Can "number += 1" be explained intuitively/mnemonically? - operators

Previous research
In several languages (perl, python, php, etc.) there is the <value> += <increment> operator**, which increments a <value> by adding <increment> to it. This can be used in a for loop, which will cumulatively add <increment> to <value> with each iteration. This saves having to type more explicitly (verbosely): <value> = <value> + <increment>.
The trouble with this operator is that one often forgets whether it was += or =+. I often learn I have typed it the wrong way later, the hard way.
I thought I would finally learn the intuition in this PHP tutorial (01:35), but he fumbles it.
Question
Is there an intuitive "in plain english" way of explaining why it is += instead of =+ or was it some convention that was arbitrarily set once upon a time?
If "Yes" to the above, then what is this intuitive way of explaining why it is +=?
** Please let me know in comments what this operator is formally known as.

Putting the non-equals sign before the equals sign reduces perceived ambiguity: a-=b can only mean "Decrement a by b", but a=-b could also mean "Set a to the negated value of b".
This wouldn't technically be ambiguous, since the C parsing rules are clear that token consumption is greedy (that is, if =- were an operator, the parser would always prefer to parse it as =- rather than = -), but clearly it would have been ambiguous from a readability standpoint.

I don't know history behind this one, but I've always just thought of it as
+= "add it first, assign it next". So if you're in a read left to right culture (english) then this makes sense as adding comes first, then assigning comes next.
Please see Sneftel's answer for a very good technical reason.

Related

Is it acceptable to use `to` to create a `Pair`?

to is an infix function within the standard library. It can be used to create Pairs concisely:
0 to "hero"
in comparison with:
Pair(0, "hero")
Typically, it is used to initialize Maps concisely:
mapOf(0 to "hero", 1 to "one", 2 to "two")
However, there are other situations in which one needs to create a Pair. For instance:
"to be or not" to "be"
(0..10).map { it to it * it }
Is it acceptable, stylistically, to (ab)use to in this manner?
Just because some language features are provided does not mean they are better over certain things. A Pair can be used instead of to and vice versa. What becomes a real issue is that, does your code still remain simple, would it require some reader to read the previous story to understand the current one? In your last map example, it does not give a hint of what it's doing. Imagine someone reading { it to it * it}, they would be most likely confused. I would say this is an abuse.
to infix offer a nice syntactical sugar, IMHO it should be used in conjunction with a nicely named variable that tells the reader what this something to something is. For example:
val heroPair = Ironman to Spiderman //including a 'pair' in the variable name tells the story what 'to' is doing.
Or you could use scoping functions
(Ironman to Spiderman).let { heroPair -> }
I don't think there's an authoritative answer to this.  The only examples in the Kotlin docs are for creating simple constant maps with mapOf(), but there's no hint that to shouldn't be used elsewhere.
So it'll come down to a matter of personal taste…
For me, I'd be happy to use it anywhere it represents a mapping of some kind, so in a map{…} expression would seem clear to me, just as much as in a mapOf(…) list.  Though (as mentioned elsewhere) it's not often used in complex expressions, so I might use parentheses to keep the precedence clear, and/or simplify the expression so they're not needed.
Where it doesn't indicate a mapping, I'd be much more hesitant to use it.  For example, if you have a method that returns two values, it'd probably be clearer to use an explicit Pair.  (Though in that case, it'd be clearer still to define a simple data class for the return value.)
You asked for personal perspective so here is mine.
I found this syntax is a huge win for simple code, especial in reading code. Reading code with parenthesis, a lot of them, caused mental stress, imagine you have to review/read thousand lines of code a day ;(

Dollar and exclamation mark (bang) symbols in VTL

I've recently encountered these two variables in some Velocity code:
$!variable1
!$variable2
I was surprised by the similarity of these so I became suspicious about the correctness of the code and become interested in finding the difference between two.
Is it possible that velocity allows any order of these two symbols or do they have different purpose? Do you know the answer?
#Jr. Here is the guide I followed when doing VM R&D: http://velocity.apache.org/engine/1.7/user-guide.html
Velocity uses the !$ and $! annotations for different things. If you use !$ it will basically be the same as a normal "!" operator, but the $! is used as a basic check to see if the variable is blank and if so it prints it out as an empty string. If your variable is empty or null and you don't use the $! annotation it will print the actual variable name as a string.
I googled and stackoverflowed a lot before I finally found the answer at people.apache.org.
According to that:
It is very easy to confuse the quiet reference notation with the
boolean not-Operator. Using the not-Operator, you use !${foo}, while
the quiet reference notation is $!{foo}. And yes, you will end up
sometimes with !$!{foo}...
Easy after all, shame it didn't struck me immediately. Hope this helps someone.

SonarLint - questions about some of the rules for VB.NET

The large majority of SonarLint rules that I've come across in Java seemed plausible and justified. However, ever since I've started using SonarLint for VB.NET, I've come across several rules that left me questioning their usefulness or even whether or not they are working correctly.
I'd like to know if this is simply a problem of me using some VB.NET constructs in a suboptimal way or whether the rule really is flawed.
(Apologies if this question is a little longer. I didn't know if I should create a separate question for each individual rule.)
The following rules I found to leave some cases unconsidered that would actually turn up as false-positives:
S1871: Two branches in the same conditional structure should not have exactly the same implementation
I found this one to bring up a lot of false-positives for me, because sometimes the order in which the conditions are checked actually does matter. Take the following pseudo code as example:
If conditionA() Then
doSomething()
ElseIf conditionB() AndAlso conditionC() Then
doSomethingElse()
ElseIf conditionD() OrElse conditionE() Then
doYetAnotherThing()
'... feel free to have even more cases in between here
Else Then
doSomething() 'Non-compliant
End If
If I wanted to follow this Sonar rule and still make the code behave the same way, I'd have to add the negated version of each ElseIf-condition to the first If-condition.
Another example would be the following switch:
Select Case i
Case 0 To 40
value = 0
Case 41 To 60
value = 1
Case 61 To 80
value = 3
Case 81 To 100
value = 5
Case Else
value = 0 'Non-compliant
There shouldn't be anything wrong with having that last case in a switch. True, I could have initialized value beforehand to 0 and ignored that last case, but then I'd have one more assignment operation than necessary. And the Java ruleset has conditioned me to always put a default case in every switch.
S1764: Identical expressions should not be used on both sides of a binary operator
This rule does not seem to take into account that some functions may return different values every time you call them, for instance collections where accessing an element removes it from the collection:
stack.Push(stack.Pop() / stack.Pop()) 'Non-compliant
I understand if this is too much of an edge case to make special exceptions for it, though.
The following rules I am not actually sure about:
S3385: "Exit" statements should not be used
While I agree that Return is more readable than Exit Sub, is it really bad to use a single Exit For to break out of a For or a For Each loop? The SonarLint rule for Java permits the use of a single break; in a loop before flagging it as an issue. Is there a reason why the default in VB.NET is more strict in that regard? Or is the rule built on the assumption that you can solve nearly all your loop problems with LINQ extension methods and lambdas?
S2374: Signed types should be preferred to unsigned ones
This rule basically states that unsigned types should not be used at all because they "have different arithmetic operators than signed ones - operators that few developers understand". In my code I am only using UInteger for ID values (because I don't need negative values and a Long would be a waste of memory in my case). They are stored in List(Of UInteger) and only ever compared to other UIntegers. Is this rule even relevant to my case (are comparisons part of these "arithmetic operators" mentioned by the rule) and what exactly would be the pitfall? And if not, wouldn't it be better to make that rule apply to arithmetic operations involving unsigned types, rather than their declaration?
S2355: Array literals should be used instead of array creation expressions
Maybe I don't know VB.NET well enough, but how exactly would I satisfy this rule in the following case where I want to create a fixed-size array where the initialization length is only known at runtime? Is this a false-positive?
Dim myObjects As Object() = New Object(someOtherList.Count - 3) {} 'Non-compliant
Sure, I could probably just use a List(Of Object). But I am curious anyway.
Thanks for raising these points. Note that not all rules apply every time. There are cases when we need to balance between false positives/false negatives/real cases. For example with identical expressions on both sides of an operator rule. Is it a bug to have the same operands? No it's not. If it was, then the compiler would report it. Is it a bad smell, is it usually a mistake? Yes in many cases. See this for example in Roslyn. Should we tune this rule to exclude some cases? Yes we should, there's nothing wrong with 2 << 2. So there's a lot of balancing that needs to happen, and we try to settle for an implementation that brings the most value for the users.
For the points you raised:
Two branches in the same conditional structure should not have exactly the same implementation
This rule generally states that having two blocks of code match exactly is a bad sign. Copy-pasted code should be avoided for many reasons, for example if you need to fix the code in one place, you'll need to fix it in the other too. You're right that adding negated conditions would be a mess, but if you extract each condition into its own method (and call the negated methods inside them) with proper names, then it would probably improves the readability of your code.
For the Select Case, again, copy pasted code is always a bad sign. In this case you could do this:
Select Case i
...
Case 0 To 40
Case Else
value = 0 ' Compliant
End Select
Or simply remove the 0-40 case.
Identical expressions should not be used on both sides of a binary operator
I think this is a corner case. See the first paragraph of the answer.
"Exit" statements should not be used
It's almost always true that by choosing another type of loop, or changing the stop condition, you can get away without using any "Exit" statements. It's good practice to have a single exit point from loops.
Signed types should be preferred to unsigned ones
This is a legacy rule from SonarQube VB.NET, and I agree with you that it shouldn't be enabled by default in SonarLint. I created the following ticket in our JIRA: https://jira.sonarsource.com/browse/SLVS-1074
Array literals should be used instead of array creation expressions
Yes, it seems to be a false positive, we shouldn't report on array creations when the size is explicitly specified. https://jira.sonarsource.com/browse/SLVS-1075

Whats wrong with this expression?

Comments: Switch(((IIf(([qty_req]-[qty_on_hand])<0,0,([qty_req]-[qty_on_hand])))=0) And ((([qty_on_hand]-[qty_req])/[qty_req])<=0.2),"Please check manually")
I have been struggling with this expression for too long. I keep getting the error "This expression is typed incorrectly, or it is too complex to be evaluated. For example, a numeric expression may contain too many complicated elements. Try simplifying the expression by assigning parts of the expression to variables." I've tried breaking down the expression to see if there was a bracket I the wrong place but I can't figure this out.
Note: The word "Comments" is just the field name (I primarily use the Design View in MS Access).
Update - The goal behind this is to eventually add more conditions to this switch statement, but this first one isn't working so that's why it seems like it doesn't make sense to use a Switch. Also, in pseudo code, this is what the intention of this expression is:
Switch([TransferQTY]=0 And [Req is within 20% of Inventory], "Please check manually")
In regards to the first IIF statement:
IIf([Req-Inventory is negative, that means that we have enough on hand and don't need to send],0, [Req-Inventory])
I think it's simply a check like this:
IIf([qty_req]-[qty_on_hand]<0 And ([qty_on_hand]-[qty_req])/[qty_req]<=0.2,"Please check manually","") AS Comments
The first IIF is just strangely built and has some redundancy to it. The second might give you strange answers because you don't have parans around your numerator. As it's written it could be simplified to:
As for the first IIF, you stated
"IIf([Req-Inventory is negative, that means that we have enough on
hand and don't need to send],0, [Req-Inventory])"
in the context of the switch (psuedo-coded):
Switch([TransferQTY]=0 And [Req is within 20% of Inventory], "Please
check manually")
This is basically saying "If the quantity requested minus thequantity on hand is less than or equal to 0", so instead of an IIF to do the "Less than or equal to" bit, just use <=:
Switch(((qty_req - qty_on_hand) <= 0) AND (((qty_on_hand - qty_req)/qty_req) <= 0.2), "Please Check Manually")
This will work better because Access is balking about the complexity. This dramatically reduces the complexity and accomplishes the same thing.
Also, I've gone a little heavy handed with the parantheses here. You could remove the ones that delineate each of the conditions that the AND function is evaluating and it would be fine.
I've removed the bit here about not using switch that was in a previous version of this answer since OP stated that switch() will be used after this bit starts working.

What's bad about the VB With/End With keyword?

In this question, a user commented to never use the With block in VB. Why?
"Never" is a strong word.
I think it fine as long as you don't abuse it (like nesting)
IMHO - this is better:
With MyCommand.Parameters
.Count = 1
.Item(0).ParameterName = "#baz"
.Item(0).Value = fuz
End With
Than:
MyCommand.Parameters.Count = 1
MyCommand.Parameters.Item(0).ParameterName = "#baz"
MyCommand.Parameters.Item(0).Value = fuz
There is nothing wrong about the With keyword. It's true that it may reduce readibility when nested but the solution is simply don't use nested With.
There may be namespace problems in Delphi, which doesn't enforce a leading dot but that issue simply doesn't exist in VB.NET so the people that are posting rants about Delphi are losing their time in this question.
I think the real reason many people don't like the With keyword is that is not included in C* languages and many programmers automatically think that every feature not included in his/her favourite language is bad.
It's just not helpful compared to other options.
If you really miss it you can create a one or two character alias for your object instead. The alias only takes one line to setup, rather than two for the With block (With + End With lines).
The alias also gives you a quick mouse-over reference for the type of the variable. It provides a hook for the IDE to help you jump back to the top of the block if you want (though if the block is that large you have other problems). It can be passed as an argument to functions. And you can use it to reference an index property.
So we have an alternative that gives more function with less code.
Also see this question:
Why is the with() construct not included in C#, when it is really cool in VB.NET?
The with keyword is only sideswiped in a passing reference here in an hilarious article by the wonderful Verity Stob, but it's worth it for the vitriol: See the paragraph that starts
While we are on identifier confusion. The with keyword...
Worth reading the entire article!
The With keyword also provides another benefit - the object(s) in the With statement only need to be "qualified" once, which can improve performance. Check out the information on MSDN here:
http://msdn.microsoft.com/en-us/library/wc500chb(VS.80).aspx
So by all means, use it.