MobileFirst CLI - edit/build/test cycle - ibm-mobilefirst

One thing I really like about the later version of Worklight/MobileFirst Studio is the faster edit/test cycle when working in the Mobile Browser Simulator: just edit, save, click Go/Refresh; no need to build/deploy.
When using CLI (6.3.0.00.20141111-1216) this does not seem to be the case. Seems like I need to do
mfp build; mfp deploy;
After every edit. Am I missing a trick?
Right now I'm thinking I need to revert to my old practice of setting up a web-server to serve directly from my product folder, which is not ideal because I then need to mock up the WL.* APIs I use.

This information from Karl Bishop:
At the current time, this is a limitation of the CLI, based on the use of a standalone MFP Server. Within Studio, some special tricks are being played, to just updated modified files. We are working to resolve this in the CLI and perform similar per file deployments, but we're not there yet. In the interim, I encourage you to view Justin Berstler's video on using the CLI with Grunt.

Related

How make changes on vue project in hosting

I have vue project which published on Digital Ocean. The main problem is when i make some changes on FileZilla it is not affect on website. How can i solve this issue?
This is not an issue per-se. This is just the way how modern web development works. Vue.js (but also Nuxt) is using a bundler right now (Webpack, Vite are the most common), hence to go to production it needs to be bundled each time you push something to it.
If you upload something via FTP or SSH and edit some source code, a bundle step will be required in order to get any changes on the actual webapp.
Backend languages may not need that, for example you could SSH into a server and change some .php file, if you F5 the page it will be updated in real time. But this is not how frontend JS code works, it needs to be optimised.
Another thing, sending code via SSH/FTP is not really a good workflow because it is not easily trackable, no version-controlled, will not trigger any build flags in case of an error etc...
The best approach is to have a git repo + some build step included in some CI.
A common platform for it is Netlify, you connect a Github repo, you tell which command to use to build the project and each time you push some code, it may do some checks/tests/optimizations/etc... via Github Actions before being released automatically to production (updated on your webapp).
This workflow have a lot of benefits as one may tell but is also de-facto, the official/regular approach for modern Web development on the frontend.

Twitter-Bootstrap 3.3.7- Getting Started

I'm stumped. I cannot understand the getbootstrap.com Getting Started info. I'm running on Windows 7 Pro. I would like to use Pingendo - which I'm new to - to create my website.
I downloaded the distribution version bootstrap-3.3.7-dist.zip (pre-compiled) and unzipped it. Then I came to the MaxCDN code. Where do I put that code??
For the source code version, I see references to things I don't know about: Bower, npm, Composer, Grunt, Less, and SASS. All these appear to be Linux based tools - from the command lines shown. How does one accomplish the same thing under Windows without installing yet more tools? Do I even need to compile this code to use the greater features?
You can either add the downloaded bootstrap css and js files to your project and reference them or you can just use the cdn which is just the same files hosted on a server. You do now have to know about any of those to get started with Bootstrap. They are just additional ways to install it, and different preprocessors that you can leverage.

How to develop Shopify themes locally?

I'm going to work on a Shopify theme, and I want to figure out how to run/edit it locally. I'd like to be able to the following, if possible:
Pull all the Shopify theme code from the site to my local computer (ideally a single command line tool)
Make edits locally, and run them locally or in a staging environment
Push all the edits to the main Shopify site, again using a command line tool
Is this at all possible?
There are quite a few workflows you can use here.
1. Task runners
If you're using either Gulp or Grunt locally for development, there are libraries out there that will upload your files to the store through API credentials of a Private App that you have to create. Most work by uploading the files you change, using a watcher.
grunt-shopify
grunt-shopify-upload
gulp-shopify-upload (it's my favourite since I use Gulp but has a known issue that sometimes it stops uploading files and you have to restart it).
2. Official Shopify Theme Kit
Theme Kit is a cross-platform CLI tool that was built by Shopify Employees. It can run on windows/linux/OS X. You can read more about it on Shopify Blog or download it directly. The alternative previously mentioned of Desktop Theme Editor is deprecated and has been replaced by Theme Kit.
3. Third-party SaaS Applications
Instead of watching for changes, these will work with a continuos integration workflow, where your latest push on a certain branch gets uploaded to the theme you've selected.
Beanstalk. More specific information can be found on their landing page for Shopify, here.
DeployBot. Their help article on Shopify has some information on how to get started.
Both options are from the same company. Here's a comparison of both they've did on their blog.
4. Third-party libraries
There's also an alternative not officially supported by Shopify which is a TextMate Bundle in case you use that OSX editor.
There's an unofficial extended cli similar to theme kit but with further functionality called Quickshot, which I've just found out based on Matt's response and seems pretty awesome. Some of the features they highlight are:
Supports uploading to multiple Shopify stores and themes
Easy to use configuration wizard
Uploads/downloads in parallel greatly reducing transfer times
Supports autocompiling scss locally before uploading to Shopify
Supports autocompiling Babel/ES6 into modules which are easily used by - Requirejs and others
Can use with .gitignore files or a custom .quickshotignore file.
Can download/upload Shopify Blogs, Pages and Products! Easily transfer them between stores! Even the metafields! And edit them locally in your favorite editor.
Shopify recently released Slate, a new tool for theme development.
https://github.com/Shopify/slate
As of 2020, Shopify has stopped support Slate so you can now use Themekit - https://shopify.github.io/themekit/
2022 update
Currently it is not possible to run Shopify locally. There are only solutions, mentioned in other answers to edit files locally and upload it to Shopify. It makes the development hard.
I am working on a solution to emulate Shopify locally making development similar to WordPress, React or Angular. So you will see changes immediately, even without reloading the page and without the need to upload files to Shopify each time.
You can read more here: https://link.medium.com/6SGd1kcVdnb
Juan's answer is spot on.
There's one more I know of which I believe is a little more advanced than Themekit (which I use) called Quickshot: https://quickshot.readme.io/v2.1/docs
Shopify have built a tool for Mac that allows you to develop your theme locally, and sync with your store https://apps.shopify.com/desktop-theme-editor
I don't know of anything for windows/Linux etc.
If you're looking for completely offline development, it's unfortunately not possible at this time. While the Slate/ThemeKit CLIs lets you code in your favorite text editor, an internet connection is still required because it likes to keep everything in sync at all times.
Install the state package by running the following commands:
npm install -g #shopify/slate
slate theme theme-name

Making an updates manager module for a program

I'm working on a program that shall have an "updates" module (online). I can't figure out how to do this. Initially i'm trying with a SVN repository. Any better idea? How is this normally done?
(I'm not asking for a concrete languague, i only want an general idea about the procces)
Thank you.
What we do (in an intranet environment) is roughly:
We have an application that (instead of directly starting) points to a little script that fetches the latest 'publicized' version from a known location using rsync.
Then the script simply bootstraps the application itself.
This way:
Everyone always works with the same version of the software.
New builds are easy to deploy: just copy them over to the known 'sync' location.
Using rsync or similar allows you to minify overhead since it works incrementally.
We force the upgrade upon our users, but this mechanism could also be adapted for online (on-demand) updates.

How do you distribute the IDE and it's configuration within your Team?

I'm wondering how Software Development Team distribute their Standard IDE(s)?
E.g. developing with Eclipse, custom Code formatter, svn Resository, Copyright Header..
At the moment my Team has a standard zip File which is then distributed withhin the developers.
Problem:
If one file, a Plugin or the IDE itself changes, e.g. new Coding Guidlines, Upgrade Eclipse 3.5.1 the whole distribution has to be done again. Every developer needs to unzip the bundel again. Imagine your working with different Workspaces (Jetty, different Tomcamt Versions, WTP) due to Project History That doesn't scale
I know that there are some related Articels
A new version of Eclipse just came out. Is there anything I can do to avoid having to manually hunt down my plugins again?
Manage Your Eclipse Install With A Local Git Repository
And some comercial Programs.
Eclipse also has a new Update-Installer Approach
But I don't see the Killer App. How do your team solve this? Is there a best practice?
I guess best would be a Program letting you choose your current Project and then downloads the configured IDE from the Server and leting you know if Project Config Files are Updated
For eclipse look at Buckminster it targets exactly your target I suppose, didn't use it personally through.
At my previous company they wrote a custom update agent that pulled from a centrally configured server which was updated by the team leaders. It worked well, until people wanted to install their own plugins.
Basically, a developer wanted a plugin, fought in futility to get it included in the default (managed) repo, installed it himself, then updates broke on his machine when the team lead had a sudden stroke of common sense and included it.
They never did come up with a 'good' way to manage it. But, at least they didn't put us all on terminal servers with thin clients.