Jackson 2.5+: what JsonSerializer methods must be overridden by wrapping JsonSerializer returned from BeanSerializerModifier.modifySerializer(...)? - jackson

Using Jackson 2.5+, what JsonSerializer methods must be overridden by a wrapping JsonSerializer returned from:
BeanSerializerModifier.modifySerializer(SerializationConfig sc, BeanDescription bd, JsonSerializer<?> js)
I'm definitely overriding serialize(...), because I'm filtering out some objects from being serialized based on the values of their properties in that override. Otherwise, if the object isn't filtered out by its property values, I serialize normally by calling js.serialize(...), where js is the JsonSerializer that was passed as an argument to modifySerializer.
But I'm not sure if I should also override any of the following other JsonSerializer methods:
getDelegatee()
replaceDelegatee(...)
isUnwrappingSerializer()
unwrappingSerializer(...)
handledType()
usesObjectId()
isEmpty(T)
isEmpty(SerializerProvider, T)
acceptJsonFormatVisitor(...)
serializeWithType(...)
e.g., Should getDelegatee() return js?
Why would I want to allow replaceDelegatee(...) to replace js as the delegatee? If I should allow this, then I'd have to save js to a field so I could replace it.

As per my other answer, some of those you do want to (re)define, others not. (1), (8), (9) and (10) do make sense; (7) is deprecated and not needed any more. (5) should be defined by base class (at least if extending StdSerailizer), if not defined, should be defined mostly because it is used by some error reporting.
(3) and (4) are things you may want to support, if you want #JsonUnwrapped to be implemented for the type. If you are delegating to a standard POJO serializer, this is probably true. If not implemented, #JsonUnwrapped will basically have no effect on properties with your custom serializer.
(6) applies similarly for #JsonIdentityInfo; but note that object identity may be tricky to handle with delegation model.
As to delegatee replacement... I would not worry about that one. I think it was added speculatively, and is not actually used by the framework.

Related

Corda Serialization Whitelist

I was trying to serialized a class (DTO) to be used in send and receive
in flows.My DTO class is not in the same module as flows. I
am getting the below errors
1.With #CordaSerializable annotation , My DTO class is not getting serialized and it is throwing
java.io.NotSerializableException: Class "class com.e_mobility.dto.dashboard.DashboardDTO" is not on the whitelist or annotated with #CordaSerializable
With manual whitelisting like below
class CustomSerializationWhiteList : SerializationWhitelist {
override val whitelist: List<Class<*>> = listOf(DTO::class.java)
}
I am getting this error during runtime
net.corda.core.serialization.internal.MissingSerializerException: Unable to create an object serializer for type class com.e_mobility.dto.dashboard.DashboardDTO:
Mandatory constructor parameters [arg0, arg1, arg2, arg3, arg4, arg5, arg6] are missing from the readable properties []
Either provide getters or readable fields for [arg0, arg1, arg2, arg3, arg4, arg5, arg6], or provide a custom serializer for this type
Please help me to resolve this error. (edited)
As you are creating a custom type, did you check that all the needed requirements are fulfilled in your class? The annotation alone might be not enough. From the related Corda documentation about serialization with custom types:
The class must be compiled with parameter names included in the .class file. This is the default in Kotlin but must be turned on in
Java using the -parameters command line option to javac
The class must be annotated with #CordaSerializable
The declared types of constructor arguments, getters, and setters must be supported, and where generics are used, the generic parameter
must be a supported type, an open wildcard (*), or a bounded wildcard
which is currently widened to an open wildcard
Any superclass must adhere to the same rules, but can be abstract
Object graph cycles are not supported, so an object cannot refer to itself, directly or indirectly

Property references vs. lambdas for getter/setter

I need to get and set a property of another class from a method and therefore need to pass in either the property reference of lambdas for the getter and the setter:
Passing in the property reference
otherInstance::property
Passing in a lambda for the getter and one for the setter:
{otherInstance.property} // getter
{value -> otherInstance.property = value} // setter
I like the first one, because for me the code is easier to read and shorter, but my alarm bells ring when I read about it on the official documentation, because of the term "reflection". My knowledge from Java is that reflection generally isn't a good thing. Is that also valid with Kotlin? Is it valid with this case? Is one of both ways (property reference or lambdas) more performant or more safe?
By using KMutableProperty0 you would technically be exposing an object that can be used for reflection. If you want to be strict about avoiding reflection, you could use the separate function references for the getter and setter. Note that it's not necessary to pass a lambda as a function reference to a higher-order function. The compiler can interpret property references as functions if the effective signature matches. This would unfortunately mean having to pass the property reference twice. Unfortunately, the setter has to be retrieved via what is technically reflection in this case:
class Test (var x: Int)
fun foo(getter: () -> Int, setter: (Int) -> Unit) {
//...
}
val test = Test(1)
foo(test::x, test::x.setter)
// Zero reflection call:
foo(test::x) { test.x = it }
At some point you have to question how badly you want to avoid reflection, because the above code looks very messy to me. If your class takes a KMutableProperty0 reference, it is much simpler to use. As long as your receiving function isn't using the reference to introspect the code, and only calls get() or set() on it, you are not really using reflection in the ways that are suggested should be avoided.
fun foo(property: KMutableProperty0<Int>) {
//...
}
val test = Test(1)
foo(test::x)
The documentation is about Member references and reflection,
If you are referring to Property references which isn't using reflection itself,
Reflection is only referred in different section Obtaining member references from a class reference
dynamically inspect an object to see e.g. what properties and functions it contains and which annotations exist on them. This is called reflection, and it's not very performant, so avoid it unless you really need it.
Kotlin has got its own reflection library (kotlin-reflect.jar must be included in your build). When targeting the JVM, you can also use the Java reflection facilities. Note that the Kotlin reflection isn't quite feature-complete yet - in particular, you can't use it to inspect built-in classes like String.

Combine JsonDeserialize#contentAs with JsonDeserialize#contentConverter or JsonDeserialize#contentUsing for custom deserialization

In JsonDeserialize annotation documentation the contentAs field is supposed to define the "Concrete type to deserialize content".
I tried to use this in combination, with either a Converter (via contentConverter field of the same annotation) or a JsonDeserializer (via contentUsing field of the same annotation), by extending either StdConverter or StdDeserializer, respectively, in an attempt to create an agnostic custom deserializer.
I cannot find a way to access the JsonDeserialize#contentAs information inside any of these two classes.
I am aware that the classes I extend from have a type parameter, I just put an Object class there. Documentation states
contentAs Concrete type to deserialize content (elements of a Collection/array, values of Maps) values as, instead of type otherwise declared. Must be a subtype of declared type; otherwise an exception may be thrown by deserializer.
Apparently I am applying the #JsonDeserializer annotation on a Collection of some persistable Class. I want to deserialize each such object, solely by knowing its id. Well, if I could only get that very type I defined in the #JsonDeserializer#contentAs field...
Can anyone tell me if this is possible anyhow?
I managed to implement the agnostic deserializer withou the use of #JsonDeserializer#contentAs after all.
After reading the javadocs of com.fasterxml.jackson.databind.JsonDeserializer I concluded that my custom deserializer should implement the com.fasterxml.jackson.databind.deser.ContextualDeserializer interface.
Inside the implementation of ContextualDeserializer#createContextual(DeserializationContext ctxt, BeanProperty property)
I could finally get access to the class type of the content of the collection, which I applied the #JsonDeserialize annotation on,
by calling:
ctxt.getContextualType().getRawClass()
NOTE that the same call inside the implementation of com.fasterxml.jackson.databind.JsonDeserializer#deserialize(com.fasterxml.jackson.core.JsonParser, com.fasterxml.jackson.databind.DeserializationContext) returned null, hence the need of the aforementioned interface.
All I had to do then is store the returned class in a member field (of type Class< ? >) of the custom deserializer and use it in the execution of JsonDeserializer#deserialize()
The only thing that remains to check is whether an instance of this custom deserializer is shared between threads. I only did some minor checks; I used the same implementation for two different collections of different types. I observed that ContextualDeserializer#createContextual(DeserializationContext ctxt, BeanProperty property) was called once (among multiple deserialization invokations), for each distinct type that was going to be deserialized. After checking during debugging, it seems that the same deserializer object is used for the same type. In my case, since what I store in the member field is this type itself, I don't mind if the same deserializer is used for the same java type to be deserialized because they should contain the same value. So we 're clear on this aspect as well.
EDIT: It appears all I have to do is update the com.fasterxml.jackson.databind.deser.std.StdDeserializer#_valueClass value to the now known class. Since it is final and since the ContextualDeserializer#createContextual(DeserializationContext ctxt, BeanProperty property) returns a JsonSerializer object, which is actually used,
instead of returning "this" serializer I can create a new one, passing the discovered class in the constructor, which actually sets the StdDeserializer#_valueClass to the class I actually want, and I'm all set!
Finally, NOTE that I didn't have to use the #JsonDeserializer#contentAs annotationfield as I get the value from the ctxt.getContextualType().getRawClass() statement inside ContextualDeserializer#createContextual(DeserializationContext ctxt, BeanProperty property) implementation

Differences between Function that returns a string and read only string property [duplicate]

I need to expose the "is mapped?" state of an instance of a class. The outcome is determined by a basic check. It is not simply exposing the value of a field. I am unsure as to whether I should use a read-only property or a method.
Read-only property:
public bool IsMapped
{
get
{
return MappedField != null;
}
}
Method:
public bool IsMapped()
{
return MappedField != null;
}
I have read MSDN's Choosing Between Properties and Methods but I am still unsure.
The C# standard says
§ 8.7.4
A property is a member that provides access to a characteristic of an object or a class. Examples of properties include the length of a string, the size of a font, the caption of a window, the name of a customer, and so on. Properties are a natural extension of fields. Both are named members with associated types, and the syntax for accessing fields and properties is the same. However, unlike fields, properties do not denote storage locations. Instead, properties have accessors that specify the statements to be executed when their values are read or written.
while as methods are defined as
§ 8.7.3
A method is a member that implements a computation or action that can be performed by an object or class. Methods have a (possibly empty) list of formal parameters, a return value (unless the method’s return-type is void ), and are either static or non-static.
Properties and methods are used to realize encapsulation. Properties encapsulate data, methods encapsulate logic. And this is why you should prefer a read-only property if you are exposing data. In your case there is no logic that modifies the internal state of your object. You want to provide access to a characteristic of an object.
Whether an instance of your object IsMapped or not is a characteristic of your object. It contains a check, but that's why you have properties to access it. Properties can be defined using logic, but they should not expose logic. Just like the example mentioned in the first quote: Imagine the String.Length property. Depending on the implementation, it may be that this property loops through the string and counts the characters. It also does perform an operation, but "from the outside" it just give's an statement over the internal state/characteristics of the object.
I would use the property, because there is no real "doing" (action), no side effects and it's not too complex.
I personally believe that a method should do something or perform some action. You are not performing anything inside IsMapped so it should be a property
I'd go for a property. Mostly because the first senctence on the referenced MSDN-article:
In general, methods represent actions and properties represent data.
In this case it seems pretty clear to me that it should be a property. It's a simple check, no logic, no side effects, no performance impact. It doesn't get much simpler than that check.
Edit:
Please note that if there was any of the above mentioned and you would put it into a method, that method should include a strong verb, not an auxiliary verb like is or has. A method does something. You could name it VerifyMapping or DetermineMappingExistance or something else as long as it starts with a verb.
I think this line in your link is the answer
methods represent actions and properties represent data.
There is no action here, just a piece of data. So it's a Property.
In situations/languages where you have access to both of these constructs, the general divide is as follows:
If the request is for something the object has, use a property (or a field).
If the request is for the result of something the object does, use a method.
A little more specifically, a property is to be used to access, in read and/or write fashion, a data member that is (for consuming purposes) owned by the object exposing the property. Properties are better than fields because the data doesn't have to exist in persistent form all the time (they allow you to be "lazy" about calculation or retrieval of this data value), and they're better than methods for this purpose because you can still use them in code as if they were public fields.
Properties should not, however, result in side effects (with the possible, understandable exception of setting a variable meant to persist the value being returned, avoiding expensive recalculation of a value needed many times); they should, all other things being equal, return a deterministic result (so NextRandomNumber is a bad conceptual choice for a property) and the calculation should not result in the alteration of any state data that would affect other calculations (for instance, getting PropertyA and PropertyB in that order should not return any different result than getting PropertyB and then PropertyA).
A method, OTOH, is conceptually understood as performing some operation and returning the result; in short, it does something, which may extend beyond the scope of computing a return value. Methods, therefore, are to be used when an operation that returns a value has additional side effects. The return value may still be the result of some calculation, but the method may have computed it non-deterministically (GetNextRandomNumber()), or the returned data is in the form of a unique instance of an object, and calling the method again produces a different instance even if it may have the same data (GetCurrentStatus()), or the method may alter state data such that doing exactly the same thing twice in a row produces different results (EncryptDataBlock(); many encryption ciphers work this way by design to ensure encrypting the same data twice in a row produces different ciphertexts).
If at any point you'll need to add parameters in order to get the value, then you need a method. Otherwise you need a property
IMHO , the first read-only property is correct because IsMapped as a Attribute of your object, and you're not performing an action (only an evaluation), but at the end of the day consistancy with your existing codebase probably counts for more than semantics.... unless this is a uni assignment
I'll agree with people here in saying that because it is obtaining data, and has no side-effects, it should be a property.
To expand on that, I'd also accept some side-effects with a setter (but not a getter) if the side-effects made sense to someone "looking at it from the outside".
One way to think about it is that methods are verbs, and properties are adjectives (meanwhile, the objects themselves are nouns, and static objects are abstract nouns).
The only exception to the verb/adjective guideline is that it can make sense to use a method rather than a property when obtaining (or setting) the information in question can be very expensive: Logically, such a feature should probably still be a property, but people are used to thinking of properties as low-impact performance-wise and while there's no real reason why that should always be the case, it could be useful to highlight that GetIsMapped() is relatively heavy perform-wise if it in fact was.
At the level of the running code, there's absolutely no difference between calling a property and calling an equivalent method to get or set; it's all about making life easier for the person writing code that uses it.
I would expect property as it only is returning the detail of a field. On the other hand I would expect
MappedFields[] mf;
public bool IsMapped()
{
mf.All(x => x != null);
}
you should use the property because c# has properties for this reason

Unit testing value objects in isolation from its dependencies

TL;DR
How do you test a value object in isolation from its dependencies without stubbing or injecting them?
In Misko Hevery's blog post To “new” or not to “new”… he advocates the following (quoted from the blog post):
An Injectable class can ask for other Injectables in its constructor.(Sometimes I refer to Injectables as Service Objects, but
that term is overloaded.). Injectable can never ask for a non-Injectable (Newable) in its constructor.
Newables can ask for other Newables in their constructor, but not for Injectables (Sometimes I refer to Newables as Value Object, but
again, the term is overloaded)
Now if I have a Quantity value object like this:
class Quantity{
$quantity=0;
public function __construct($quantity){
$intValidator = new Zend_Validate_Int();
if(!$intValidator->isValid($quantity)){
throw new Exception("Quantity must be an integer.");
}
$gtValidator = new Zend_Validate_GreaterThan(0);
if(!$gtvalidator->isValid($quantity)){
throw new Exception("Quantity must be greater than zero.");
}
$this->quantity=$quantity;
}
}
My Quantity value object depends on at least 2 validators for its proper construction. Normally I would have injected those validators through the constructor, so that I can stub them during testing.
However, according to Misko a newable shouldn't ask for injectables in its constructor. Frankly a Quantity object that looks like this
$quantity=new Quantity(1,$intValidator,$gtValidator); looks really awkward.
Using a dependency injection framework to create a value object is even more awkward. However now my dependencies are hard coded in the Quantity constructor and I have no way to alter them if the business logic changes.
How do you design the value object properly for testing and adherence to the separation between injectables and newables?
Notes:
This is just a very very simplified example. My real object my have serious logic in it that may use other dependencies as well.
I used a PHP example just for illustration. Answers in other languages are appreciated.
A Value Object should only contain primitive values (integers, strings, boolean flags, other Value Objects, etc.).
Often, it would be best to let the Value Object itself protect its invariants. In the Quantity example you supply, it could easily do that by checking the incoming value without relying on external dependencies. However, I realize that you write
This is just a very very simplified example. My real object my have serious logic in it that may use other dependencies as well.
So, while I'm going to outline a solution based on the Quantity example, keep in mind that it looks overly complex because the validation logic is so simple here.
Since you also write
I used a PHP example just for illustration. Answers in other languages are appreciated.
I'm going to answer in F#.
If you have external validation dependencies, but still want to retain Quantity as a Value Object, you'll need to decouple the validation logic from the Value Object.
One way to do that is to define an interface for validation:
type IQuantityValidator =
abstract Validate : decimal -> unit
In this case, I patterned the Validate method on the OP example, which throws exceptions upon validation failures. This means that if the Validate method doesn't throw an exception, all is good. This is the reason the method returns unit.
(If I hadn't decided to pattern this interface on the OP, I'd have preferred using the Specification pattern instead; if so, I'd instead have declared the Validate method as decimal -> bool.)
The IQuantityValidator interface enables you to introduce a Composite:
type CompositeQuantityValidator(validators : IQuantityValidator list) =
interface IQuantityValidator with
member this.Validate value =
validators
|> List.iter (fun validator -> validator.Validate value)
This Composite simply iterates through other IQuantityValidator instances and invokes their Validate method. This enables you to compose arbitrarily complex validator graphs.
One leaf validator could be:
type IntegerValidator() =
interface IQuantityValidator with
member this.Validate value =
if value % 1m <> 0m
then
raise(
ArgumentOutOfRangeException(
"value",
"Quantity must be an integer."))
Another one could be:
type GreaterThanValidator(boundary) =
interface IQuantityValidator with
member this.Validate value =
if value <= boundary
then
raise(
ArgumentOutOfRangeException(
"value",
"Quantity must be greater than zero."))
Notice that the GreaterThanValidator class takes a dependency via its constructor. In this case, boundary is just a decimal, so it's a Primitive Dependency, but it could just as well have been a polymorphic dependency (A.K.A a Service).
You can now compose your own validator from these building blocks:
let myValidator =
CompositeQuantityValidator([IntegerValidator(); GreaterThanValidator(0m)])
When you invoke myValidator with e.g. 9m or 42m, it returns without errors, but if you invoke it with e.g. 9.8m, 0m or -1m it throws the appropriate exception.
If you want to build something a bit more complicated than a decimal, you can introduce a Factory, and compose the Factory with the appropriate validator.
Since Quantity is very simple here, we can just define it as a type alias on decimal:
type Quantity = decimal
A Factory might look like this:
type QuantityFactory(validator : IQuantityValidator) =
member this.Create value : Quantity =
validator.Validate value
value
You can now compose a QuantityFactory instance with your validator of choice:
let factory = QuantityFactory(myValidator)
which will let you supply decimal values as input, and get (validated) Quantity values as output.
These calls succeed:
let x = factory.Create 9m
let y = factory.Create 42m
while these throw appropriate exceptions:
let a = factory.Create 9.8m
let b = factory.Create 0m
let c = factory.Create -1m
Now, all of this is very complex given the simple nature of the example domain, but as the problem domain grows more complex, complex is better than complicated.
Avoid value types with dependencies on non-value types. Also avoid constructors that perform validations and throw exceptions. In your example I'd have a factory type that validates and creates quantities.
Your scenario can also be applied to entities. There are cases where an entity requires some dependency in order to perform some behaviour. As far as I can tell the most popular mechanism to use is double-dispatch.
I'll use C# for my examples.
In your case you could have something like this:
public void Validate(IQuantityValidator validator)
As other answers have noted a value object is typically simple enough to perform its invariant checking in the constructor. An e-mail value object would be a good example as an e-mail has a very specific structure.
Something a bit more complex could be an OrderLine where we need to determine, totally hypothetical, whether it is, say, taxable:
public bool IsTaxable(ITaxableService service)
In the article you reference I would assert that the 'newable' relates quite a bit to the 'transient' type of life cycle that we find in DI containers as we are interested in specific instances. However, when we need to inject specific values the transient business does not really help. This is the case for entities where each is a new instance but has very different state. A repository would hydrate the object but it could just as well use a factory.
The 'true' dependencies typically have a 'singleton' life-cycle.
So for the 'newable' instances a factory could be used if you would like to perform validation upon construction by having the factory call the relevant validation method on your value object using the injected validator dependency as Mark Seemann has mentioned.
This gives you the freedom to still test in isolation without coupling to a specific implementation in your constructor.
Just a slightly different angle on what has already been answered. Hope it helps :)