntityDescription insertNewObjectForEntityForName:#"Card" inManagedObjectContext:managedObjectContext];
card.remote_id = [NSNumber numberWithInt:[[cardDic objectForKey:#"id"] intValue]];
card.stampNumber = [NSNumber numberWithInt:[[cardDic objectForKey:#"stampNumber"] intValue]];
card.createdAt = [NSDate dateWithTimeIntervalSince1970:[[cardDic objectForKey:#"createdAt"] intValue]];
[managedObjectContext lock];
NSError *error;
if (![managedObjectContext save:&error])
{
NSLog(#"Whoops, couldn't save: %#", [error localizedDescription]);
NSLog(#"Failed to save to data store: %#", [error localizedDescription]);
NSArray* detailedErrors = [[error userInfo] objectForKey:NSDetailedErrorsKey];
if(detailedErrors != nil && [detailedErrors count] > 0) {
for(NSError* detailedError in detailedErrors) {
NSLog(#" DetailedError: %#", [detailedError userInfo]);
}
}
else {
NSLog(#" %#", [error userInfo]);
}
}
[managedObjectContext unlock];
}
Here is my table:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath*)indexPath
{
// NSManagedObjectContext* managedObjectContext = [(AppDelegate*) [[UIApplication sharedApplication] delegate] managedObjectContext];
static NSString *CellIdentifier = #"CardsCell";
CardCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil){
NSArray *objects = [[NSBundle mainBundle] loadNibNamed:#"CardCell" owner:nil options:nil];
for (id currentObject in objects)
{
if([currentObject isKindOfClass:[UITableViewCell class]])
{
cell = (CardCell *) currentObject;
break;
}
}
NSDictionary *f = [_cards objectAtIndex:indexPath.row];
cell.stampId.text = [f objectForKey:#"stampNumber"];
NSLog(#"%#fdssfdfddavds",[f objectForKey:#"stampNumber"]);
cell.createdAt.text = [f objectForKey:#"createdAt"];
cell.CardId.text = [f objectForKey:#"id"];
return cell;
}
Edit:
My problem is how I can show data in a UITableView
Before call [tableView reloadData], you need to get a data source first. You will get back an array of your data models, not an NSDictionary. You can place the my example method (or a variation that suits you best) where ever best suits your needs, but this one will not filter or sort the models, it will only get all of them. Also, I will place the method in your view controller that stores the table view:
-(NSArray*)getMycards {
NSManagedObjectContext *context = [(AppDelegate*) [[UIApplication sharedApplication] delegate] managedObjectContext];
NSEntityDescription *entityDescription = [NSEntityDescription entityForName:#"Card" inManagedObjectContext:context];
NSFetchRequest *request = [[[NSFetchRequest alloc] init] autorelease];
NSError *error;
[request setEntity:entityDescription];
NSArray *cards = [context executeFetchRequest:request error:&error];
// now check if there is an error and handle it appropriatelty
// I usually return 'nil' but you don't have if you don't want
if ( error != nil ) {
// investigate error
}
return cards;
}
I recommend creating a property #property NSArray *cards in the view controller where you place your table, it will be easier to manage. One assumption I have made (since I have no other information about your view controller, a property named 'tableView' is declared in your view controller's header file (#property UITableView *tableView;), adjust the naming as needed.
With the above method, when you want to populate your array before loading the table's data:
// you put this block of code anywhere in the view controller that also has your table view
// likely in 'viewDidLoad' or 'viewDidAppear'
// and/or anywhere else where it makes sense to reload the table
self.cards = [self getMyCards];
if ( self.cards.count > 0 )
[self.tableview reloadData];
else {
// maybe display an error
}
Now, your cellForRowAtIndexPath should look like
-(UITableViewCell*tableView:tableView cellForRowAtIndexPath {
UITbaleViewCell *cell = ...;
// creating the type of cell seems fine to me
.
.
.
// keep in mind I don't know the exact make up of your card model
// I don't know what the data types are, so you will have to adjust as necessary
Card *card = self.cards[indexPath.row];
cell.stampId.text = [[NSString alloc] initWithFormat:#"%#",card.stamp];
cell.createdAt.text = [[NSString alloc] initWithFormat:#"%#",card.createdAt];
// you might want format the date property better, this might end being a lot more than what you want
cell.CardId.text = [[NSString alloc] initWithFormat:#"%#",card.id];
return cell;
}
Core Data is extremely powerful, I highly recommend the Core Data overview, followed by the Core Data Programming Guide.
I am trying to downloading more then 600 images in loop with a progress meter on the top of the screen to the user. I blocked my screen with a fade layer for showing activity and progress.
I am getting the memory warning message in between and app getting crashes.
My steps to reach the loop are :
On app delegate, I check first core data table for all rows which is having "0" value in isImageAvailable bool field.
If shows me some count (say 600), and I show and alert with YES and NO option.
On YES : [self performSelector:#selector(myDownload:) withObject:nil afterDelay:0.2];
in myDownload
NSOperationQueue *queue = [NSOperationQueue new];
// Create our NSInvocationOperation to call loadDataWithOperation, passing in nil
NSInvocationOperation *operation = [[NSInvocationOperation alloc] initWithTarget:self
selector:#selector(startUpdatingRecords:) object:nil];
// Add the operation to the queue
[queue addOperation:operation];
[operation release];
[queue release];
in startUpdatingRecords :
-(void)startUpdatingRecords:(id)sender
{
[self performSelectorInBackground:#selector(updateProgressMeter:) withObject: [NSString stringWithFormat:#"%d",self.loopStartIndex]];
// Variable declarations
CGSize newSizeLarge ;
NSPredicate *predicate;
NSMutableArray *MatchingID;
Image_DB *data;
// Cache Directory path
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
NSData *responseData; // = [[NSData alloc]init] ;
NSURL *url = [[[NSURL alloc]init] autorelease];
NSMutableURLRequest *request = [[[NSMutableURLRequest alloc]init] autorelease];
UIImage *imgSelected_Large = [[[UIImage alloc]init] autorelease];
// Loop through all IDs
for (int i = 0; i < [self.arrayOfID count]; i++) //for (int i = loopStart; i < loopEnd; i++)
{
if (self.abortDownload)
{
break;
}
NSString *documentsDirectory = [[[NSString alloc] initWithFormat:#"%#",[paths objectAtIndex:0]] autorelease];
documentsDirectory = [paths objectAtIndex:0];
documentsDirectory = [documentsDirectory stringByAppendingFormat:#"/ImageFolder"]; // Image folder path
myClass *classObj = [self.arrayOfID objectAtIndex:i];
NSString *strURl = [[[NSString alloc] initWithFormat:#"%#%#", self.MyURL,recipeObj.recipeImageStr] autorelease];
//NSLog(#"URL = %#",strURl);
url = [NSURL URLWithString:strURl];
request = [NSMutableURLRequest requestWithURL:url];
responseData = [NSURLConnection sendSynchronousRequest:request returningResponse:NULL error:NULL]; // Get Image Data into NSData
//imgSelected_Large = [UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:strURl]]];
NSLog(#"Download Count = %d",i+1);
if (responseData != nil)
{
imgSelected_Large = [UIImage imageWithData:responseData];
// Resizining image
newSizeLarge.width = 320;
newSizeLarge.height = 180;
imgSelected_Large = [self imageWithImage:imgSelected_Large scaledToSize:newSizeLarge]; // New sized image
NSData *dataPhoto; // no need to release it because UIImageJPEGRepresentation gives autoreleased NSData obj.
dataPhoto = UIImageJPEGRepresentation(imgSelected_Large, 0.6); // Set new image representation and its Compression Quality
documentsDirectory = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:#"Image_%d", classObj.nodeID]];
[dataPhoto writeToFile:documentsDirectory atomically:YES]; //Write file to local folder at default path
predicate = [NSPredicate predicateWithFormat: #"(image_ID = %d )",recipeObj.nodeID];
MatchingID = [CoreDataAPIMethods searchObjectsInContext:#"Image_DB" :predicate :#"image_ID" :YES :self.managedObjectContext];
// Setting flag variable for available image
for (int j = 0; j< [MatchingID count]; j++)
{
//Assign the Authors Records in Class Object and save to Database
data = (Image_DB*) [MatchingID objectAtIndex:j];
// data.image_large = dataPhoto; // Code for storing BLOB object to DB
data.extra_1 = #"1";
//NSLog(#"Flag updated");
}
}
// Exit out code
if ( i == [self.arrayOfID count] - 1 || i == [self.arrayOfID count]) // Its the last record to be stored
{
NSError *error;
if (![self.managedObjectContext save:&error])
{
// Handle the error...
NSLog(#"Error in updating %#",error);
}
self.isUpdateImageCalled = NO;
[self performSelectorOnMainThread:#selector(removeProgressMeter) withObject:nil waitUntilDone:NO];
}
// Update UI screen while in downloading process
[self performSelectorInBackground:#selector(updateProgressMeter:) withObject:[NSString stringWithFormat:#"%d",self.loopStartIndex+i+1]];
}
}
If I didn't release responseData then my app shows me memory warning and got crashed. If I released then, [NSConcreteMutableData release]: message sent to deallocated instance 0x1e931de0 error occures.
How to refine my code. Can any one suggest me on my code and rework and make a refined code.
Please please help me out.
Your responseData returned by sendSynchronousRequest is autoreleased thus you shouldn't release it yourself. For the first sight I don't see a memory leak in your code. It is possible that your application actually uses too much memory, without leaking it. Try to place an autorelease pool inside your for cycle:
for (...) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// your original code with a lot of autoreleased objects
[pool release];
}
If you wrap your code within an autorelease pool, all objects that are sent the autorelease message inside the wrap will be actually released when the pool itself is released: this way you purge the memory in every for cycle.
See also Using Autorelease Pools in the doc, it specifically mentions that you should use them in the case "if you write a loop that creates many temporary objects".