I am having trouble preventing the text inputs from overlapping the footer button.
The footer has been anchored to the bottom of the screen. All the elements up top (logo, title label, and 2 input boxes) all have relative constraints. I try to add a constraint between that last input and the footer button but it pushes the footer off the screen on the smaller iphone.
What do I do??
https://github.com/civilordergone/taskfort_ios
Your issue seems to be in landscape only (I ran your code), where you have, for example, 320 points of vertical space, and an image (128pt), a text label (120pt), two text fields (30 each, for 60pt in total) and a 30pt button at the bottom. Already that's 338pt used, and we haven't accounted for the vertical spacing between your objects.
There simply isn't enough vertical space for all of these items to be vertically positioned while retaining their heights, so something has to be flexible: something has to be able to be vertically shrunk/compressed. Your logo and app name (Taskfort) are two candidates.
Here are some of the changes and/or points of consideration:
An ImageView with a height and a width equality constraint will always be that size, but for your layout, it has to be able to be compressed. I removed the height & width constraints and added an Aspect Ratio constraint, so the logo keeps its aspect ratio, but can now scale. I added a relationship constraint between the logo's left side and the left side of the Taskfort label.
The image has a relationship to the top of the screen, saying it must be equal or greater (not less than) to 0. This just means "the image can't be pushed off the top", which "less than" would allow it to be. (For example, if the image is pushed off the top by -40 points, that's still "less than 20").
The image has to be allowed to be vertically compressed. There is a property for "Vertical Compression Resistance" that was 250, and is now 249. By setting it to 249, we're saying "If something has to give way, vertically, this object can be compressed." Since we defined an aspect ratio constraint, if it does get compressed vertically, it'll be reduced horizontally by a proportionate amount so as to maintain the proportions of the logo.
To prevent the text fields from overlapping, their relationships are set to "equal or greater than". Same for the Username text field to the label.
The challenge was in defining the relationship between Password and the Create Password button at the bottom. I added a constraint that says their vertical distance must be greater than or equal to 20. This has a priority of 1000 (by default), so at all times, you get 20pt or greater between those two. Without this, your password field and your button overlap.
While step 5's constraint solves the overlap problem, it creates a new one in portrait orientation, where the password is now 20pt from the button, instead of being lovely white space. To fix that, we add a second constraint between the password field and the button, and specify that the vertical distance is to be 228pt between them both. Now that creates a constraint conflict because you now have two constraints that are both trying to define the vertical relationship between the button and the text field. The 20-pt one is required, it has to be there. But the other one is just a "nice to have, if we can fit it".
So you set the priority of the new one (the 228pt) to be low, such as a Priority of 250. Then the layout engine will use the required one (must be 20 pt or greater) and then it sees the other one ("make them 228") and it tries to do that. If it can't, such as in landscape, then it doesn't do it and doesn't complain, because you have the other constraint already that provides positioning information. If you're in portrait and you have enough space such that it can also apply the low priority constraint, then it'll do that too, and your portrait layout now gets a bigger gap between top and bottom.
When testing these layouts, use the Assist Editor in Preview split-screen mode so you can see the affects of your changes without needing to run the simulator. Here's a guide on that.
Sounds like you're using an equality constraint, such as "the distance between lastInput.bottom and footer.top equals 20". Instead, try an inequality operator, such as "the distance between lastInput.bottom and footer.top is equal or less than 20".
The attributes inspector for a constraint can let you change an equality to an inequality. Alternatively, you can double-click the constraint line (the UI in the storyboard editor) to get a quick pop-up for that.
Related
I have failed after several attempts, and massive search attempts (which I may have just failed at), to determine how to move the text in the spreader title to accommodate use of the spreaderStartAngle and spreaderSliceAngle settings, which allow for changing the wheel to smaller sizes (180 or 90 degree versions in my case).
The demo on the site shows the text moving away from the center (starting as a 360 degree circle) down to a quadrant. But in my own use, the re-positioning does not occur automatically, and I see no additional attributes being applied that would cause this.
I have dived into more detail and found that there is apparently something in the Rafael library that may being modified (when looking at the source on the demo page), but it is beyond my understanding on how to approach this via the existing methods.
Anything I have tried makes no change to the text location, which is always centered in what would have been a full circle, regardless of the actual spreader's start and end.
You can position spreader's title via the spreaderPathCustom property.
wheel.spreaderPathCustom = spreaderPath().PieSpreaderCustomization();
wheel.spreaderPathCustom.titleRadiusPercent = 0.58;
wheel.spreaderPathCustom.titleSliceAnglePercent = 0.45;
PieSpreaderCustomization belongs to PieSpreader. The above values of titleRadiusPercent and titleSliceAnglePercent are suitable for 90 degree.
I have created a tableviewcell. In it is a Image. I want to display the image over the full width of the column.
For that I have added constraints all set to zero for:
- Leading space
- Trailing space
- Top space
- Bottom space
I have also defined an Aspect Ratio constraint 8:6 to get the correct aspect ratio for the image.
In Interface Builder I get the "red arrow" error that "Need constraints for: X position of width".
When I run the code (it is compilable) it is displayed nicely. However I get runtime constraints warnings:
Unable to simultaneously satisfy constraints.
Probably at least one of the constraints in the following list is one you don't want.
Try this:
(1) look at each constraint and try to figure out which you don't expect;
(2) find the code that added the unwanted constraint or constraints and fix it.
(
"<NSLayoutConstraint:0x60800008cfd0 UILayoutGuide:0x6080001a5080'UIViewSafeAreaLayoutGuide'.bottom == UIImageView:0x7fc9fa90fa10.bottom + 8 (active)>",
"<NSLayoutConstraint:0x60800008d2a0 UIImageView:0x7fc9fa90fa10.centerY == UILayoutGuide:0x6080001a5080'UIViewSafeAreaLayoutGuide'.centerY (active)>",
"<NSLayoutConstraint:0x60800008d2f0 UIImageView:0x7fc9fa90fa10.top == UILayoutGuide:0x6080001a5080'UIViewSafeAreaLayoutGuide'.top + 7 (active)>"
)
Will attempt to recover by breaking constraint
<NSLayoutConstraint:0x60800008d2a0 UIImageView:0x7fc9fa90fa10.centerY == UILayoutGuide:0x6080001a5080'UIViewSafeAreaLayoutGuide'.centerY (active)>
Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger.
The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKit/UIView.h> may also be helpful.
I do not see what I'm doing wrong, can someone point me in the right direction?
The problem is that whenever your cell size does not have a ratio of 8:6 your constraints will conflict.
There are several ways to fix this, but I think the easiest is to replace the leading and trailing constraints with a center horizontally constraint. The image will now be centered, its height is set by the cell's height, and its width will be set by the aspect constraint. The only thing to watch out for is if the cell becomes narrower than 8:6, in which case the image will extend outside the left/right edges.
I’m trying to put together what seems to be a simple case of two NSTextFields with dynamic width and fixed spacing in between. I cannot figure out an effective way to do so though.
I’m looking to get something like this:
The blue boxes are the NSTextFields. When more text is entered into one, it should grow and thus make the other one shrink, maintaining the lead space, trailing space and the spacing in between the fields. The first one should take the priority if both of the fields have too much text. Each field will also clearly have a maximum and a minimum possible width it can reach.
How would I go around handling this, preferably utilising IB autolayout as much as possible?
It seems to me that all of constraints you mentioned directly translate into interface builder --
First view has width >= something.
First view has width <= something
Same for Second view.
Space between views is fixed.
Second view wants to be as small as possible (have its width at 0) but this has lower lower priority than the previous constraints and lower priority than inner content size constraints.
The code I had to add to my view controller, after applying the constraints as per the ilya’s answer:
In controlTextDidChange (_controlWidthConstraint refers to the fixed width constraint of the input; it’s probably 0 by default for the second input):
// Get the new width that fits
float oldWidth = textControl.frame.size.width;
[input sizeToFit];
float controlWidth = textControl.frame.size.width;
// Don’t let the sizeToFit method modify the frame though
NSRect controlRect = textControl.frame;
controlRect.size.width = oldWidth;
textControl.frame = controlRect;
_controlWidthConstraint.constant = controlWidth;
The key lies in invalidating the intrinsicContentSize for the text field when text is input.
You can check a sample project here, to get you on the right track.
I update the score label when I'm playing my game and I display it by using CCLabelBMFont, when the score changes, each character of the score label always change the position of the label.
I want to keep it the same position!
Example: 00:01 take small space than 00:50; when the text change the CCLabelBMFont reposition the text again. help me , how to keep the same position?
Your bitmap font was created from a true type font that has a variable width.
Only fixed-width fonts like Courier will give you the same string width for the same amount of characters in the string. Strings drawn with non-fixed-width fonts will have varying width depending on the characters in the font, ie a 'w' character has greater width than an 'i' character.
Open FontBook.app (it comes with every Mac) and in the Collection panel select "Fixed Width" to see only the fonts with a fixed width. On my system I have these fixed width fonts installed:
FYI, Monaco is the default font used by Xcode.
It is hard to tell by the question, but my guess is that you are talking about the actual positioning of your label changing, meaning your alignment is not what you want it to be (justified left instead of justified right for instance).
Left Justified:
test
testtest
Right Justified:
test
testtest
If this is what you are talking about, you can change the text alignment by changing the nodes anchor point.
// for right justified
label.anchorPoint = ccp(1, 0);
When you are saying "always changing the position", do you mean "left side isn't staying in the same place"?
CCNode class has anchorPoint property, which determines which point of this node is "pinned" to the point in node's parent. Anchor point of (0, 0) means bottom left corner, (1, 1) - top right, (0.5, 0.5) - center. All positioning and transformations take place around anchor point.
Set anchorPoint property of your label to mean the point which you want to have "pinned" when content size of label changes. Examples:
if you want top left corner to be stationary:
label.anchorPoint = ccp(0, 1);
if you want the middle of left side to be stationary:
label.anchorPoint = ccp(0, 0.5);
I have a Zedgraph textobj which I want to place always in the same x, y position (ASP.NET image). I noticed that the text doesn't always show in the same starting x position. It shifts depending on the text's length. I tried to have the text to have the same length by padding it with spaces. It helped a little but the result is not always consistent. I am using PaneFraction for coordType.
What's the proper method to have a piece of text to always show in the same x position. I am using textobj as a title because the native title property always shows up centered and I need my title be left aligned to the graph.
No, it does not depend on text lenght, however...
It depends on various other things:
Horizontal and vertical align of the text box (see: Location )
Current size of the pane. The font size is scaled dynamically to fit the changing size of the chart.
Counting proper positions to have TextObj (or any other object) always at the same place is quite hard. So you need avoid as much as you can any numbers/fractions in your location coordinates. ZedGraph sometimes calculates the true position in quite odd way then.
You haven't provided any code, so it's hard to tell if and where you made the mistake (if any). But, if I were you, I would do something like that:
TextObj fakeTitle = new TextObj("some title\n ", 0.0, 0.0); // I'm using \n to have additional line - this would give me some space, margin.
fakeTitle.Location.CoordinateFrame = CoordType.ChartFraction;
fakeTitle.Location.AlignH = AlignH.Left; // Left align - that's what you need
fakeTitle.Location.AlignV = AlignV.Bottom; // Bottom - it means, that left bottom corner of your object would be located at the left top corner of the chart (point (0,0))
fakeTitle.FontSpec.Border.IsVisible = false; // Disable the border
fakeTitle.FontSpec.Fill.IsVisible = false; // ... and the fill. You don't need it.
zg1.MasterPane[0].GraphObjList.Add(fakeTitle);
I'm using ChartFraction coordinates instead of PaneFraction (as drharris suggests) coordinates to have the title nicely aligned with the left border of the chart. Otherwise it would be flushed totally to the left side (no margin etc...) - it looks better this way.
But make sure you didn't set too big font size - it could be clipped at the top
Are you using this constructor?
TextObj(text, x, y, coordType, alignH, alignV)
If not, then be sure you're setting alignH to AlignH.Left and alignV to AlignV.Top. Then X and Y should be 0, 0. PaneFraction for the coordType should be the correct option here, unless I'm missing your intent.
Alternatively, you can simply download Zedgraph code, edit it to Left-align the title (or even better, provide an option for this, which should have been done originally), and then use it in production. Beauty of open source.