How to revert back to not require rasterize - photoshop

I used to be able to color any Text, shape, or image by just selecting the particular layer and use pain bucket tool for example. Not sure what I clicked, but recently when I try to do the same; I always get the following message:
"This type Layer must be rasterized before proceeding. Its text will
no longer be editable. Rasterize the type? "
I do not want to rasterize. Can I know how to revert back to the normal setup where I can do the coloring without the need for rasterize please.
It also seems to mess around with my selection.
For example - I have a circle shape in the middle with transparent background.
I used to be able to go Select>All followed by Select>Inverse and it will select the circle shape.
But now it selects the entire canvas when I select all but returns the following error when I Select>Inverse
"Warning No Pixels were selected".

You may not be able to color a vector object with paint bucket tool. Instead, can you try using the color option in the blending mode. That will retain the vector property and also apply the color.
The following applies to PS-CS6
In the layers palette,
= Right click on the layer > Blending Options > Select Color Overlay

Related

Merge a picture color in other picture using Adobe Illustrator

I want to merge the color of one picture in other picture. As the picture below is showing. I paste a picture on circle. But there is a clear distinction between the two pictures. I want to get rid of it. Is it possible?
You have a couple options:
1: You could make a Clipping Mask, use the pen tool and trace the object, once you have drawn a line around what you what removed from the background select your outline and your image. goto top menu item Object > Clipping Mask > Make. This will clip your image and hide the background.
2: The image your are using my be tough for step one. Try re-exporting the image as a PNG or GIF with a transparent background then open it in illustrator. You will need to either "open" from within ai or "open with" ai. Copy/paste will not keep the transparency depending on the tools you are using.
My guess is step two will be your easiest solution because of the shadow elements. Good luck!
-Added Edit-
3: Open the original image file and change the background hex value to match the final desired background. This solution is less valuable because you won't have the ability to edit or change your mind about the color while your working.

Circular images

In my application, users are allowed to choose a picture they want and this picture shows up in a picturebox.
I want to know if there was a way so that this picture that they select becomes circular instead of a square?
I want all images they select to be circle shaped.
Is there anyway to do this? Doesn't even have to be a picturebox control, anything that can accomplish this is fine
I tried this with no luck - http://www.codeproject.com/Questions/430531/circle-shaped-picture-box
Not the smartest way, but worked for me in similar task. If your picturebox is fixed size, you can create "mask" which will hide the corners.
Just draw an image in PNG with transparent circle in the middle and make the rest same color as your form. Use this image as Image propperty of each imagebox and set your image as "backgroundImage" property. This way, the image will look circle-shaped.
If you need imageboxes of different size, you can create the circle mask programmatically.
EDIT: If you will prepare a calculation of circle, you can also use it to "crop" the images to circle shape. It all depends on what you want to do with these images later.
Do you need to use them later in circle or rectangle shape?

How to fix all my images being render black?

All my images are rendering black. The output of my animation is a .mpg video. The images themselves were created in GIMP and saved as non-transparent .png's.
Can anyone suggest anything?
If you go to the properties menu (Shift-F7), and then click on the materials tab, there you should check the 'shadeless' box.
Go to the properties menu (SHIFT + F7) and change the emit value under the shading category to a value in the range 0 and 1. Then gradually change this emit value to get expected shading of the object. To do so you have to render the view several times. In this way you can also retain the realistic 3D nature of the object.

How to make an object invisible at a particular keyframe without moving it in Blender (2.59)?

I'm quite new to blender, and I'm doing some experiments with it.
I've been searching for a way to make an object disappear from sight at a particular key-frame, without moving it out of the camera view. E.g. at frame 1, cube is there, at (0, 0, 0) and at frame 2, it's not visible anymore, but still there at position (0,0,0), at frame 3 it gets visible again.
After searching the web, I came upon this page which suggests to move the object to another layer, but since it applies to blender 2.49, it seems the software has changed since then: I'm unable to find the 'Layer' option when inserting a key-frame.
I've found some other sites but either they suggest to use a technique similar to the one linked above, or they suggest to change the alpha of the texture, which I'm not interested in.
So, what's the preferred method to make an object invisible in blender 2.59?
Additional information (not relevant for the answer I'm expecting, IMO):
I'm using blender to make models for Unity.
I'm using 2.59 because that's the one that works with the unity version that I have.
There are lots of ways to achieve this effect.
The easiest way is to keyframe the visibility of the object.
To do this, you simply go to the outliner, and click the little eyeball next to your object name, then hover over the closed eyeball and hit "i" to keyframe. The eye will then turn yellow to indicate it's keyframed. Do the same with the camera icon (so that your render behaves the same way). Then go to the point where you want the object to appear, and click the eyball and camera again to make them reappear, then hit "i" again over each to keyframe them... Isn't blender a wonderful program? I love being able to keyframe just about everything! :D
There are also these less easy, but variously useful methods, which you may also use in case you want some sort of transition in your vanishing/appearing:
My perferred way is to just move the opbejct off the screen, keyframe position, then set the animation (in the Graph Editor) curve type to "constant" (Key -> Interpolation Mode -> Constant), and move the object into place and set the keyframe where you want it to appear. It will thus instantaneously appear.
Set the material properties of the object to Transparent, and choose "Z-Transparency" and set alpha to 0. Then simply keyframe the alpha (hover mouse over Alpha value and hit "i"), then go to where you want it to appear, change the alpha value to 1, and keyframe again. This will make it fade in over time, or you can change the curve to constant in the Graph editor, as described in method 1.
If you want to mask the object while it is still in place, you could make a cube around it, set the cube material transparency to "mask", and then move the cube off camera to unmask the object, rather than moving the object. This is handy for when you want to partially unmask something in the course of the animation. For example, if you are creating a text overlay for a video, where you want text to appear as if it's coming out of your hand, you can animate the masked object to follow the contour of your hand as it pulls away to reveal the text.
In Blender 2.65, you can animate the objects visibility toggle in your Outliner panel.
Next to your scene objects there will be three icons: an eye, a cursor, and a camera.
Follow these steps to animate viewport visibility:
Find the object you wish to animate in the Outliner Panel
Mouse over the eye icon and hit "i" on your keyboard to set a keyframe.
Go to the next frame and turn the eye off, then hit "i" moused over it again.
Do the same thing with the camera icon to animate render visibility. I will usually keyframe both the viewport and render visibility icons in tandem so as not to forget to have these toggled when its time to render.
In version 2.9 the eye icon cannot be used to set a keyframe. I've found the best way for me is to use the Object Properties tab and under Transform set the three scale values (X,Y,Z) to zero for invisibility. You can then click the diamond to the right to set the keyframe. To make the object re-appear return the scale values to their original and click on the diamond keyframe icon again.
Obviously you can make it a lot easier for yourself by applying scale to the objects first then just switch them between 0 and 1.
AFAIK there is no easy way to directly set an object invisible in your case. Although the visibility can be animated in Blender (in outline view mive your cursor on the eye and press i) Unity3D doesn't recognise it.
Possible workarounds:
Move it to (1000, 0, 0)
Scale it by a very small value
A more elaborated approach could be to use a driver like when turning FK/IK animation on and off dynamically via a variable.
I found out (today!) that, in Blender 2.8 (& presumably beyond), you can control visibility of objects in animations either in viewports and/or renders. Select the object and, in the Object Properties, open the Visibility section. You will see a dot beside the Viewports and Renders options. Click on the dot in either Viewports or Renders (or both). The relevant boxes should turn green. Either make the object visible or invisible by checking or clearing its box and then click 'i' to insert a keyframe. Repeat the process in other keyframes.
Another way to do this is to make a cube around it and add a boolean modifier to the object you want to disappear, set the operation to difference and select the cube as the modifier's object target. Then turn off the cube's visibility and animate the visibility of the modifier.

Removing White Background Box from MATLAB Figure when using the Mapping Toolbox

I've started to use the Mapping Toolbox in MATLAB for a project of mine, and below is a screenshot of what I currently have created using it.
What I'm trying to do now is remove the white box from behind the actual map, but I can't seem to figure out how to do it. I've trying setting 'Frame' to 'off' with the axesm command when first creating the map, but that doesn't do it. I've looked through the documentation to try to figure out why there's even a white background (and when I use the worldmap command the box doesn't appear), but I cannot determine why.
EDIT: I am looking to remove the white background entirely, so as to have the main contour plot surrounded by the figure's background color, which in this case is the gray.
The background color of a figure is a property of that figure named 'color'.
If you set that property to the value 'none' then you will have no background.
So, the easiest way to do it is:
set(gca,'color','none')
Of course you can give a figure handle instead of the current axes (gca).
The more aggressive option is to set the entire axis off:
axis off
But this will remove the axis completely, including labels and such which might not be what you want.
Try axis off when it's in focus, axis(handle,'off') when not
I have a potential solution.
If you run
get(figure(1))
to find the figure attributes and run
set('some resize property',[some set of values])
or
setm('some resize property',[some set of values])
You may be able to 'fill in' the space this way, unless there is an easier property to change. Can you please give more details if this does not lead to a solution?
Hope this helps!