I'm starting to write a Windows Service that will convert G.722 audio files into WAV files and I'm planning on using the NAudio library.
After looking at the NAudio demos, I've found that I will need to use the G722Codec to decode the audio data from the file but I'm having trouble figuring out how to read the G722 file. Which reader should I use?\
The G722 files are 7 kHz.
I'm working my way through the Pluralsight course for NAudio but it would be great to get a small code sample.
I got it working with the RawSourceWaveStreambut then tried to simply read the bytes of the file, decode using the G722 Codec and write the bytes out to a wave file. It worked.
private readonly G722CodecState _state = new G722CodecState(64000, G722Flags.SampleRate8000);
private readonly G722Codec _codec = new G722Codec();
private readonly WaveFormat _waveFormat = new WaveFormat(8000, 1);
public MainWindow()
{
InitializeComponent();
var data = File.ReadAllBytes(#"C:\Recordings\000-06Z_chunk00000.g722");
var output = Decode(data, 0, data.Length);
using (WaveFileWriter waveFileWriter = new WaveFileWriter(#"C:\Recordings\000-06Z_chunk00000.wav", _waveFormat))
{
waveFileWriter.Write(output, 0, output.Length);
}
}
private byte[] Decode(byte[] data, int offset, int length)
{
if (offset != 0)
{
throw new ArgumentException("G722 does not yet support non-zero offsets");
}
int decodedLength = length * 4;
var outputBuffer = new byte[decodedLength];
var wb = new WaveBuffer(outputBuffer);
int decoded = _codec.Decode(_state, wb.ShortBuffer, data, length);
return outputBuffer;
}
Related
We use a custom USQL extractor to flatten a json structure. The below sample code works fine if line(json object) of json is less than 4 MB. If the line size is above 4 MB, then we get error "A record in the input file is longer than 4194304 bytes." The similar code is tried in C# stand alone application for lines higher than 4 MB, it works fine. Do we have any restriction on json size with usql custom extractor? How do we handle json messages with size more than 4 MB?
The error is thrown from the highlighted line in below code
string line = lineReader.ReadToEnd();
Custom extractor Sample code
using Microsoft.Analytics.Interfaces;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Microsoft.Analytics.Types.Sql;
using Newtonsoft.Json;
namespace Company.DataLakeAnalytics
{
[SqlUserDefinedExtractor(AtomicFileProcessing = false)]
public class CustomJSONExtractor : IExtractor
{
private readonly Encoding _encoding;
private readonly byte[] _row_delim;
private string DELIMITER = "~";
public CustomJSONExtractor(Encoding encoding = null, string row_delim = "\r\n")
{
_encoding = Encoding.UTF8;
_row_delim = _encoding.GetBytes(row_delim);
}
//Every json line in the raw file is transformed to a flat structure
public override IEnumerable Extract(IUnstructuredReader input, IUpdatableRow output)
{
//Read the input line by line
foreach (Stream current in input.Split(_row_delim))
{
using (StreamReader lineReader = new StreamReader(current, this._encoding))
{
//reads the entire line
string line = lineReader.ReadToEnd();
//break the line to multiple variables
output.Set(1, "A~1");
yield return output.AsReadOnly();
}
}
}
}
}
sample USQL code
DECLARE #INPUT_FILE="sample-data.txt";
#jsonDatafile = EXTRACT key string, jsonObjStr string FROM #INPUT_FILE USING new Damen.DataLakeAnalytics.CustomJSONExtractor(null,row_delim:"\n") ;
#dataJsonObject = SELECT jsonObjStr AS rawData FROM #dataAsStrings;
OUTPUT #dataJsonObject TO #flattenedOutputFile USING Outputters.Text(outputHeader:false,quoting: false,delimiter:'~');
The max size is indeed 4MB for rows and 128KB for a string. What you can do is using the solution provided in this similar answer:
What is the maximum allowed size for String in U-SQL?
We are uploading 23 mb text file RabbitMQ. We will convert that file to filestream and then we will bind that message to JSONObject.
var path = Server.MapPath("~/App_Data/" + fileName);
var excelFile = new FileInfo(path);
FileStream stream = System.IO.File.Open(path, FileMode.Open, FileAccess.Read);
// Added Code for CommandComponent changes Start
byte[] fileMessage = new byte[stream.Length];
stream.Read(fileMessage, 0, fileMessage.Length);
stream.Close();
TempData["FileMessage"] = fileMessage;
TempData["FileType"] = fileType;
System.IO.File.Delete(path);
// Added Code for CommandComponent changes End
return Json(new { Result = true }, JsonRequestBehavior.AllowGet);
By AMQP specification there is not limit. The body is a buffer where you can put what you prefer.
Obviously there is the network between your application and RabbitMQ and you can't send a big-file just with a simple send.
you have to implement some kind of the streaming
My target is to read a file in SD Card and then process it in my program.
All THINGS WORKS FINE IN ANDROID EMULATOR!!!!
Unfortunately, when I work on my smartphone it didn't work at all!
public void receiveVideoRawData() throws IOException{
byte[] buf_rcv = new byte[153600];
File file = new File("/mnt/sdcard/Bluetooth/ardrone.raw");
ByteArrayOutputStream ous = new ByteArrayOutputStream();
InputStream ios = new FileInputStream(file);
int read = 0;
while ( (read = ios.read(buf_rcv)) != -1 ) {
ous.write(buf_rcv, 0, read);
}
ous.close();
ios.close();
ReadRawFileImage readMyRawData=new ReadRawFileImage();
image = readMyRawData.readUINT_RGBImage(buf_rcv);
File outputfile = new File("/mnt/sdcard/Bluetooth/ardroneCVT1.jpg");
OutputStream _outStream = new FileOutputStream(outputfile);
Bitmap pBitmap = image ;
pBitmap.compress(Bitmap.CompressFormat.JPEG, 90, _outStream);
_outStream.flush();
_outStream.close();
}
}
You are not supposed to hardcode the path to external storage directly because this may differ between devices, instead use getExternalStorageDirectory():
File file = new File(Environment.getExternalStorageDirectory()
.getAbsolutePath(), filename);
I am working on a tiny tiny application that just uploads a file to the FTP server. I have reviewed my code, but I am quite unable to locate the problem. Here is the code,
#include "stdafx.h"
using namespace System;
#include "iostream"
#include <conio.h>
using namespace System;
void UploadFiles(String ^_FileName, String ^_UploadPath, String ^_FTPUser, String ^_FTPPass);
int main ()
{
// Upload file using FTP
UploadFiles("c:\\test.html", "ftp://playbabe.tk/public_html/test.html", "xxxxxx", "xxxxxx");
return 0;
}
void UploadFiles(System::String ^_FileName, System::String ^_UploadPath, System::String ^_FTPUser, System::String ^_FTPPass)
{
System::IO::FileInfo ^_FileInfo = gcnew System::IO::FileInfo(_FileName);
// Create FtpWebRequest object from the Uri provided
System::Net::FtpWebRequest ^_FtpWebRequest = safe_cast<System::Net::FtpWebRequest^>(System::Net::FtpWebRequest::Create(gcnew Uri(_UploadPath)));
// Provide the WebPermission Credintials
_FtpWebRequest->Credentials = gcnew System::Net::NetworkCredential(_FTPUser, _FTPPass);
// By default KeepAlive is true, where the control connection is not closed
// after a command is executed.
_FtpWebRequest->KeepAlive = false;
// set timeout for 20 seconds
_FtpWebRequest->Timeout = 20000;
// Specify the command to be executed.
_FtpWebRequest->Method =System::Net::WebRequestMethods::Ftp.UploadFile;
// Specify the data transfer type.
_FtpWebRequest->UseBinary = true;
// Notify the server about the size of the uploaded file
_FtpWebRequest->ContentLength = _FileInfo->Length;
// The buffer size is set to 2kb
int buffLength = 2048;
array<System::Byte> ^buff = gcnew array<System::Byte>(buffLength);
// Opens a file stream (System.IO.FileStream) to read the file to be uploaded
System::IO::FileStream ^_FileStream = _FileInfo->OpenRead();
try
{
// Stream to which the file to be upload is written
System::IO::Stream ^_Stream = _FtpWebRequest->GetRequestStream();
// Read from the file stream 2kb at a time
int contentLen = _FileStream->Read(buff, 0, buffLength);
// Till Stream content ends
while (contentLen != 0)
{
// Write Content from the file stream to the FTP Upload Stream
_Stream->Write(buff, 0, contentLen);
contentLen = _FileStream->Read(buff, 0, buffLength);
}
// Close the file stream and the Request Stream
_Stream->Close();
delete _Stream;
_FileStream->Close();
delete _FileStream;
}
catch (Exception ^ex)
{
//MessageBox::Show(ex->Message, "Upload Error", MessageBoxButtons::OK, MessageBoxIcon::Error);
std::cout<<"error";
}
getch();
}
It gives two errors in Visual C++ 2010 Express,
Error 1 error C2275: 'System::Net::WebRequestMethods::Ftp' : illegal use of this type as an expression C:\Users\Me\documents\visual studio 2010\Projects\test1\test1\test1.cpp 70
Error 2 error C2228: left of '.UploadFile' must have class/struct/union C:\Users\Me\documents\visual studio 2010\Projects\test1\test1\test1.cpp 70
I am not sure what is going wrong here.
I don't know C++/CLI, but the following statement is certainly wrong:
_FtpWebRequest->Method = System::Net::WebRequestMethods::Ftp.UploadFile;
System::Net::WebRequestMethods::Ftp is a type and, as the error message indicates (you could have given us the line number!) you're trying to use it as an expression.
Are you trying to obtain a pointer to a static member function?
Did you thus mean the following?
_FtpWebRequest->Method = System::Net::WebRequestMethods::Ftp::UploadFile;
I'm currently getting a float array using directsound to record audio.
Now I would like to play that float array using XAudio2 (SlimDX also), but I'm not sure what to do since the sample example from SlimDX plays a .wav file.
here is how they do this:
XAudio2 device = new XAudio2();
MasteringVoice masteringVoice = new MasteringVoice(device);
var s = System.IO.File.OpenRead(fileName);
WaveStream stream = new WaveStream(s);
s.Close();
AudioBuffer buffer = new AudioBuffer();
buffer.AudioData = stream;
buffer.AudioBytes = (int)stream.Length;
buffer.Flags = BufferFlags.EndOfStream;
SourceVoice sourceVoice = new SourceVoice(device, stream.Format);
sourceVoice.SubmitSourceBuffer(buffer);
sourceVoice.Start();
// loop until the sound is done playing
while (sourceVoice.State.BuffersQueued > 0)
{
if (GetAsyncKeyState(VK_ESCAPE) != 0)
break;
Thread.Sleep(10);
}
// wait until the escape key is released
while (GetAsyncKeyState(VK_ESCAPE) != 0)
Thread.Sleep(10);
// cleanup the voice
buffer.Dispose();
sourceVoice.Dispose();
stream.Dispose();
Basically, what I would like to know is how to play a float array using slimDX?
Thanks in advance
I'm not an expert on audio stuff, but I do know that you can create a WaveFormat of IeeeFloat. Fill in all the other information, and then write your data to a DataStream and give that to the AudioBuffer. Then you can call Submit as normal.