I'm newbie when it comes to xamarin, also in XAML, I just want to ask how to add a padding inside my viewcell below is my code
<TableView>
<TableRoot>
<TableSection Title = "Basic information">
<EntryCell Label = "First name: " Placeholder = "Required" />
<EntryCell Label = "Middel name: " Placeholder = "Optional" />
<EntryCell Label = "Last name: " Placeholder = "Required" />
<ViewCell>
<Picker x:Name="genderPicker" Title = "Select gender"></Picker>
</ViewCell>
</TableSection>
</TableRoot>
</TableView>
what i want is to add a little bit padding inside of this code.
![<ViewCell>
<Picker x:Name="genderPicker" Title = "Select gender"></Picker>
</ViewCell>][1]
This is what it looks like, so i just want to add some left and right space on my picker view.
http://i.stack.imgur.com/89qt9.png
Something like this should works fine:
<Picker x:Name="genderPicker"
Title = "Select gender"
Padding="left, top, right, bottom">
</Picker>
With left,top,right and bottom the value you would like. More information here
Add a StackLayout, or any other Layout subtype that supports padding, inside your ViewCell. You can then use the Layout properties to adjust the Picker.
<ViewCell>
<StackLayout Padding="10,0,0,0" HorizontalOptions="FillAndExpand">
<Picker HorizontalOptions="CenterAndExpand" >
<Picker.Items>
<x:String>Disabled</x:String>
<x:String>5 minutes</x:String>
</Picker.Items>
<Picker.SelectedIndex>0</Picker.SelectedIndex>
</Picker>
</StackLayout>
</ViewCell>
Unlike CSS or Android Views where you can tweak the controls themselves, you'll handle most of your padding using parent Layouts when working in Xamarin.Forms.
Related
I have a problem. I used the following code to create a Floating Action Button Menu: https://github.com/Polarts/CrossFAB
Now, I added it to my code like this:
<ContentPage.Content>
<AbsoluteLayout VerticalOptions="FillAndExpand" HorizontalOptions="FillAndExpand">
<ScrollView Orientation="Vertical" AbsoluteLayout.LayoutBounds="0,0,1,1"
AbsoluteLayout.LayoutFlags="All">
<StackLayout Orientation="Vertical">
<Label Text="Undone" TextColor="Black" FontSize="26" FontAttributes="Bold" Margin="10" />
</StackLayout>
</ScrollView>
<c:FloatingMenu Margin="0, 0, 10, 10" BGColor="Gray" OpenIcon="Share.png" CloseIcon="X.png"
AbsoluteLayout.LayoutBounds="0,0,1,1" AbsoluteLayout.LayoutFlags="All">
<c:FloatingButton x:Name="FB" BGColor="Blue" IconSrc="Facebook.png"/>
<c:FloatingButton x:Name="TW" BGColor="White" IconSrc="Twitter.png"/>
<c:FloatingButton x:Name="TB" BGColor="Navy" IconSrc="Tumblr.png"/>
</c:FloatingMenu>
</AbsoluteLayout>
</ContentPage.Content>
I used an AbsoluteLayout, because the FloatingMenu needs to be in the bottom right corner, but the problem is that right now, I can use the Floating Action Button, but the scroll of the ScrollView isn't working. When I put the FloatingMenu code above the ScrollView, the FloatingMenu stops working and I can only scroll.
How can I use both items for clicks?
When you set the AbsoluteLayout.LayoutBounds="0,0,1,1" and AbsoluteLayout.LayoutFlags="All" on a view, you're saying that you want you want the view to start in the top left corner and you want it to take up the full width and height of the view.
Since you set the LayoutBounds on both your views to this, you essentially have two views that take up the entire screen stacked on top of each other. You can test this out by adding a background color to either of the views and see what happens. Because of this, whichever view you put second is getting the touches, because it's the one on top.
If you want your FloatingMenu to be in the bottom right hand corner, you need to fix the layout bounds on that view to reflect that.
Something like this might get you started:
<c:FloatingMenu
Margin="0, 0, 10, 10"
BGColor="Gray"
OpenIcon="Share.png"
CloseIcon="X.png"
AbsoluteLayout.LayoutBounds=".95,.95,50,50"
AbsoluteLayout.LayoutFlags="PositionProportional">
This says that we want to put the view 95% over and 95% down the screen with a set width and height of 50. We say PositionProportional because we want the position, the first 2 numbers to be read as a proportion, not as absolute values.
You may also need to adjust the layout of the Floating Menu view. I suspect you're doing something like EndAndExpand for your Vertical and Horiztonal options that may not work like you expect when you fix the absolute layout.
Make sure to also take a look at the documentation on AbsoluteLayout.
PositionProportional, indicates that the x and y values will be
interpreted as proportional, while the size values are interpreted as
absolute.
A position of (0,0) puts the child in the upper-left corner, while a position of (1,1) puts the child in the lower-right corner, and a position of (0.5,0.5) centers the child within the AbsoluteLayout.
So you could try to change like below:
<ContentPage.Content>
<AbsoluteLayout VerticalOptions="FillAndExpand" HorizontalOptions="FillAndExpand">
<ScrollView Orientation="Vertical" AbsoluteLayout.LayoutBounds="0,0,1,1"
AbsoluteLayout.LayoutFlags="All">
<StackLayout Orientation="Vertical">
<Label Text="Undone" TextColor="Black" FontSize="26" FontAttributes="Bold" Margin="10" />
</StackLayout>
</ScrollView>
<c:FloatingMenu Margin="0, 0, 10, 10" BGColor="Gray" OpenIcon="Share.png" CloseIcon="X.png"
AbsoluteLayout.LayoutBounds="1,1" AbsoluteLayout.LayoutFlags="PositionProportional">
<c:FloatingButton x:Name="FB" BGColor="Blue" IconSrc="Facebook.png"/>
<c:FloatingButton x:Name="TW" BGColor="White" IconSrc="Twitter.png"/>
<c:FloatingButton x:Name="TB" BGColor="Navy" IconSrc="Tumblr.png"/>
</c:FloatingMenu>
</AbsoluteLayout>
</ContentPage.Content>
I'm using Xamarin.Forms. I tried this code but it has not worked; how can I resize the buttons?
<ContentView.Content>
<StackLayout>
<Button Text="1" WidthRequest="50"></Button>
<Button Text="2" WidthRequest="50"></Button>
</StackLayout>
</ContentView.Content>
Thank you.
<StackLayout >
<Button Text="1" WidthRequest="50"
HorizontalOptions="Center"></Button>
<Button Text="2" WidthRequest="50"
HorizontalOptions="Center"></Button>
</StackLayout>
You can use HorizontalOptions attribute to make the width or height be as large as needed to contain the elements within it.
<Button HorizontalOptions="Center" Text="Retry" />
<StackLayout>
<!--I am wider but shorter-->
<Button Text="1" WidthRequest="100" HeightRequest="50"></Button>
<!--I am narrower but longer-->
<Button Text="2" WidthRequest="50" HeightRequest="100"></Button>
<!--I fill the whole width. See also VerticalOptions-->
<Button Text="3" HorizontalOptions="FillAndExpand"></Button>
</StackLayout>
Just Size parent View, for example if it's in a StackLayout, it'll be same size with parent.
<Grid HeightRequest="120" WidthRequest="120" HorizontalOptions="Center">
<Button Text="Hello!" BackgroundColor="Red"/>
</Grid>
It'll be shown 120 x 120,
Because, Button's Default HorizontalOptions is Fill, VerticalOptions is Start. But some Controls like buttons, ignores Height or Width request and prefer to fill parent. Other elements in the same Layout effects button. Just resize parent of button and leave it.
Can you try the below mentioned method:
<StackPanel>
<Button Content = "Button1" Height = "30" Width = "80" Foreground = "Blue" FontSize = "12" Margin = "10"/>
<Button Content = "Button2" Height = "30" Width = "80" Foreground = "Blue" FontSize = "12" Margin = "10"/>
<Button Content = "Button3" Height = "30" Width = "80" Foreground = "Blue" FontSize = "12" Margin = "10"/>
</StackPanel>
I'm using Xamarin.Forms and I wanted to put some controls inside a TableView. One of them is a SearchBar, which is inside a ViewCell.
I tested this one in my Android phone and it doesn't allow me to input from keyboard, I tap on it and it doesn't bring keyboard.
Perhaps is bug or I am using the wrong Cell type for a SearchBar.
<ContentPage.Content>
...
<TableView>
<TableRoot>
<TableSection Title="Cliente">
<ViewCell>
<SearchBar x:Name="txtBusquedaCliente" Placeholder="Seleccione..." />
</ViewCell>
<SwitchCell x:Name="swFormato" Text="Shor Format: " ></SwitchCell>
</TableSection>
...
</TableView>
...
</ContentPage.Content>
I have a ListView in my XAML in which I show some data from my database, the problem is that in the meantime the ActivityIndicator show up as excpected, but when I set it to False, the content that is suppose to show up, doesn't. I don't know if I'm using the ActivityIndicator wrong, how I suppose to use it then?
XAML:
<?xml version="1.0" encoding="UTF-8"?>
<ContentPage...">
<ActivityIndicator x:Name="load1" Color="Red" IsRunning="true" />
<ContentPage.Content>
<ListView x:Name="XPS" ItemTapped="OnItemSelected"
...
</ListView>
</ContentPage.Content>
</ContentPage>
CS:
load1.IsRunning=false;
It looks like you're using ContentPage incorrectly. That page only supports having 1 child element (named Content). You're trying to define 2 different Content on 1 ContentPage. Xamarin.Forms just throws away your ListView so it will never show up.
So now you might wonder... How is that thing even useful? Good question! When you need to put multiple Views in 1 ContentPage you need to use a Layout. Xamarin.Forms has a bunch of layouts available that all behave differently - see https://developer.xamarin.com/guides/cross-platform/xamarin-forms/controls/layouts/ for some more details there.
Let's check out some code.... (I haven't actually tested this, I'm typing it directly into here, so you might need to fix some things...)
An updated ContentPage XAML:
<ActivityIndicator x:Name="load1" Color="Red" IsRunning="true" />
<ContentPage.Content>
<StackLayout x:Name="Layout">
<ActivityIndicator x:Name="load1" Color="Read" IsRunning="true"/>
<ListView x:Name="XPS" ItemTapped="OnItemSelected" Opacity="0"
...
</ListView>
</StackLayout>
</ContentPage.Content>
</ContentPage>
Now for some Code Behind...
public void LoadYourStuff()
{
LoadSomeTotallyAwesomeData();
WriteSomeTotallyAwesomeDataIntoAFancyListView();
PerhapsDoMoreFancyThings();
Layout.Children.Remove(load1);
XPS.Opacity = 1.0;
}
in your xmal file put :
<ActivityIndicator x:Name="popupView" VerticalOptions="Center" HorizontalOptions="Center" Color="DarkBlue" IsRunning="True" IsVisible="false" IsEnabled="True" />
when need this in C# code :
popupView.IsVisible = true;
.
.
.
.
.
.
popupView.IsVisible = false;
Here's the code for the GridView Control that I'm using (made on BlankPage App):
<GridView HorizontalAlignment="Left" x:Name="gridView1" Margin="227,220,0,53" Width="1087">
<Button x:Name="XboxButton" Margin="10,10,10,10" Style="{StaticResource XboxButton}" Height="200" Click="SnappedXboxButton_Click_1"/>
<Button x:Name="PS3Button" Margin="10,10,10,10" Style="{StaticResource PS3Button}" Click="SnappedPS3Button_Click_1" />
<Button x:Name="PCButton" Margin="10,10,10,10" Style="{StaticResource PCButton}" Click="SnappedPCButton_Click_1" />
<Button x:Name="DSButton" Margin="10,10,10,10" Style="{StaticResource DSButton}" Click="SnappedDSButton_Click_1" />
<Button x:Name="PSPButton" Margin="10,10,10,10" Style="{StaticResource PSPButton}" Click="SnappedPSPButton_Click_1" />
<Button x:Name="ContactButton1" Margin="10,10,10,10" Style="{StaticResource ContactButton}" Click="SnappedContactButton_Click_1" />
<Button x:Name="PrivacyButton" Margin="10,10,10,10" Style="{StaticResource DisclaimerButton}" Click="SnappedPrivacyButton_Click_1"/>
</GridView>
The problem is when the app first loads it shows the GridView is shown like this:
(Please go here, since, I'm new, I'm not allowed to post images)
http://social.msdn.microsoft.com/Forums/getfile/189014
But when I click any item and GO BACK to the first page the render is fine as shown in this image:
http://social.msdn.microsoft.com/Forums/getfile/189015
Improve tour markup.
1. In the GridView define a style resource for buttons, or in app resources create a base style and then use it in each button style using BasedOn={StaticResource binding notation
2. Set the margin,width,height , as I see all buttons have same property values
3. Id you don't want GridView set width or height values automaticly, ensure you set the values in the styles