I have an object that used to be an NSMutableSet but needed some more stuff attached to it. The obvious (and obviously not supported) thing to do is to subclass NSMutableSet and tack on the two additional properties. Since NSMutableSet, like basically all Cocoa data structures, is a class cluster I cannot subclass it in the usual way, since the super class just throws exceptions. This led me down several paths.
The first path was to create sort of a composite object that declared itself as a subclass of NSMutableSet but really just forwarded the invocations to an internal NSMutableSet. I didn't want to have to implement every method on NSMutableSet, so I thought forwardInvocation: would be a good way to accomplish my mission. Unfortunately, the abstract class of NSMutableSet implements all of the methods on the interface and their implementations throw exceptions, so I was never getting to the point where I could forward an invocation.
The second path was to subclass NSProxy and forward the invocation from there. This solution falls short in that I need to copy the interface of NSMutableSet over unless there's a way to declare "this class implements this interface" that I don't know about (this could very well be the solution).
The third path was to create a category on NSMutableSet and import it just for the class that needs to use it but that falls short since you cannot add non-dynamic properties via a category. That led me to using associated objects in a category. I'm willing to admit that that is the correct solution for this use case, but I wish it weren't since it's kind of clunky. It's doubly clunky since the properties I'm adding are primitive so I'll have to wrap and unwrap them when setting and getting the association (unless there's a way to associate primitives which I'm unfamiliar with).
Essentially, what I would like is something that behaves functionally as a subclass of NSMutableSet (and all class clusters) but cannot figure out the best approach. Thanks!
Trying to subclass Cocoa class clusters will just create an awful lot of hurt. It may seem a good idea, but you will forever run into problems.
Just create an NSObject with an NSMutableSet as the first member object.
Subclassing Cocoa class cluster is kind of discouraged. Not without reasons. Please do not enter this crashy world.
Either of your solutions will work. I've successfully used the first path with NSArray and NSDictionary, so I believe it should work fine for NSMutableSet as well. Just remember that you need to override not only forwardInvocation:, but a few of other methods as well. Please consult Surrogate Objects sections of Apple docs:
Although forwarding mimics inheritance, the NSObject class never confuses the two. Methods like respondsToSelector: and isKindOfClass: look only at the inheritance hierarchy, never at the forwarding chain.
https://developer.apple.com/library/ios/documentation/Cocoa/Conceptual/ObjCRuntimeGuide/Articles/ocrtForwarding.html
In my case, I've overridden:
conformsToProtocol:
isKindOfClass:
isMemberOfClass:
respondsToSelector:
instancesRespondToSelector:
forwardInvocation:
methodSignatureForSelector:
instanceMethodSignatureForSelector:
from which isKindOfClass:, conformsToProtocol: and respondsToSelector: are definitely crucial.
I've also used the third path with good results, but I admit the associated objects API is clunky.
First, gnasher729 is correct. Don't subclass class clusters. Just don't do it. Can you do it? If I tell you that you can't, will it help you convince yourself that you shouldn't? I can lie if it helps you make good choices.
But in all seriousness, it is almost always meaningless as well. Is your subclass really a specific kind of set? Or is it really kind of like a set. Consider NSAttributedString. It isn't a kind of string, it has-a string. This is almost always better.
And also, class clusters happen to be a royal pain to subclass.
That said, adding associated values onto a data structure, as you've already discovered, is generally just fine, because what you really want is "hey, I have some data that needs to go along with this other data." Wrapping has gotten so easy that it shouldn't really slow you down. See https://stackoverflow.com/a/14918158/97337:
objc_setAssociatedObject(self, animatingKey, #(value), OBJC_ASSOCIATION_RETAIN_NONATOMIC);
And with "one weird trick", you can make this really easy:
#interface NSObject (BoolVal)
#property (nonatomic, readwrite, assign) BOOL boolVal;
#end
#implementation NSObject (BoolVal)
- (BOOL)boolVal {
return [objc_getAssociatedObject(self, _cmd) boolValue];
}
- (void)setBoolVal:(BOOL)value {
objc_setAssociatedObject(self, #selector(boolVal), #(value), OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
#end
But I'd still come back to the question of whether this is really a kind of set (rather than just like a set), and whether it really needs to respond to every message that can be sent to a set. As with NSAttributedString, your real needs are often much smaller than that in practice, and wrapping the handful of methods you need is often worth the simplicity and control.
For completeness, let's look at your first path:
create sort of a composite object that declared itself as a subclass of NSMutableSet but really just forwarded the invocations to an internal NSMutableSet
Can you subclass an NSMutableSet? Yes, but should you? The documentation for NSMutableSet says:
Subclassing Notes
There should be little need of subclassing. If you need to customize behavior, it is often better to consider composition instead of subclassing.
So weigh that up and if you want to subclass refer again to the documentation:
Methods to Override
In a subclass, you must override both of its primitive methods:
addObject:
removeObject:
You must also override the primitive methods of the NSSet class.
And looking at the NSSet class documentation we find its primitive methods are:
Methods to Override
In a subclass, you must override all of its primitive methods:
count
member:
objectEnumerator
That's it, 5 methods.
You can define your own class as a subclass of NSMutableSet, add an instance variable which is an instance of NSMutableSet, implement 5 methods and redirect them to the set instance, add whatever init methods you wish, and then add your additional properties.
If performance is of concern then the tradeoff is between redirecting those five methods and accessing associated objects for your additional properties. You'll need to profile to work that out, but if and only if performance becomes an issue.
Related
I need to have a class, which has all methods of NSArray, which behave the same way, but 2 methods are modified.
I want to override these 2 methods in my custom class:
1) countByEnumeratingWithState:objects:count:
2) objectAtIndex:
After hours of research I don't see any reasonable way to do that, because:
I don't want to use category, because not all NSArray instances should have the modified behaviour. (Plus that throws warnings)
I don't want to re-write all initializers plus all arrayWith... methods + the primitive methods + implemented my own storage (because this functionality is already implemented in Cocoa, right? Why would I re-implement all the functionality of a class that is already there?)
If I have my custom class inherit NSObject and use NSArray as storage in an ivar, then all NSArray's methods are not available when programming in Xcode (even if I can forward them to the NSArray ivar)
I had some success overwriting the method implementations on demand by using method_setImplementation(...), but still can't figure out a way to have dynamically a class created at runtime, which then will have custom implementation of the 2 methods I mentioned.
Looking forward to your ideas! Thanks
Mantra: If something is hard (or seems like it requires more code than is necessary), it is likely that your design is counter to the design principals of the iOS / OS X frameworks. It may yield a better solution to revisit your design.
To answer the original question, if you want to subclass NSArray (or NSMutableArray), you need to implement the primitive methods, no more, no less.
The primitive methods are the methods declared in the #interface of the class itself. I.e.:
#interface NSArray : NSObject
- (NSUInteger)count;
- (id)objectAtIndex:(NSUInteger)index;
#end
And for NSMutableArray:
#interface NSMutableArray : NSArray
- (void)addObject:(id)anObject;
- (void)insertObject:(id)anObject atIndex:(NSUInteger)index;
- (void)removeLastObject;
- (void)removeObjectAtIndex:(NSUInteger)index;
- (void)replaceObjectAtIndex:(NSUInteger)index withObject:(id)anObject;
#end
If you subclass NSMutableArray and implement the above 7 methods (the two from NSArray, too), you will have an NSMutableArray subclass that is compatible -- assuming your methods are correctly implemented -- with all APIs that consume mutable arrays.
This is because of the way class clusters are designed. The public classes are abstract; are never directly instantiated. They provide a primitive interface that contains the class's core functionality and then concrete implementations of all the other non-primtive API (save for the initializers, see below) that are implemented in terms of the primitives. Concrete, private, subclasses then override all the primitives and some of the non-primitives to provide optimal behaviors for specific configurations.
I want to have an NSArray instance for a library I'm working on and I
want to have it working transparently for the users of my library. Ie.
for them should be no difference between using a normal NSArray and
the modified class I'll be providing. Ie. it's a storage concern,
which the end users should not be concerned with and the interface
should remain the same as NSArray - therefore loosing all init methods
is not really an option at that point.
The initialization methods are not a part of the primitive interface to NSArray. You are adding a requirement above and beyond "make a class compatible with NSArray / NSMutableArray" as defined by the documentation. Nothing wrong with that, just pointing it out.
The reason why this is the case is because it is exceptionally rare to subclass the collection classes to provide the kind of business logic you describe. Collections are very generic in their behavior whereas such business logic that conditionalizes collection behavior would be done in a class that manages the overall model layer object graph.
If you really want to do this, provide an implementation of whatever init* methods you want, calling through to your wrapped generic instance as needed. There isn't anything so special about the implementations of the initializers that you are going to lose much in doing so.
No need to implement all of them, either. Implement one or two and #throw a descriptive exception on the rest.
If you do decide to forward the ones that accept var-args, you can't directly because there are no va_list accepting methods. Instead, you'll want to convert the va_list of arguments into a language array (i.e. id[] foo = malloc(... * sizeof(id));) and pass it to initWithObjects:count:.
Some other comments:
What you are doing [provide full NS*Array interface in a subclass] seems hard because it is not a common pattern and the framework designers saw no need to create a design to support it. Custom behaviors at the primitive collection levels are almost always better implemented at a higher level within the object graph. Almost always.
method_setImplementation() and dynamic class creation is academically interesting, but pretty much never a solution. Obviously, mucking with the NSArray or NSMutableArray classes (or the concrete implementation classes) is going to blow up the rest of the frameworks that rely upon standard behavior. Beyond that it, it is a pattern of dynamic OO composition that is not really intended to be used in Objective-C; it'll be a pain in the ass to maintain.
Instead of subclassing NSArray why not create a new class based on NSObject that contains an NSArray?
Then you can use all the functions of the NSArray and add your own methods that will do custom actions with it?
Or do you NEED an NSArray?
I'm working on bugfixes for some existing objective-c code and came across something I thought strange:
#interface ClassA : UIView
...
static ClassA* oldSelf = nil;
#implementation
- (id)initWithFrame:(CGRect)frame {
oldSelf = self;
self = [[ClassB alloc] initWithFrame:(CGRect)frame]; // xcode warns: Incompatible pointer types assigning to "ClassA *" from "ClassB *"
// ^^^^^^ Is this ok?
[oldSelf release];
return self;
}
#interface ClassB : UIView
...
#implementation
- (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
return self;
}
This whole thing is wrapped up into a static library. The public gets the lib.a file and ClassA.h
In code using the library, This occurs:
#import "ClassA.h"
...
// useage
ClassA *myA = [[ClassA alloc] initiWithFrame:CGRectMake(0,0,100,100)];
...
So we got an initializer for ClassA that actually returns an unrelated class. ClassA and ClassB respond to the same messages so it compiles and runs. Seems like ClassA is being used to obscure some features exposed in ClassB?
I'm curious if this is acceptable behavior, and if it's a known pattern, what is it called? Are there any side effects to this setup?
=========================================================
Thanks for everyone's answers! I think I've got it... in short, not a normal pattern, and not exactly a good idea
Kind of like a "class cluster"(abstract factory), but not quite, because a common abstract class should be returned. And since the code doesn't seem to ever intend to return anything but a ClassB object, probably not what the original author was thinking.
More like a proxy, but implemented wrong. ClassA should hold a private instance of ClassB and pass messages between the two.
=========================================================
Edited: added "oldSelf" parts...
Edited: added static library details...
Edited: added a blurb about the accepted answer...
The major disadvantage I see here is: a user of ClassA would expect that an object he just created via [[ClassA alloc] initWithFrame:...] returns YES for [object isKindOfClass:[ClassA class].
This might also lead to errors when using things like NSInvocation, because the wrong class would be used to determine the method signature, though I am not sure about that.
Due to Objective-Cs dynamic nature, this will, as you described, work, but may be confusing to use and i would strongly discourage anyone from using this pattern.
As pilavdzice said, the "right" alternative to this would be to have both ClassAand ClassB inherit from another class (an abstact superclass) which then in its initializer decides what concrete subclass to use. Good examples of this pattern, called class clusters, are NSString, NSArray and NSDictionary which all return objects of various subclasses based on how you initialize them, which is also the reason you can not subclass those directly without some effort.
It's not an unreasonable thing to do in all cases, but it's hard to say whether it's a good idea in the situation you describe. Two examples where it might be fine:
The initializer returns an instance of a more specialized subclass. For example, you might choose different implementations of a data structure depending on the number of items being stored.
The initializer returns some sort of proxy object.
Your code does seem a bit odd. At the very least, I'd expect to see a cast as a signal (both to the compiler and to future programmers) that the author knew what he was doing. A comment explaining the reason for returning a different type of object wouldn't hurt, either. Ideally, ClassB should be a subclass of ClassA since it's expected to provide the same interface.
Class clusters are implemented in this way, sort-of. A related technique, isa-swizzling can be used to implement a sort of state machine. It does require the same ivar layout to work. In terms of side effects, I believe that it may break KVO; but someone may correct me on that point.
It's certainly not common in user code to return an unrelated class, however it is common in some of Apple's frameworks to return a more specific version of a class with the same public interface.
Apple's Cocoa Fundamentals discusses in some amount of detail the fact that objects such as NSArray and NSNumber may return a different object than the class you are asking for.
That isn't a pattern I know of.
If I am understanding this correctly, the normal way to do this would be to have both classes inherit from the same abstract base class.
As #alan duncun notes, this technique is called a class cluster and is somewhat common. But your implementation is slightly incorrect. You should never return a incompatible type. In your example, ClassB should inherit from ClassA.
Well this is somewhat how NSScanner is implemented.
This way the inner class is not exposed and can not be misused. ClassB can not be initialized somewhere else other than in the implementation file of ClassA.
This makes sense if you have multiple inner classes and your initializer somehow decides which class is actually needed.
I don't see any advantages if you only use one inner class.
Say I have a class like this:
#interface MyAwesomeClass : NSObject
{
#private
NSString *thing1;
NSString *thing2;
}
#property (retain) NSString *thing1;
#property (retain) NSString *thing2;
#end
#implementation MyAwesomeClass
#synthesize thing1, thing1;
#end
When accessing thing1 and thing2 internally (i.e, within the implementation of MyAwesomeClass), is it better to use the property, or just reference the instance variable directly (assuming cases in which we do not do any work in a "custom" access or mutator, i.e., we just set and get the variable). Pre-Objective C 2.0, we usually just access the ivars directly, but what's the usual coding style/best practice now? And does this recommendation change if an instance variable/property is private and not accessible outside of the class at all? Should you create a property for every ivar, even if they're private, or only for public-facing data? What if my app doesn't use key-value coding features (since KVC only fires for property access)?
I'm interested in looking beyond the low-level technical details. For example, given (sub-optimal) code like:
#interface MyAwesomeClass : NSObject
{
id myObj;
}
#proprety id myObj;
#end
#implementation MyAwesomeClass
#synthesize myObj;
#end
I know that myObj = anotherObject is functionally the same as self.myObj = anotherObj.
But properties aren't merely fancy syntax for instructing the compiler to write accessors and mutators for you, of course; they're also a way to better encapsulate data, i.e., you can change the internal implementation of the class without rewriting classes that rely on those properties. I'm interested in answers that address the importance of this encapsulation issue when dealing with the class's own internal code. Furthermore, properly-written properties can fire KVC notifications, but direct ivar access won't; does this matter if my app isn't utilizing KVC features now, just in case it might in the future?
If you spend time on the cocoa-dev mailing list, you'll find that this is a very contentious topic.
Some people think ivars should only ever be used internally and that properties should never (or rarely) be used except externally. There are various concerns with KVO notifications and accessor side effects.
Some people think that you should always (or mostly) use properties instead of ivars. The main advantage here is that your memory management is well contained inside of accessor methods instead of strewn across your implementation logic. The KVO notifications and accessor side effects can be overcome by creating separate properties that point to the same ivar.
Looking at Apple's sample code will reveal that they are all over the place on this topic. Some samples use properties internally, some use ivars.
I would say, in general, that this is a matter of taste and that there is no right way to do it. I myself use a mix of both styles.
I don't think any way is 'better'. You see both styles in common use, so there isn't even a usual/best practice now. In my experience, the style used has very little impact on how well I digest some implementation file I am looking. You certainly want to be comfortable with both styles (and any in between) when looking at other people's code.
Using a property for every internal ivar might be going slightly overboard, in terms of maintenance. I've done it, and it added a non-trivial amount of work that I don't think paid off for me. But if you have a strong desire/OCD for seeing consistent code like self.var everywhere, and you have it in the back of your mind every time you look at a class, then use it. Don't discount the effect that a nagging feeling can have on productivity.
Exceptions- Obviously, for custom getters (e.g. lazy creation), you don't have much of a choice. Also, I do create and use a property for internal setters when it makes it more convenient (e.g. setting objects with ownership semantics).
"just in case", "might" is not be a compelling reason to do something without more data, since the time required to implement it is non-zero. A better question might be, what is the probability that all the private ivars in some class will require KVC notifications in the future, but not now? For most of my own classes, the answer is exceedingly low, so I now avoid a hard rule about creating properties for every private ivar.
I've found that when dealing with internal implementations, I quickly get a good handle on how each ivar should be accessed regardless.
If you are interested, my own approach is this:
Reading ivars: Direct access, unless there is a custom getter (e.g. lazy creation)
Writing ivars: Directly in alloc/dealloc. Elsewhere, through a private property if one exists.
The only difference in an assignment of thing1 = something; and self.thing1 = something; is that if you want to have the property assignment operation (retain, copy, etc), done on the assigned object, then you need to use a property. Assigning without properties will effectively be just that, assigning a reference to the provided object.
I think that defining a property for internal data is unnecessary. Only define properties for ivars that will be accessed often and need specific mutator behavior.
If thing1 is used with KVO it is a good idea to use self.thing1= when you set it. If thing1 is #public, then it is best to assume that someone someday will sometime want to use it with KVO.
If thing1 has complex set semantics that you don't want to repeat everywhere you set it (for example retain, or non-nonatomic) then use through self.thing1= is a good idea.
If benchmarking shows that calling setThing1: is taking significant time then you might want to think about ways to set it without use of self.thing1= -- maybe note that it can not be KVO'ed, or see if manually implementing KVO is better (for example if you set it 3000 times in a loop somewhere, you might be able to set it via self->thing1 3000 times, and make 2 KVO calls about the value being about to change and having changed).
That leaves the case of a trivial setter on a private variable where you know you aren't using KVO. At that point it stops being a technical issue, and falls under code style. At least as long as the accessor doesn't show up as a bottleneck in the profiler. I tend to use direct ivar access at that point (unless I think I will KVO that value in the future, or might want to make it public and thus think others may want to KVO it).
However when I set things with direct ivar access I try to only do it via self->thing1=, that makes it a lot simpler to find them all and change them if I ever find the need to use KVO, or to make it public, or to make a more complex accessor.
Other things mentioned here are all right on. A few things that the other answers missed are:
First, always keep in mind the implications of accessors/mutators being virtual (as all Objective-C methods are.) In general, it's been said that one should avoid calling virtual methods in init and dealloc, because you don't know what a subclass will do that could mess you up. For this reason, I generally try to access the iVars directly in init and dealloc, and access them through the accessor/mutators everywhere else. On the other hand, if you don't consistently use the accessors in all other places, subclasses that override them may be impacted.
Relatedly, atomicity guarantees of properties (i.e. your #properties are declared atomic) can't be maintained for anyone if you're accessing the iVar directly anywhere outside of init & dealloc. If you needed something to be atomic, don't throw away the atomicity by accessing the iVar directly. Similarly, if you don't need those guarantees, declare your property nonatomic (for performance.)
This also relates to the KVO issue. In init, no one can possibly be observing you yet (legitimately), and in dealloc, any remaining observer has a stale unretained (i.e. bogus) reference. The same reasoning also applies to the atomicity guarantees of properties. (i.e. how would concurrent accesses happen before init returns and accesses that happen during dealloc are inherently errors.)
If you mix and match direct and accessor/mutator use, you risk running afoul of not only KVO and atomicity, but of subclassers as well.
I have a Class (but no instance) and need to know if it conforms to a certain protocol. However, Class can be subclassed several times and class_conformsToProtocol() ignores protocols declared on superclasses.
I could just use class_getSuperclass() and recursively check all the classes in the hierarchy upwards until the superclass is nil. However I wonder if that might be inefficient for deeply nested class hierarchies, and maybe there's a nicer way to do that?
In other words, how is the NSObject method conformsToProtocol best implemented using Objective-C runtime methods so that it finds protocols on superclasses?
[myObject conformsToProtocol:#protocol(MyProtocol)];
If I'm on the right track with recursively going up the class hierarchy just let me know.
According to the docs,
[MyClass conformsToProtocol:#protocol(MyProtocol)];
should work.
Or, in case it is a general pointer, like:
Class<MyProtocol> someClassPointer = nil;
you can use:
[someClassPointer.class conformsToProtocol:#protocol(MyProtocol)];
I have an object called Settings that inherits from NSMutableDictionary. When I try to initialize this object using
Settings *settings = [[Settings alloc] initWithContentsOfFile: #"someFile"]
it returns an object of type NSCFDictionary. As a result, it doesn't recognize my additional methods. For example, when I call the selector "save", it objects:
[NSCFDictionary save]: unrecognized selector sent to instance 0x524bc0
Of course, it's OK when I initialize using the garden variety
Settings *settings = [[Settings alloc] init]
I tried to cast it again to Settings but that didn't work. This seems really simple - what am I missing?
Thanks
NSDictionary is a class cluster. This means that the value returned from its init methods is not strictly an NSDictionary, but a subclass that implements the actual functionality. In almost every case, it is better to give your class an NSDictionary as an instance variable or to simply define a category on NSDictionary.
Chuck is correct about NSDictionary (and Dave, by extension, about NSArray/Set/String) and class clusters. Odds are that -[NSDictionary initWithContentsOfFile:] calls down to a different initializer than -init does, which is why it swaps out your allocated Settings instance for another subclass of NSMutableDictionary. (The initialization action when reading from a file may select a particular known subclass of NSDictionary which performs well for loading from a file, etc.)
I'll echo Chuck's guidance that it is almost always better to use composition or categories than inheritance for an NSDictionary. It's highly likely that you could accomplish what you're doing with categories in a much simpler way, and expose yourself to fewer potential bugs in the process. Consider yourself warned before deciding to subclass.
That being said, both NSDictionary and NSMutableDictionary have been designed to support subclassing, and on rare occasions that's the right thing to do. Think long and hard about it before trying it. If you find it's the right choice for your design, here are some key points to know and do as needed:
Override the following primitive methods from NSDictionary:
-count
-objectForKey:
-keyEnumerator
-initWithObjects:forKeys:count: (designated initializer)
Override the following primitive methods from NSMutableDictionary:
-setObject:forKey:
-removeObjectForKey:
If you're supporting NSCoding, be aware of classForKeyedArchiver and replacementObjectForKeyedArchiver: (both instance methods from NSObject) — they can totally change how your class responds, and you often unintentionally inherit some odd behavior from NS(Mutable)Dictionary. (You can verify if they are the culprit by setting a breakpoint on them, or implementing them to call super and breaking on your own code.)
I've implemented a number of these points in an NSMutableDictionary subclass of my own. You can check it out and use the code however may be helpful to you. One that particularly helped me (and could be the solution for your problem) was overloading the designated initializer, which is currently undocumented (Radar #7046209).
The thing to remember is that even though these bullets cover most common uses, there are always edge cases and less common functionality to account for. For example, -isEqual: and -hash for testing equality, etc.
If you actually read the spec for NSDictionary (a rash action, I know) you'll find a section named "Subclassing Notes". In it you will read:
If you do need to subclass NSDictionary, you need to take into account
that is represented by a Class cluster—there are therefore several
primitive methods upon which the methods are conceptually based:
initWithObjects:forKeys:
count
objectForKey:
keyEnumerator
In a subclass, you must override all these methods.
From https://stackoverflow.com/a/1191351/467588, this is what I did to make a subclass of NSDictionary works. I just declare an NSDictionary as an instance variable of my class and add some more required methods. I don't know what to call them though.
I posted my code sample here https://stackoverflow.com/a/10993594/467588.
This question is very old, and since most of these answers were posted, Apple has introduced object subscripting, which allows you to make your own classes behave more like NSMutableArray or NSMutableDictionary. This is simpler than the alternatives discussed above.
At a minimum, you have to override these methods:
//Array-style
- (id)objectAtIndexedSubscript:(NSUInteger)idx;
- (void)setObject:(id)obj atIndexedSubscript:(NSUInteger)idx;
//Dictionary-style
- (id)objectForKeyedSubscript:(id <NSCopying>)key;
- (void)setObject:(id)obj forKeyedSubscript:(id <NSCopying>)key;
Here's a nice tutorial on how to do just that.