Why should I not separate alloc and init? - objective-c

The normal way to initialise and allocate in Objective-C is
NSObject *someObject = [[NSObject alloc] init];
Why is the following not practised?
NSObject *someObject = [NSObject alloc];
[someObject init];

The main problem is that you might end up using the wrong object.
init is special in many classes as it might just release the receiver and instead create a new object that resides at a different address. So your someObject then points to the wrong (uninitialized) instance.
There are a lot of framework classes that use the arguments of the init method to decide which kind of specialized subclass is best to use. This frequently happens with class clusters like NSString or NSArray but it can really happen with each kind of object.
One place where you can see this special behavior of initializers is ARC: It explicitly declares that the init family of methods eats up the receiver and returns a +1 retained object. This would not be necessary if initializers would just always return the receiver.
Of course you could fix your code by just doing another assignment:
NSObject *someObject = [NSObject alloc];
someObject = [someObject init];
This would fix the problem. But there's also no sense in doing it.

From the Object Initialization official documentation:
Because an init... method might return nil or an object other than the one explicitly allocated, it is dangerous to use the instance returned by alloc or allocWithZone: instead of the one returned by the initializer
Another reason from the same document is that:
Once an object is initialized, you should not initialize it again
given this example:
NSString *aStr = [[NSString alloc] initWithString:#"Foo"];
aStr = [aStr initWithString:#"Bar"];
where:
the second initialization in this example would result in NSInvalidArgumentException being raised.

Because it is less simple and more error-prone.
An allocated but not initialised object is useless, so it make sense to put allocation and initialisation in one line. If they are separated, there is more possibility for errors and bugs if the two lines are not directly after each other (perhaps after refactoring), which may lead to errors while trying to use an uninitialised object.
There simply isn't a single good reason to alloc and init in separate lines, and many reasons against it.

As per my understanding an allocated object makes no sense without it being initialized,
if you alloc an object first and then later plan to initialize it, there might be a case that you may forget to initialize the object and give a direct call to any of its instance method which would result in run time error.
Example:
NSString *str = [NSString alloc];
// Override point for customization after application launch.
self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
NSLog(#"%ld",str.length);
When i run the above code i get this in my console
Did you forget to nest alloc and init?
*** Terminating app due to uncaught exception 'NSInvalidArgumentException',
reason: '*** -length only defined for abstract class. Define -[NSPlaceholderString length]!'
if i would do the below I would still get the exception as str is not being initialized because whatever is being initialized is not being consumed or pointed by str
[str init];
Hence if you want to do it in two lines it should be like this
NSObject *someObject = [NSObject alloc];
someObject = [someObject init];
But it's always better to keep them nested
NSObject *someObject = [[NSObject alloc]init];
If you plan on doing it on single line then use the new keyword which servers the purpose of allocation and initialization on a single line.
Example: YourClass *object_ofClass = [YourClass new];

Related

Does receiver of initWith... methods take ownership - memory mgmt

toNewbie question: Could someone help me understand if the receiver of an initWith.... method take ownership of the returned object and should manage it.
For example:
NSString *msg; //could be used to hold some data, then
[msg initWithFormat: #"some text"]; //do I need to do a retain or is the method returning an auto-released string object
Just trying to get my head wrapped around methods that don't use alloc explicitly
Methods with init in the name are generally called in conjunction with alloc, as in:
MyObject *obj = [[MyObject alloc] init];
alloc returns an object with a +1 retain count, so you shouldn't need to retain it.

Objective-C Property assignment without #property

I'm currently developing an iOS application which was started by another developer.
Usually, I make a property for every instance variable (assign for int, bool etc. / retain for all classes).
So in my projects, this line causes a leak:
myVar = [[NSString alloc] init]; (alloc/init +1, retain in setter +1, release in dealloc -1 => +1)
So I use:
NSString *tmpMyVar = [[NSString alloc] init];
[self setMyVar: tmpMyVar];
[tmpMyVar release];
Or:
NSString *tmpMyVar = [[[NSString alloc] init] autorelease];
[self setMyVar: tmpMyVar];
In this new project, the previous developer didn't use #property/#synthesize so I'm wondering what will be the result of the previous line of code in this context (it doesn't call setter I guess)? Memory Leak?
The previous developer releases variable in dealloc method, just like me.
Thank you very much!
Since it directly assigns the instance variable to the allocated object it's retain count is 1 (because, like you said, a setter isn't called).
And because it's released in dealloc, it's all balanced out. So no memory leaks.
So in my projects, this line causes a leak:
myVar = [[NSString alloc] init]; (alloc/init +1, retain in setter +1, release in dealloc -1 => +1)
No,it wouldn't even in your projects, because, as you pointed out, no setter is used.
Also, when using properties, it is the recommended way to access instance variables directly in the init method, instead of using setters.
To inspect for questionable memory-leaks like your example, also use the clang static analyzer or instrument's leak tool.
You need to look at the other developer's setter implementation. Make sure they release the existing value and retain the new value; something like:
- (void)setMyString:(NSString *)string
{
[string retain];
[_string release]; // ivar
_string = string;
}
The only advantage to implementing your own setter/getter methods is to do something (other than setting the ivar) when a value is set. If the methods don't do anything like this then why not change all implementations to #property/#synthensize?

Lifetime of weak local variables with ARC

If I have a piece of code that looks like this:
- (void)testSomething
{
__weak NSString *str = [[NSString alloc] initWithFormat:#"%#", [NSDate date]];
NSLog(#"%#", str);
}
the output will be (null) because there are no strong references to str and it will be immediately released after I allocate it. This makes sense and is spelled out in the Transitioning to ARC guide.
If my code looks like this:
- (void)testSomething
{
__weak NSString *str = [NSString stringWithFormat:#"%#", [NSDate date]];
NSLog(#"%#", str);
}
then it correctly prints out the current date. Obviously you would expect it to work in a non-ARC world, since str would be autoreleased and therefore valid until this method exits. However, in ARC-enabled code people generally consider the two forms (stringWithFormat & alloc/initWithFormat) to be equivalent.
So my question is whether code like the second example is guaranteed to work under ARC. That is, if I have a weak reference to an object that I get via what we would normally consider an autoreleasing convenience constructor, is it guaranteed to be safe to use that reference in the same scope I normally would have without ARC (i.e. until the method exits)?
The conventions of autoreleasing and allocing still apply in the world of ARC. The only difference is that ARC will insert extra retain/release calls to make it much harder to leak objects or access a dealloced object.
In this code:
__weak NSString *str = [[NSString alloc] initWithFormat:#"%#", [NSDate date]];
The only place the object is retained (or equivalent) is the alloc. ARC will automatically insert a release command, causing it to be immediately dealloced.
Meanwhile, in this code:
__weak NSString *str = [NSString stringWithFormat:#"%#", [NSDate date]];
By convention, the return value of a convenience constructor like this must be an autoreleased object*. That means the current autoreleasepool has retained the object and will not release it until the pool is drained. You are therefore all but guaranteed that this object will exist for at least the duration of your method - although you probably shouldn't rely on this behaviour.
(* or retained in some other way)
The lifetime of a local weak variable is not guaranteed at all. If the object that the variable points to is deallocated, the weak variable will point to nil afterwards.
If you have a weak reference to an object that you got via a method that does not return a retained object, it is not safe to assume that this object lives until the method exits. If you want to make sure that the object survives, use a strong reference.
Here is an example that shows that a non-retaining method's return value is not guaranteed to end up in the autorelease pool:
Create a new iOS project (Single View App using ARC and Storyboards)
Add this method to the AppDelegate.m:
+ (id)anObject
{
return [[NSObject alloc] init];
}
Replace -application:didFinishLaunchingWithOptions::
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
__weak id x = [AppDelegate anObject];
NSLog(#"%#", x);
return YES;
}
Important: Now set the Optimization level for Debug to -Os.
In this example, +[AppDelegate anObject] acts like a convenience constructor, but you will see (null) logged if you execute it on a device with -Os optimization. The reason for that is a nifty ARC optimization that prevents the overhead of adding the object to the autorelease pool.
You may have noticed that I switched to not using a library method like +[NSString stringWithFormat:]. These seem to always put objects in the autorelease pool, that may be for compatibility reasons.

Potential leak of an object warning -- clarification needed

After I Analyzed my code, Xcode indicated a potential leak as shown below.
Is this something I should be concerned about?
In this code, the class that sets doublyLinkedList is the sole owner and continues to manage this object throughout program execution.
The reason you're getting the warning is because the new call returns a retained object, and then your setter is probably doing another retain on it (depends on whether it's synthesized or manually generated).
Also, I would recommend you use the standard alloc/init instead of new, so that the two-phase creation is obvious.
This is better:
if (self) {
DoublyLinkedList *dll = [[[DoublyLinkedList alloc] init] autorelease];
self.doublyLinkedList = dll;
}
or just
if (self) {
self.doublyLinkedList = [[[DoublyLinkedList alloc] init] autorelease];
}
You may wish to do this instead:
if (self) {
DoublyLinkedList *dll = [DoublyLinkedList new];
self.doublyLinkedList = dll;
[dll release];
}
In the header, declare doublyLinkedList a #property that is retained.
You have a "potential leak" because the Analyzer sees that you have allocated memory for a DoublyLinkedList instance (using new), put it into a local variable called dll, and not released that memory in the same scope.
Assuming that the doublyLinkedList member that you're setting happens to also be a property declared as retaining, you also have an actual leak, because you have over-retained the DoublyLinkedList that you create here.
The ownership rules say that you have one claim on this instance because you called new to create it. When you pass the instance to setDoublyLinkedList:, it is retained, and you then have two claims. When the init method ends, you only have one reference to the instance, through the ivar/property -- you've lost the local variable -- which means that you have more ownership claims than you have references. This is a good indication that you will have a leak.
To fix the leak, you need to relinquish one of your claims before the end of the init method. You can do this in one of two ways, using release as soon as the property is set:
DoublyLinkedList * dll = [DoublyLinkedList new];
[self setDoublyLinkedList:dll];
[dll release];
or autorelease:
[self setDoublyLinkedList:[[DoublyLinkedList new] autorelease]];
// Or equivalent procedures involving a temp variable
However, it should be noted that using setters in init may be problematic (see also Mike Ash's writeup on the topic), because accessors can -- potentially -- have side effects that depend on your object already being fully set up. There seem to be two camps on this issue, and it's probably best to read about it and come to your own conclusions, but you may find that it simplifies your initializer methods to assign to ivars rather than using properties:
if( self ){
doublyLinkedList = [DoublyLinkedList new];
}
This is completely correct in terms of memory management.
Finally, if DoublyLinkedList is a class whose code you have, you can also consider writing a convenience constructor, which will return a new, autoreleased instance for you. The convention in Cocoa is to simply name the method after the class, with standard method name casing, like so:
+ (id) doublyLinkedList {
return [[[self alloc] init] autorelease];
}
Note that this is a class method:
if( self ){
[self setDoublyLinkedList:[DoublyLinkedList doublyLinkedList]];
}
and see my answer to "Self-allocating objects" for an explanation of these constructors.
If you have a property called "doublyLinkedList" (assumption based on code given), and it is "retained," you can do the following:
if (self) {
DoublyLinkedList *dll = [[DoublyLinkedList alloc] init]
self.doublyLinkedList = dll;
[dll release];
}

Some beginner Objective-C/iPhone questions

I'm just starting out (reading up a lot for the past couple of days). Here's some questions that I have stacked up, hopefully someone can answer them.
1. the (self != nil) check in initializer code. Why do it? To prevent accidental access to some "run-only-once" code that's wrapped up in there? Where from could this accidental access come from? Doing such checks suggest that I don't have control over what's going on.
- (id)init {
self = [super init]
if (self != nil) {
// Code..
}
return self;
}
2. How is it that you don't have to free up anything that static methods return? (or this is the idea I've got)
3. How is str = #"Hi there!" different from
str = [[NSString alloc] initWithString:#"Hi there!"];
As I understand, you have to release str in aquired with second method, but not with first? If so, when does the first one get released? Which one is preferable (not minding the typing length)?
4. What is autorelease, if iphone has no garbage collection? I've noticed something called "an autorelease pool" being created in main.m. Is [myObject autorelease]; a way of adding myObject to the nearest wrapping "autorelease pool", which will release it? Basically, some magic to avoid releasing it yourself? Why use it?
Well, thats it for now. Thanks for any answers!
In Objective-C, it's possible to return an instance other than self from -init. Classes do this, for example, to enforce a singleton instance, or in the case of class clusters. NSNumber, for example, returns a subclass depending on the type of value passed to its initializer. So when you call [[NSNumber alloc] initWithLong:long_value], NSNumber's -initWithLong: initializer is called after NSNumber's +alloc, but a subclass of NSNumber may be returned to the oringial caller. Thus the pattern
self = [super init];
which reassigns self to the value of [super init] so that self points to the actual instance that [super init] returned. If +alloc or the super's init method fails, the result of [super init] may be nil. To avoid, side effects in the case of a failed initialization, the pattern then becomes
- (id) init {
if(self = [super init]) {
// do initialization of instance variables etc.
}
return self;
}
Note that you must return self (or nil or an other instance) from the init method. You should assign self to [super init] and you may check for nil before doing more work.
You may have to release the return value of a staic method. You should read the Cocoa memory management guide. The rule is generally quite simple: If the method you call has "new", "alloc", or "copy" in its signature, the result belongs to the caller and the caller must call -release on that instance or there will be a memory leak. Of course you should call -retain on anything else (i.e. not from an "alloc","new" or "copy" method) you want to keep a reference to and then call -release or -autorelease when you are done with that instance.
str = #"Hi there!", assuming str was declared as NSString *str; assigns the address of the string constant #"Hi there!" to the value of thestrvariable. You do not need to retain or release string constants.str = [[NSString alloc] initWithString:#"Hi there!"];allocates a new string instance. The value ofstrwill be the address of this instance. Each call ofstr = [[NSString alloc] initWithString:#"Hi there!"];again will allocate a new instance. So afterstr2 = [[NSString alloc] initWithString:#"Hi there!"];,str != str2, while afterstr2 = #"Hi There!", str==str2. See this answer as well.
-autorelease adds the receiver to the current NSAutoreleasPool. When the pool is drained (usually at the end of the current run loop iteration, or when the pool is manually drained), the pool calls -release on all instances in the pool. If this -release drops the retain count to 0, the object is deallocated (and -dealloc called) just as with any other -release. Using an autorelease pool is generally frowned upon on the iPhone because it may cause you to accumulate many unused instances in the pool before it is drained at the end of the run loop iteration. If you can use -release instead of -autorelease, you generally should. Again, see the Cocoa memory management guide for more info.
There is a school of thought that in most cases, allocating the self pointer is something that the system should do, and not the programmer.
Also, many people prefer to keep the main line of program flow as un-indented as possible. In which case the initialisation code could be re-written as:
- (id)init {
if (![super init]) {
return nil; // There is a problem so bail early.
}
// Initialisation code here.
return self
}
Will Shipley explains this much better than I do.
1: This check is to ensure that the super constructor returned a new object.
2: Static methods don't refer to an instance
3:
str = #"Hi there!"
This assigns the address of the constant string "Hi there!" to the pointer str
str = [[NSString alloc] initWithString:#"Hi there!"];
This allocates a string and copies "Hi There!" to it. This means that a) str is modifiable and b) needs to be deallocated when you are done with it.
calling
self = [super init];
May return nil if the superclass cannot initialize itself for some reason or other, including memory being unavailable, or certain prerequisites have not been met. If that is the case, you don't want to be trying to set variables of self, or set self as a delegate, or add self to an array, if self is nil.
The autorelease pool is something created upon every event the iPhone sends your application. It is created before any code runs, and released after all your code is done, for each event. Any objects that you call autorelease on will be put into the current autorelease pool. Any objects in the autorelease pool will be released as many times as they were added, after your code completes. In this way, you don't have to worry about who's responsible for releasing an object created by one method and returned to another method.
You can create your own autorelease pools as necessary.
str = [[NSString alloc] initWithString:#"Hi there!"];
This line creates a string that is not in an autorelease pool, so you have to release it manually. Simply writing
#"Hi there!";
returns a string that you don't have to worry about releasing. Extending your previous example:
str = [[[NSString alloc] initWithString:#"Hi there!"] autorelease];
would be another method of creating a string you don't need to worry about releasing.
One difference between garbage collection and autorelease pools is that garbage collection works with circular references. Using autorelease pools, you don't want to have two objects that retain each other and hope that once nothing else refers to them, they will go out of existence; they won't.
If self is nil after the super initialisation then you're probably out of memory. Your only reasonable course of action is to return nil and hope things get handled gracefully further up the stack.
Static methods aren't allowed allocate on the heap, therefore there's nothing to free.
In the first instance, the string is compiled into the data segment of your app and cannot be freed. In the second instance, you are allocating memory from the heap and copying your static string (from the data segment) into it.
It's simple garbage collection. As to why to use it, the simple answer is don't. It's not recommended to use autorelease on the iPhone due to limited resources.