Can't see public leaderboard from google play - google-plus

This issue is bugging me for some time. Im using a plugin with google play services, and i'm missing the button that switch from public to circle leaderboard. this is not only on my apps, but every aps in my device. I did manage to see the button yesterday after upgrading to android lollipop, but its missing again!!!! I cant find any answer to this matter. if someone could shed light on this, it would be great! Please help!!

If your leaderboard dosent support the android language you wont be able to see the "social-all" toggle, or the public leaderboard.
To fix this you must add the language to the service.
In the console, go to Game services, select your game,go to Game details,click on Manage translations and select Add translations.
Make sure you add Display name to each language you added.

Related

How to configure MOCP mapping and Expression with metahuman and Live Link

as my title says I am having trouble mapping face data from the Live Link app to a metahuman.
Here is what I have done so far:
Created a UE5 project (Film/Video & Live Event)
Imported a metahuman (custom-made) into the project
Added required plugins to project (Live Link, ArKit, Apple-etc)
Connected Live Link mobile application to local network
Set the metahuman's animation controller to the Live Link feed
Calibrated the Live Link data within the Live Link application
The problem I am having:
Parts of the face are not responding at all (ex. metahuman's right eyebrow does not respond to me lifting my left eyebrow).
The left corner of the mouth seems to be stuck (ex. when I try to open my mouth, all points respond except for the single point stays where it is).
The mapping/naming of facial components seems to be mirrored/off/labeled wrong (ex. if I was to wink my right eye this would result in my right eye closing and my right cheek pressing upward. On the metahuman, the left eye would blink and the right cheek would raise.)
These issues are very frustrating as I can not seem to get past this basic calibration. I see online people using these same tools and getting results with the metahuman's facial movements that are really clean. Is there something I am missing? I know that after the metahuman has been calibrated, I will create sequences, am I supposed to be modifying these value there? I am not sure... I have commented on every video I can find and I have posted this question in the Unreal Discord (here) with basically no help.
Note: I don't need a full solution, I just need to be pointed in the right direction! Please let me know if there is anything I am missing in my setup or calibration workflow.
thanks for reading.
Had the exact same problem with a customer project, and the issue was it wasn't using the correct animation blueprint. Once we switched it to the correct animation blueprint for LiveLink the issue was immediately resolved. I remember that exact same facial expression - sorry as I know this was a frustrating one for the customer as well.
It seemed that I was doing everything right. After upgrading from 5.0.3 to 5.1 the issue stopped completely.

Can't Open App After Installing From Google Play

My application i cant open it from google play, even test from another device, its same isuue.
i faced same issue when i was beginner in Android studio.
its look like you missed something in your app Manifets.
, Make sure you add all (activity/permission's) in Manifets.xml
if not work let us know more.
in the end dont forget to (update/upgrade) your new version in google play.

How can i add the Image Filter plugin in Xamarin.Form?

First of all I am new in Xamarin.Form. I am trying to get best from Google but some of functionality I am not able to get even searched a lot.
I am creating a Xamarin.Form app. In that app I want to provide a functionality of image filter. In that, the image captured by user or get from their internal memory should by filter.
I have tried to search on google to get some idea for it in Xamarin.Form but I still not get any link which can help me to get start.
First of all I don't know whether it is possible in Xamarin.Form or not. Can anybody suggest me a link or idea to achieve it?
I attached a Screenshot so you can easily understand the problem.
Screenshot
There are no out of the box APIs in Xamarin.Forms for Image filters.
Each platforms handles the images differently, you will need to implement these filters per platform bases.
You can find the instructions for iOS here and here for Android, then you can use the DependencyServices to access them in Forms app

how to navigate to settings in android emulator using robotium?

I am a newbie for Robotium and till then I managed to learn a lot by directly writing test cases for public websites and sorted out several issues from answers in stackoverflow. now, I seemed to hit the wall at this (probably)trivial problem.
I would like to navigate to 'Settings' icon which is inside 'Apps' menu of the android emulator using some sort of 'robotium-solo' method.
This is my failed attempt:
solo.sendKey(KeyEvent.KEYCODE_HOME);
//solo.clickOnImageButton(2); // no success!
//solo.clickOnActionBarItem(2); // no success!
solo.clickOnText("Settings");
solo.clickOnText("Music");
I checked for any KEYCODE_var for home screen 'app' icon but couldn't find one.
There is no useful log message in DDMS to figure out the starting activity when clicked/tapped on that button.s
Please guide me whether my approach is any good and help me with an answer. Thanks.
you can check with getCurrentViews() and have the list of views displayed before clicking the menu button and after clicking the menu button.By comparing them you can get the view of the new views displayed (i.e. settings button).
After getting the view,you can go with solo.clickOnView(ViewNameObtained);
This will solve your problem for sure.
As far as I know, navigating to settings is not possible with robotium. Even if you would be able to go there you cannot perform any other action as Settings are not port of your application. Android Instrumentation allows performing actions only within one package and robotium is only wrapper for that, so it's not able to click outside your application as well.
You can use UI Automator for that.

Game Center for my iPhone Game

I am developing an iPhone game, and I will implement Game Center in it.
Apparently, I need to do some configuration with my application in iTunes Connect first. Therefore I have to "create" my application in the iTunes Connect page, right? But, how do I do that without getting Apple's staff review my app since I am still working on it?
I tried making a new app like normal, but it asks me for a bunch of stuff like screenshots etc, but I have none to offer in the first place...
Fixed. It seems they won't even review it if there is no binary uploaded yet.