ByteCode:ldc pushes a one-word constant onto the operand stack.
ldc takes a single parameter, , which is the value to push.
Most of the bytecodes in JVM can figure out their name by the code description. However, the ldc, I don't see any clue.
It is Load Constant. It loads an item from the constant pool onto the stack. The available types are:
int
float
java.lang.String
java.lang.Class
The Java 7 JVM added java.lang.invoke.MethodType and java.lang.invoke.MethodHandle.
The special variant ldc2_w will load an item of either long or double type onto the stack.
I suppose it is LoaD Constant but I do not have any reference.
Related
I've found the InvokeDynamic class and have made it work with a static method handle acquired via MethodHandles.Lookup.findStatic().
Now I am trying to do the same thing, but with a virtual method handle acquired via MethodHandles.Lookup.findVirtual().
I can cause my bootstrap method to run, and I make sure in my bootstrap method that I'm returning a ConstantCallSite(mh), where mh is the result of calling MethodHandles.Lookup.findVirtual(). (This part all works fine, i.e. I understand how "indy" works.)
However, when I use the resulting Implementation as the argument to an intercept() call, I cannot pass the actual object on which the method represented by the method handle is to be invoked. This is due to the withArgument() method being used for two contradictory purposes.
Here is my recipe:
Implementation impl =
InvokeDynamic.bootstrap(myBootstrapDescription, someOtherConstantArgumentsHere)
.invoke(theMethodName, theMethodReturnType)
// 0 is the object on which I want to invoke my virtual-method-represented-by-a-method-handle;
// 1 is the sole argument that the method actually takes.
.withArgument(0, 1);
There are some problems here.
Specifically, it seems that withArgument() is used by ByteBuddy for two things, not just one:
Specifying the parameter types that will be used to build a MethodType that will be supplied to the bootstrap method. Let's say my virtual method takes one argument.
Specifying how the instrumented method's arguments are passed to the actual method handle execution.
If I have supplied only one argument, the receiver type is left unbound and execution of the resulting MethodHandle cannot happen, because I haven't passed an argument that will be used for the receiver type "slot". If I accordingly supply two arguments to (1) above (as I do in my recipe), then the method handle is not found by my bootstrap method, because the supplied MethodType indicates that the method I am searching for requires two arguments, and my actual method that I'm finding only takes one.
Finally, I can work around this (and validate my hypothesis) by doing some fairly ugly stuff in my bootstrap method:
First, I deliberately continue to pass two arguments, not one, even though my method only takes two arguments: withArgument(0, 1)
In my bootstrap method, I now know that the MethodType it will receive will be "incorrect" (it will have two parameter types, not one, where the first parameter type will represent the receiver type). I drop the first parameter using MethodType#dropParameterTypes(int, int).
I call findVirtual() with the new MethodType. It returns a MethodType with two parameter types: the receiver type that it adds automatically, and the existing non-dropped parameter type.
(More simply I can just pass a MethodType as a constant to my bootstrap method via, for example, JavaConstant.MethodType.of(myMethodDescription) or built however I like, and ignore the one that ByteBuddy synthesizes. It would still be nice if there were instead a way to control the MethodType that ByteBuddy supplies (is obligated to supply) to the bootstrap method.)
When I do things like this in my bootstrap method, my recipe works. I'd prefer not to tailor my bootstrap method to ByteBudddy, but will here if I have to.
Is it a bug that ByteBuddy does not seem to allow InvokeDynamic to specify the ingredients for a MethodType directly, without also specifying the receiver?
What you described, is entirely independent of Byte-Buddy. It’s just the way how invokedynamic works.
JVMS, §5.4.3.6
5.4.3.6. Dynamically-Computed Constant and Call Site Resolution
To resolve an unresolved symbolic reference R to a dynamically-computed constant or call site, there are three tasks. First, R is examined to determine which code will serve as its bootstrap method, and which arguments will be passed to that code. Second, the arguments are packaged into an array and the bootstrap method is invoked. Third, the result of the bootstrap method is validated, and used as the result of resolution.
…
The second task, to invoke the bootstrap method handle, involves the following steps:
An array is allocated with component type Object and length n+3, where n is the number of static arguments given by R (n ≥ 0).
The zeroth component of the array is set to a reference to an instance of java.lang.invoke.MethodHandles.Lookup for the class in which R occurs, produced as if by invocation of the lookup method of java.lang.invoke.MethodHandles.
The first component of the array is set to a reference to an instance of String that denotes N, the unqualified name given by R.
The second component of the array is set to the reference to an instance of Class or java.lang.invoke.MethodType that was obtained earlier for the field descriptor or method descriptor given by R.
Subsequent components of the array are set to the references that were obtained earlier from resolving R's static arguments, if any. The references appear in the array in the same order as the corresponding static arguments are given by R.
A Java Virtual Machine implementation may be able to skip allocation of the array and, without any change in observable behavior, pass the arguments directly to the bootstrap method.
So the first three arguments to the bootstrap method are provided by the JVM according to the rules cited above. Only the other arguments are under the full control of the programmer.
The method type provided as 3rd argument always matches the type of the invokedynamic instruction describing the element types to pop from the stack and the type to push afterwards, if not void. Since this happens automatically, there’s not even a possibility to create contradicting, invalid bytecode in that regard; there is just a single method type stored in the class file.
If you want to bind the invokedynamic instruction to an invokevirtual operation using a receiver from the operand stack, you have exactly the choices already mentioned in your question. You may derive the method from other bootstrap arguments or drop the first parameter type of the instruction’s type. You can also use that first parameter type to determine the target of the method lookup. There’s nothing ugly in this approach; it’s the purpose of bootstrap methods to perform adaptations.
What's the difference between values and literals? Values apparently have dynamic type, and literals apparently have static type, according to slide four of the first page in Here. But isn't a literal a value?
Using the terms used in that slideshow - a literal is kind of container, so it'll be better to compare between values and containers.
A container "contains" a value. If you write int x=1;, then x is a container and the number one is a value. But 1 is also a container - more precisely, a literal. The slideshow stress that there is a difference between the value one and the literal 1.
When you code, you can't actually access values directly - you can only do it via containers. That's why you can write x and 1, but not the value that is the number one.
A literal is a container that can be translated directly to a value without looking at it's surrounding - for example 1 can be translated directly to the number one. x can not be translated to a value in such a way, since it's a variable and we don't know what it holds unless we look at the surrounding code.
As for the dynamic vs static types - a container has a static type, known at compile-time. If it's a variable, it's the declared type of the variable. If it's an expression, it's the inferred type of the expression. If it's a literal, it's the direct type of the literal. The compiler can tell the type of each container without running the program and without caring what values it'll hold once the program runs.
A value, on the other hand, is stored in memory as a series of bytes. The type data is also stored in memory near the value(unless it's a primitive value), that's why the types of values are dynamic - because if you want to discover what type a value has, you have to look in the memory during runtime.
Even though values' types are dynamic, Java is a static language since you usually don't look at the dynamic type. Since you can only refer a value via a container, the static type of the container is used when you do things with the value.
I'm confused about COM string assignments. Which of the following string assignment is correct. Why?
CComBSTR str;
.
.
Obj->str = L"" //Option1
OR should it be
Obj->str = CComBSTR(L"") //Option2
What is the reason
A real BSTR is:
temporarily allocated from the COM heap (via SysAllocString() and family)
a data structure in which the string data is preceded by its length, stored in a 32-bit value.
passed as a pointer to the fifth byte of that data structure, where the string data resides.
See the documentation:
MSDN: BSTR
Most functions which accept a BSTR will not crash when passed a BSTR created the simple assignment. This leads to confusion as people observe what seems to be working code from which they infer that a BSTR can be initialized just like any WCHAR *. That inference is incorrect.
Only real BSTRs can be passed to OLE Automation interfaces.
By using the CComBSTR() constructor, which calls SysAllocString(), your code will create a real BSTR. The CComBSTR() destructor will take care of returning the allocated storage to the system via SysFreeString().
If you pass the CComBSTR() to an API which takes ownership, be sure to call the .Detach() method to ensure the BSTR is not freed. BSTRs are not reference counted (unlike COM objects, which are), and therefore an attempt to free a BSTR more than once will crash.
If you use str = CComBSTR(L"") you use the constructor:
CComBSTR( LPCSTR pSrc );
If you use str = L"" you use the assignment operator:
CComBSTR& operator =(LPCSTR pSrc);
They both would initialize the CComBSTR object correctly.
Personally, I'd prefer option 1, because that doesn't require constructing a new CComBSTR object. (Whether their code does so behind the scenes is a different story, of course.)
Option 1 is preferred because it only does one allocation for the string where as option 2 does 2 (not withstanding the creation of a new temporary object for no particular reason). Unlike the bstr_t type in VC++ the ATL one does not do referenced counted strings so it will copy the entire string across.
I have a
public ref class Test
inside this class, I have:
int frameWidth;
int frameHeight;
int frameStride;
When I try to compile this, I get the error:
error C2664: 'GetImageSize' : cannot convert parameter 1 from 'cli::interior_ptr<Type>' to 'int *'
GetImageSize is a native function and it works only if I move the declaration of the 3 ints above to outside the class or inside the block that calls GetImageSize.
How can I solve this?
Those 3 ints needs to be accessible by more than one function within the class, right now I made it work because I moved them to outside the class, but it's not the right thing to do I believe since they become global.
According to this post, the reason you are seeing this is because the ints are inside a ref class which can be moved around the heap by the garbage collector at will, the address of the ints could change and you wouldn't be told.
To overcome this, you need to tell the GC not to move the objects while you are using them. To do this you need to use
pin_ptr<int*> pinnedFrameWidth = &frameWidth;
then pass pinnedFrameWidth into GetImageSize. The pin_ptr will be automatically cast to int* when passed into the method.
You need to be careful when using pin_ptr. Because the GC can't move the instance of Test class around during a collection, the managed heap can become fragmented and, eventually, performance can suffer. Ideally pin as few objects for the least amount of time possible.
There is a brief discussion of pin pointers in this .Net Rocks show.
What is the most similar thing in VB.NET to a pointer, meaning like C pointers?
I have a TreeView within a class. I need to expose some specific nodes (or leaves) that can be modified by external objects.
C#, and I also believe VB.Net, will work on the concept of references. Essentially, it means when you say
A a = new A()
the 'a' is a reference, and not the actual object.
So if I go
B b = a
b is another reference to the same underlying object.
When you want to expose any internal objects, you can simply do so by exposing 'properties'. Make sure, that you do not provide setters for the properties, or that if you do, there is code to check if the value is legal.
ByRef is used when you want to pass the object as a parameter, and when you want the called method to be able to change the reference (as opposed to the object).
As mentioned above, if you post some code, it will be easier to explain.
Nathan W has already suggested the IntPtr structure which can represent a pointer or handle, however, whilst this structure is part and parcel of the .NET framework, .NET really doesn't have pointers per-say, and certainly not like C pointers.
This is primarily because the .NET Framework is a "managed" platform and memory is managed, assigned, allocated and deallocated by the CLR without you, the developer, having to worry about it (i.e. no malloc commands!) It's mostly because of this memory management that you don't really have access to direct memory addresses.
The closest thing within the .NET Framework that can be thought of as a "pointer" (but really isn't one) is the delegate. You can think of a delegate as a "function pointer", however, it's not really a pointer in the strictest sense. Delegates add type-safety to calling functions, allowing code that "invokes" a delegate instance to ensure that it is calling the correct method with the correct parameters. This is unlike "traditional" pointers as they are not type-safe, and merely reference a memory address.
Delegates are everywhere in the .NET Framework, and whenever you use an event, or respond to an event, you're using delegates.
If you want to use C# rather than VB.NET, you can write code that is marked as "unsafe". This allows code within the unsafe block to run outside of the protection of the CLR. This, in turn, allows usage of "real" pointers, just like C, however, they still do have some limitations (such as what can be at the memory address that is pointed to).
Best way to do it is to just allocate everything manually:
You can move up OR down each Stack at free will without Pushing or Popping.
Dim Stack(4095) as Byte 'for 8bit - 1 bytes each entry
Dim Stack(4095) as Integer 'for 16bit - 2 bytes each entry
Dim Stack(4095) as Long 'for 32bit - 4 bytes each entry
Dim Stack(4095) as Double 'for 64 bit - 8 bytes each entry
Dim i as integer 'Where i is your Stack Pointer(0 through 4095)
Dim int as integer 'Byte Integer Long or Double (8, 16, 32, 64 bit)
for i = 0 to 4095
int = i
Stack(i) = int/256 'For 8bit Byte
Stack(i) = int 'For 16bit Integer
Stack(i) = Microsoft.VisualBasic.MKL$(int) 'For 32bit Long
Stack(i) = Microsoft.VisualBasic.MKD$(int) 'For 64bit Double
MsgBox(Microsoft.VisualBasic.HEX$(Stack(i))) 'To See Bitwise Length Per Entry
next i
If you're looking to pass something back from a subroutine you can pass it by reference - as in "ByRef myParamter as Object".
Best answer depends, to some degree, on what you're trying to do.
If you are using VB the only thing that is really close to a pointer is a IntPtr. If you have access to C# you can use unsafe C# code to do pointer work.