I have all my code in my .cpp file. I have a function in there:
void funct1 (void)
{
...
if (num_fields) {
for (ix = 0; ix < num_fields; ix++)
if (status == OK)
checkedListBox1->Items->Add(gcnew String(buffer));
} else
checkedListBox1->Items->Add("No available extra data fields");
}
However my function cannot see the checkedlistbox1 from my Form5.h.
How do I allow my function to see this?
I am calling my function from my cpp file:
System::Void Form5::MainMAFBrowseBtn_Click(System::Object^ sender,
System::EventArgs^ e) {
checkedListBox1->Items->Clear();
System::String^ paf_path2 = textBox1->Text;
FolderBrowserDialog^ folderBrowserDialog1;
folderBrowserDialog1 = gcnew System::Windows::Forms::FolderBrowserDialog;
folderBrowserDialog1->Description = L"Select the directory of your MAF files ";
folderBrowserDialog1->ShowNewFolderButton = false;
// Show the FolderBrowserDialog.
System::Windows::Forms::DialogResult result = folderBrowserDialog1->ShowDialog();
if ( result == ::DialogResult::OK )
paf_path2 = folderBrowserDialog1->SelectedPath;
textBox1->Text = paf_path2;
paf_path = (char*)(void*)Marshal::StringToHGlobalAnsi(paf_path2);
funct1();
}
If functl() is not part of the class, you'll need to pass in checkedListBox1 as a parameter, like so:
void funct1(System::Windows::Forms::CheckedListBox% checkedListBox1)
{
...
}
Than in your calling function:
System::Void Form5::MainMAFBrowseBtn_Click(System::Object^ sender, System::EventArgs^ e)
{
...
functl(checkedListBox1);
}
or inside your class Form5 you can put the declaration of functl there:
class Form5
{
...
private:
void functl();
};
Then in your .cpp file just declare functl as:
void Form5::functl()
{
/// Now you have direct access to checkedListBox1.
}
Related
I am new to javacpp i know java have not much experience in c++. This might be one of very simple question but i am struggling with this. How to access any variable type value written in header of c++ into java code using javacpp. Let us consider example:
C++ Code example:
There is function written in C++ which return the frame of video below is the code for it and expects an Struct argument to be passed.
unsigned char *
Videodecode::getframe_data (void *ptr)
{
GstSample *sample;
GstBuffer *buffer;
GstMapInfo map;
GstCaps *caps;
GstStructure *str;
gint width, height;
gstData *dataa = (gstData *) ptr;
sample = gst_app_sink_pull_sample ((GstAppSink*)dataa->sink);
if (sample != NULL) {
buffer = gst_sample_get_buffer (sample);
gst_buffer_map (buffer, &map, GST_MAP_READ);
if (map.data != NULL) {
caps = gst_sample_get_caps (sample);
if (caps != NULL);
str = gst_caps_get_structure (caps, 0);
if (!gst_structure_get_int (str, "width", &width) ||
!gst_structure_get_int (str, "height", &height)) {
g_print ("No width/height available\n");
}
display_data = map.data;
//displayImg = Mat (Size (width, height ), CV_8UC3, map.data);
// cvtColor (displayImg, displayImg, COLOR_YUV2BGR_YUY2);
gst_buffer_unmap (buffer, &map);
gst_buffer_unref (buffer);
} else
gst_sample_unref (sample);
}
else {
//cout << "gstImageBuffer is NULL" << endl;
return NULL;
}
//return displayImg.data;
return display_data;
}
The structure which need to be passed as argument is below
typedef struct gstData_t
{
GstElement *pipeline;
GstElement *source;
GstElement *demux;
GstElement *parser;
GstElement *decoder;
GstElement *convert;
GstElement *capsfilter;
GstElement *sink;
GstElement *typefind;
} gstData;
Corresponding java code written to access it is below:
import java.io.File;
import java.io.IOException;
import java.nio.ByteBuffer;
import org.bytedeco.javacpp.FunctionPointer;
import org.bytedeco.javacpp.Loader;
import org.bytedeco.javacpp.Pointer;
import org.bytedeco.javacpp.annotation.Name;
import org.bytedeco.javacpp.annotation.NoOffset;
import org.bytedeco.javacpp.annotation.Platform;
import org.bytedeco.javacpp.annotation.Raw;
import org.bytedeco.javacpp.tools.Builder;
import org.bytedeco.javacpp.tools.ParserException;
#Platform(include = {"Videodecode.h",
},
includepath = {"/usr/include/gstreamer-1.0/","/usr/include/glib-2.0/","/usr/lib/x86_64-linux-gnu/glib-2.0/include/"},
//linkpath = {"/home/ign/git/JavaCppExample/src/main/resources/de/oltzen/javacppexample/"},
link = {"Videodecode"})
public class Videodecode {
NativeVideodecode nda;
static {
Class c = Videodecode.class;
Builder builder = null;
try {
builder = new Builder().classesOrPackages(c.getName());
} catch (ClassNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (NoClassDefFoundError e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
try {
File[] outputFiles = builder.build();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (ParserException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
Loader.load(c);
// Loader.load();
}
public Videodecode() {
nda = new NativeVideodecode();
}
public Videodecode(String filename) {
nda = new NativeVideodecode(filename);
}
public boolean filePathCpp(String str){
return nda.filePathCpp(str);
}
public boolean settingValCpp(String str){
return nda.settingValCpp(str);
}
public boolean process_event (int event) {
return nda.process_event(event);
}
public java.nio.ByteBuffer test1122 (String buffer) {
return nda.test1122(buffer);
}
public java.nio.ByteBuffer test112233 (String buffer) {
return nda.test1122(buffer);
}
public java.nio.ByteBuffer getframe_data(java.nio.ByteBuffer buffer){
return nda.getframe_data(buffer);
}
public Pointer gstData(){
return nda.gstData();
}
#Name("Videodecode")
public static class NativeVideodecode extends Pointer {
static {
Loader.load();
}
public NativeVideodecode() {
allocate();
}
public NativeVideodecode(String filename) {
System.out.println("filename "+filename);
allocate(filename);
}
public NativeVideodecode(Pointer p) {
super(p);
}
private native void allocate(String filename);
private native void allocate();
private native boolean filePathCpp(String str);
private native boolean settingValCpp(String str);
private native boolean process_event(int event);
private native java.nio.ByteBuffer test1122(String buffer);
private native java.nio.ByteBuffer test112233(String buffer);
// private native boolean test1122(byte[] buffer);
private native java.nio.ByteBuffer getframe_data (java.nio.ByteBuffer buffer);
#NoOffset private native Pointer gstData();
}
}
Problems being faced by me :
How to access Struct from C++ and pass it as an argument using java.
How to access frame data which is unsigned char*.
Approach which i tried to perform this.
To access Struct, i tried using offsetof but not sure how to use it in javacpp.
To access frame data i tried using java.nio.ByteBuffer but seems its not working properly.
While trying to compile code using mvn clean install below error is getting triggered.
[INFO] --- javacpp:1.3:build (javacpp.compiler) # projecustom ---
[INFO] Detected platform "linux-x86_64"
[INFO] Building for platform "linux-x86_64"
[WARNING] Could not load platform properties for class com.proje.decoder.connectorJavaCpp
[WARNING] Could not load platform properties for class com.proje.decoder.test1234
[INFO] Generating /home/ign/eclipse-workspace/projecustom/target/classes/com/proje/decoder/jniVideodecode.cpp
[INFO] Compiling /home/ign/eclipse-workspace/projecustom/target/classes/com/proje/decoder/linux-x86_64/libjniVideodecode.so
[INFO] g++ -I/usr/include/gstreamer-1.0/ -I/usr/include/glib-2.0/ -I/usr/lib/x86_64-linux-gnu/glib-2.0/include/ -I/usr/lib/jvm/java-8-openjdk-amd64/include -I/usr/lib/jvm/java-8-openjdk-amd64/include/linux /home/ign/eclipse-workspace/projecustom/target/classes/com/proje/decoder/jniVideodecode.cpp -march=x86-64 -m64 -O3 -s -Wl,-rpath,$ORIGIN/ -Wl,-z,noexecstack -Wl,-Bsymbolic -Wall -fPIC -shared -o libjniVideodecode.so -lVideodecode
/home/ign/eclipse-workspace/projecustom/target/classes/com/proje/decoder/jniVideodecode.cpp: In function ‘_jobject* Java_com_proje_decoder_Videodecode_00024NativeVideodecode_gstData(JNIEnv*, jobject)’:
/home/ign/eclipse-workspace/projecustom/target/classes/com/proje/decoder/jniVideodecode.cpp:1532:21: error: ‘class Videodecode’ has no member named ‘gstData’
rptr = ptr->gstData();
edit:
let me try to take one simple example :
C++ Code:
#include <stdio.h>
struct test
{
int a;
std::string b;
};
class Foo {
public:
int n;
int m=70;
test tst;
// tst.a=10;
// tst.b="hi";
Foo(int n) : n(n) { }
virtual ~Foo() { }
virtual void bar() {
printf("Callback in C++ (n == %d)\n", n);
}
};
void callback(Foo *foo) {
foo->bar();
}
is it possible to write modify java code below to access a and b variables of struct
package com.ign.examples;
import org.bytedeco.javacpp.*;
import org.bytedeco.javacpp.annotation.*;
#Platform(include="Foo.h")
public class VirtualFoo1 {
static { Loader.load(); }
public static class Foo extends Pointer {
static { Loader.load(); }
public Foo(int n) { allocate(n); }
private native void allocate(int n);
#NoOffset public native int n(); public native Foo n(int n);
#Virtual public native void bar();
public native int m(); public native void m(int m);
// public native #Cast("int") int a(); public native Foo a(int a);
public native Pointer tst(); public native void tst(Pointer tst);
}
public static native void callback(Foo foo);
public static void main(String[] args) {
Foo foo = new Foo(13);
System.out.println(foo.m());
}
}
Goal
I'd like to have my ComboBox items suggest and append its items when something is contained in them, not just via the StartsWith function.
My ComboBox is bound to a DataView which contains clients [CompanyName], [Address], [City] in a long concatenation.
I want my users to be able to type in the city and still find the records which matches with all of the fields above. I know this is possible with Infragistics but I don't have that package.
Search Term: "Sher"
Costco, 123 1st Avenue, Sherbrooke
Provigo, 344 Ball Street, Sherbrooke
Sherbox, 93 7th Street, Montreal
Is this possible in VB.Net or should I be searching for something else?
I did some research and found the following question:
Override Winforms ComboBox Autocomplete Suggest Rule
In that question they reffer to another question:
C# AutoComplete
Let's quote the best answer from that question
The existing AutoComplete functionality only supports searching by
prefix. There doesn't seem to be any decent way to override the
behavior.
Some people have implemented their own autocomplete functions by
overriding the OnTextChanged event. That's probably your best bet.
For example, you can add a ListBox just below the TextBox and set
its default visibility to false. Then you can use the OnTextChanged
event of the TextBox and the SelectedIndexChanged event of the
ListBox to display and select items.
This seems to work pretty well as a rudimentary example:
public Form1()
{
InitializeComponent();
acsc = new AutoCompleteStringCollection();
textBox1.AutoCompleteCustomSource = acsc;
textBox1.AutoCompleteMode = AutoCompleteMode.None;
textBox1.AutoCompleteSource = AutoCompleteSource.CustomSource;
}
private void button1_Click(object sender, EventArgs e)
{
acsc.Add("[001] some kind of item");
acsc.Add("[002] some other item");
acsc.Add("[003] an orange");
acsc.Add("[004] i like pickles");
}
void textBox1_TextChanged(object sender, System.EventArgs e)
{
listBox1.Items.Clear();
if (textBox1.Text.Length == 0)
{
hideResults();
return;
}
foreach (String s in textBox1.AutoCompleteCustomSource)
{
if (s.Contains(textBox1.Text))
{
Console.WriteLine("Found text in: " + s);
listBox1.Items.Add(s);
listBox1.Visible = true;
}
}
}
void listBox1_SelectedIndexChanged(object sender, System.EventArgs e)
{
textBox1.Text = listBox1.Items[listBox1.SelectedIndex].ToString();
hideResults();
}
void listBox1_LostFocus(object sender, System.EventArgs e)
{
hideResults();
}
void hideResults()
{
listBox1.Visible = false;
}
There's a lot more you could do without too much effort: append text
to the text box, capture additional keyboard commands, and so forth.
Improved the technique demonstrated by BenD in his answer so as to have the mechanism handle a bit more elegantly certain cornercases:
public sealed class CCComboboxAutocomplete : ComboBox
{
public CCComboboxAutocomplete()
{
AutoCompleteMode = AutoCompleteMode.Suggest; //crucial otherwise exceptions occur when the user types in text which is not found in the autocompletion list
}
protected override void OnTextChanged(EventArgs e)
{
try
{
if (DesignMode || !string.IsNullOrEmpty(Text) || !Visible) return;
ResetCompletionList();
}
finally
{
base.OnTextChanged(e);
}
}
protected override void OnKeyPress(KeyPressEventArgs e)
{
try
{
if (DesignMode) return;
if (e.KeyChar == '\r' || e.KeyChar == '\n')
{
e.Handled = true;
if (SelectedIndex == -1 && Items.Count > 0 && Items[0].ToString().ToLowerInvariant().StartsWith(Text.ToLowerInvariant()))
{
Text = Items[0].ToString();
}
DroppedDown = false;
return; //0
}
BeginInvoke(new Action(ReevaluateCompletionList)); //1
}
finally
{
base.OnKeyPress(e);
}
}
//0 Guardclose when detecting any enter keypresses to avoid a glitch which was selecting an item by means of down arrow key followed by enter to wipe out the text within
//1 Its crucial that we use begininvoke because we need the changes to sink into the textfield Omitting begininvoke would cause the searchterm to lag behind by one character That is the last character that got typed in
private void ResetCompletionList()
{
_previousSearchterm = null;
try
{
SuspendLayout();
var originalList = (object[])Tag;
if (originalList == null)
{
Tag = originalList = Items.Cast<object>().ToArray();
}
if (Items.Count == originalList.Length) return;
while (Items.Count > 0)
{
Items.RemoveAt(0);
}
Items.AddRange(originalList);
}
finally
{
ResumeLayout(performLayout: true);
}
}
private string _previousSearchterm;
private void ReevaluateCompletionList()
{
var currentSearchterm = Text.ToLowerInvariant();
if (currentSearchterm == _previousSearchterm) return; //optimization
_previousSearchterm = currentSearchterm;
try
{
SuspendLayout();
var originalList = (object[])Tag;
if (originalList == null)
{
Tag = originalList = Items.Cast<object>().ToArray(); //0
}
var newList = (object[])null;
if (string.IsNullOrEmpty(currentSearchterm))
{
if (Items.Count == originalList.Length) return;
newList = originalList;
}
else
{
newList = originalList.Where(x => x.ToString().ToLowerInvariant().Contains(currentSearchterm)).ToArray();
}
try
{
while (Items.Count > 0) //1
{
Items.RemoveAt(0);
}
}
catch
{
try
{
Items.Clear();
}
catch
{
}
}
Items.AddRange(newList.ToArray()); //2
}
finally
{
if (currentSearchterm.Length >= 2 && !DroppedDown)
{
DroppedDown = true; //3
Cursor.Current = Cursors.Default; //4
Text = currentSearchterm; //5
Select(currentSearchterm.Length, 0);
}
ResumeLayout(performLayout: true);
}
}
//0 backup original list
//1 clear list by loop through it otherwise the cursor would move to the beginning of the textbox
//2 reset list
//3 if the current searchterm is empty we leave the dropdown list to whatever state it already had
//4 workaround for the fact the cursor disappears due to droppeddown=true This is a known bu.g plaguing combobox which microsoft denies to fix for years now
//5 Another workaround for a glitch which causes all text to be selected when there is a matching entry which starts with the exact text being typed in
}
Sorry for another answer in C# but I have a more improved answer based on xDisruptor's code.
Using kinda behavior (decorator).
You don't have to subclass ComboBox and change all existing combos in the designed.
Be careful when using Datasource instead of Items collection, because it'll raise an exception.
Code:
public class AutoCompleteBehavior
{
private readonly ComboBox comboBox;
private string previousSearchterm;
private object[] originalList;
public AutoCompleteBehavior(ComboBox comboBox)
{
this.comboBox = comboBox;
this.comboBox.AutoCompleteMode = AutoCompleteMode.Suggest; // crucial otherwise exceptions occur when the user types in text which is not found in the autocompletion list
this.comboBox.TextChanged += this.OnTextChanged;
this.comboBox.KeyPress += this.OnKeyPress;
this.comboBox.SelectionChangeCommitted += this.OnSelectionChangeCommitted;
}
private void OnSelectionChangeCommitted(object sender, EventArgs e)
{
if (this.comboBox.SelectedItem == null)
{
return;
}
var sel = this.comboBox.SelectedItem;
this.ResetCompletionList();
this.comboBox.SelectedItem = sel;
}
private void OnTextChanged(object sender, EventArgs e)
{
if (!string.IsNullOrEmpty(this.comboBox.Text) || !this.comboBox.Visible || !this.comboBox.Enabled)
{
return;
}
this.ResetCompletionList();
}
private void OnKeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == '\r' || e.KeyChar == '\n')
{
e.Handled = true;
if (this.comboBox.SelectedIndex == -1 && this.comboBox.Items.Count > 0
&& this.comboBox.Items[0].ToString().ToLowerInvariant().StartsWith(this.comboBox.Text.ToLowerInvariant()))
{
this.comboBox.Text = this.comboBox.Items[0].ToString();
}
this.comboBox.DroppedDown = false;
// Guardclause when detecting any enter keypresses to avoid a glitch which was selecting an item by means of down arrow key followed by enter to wipe out the text within
return;
}
// Its crucial that we use begininvoke because we need the changes to sink into the textfield Omitting begininvoke would cause the searchterm to lag behind by one character That is the last character that got typed in
this.comboBox.BeginInvoke(new Action(this.ReevaluateCompletionList));
}
private void ResetCompletionList()
{
this.previousSearchterm = null;
try
{
this.comboBox.SuspendLayout();
if (this.originalList == null)
{
this.originalList = this.comboBox.Items.Cast<object>().ToArray();
}
if (this.comboBox.Items.Count == this.originalList.Length)
{
return;
}
while (this.comboBox.Items.Count > 0)
{
this.comboBox.Items.RemoveAt(0);
}
this.comboBox.Items.AddRange(this.originalList);
}
finally
{
this.comboBox.ResumeLayout(true);
}
}
private void ReevaluateCompletionList()
{
var currentSearchterm = this.comboBox.Text.ToLowerInvariant();
if (currentSearchterm == this.previousSearchterm)
{
return;
}
this.previousSearchterm = currentSearchterm;
try
{
this.comboBox.SuspendLayout();
if (this.originalList == null)
{
this.originalList = this.comboBox.Items.Cast<object>().ToArray(); // backup original list
}
object[] newList;
if (string.IsNullOrEmpty(currentSearchterm))
{
if (this.comboBox.Items.Count == this.originalList.Length)
{
return;
}
newList = this.originalList;
}
else
{
newList = this.originalList.Where(x => x.ToString().ToLowerInvariant().Contains(currentSearchterm)).ToArray();
}
try
{
// clear list by loop through it otherwise the cursor would move to the beginning of the textbox
while (this.comboBox.Items.Count > 0)
{
this.comboBox.Items.RemoveAt(0);
}
}
catch
{
try
{
this.comboBox.Items.Clear();
}
catch (Exception ex)
{
Debug.WriteLine(ex.Message);
}
}
this.comboBox.Items.AddRange(newList.ToArray()); // reset list
}
finally
{
if (currentSearchterm.Length >= 1 && !this.comboBox.DroppedDown)
{
this.comboBox.DroppedDown = true; // if the current searchterm is empty we leave the dropdown list to whatever state it already had
Cursor.Current = Cursors.Default; // workaround for the fact the cursor disappears due to droppeddown=true This is a known bu.g plaguing combobox which microsoft denies to fix for years now
this.comboBox.Text = currentSearchterm; // Another workaround for a glitch which causes all text to be selected when there is a matching entry which starts with the exact text being typed in
this.comboBox.Select(currentSearchterm.Length, 0);
}
this.comboBox.ResumeLayout(true);
}
}
}
Usege:
new AutoCompleteBehavior(this.comboBoxItems);
this.comboBoxItems.Items.AddRange(new object[] { "John", "Tina", "Doctor", "Alaska" });
TIP: Can be further improved by making an extension to the ComboBox class like myCombo.ToAutoComplete()
A ComboBox,TextBox and I think a DropDownList has AutoComplete properties
Look at http://msdn.microsoft.com/en-us/library/system.windows.forms.combobox.autocompletemode(v=vs.110).aspx
It explains which AutoCompleteMode you should use and how to set the AutoCompleteSource
You could try the following lines, it worked for me
cbxName.AutoCompleteMode = AutoCompleteMode.SuggestAppend;
cbxName.AutoCompleteSource = AutoCompleteSource.ListItems;
I have written MFC dll having 3 methods are exported. I have declared class object as global and initialized it in first method then second and third method use and process it.
Issue is that class obeject's value is not getting persisting throughout the file. when second or third method gets call from C# client application, class
object value is getting NULL.
Could anybody tell me why this is happening! I have tried this same scnaerio in another application but this issue is not reproduced.
Code:
Interface File:
#include "StdAfx.h"
#define DLLEXPORT __declspec(dllexport)
using namespace nsAnalyzer;
static CWindowsAnalyzer *pWindowsAnalyzer = NULL;
extern "C" DLLEXPORT void Init( const wchar_t *sCurrentUserDataDir,
const wchar_t *sMachineName,
const wchar_t *sMacId )
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
try
{
nsAnalyzer::CWindowsAnalyzer *pWindowsAnalyzer = new CWindowsAnalyzer( CString(sCurrentUserDataDir),
CString(sMachineName),
CString(sMacId) );
if(pWindowsAnalyzer)
{
pWindowsAnalyzer->Init();
}
}
catch(const std::exception& e)
{
cout<<"Error: Exception occured in Init: "<<e.what()<<endl;
}
}
extern "C" DLLEXPORT bool Analyze()
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
bool bResult = false;
try
{
if(pWindowsAnalyzer->ConsolidateRawActivities())
{
cout<<"ConsolidateRawActivities succeed"<<endl;
bResult = true;
}
else
{
cout<<"ConsolidateRawActivities failed"<<endl;
bResult = false;
}
}
catch(const std::exception& e)
{
cout<<"Error: Exception occured in Analyze: "<<e.what()<<endl;
}
return bResult;
}
extern "C" DLLEXPORT void Dispose()
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
try
{
// Disponse windows analyzer
if(pWindowsAnalyzer)
{
delete pWindowsAnalyzer;
}
// Dispose Logger
CLogger::DisposeInstance();
}
catch(const std::exception& e)
{
cout<<"Error: Exception occured in Dispose: "<<e.what()<<endl;
}
}
I want to develop an Eclipse plug-in which get all visible variables for a specific method.
For example:
public class testVariable {
String test1;
Object test2;
void method_test1(){
int test3,test4;
}
void method_test2(){
int test5,test6;
//get variable here!!!!
}
}
I just want to get visible variable is: test1, test2,test5,test6 in method method_test2. What can I do?
Actually, JDT can be used outside of a plug-in, i.e., it can be used in a stand-alone Java application.
The following code can return the variables you want:
public static void parse(char[] str) {
ASTParser parser = ASTParser.newParser(AST.JLS3);
parser.setSource(str);
parser.setKind(ASTParser.K_COMPILATION_UNIT);
final CompilationUnit cu = (CompilationUnit) parser.createAST(null);
cu.accept(new ASTVisitor() {
public boolean visit(VariableDeclarationFragment var) {
System.out.println("variable: " + var.getName());
return false;
}
public boolean visit(MethodDeclaration md) {
if (md.getName().toString().equals("method_test2")) {
md.accept(new ASTVisitor() {
public boolean visit(VariableDeclarationFragment fd) {
System.out.println("in method: " + fd);
return false;
}
});
}
return false;
}
});
}
The output is:
variable: test1
variable: test2
in method: test5
in method: test6
Check out more examples at JDT tutorials.
In XAML I have the <Slider />. It has the ValueChanged event. This event fires with every change to Value. I need to detect when the value change is over. LostFocus, PointerReleased are not the correct event. How can I detect this?
XAML, WinRT, Windows8.1 and UWP:
PointerCaptureLost event should work for mouse / touch
KeyUp event for keyboard
You can create a new class and inherit from Slider. From there on, you can look for the Thumb control & listen for the events you want.
Something like this should work:
public class SliderValueChangeCompletedEventArgs : RoutedEventArgs
{
private readonly double _value;
public double Value { get { return _value; } }
public SliderValueChangeCompletedEventArgs(double value)
{
_value = value;
}
}
public delegate void SlideValueChangeCompletedEventHandler(object sender, SliderValueChangeCompletedEventArgs args);
public class ExtendedSlider : Slider
{
public event SlideValueChangeCompletedEventHandler ValueChangeCompleted;
private bool _dragging = false;
protected void OnValueChangeCompleted(double value)
{
if (ValueChangeCompleted != null)
{
ValueChangeCompleted(this, new SliderValueChangeCompletedEventArgs(value) );
}
}
protected override void OnApplyTemplate()
{
base.OnApplyTemplate();
var thumb = base.GetTemplateChild("HorizontalThumb") as Thumb;
if (thumb != null)
{
thumb.DragStarted += ThumbOnDragStarted;
thumb.DragCompleted += ThumbOnDragCompleted;
}
thumb = base.GetTemplateChild("VerticalThumb") as Thumb;
if (thumb != null)
{
thumb.DragStarted += ThumbOnDragStarted;
thumb.DragCompleted += ThumbOnDragCompleted;
}
}
private void ThumbOnDragCompleted(object sender, DragCompletedEventArgs e)
{
_dragging = false;
OnValueChangeCompleted(this.Value);
}
private void ThumbOnDragStarted(object sender, DragStartedEventArgs e)
{
_dragging = true;
}
protected override void OnValueChanged(double oldValue, double newValue)
{
base.OnValueChanged(oldValue, newValue);
if (!_dragging)
{
OnValueChangeCompleted(newValue);
}
}
}
You can use pair of bool values isValueChanged and (if possible change value without manipulation of pointer
) isPressed;
private void Slider_ValueChanged(object s, RangeBaseValueChangedEventArgs e) {
if (!isPressed) {
AcceptChanges();
} else {
isValueChanged = true;
}
}
Initialization code:
Window.Current.CoreWindow.PointerPressed += (e, a) => { isPressed = true; };
Window.Current.CoreWindow.PointerReleased += (e, a) => {
isPressed = false;
if (isValueChanged) AcceptChanges();
};
I had a similar issue using a Slider on Windows8/WinRT.
My problem was the following: I was reacting to the ValueChanged Event and performing a long lasting operation (writing asynchronously to a file) after each trigger. And thus running into a concurrent editing exception. In order to avoid this, I used a DispatcherTimer.
//Class member
private DispatcherTimer myDispatcherTimer = null;
private void OnSliderValueChanged(object sender, RangeBaseValueChangedEventArgs e)
{
//I update my UI right away
...
//If the dispatcher is already created, stop it
if (myDispatcherTimer!= null)
myDispatcherTimer.Stop();
//Overwrite the DispatcherTimer and thus reset the countdown
myDispatcherTimer= new DispatcherTimer();
myDispatcherTimer.Tick += (sender, o) => DoSomethingAsync();
myDispatcherTimer.Interval = new TimeSpan(0,0,2);
myDispatcherTimer.Start();
}
private async void DoSomethingAsync()
{
await DoThatLongSaveOperation();
}
You cannot directly detect what the final value is, but you can at least delay the operation until there is a long pause between two updates (e.g. in my case, if the user drags the slider and stops while maintaining the drag for 2 seconds, the save operation will be fired anyway).