While using the native dialog popover from distriqt the panel start to flicker and goes opaque after a touch interaction, is there a solution for that?
I am not using stage 3D just simple flash
Device: Samsung S5
Android version: 4.4.2
Related
Implementing video calls using react-native-jitsi-meet on iOS works perfectly fine but on android when loading the screen to start the meeting, it stays on the black screen. I am using react-native 0.69.2 and react-native-jitsi-meet 2.3.1.
I did all installation as described in the documentation and also tried to use jitsi-meet-sdk to customize native code but still, I could get the black screen on android.
I also tried to downgrade the react-native version but it couldn't help.
I was expecting to join the video call but rendering the JitsiMeetView with its full functionality like turning on a video call, muting audio, seeing participants, inviting and so many more features that jitsi-meet-sdk provides as I could see it on iOS.
I'm using react-native-sound library for audio files to play inside Rn app for both iOS and Android.
I have question about locked screen, I would like to have audio player on locked screen.
Currently behaviour is different, on iOS audio stops after lock, on Android it continues.
I would like something like this:
I know this is a late answer but I just installed https://www.npmjs.com/package/react-native-music-control and using it alongside react native sound and everything works for the lock screen in ios. The audio continues to play in background when using the react native sound option:
// Enable playback in silence mode
Sound.setCategory('Playback');
If you follow the docs for both libraries it should work for ios. In the react native music control library, make sure you follow the part about setting the Background Mode in xcode. Bare in mind that in the simulator the lock screen was not showing, only when the app is on the device does it show but the audio does play in background on simulator.
Am running the app in the android emulator and, I want to Preview/Inspect the UI elements.
yes you can check using android studio.
please follow the step:
Tools> android > Android Monitor Device
Open another view
in This view show camera icon in left side panel.
right side of camera icon another icon called "Dump View hierarchy for UI Automator" press on it.
then you can check.
When I run my targeted iphone app on an ipad with iOS7, it renders in iphone mode and this is exactly what I want. In fact, when I print the size of the window bounds, it correctly prints out 320 x 480. However, when I run the same app on an ipad with iOS8, the app goes into full screen mode as the window bounds are now 1024 x 768.
Do you know how I can restrict the iOS8 ipad to render the app as an iphone only app and not a full screen ipad app?
NOTE: I did my testing on the same iPad device before and after the upgrade from iOS7 to iOS8. I'm also consistently able to repro this with the ipad simulators
This might be caused from a known bug in XCODE-6 that is fixed in XCODE-6.1 beta. If you are using the storyboard launch file, the iOS 8 iPad will not be scaled from iPhone mode, but will be treated as an actual iPad. To fix the bug, use static launch images by hitting use asset catalog on the following screen in the target options, general tab:
After this, make sure to have your static launch images uploaded to the .xcassets, or update to xcode 6.1 beta to fix the issue.
I have made UI using Cocos builder in landscape mode. UI appears in landscape mode when I run the project in iphoneOS 5.0 simulator. When I run the same xCode project, UI shows shows up in portrait when the device is actually in landscape mode. How can I fix this problem?
Simulator screenshot for OS 6.0:
Simulator screenshot for OS 5.0:
When we created our project, we decided to use Cocos Builder. More than week I tried to adjust it and to start using but as to me it became sad when I saw that default builder examples are shown crooked. I do not recommend you to use cocos builder.