I have multiple less files like variables.less, custom.less etc into variables.less files I have declared a #base variable and used in into different less file. Now we need to compile these less files using less.js and jquery so that if any user change #base color at run time then the theme change at run time. Is these any way to do it.
You can have all your .less files You want separately, then, make one to import and compile, for example libs.less
In that file, You may want to import all your other Less files; for example:
#import "common.less";
#import "variables.less";
#import "colors.less";
#import "otherlessfile.less";
Then compile... I use Winless, a very nice and easy to use compiler.
pd: This is my first answer here, regards ;)
Related
I want to use a objc library and a objc class in a swift class. So I place the following in the Bridging-Header.h:
#import <FooLibrary/FooLibrary.h>
#import "FooClass.h"
The problem is that the FooClass.h has
#import "FooLibrary.h".
So when I compile I get hundreds of errors like:"Redefinition of enumerator" and "Property has previous definition" and "Duplicate protocol definition" and "Typedef redefinition"
How do I avoid this? It seems like this is just a stupid mental block I am having but I can't get past it so here I am asking.
PartiallyFinite suggested I watch for #include
I did a project wide search and I and not using it at all. There are a few in the library. I chose one of the errors. The file the decoration is in is never included in any file with #include
Sounds like something is causing the preprocessor to believe that the FooLibrary.h header imported indirectly by the second #import is somehow not the same file as the one you include just above it. My best guess as to what is that your first, framework-style import is referencing header files that are copied to a build location during build, while your second, direct file import is referencing the header file as it is in your project directory, meaning that the preprocessor sees them as two completely separate files, resulting in it being imported twice.
Proposed ways to fix:
If you can include FooClass.h using the framework-style import syntax (like #import <FooLibrary/FooClass.h>), that will probably fix the problem.
If you're absolutely sure that FooClass.h will always include FooLibrary.h, you can probably just omit the first import entirely, as everything will get imported indirectly via the second one.
Otherwise, you can try some nice, old-fashioned include guards (assuming you have write access to the library headers):
// FooLibrary.h
#pragma once // Maybe even throw in one of these for good measure;
// since we're dealing with an obscure-sounding bug,
// may as well try to fix it in all of the possible ways
#ifndef FOOLIBRARY_IMPORTED
#define FOOLIBRARY_IMPORTED
... // actual file contents
#endif
This will define a preprocessor macro the first time the file is imported, so the second time the preprocessor tries to import the file, the already defined macro will prevent the contents from being imported a second time. I fail to understand why the #import isn't doing this in your case, as that's literally its only purpose and advantage over #include, but if this fixes it, ¯\_(ツ)_/¯
This can also be caused by cocoapods - try upgrading or downgrading to a different version and re-running pod install
For me it was happening when I upgraded Xcode. All I did was to Clean Build folder and run again and it worked!
I have a project based on twitter bootstrap 3 and I'm using the LESS file from bootstrap to take advantage of the mixins and breakpoint variables (like #screen-md).
In my own style.less file I imported:
#import "../less/bootstrap.less";
When I look at the output (style.css) there are more than 6000 rows. Is there a way to use the mixins from bootstrap 3, whilst still keeping an economic file size?
Now Available in LESS 1.5
You can import a file just for reference purposes, so:
#import (reference) "../less/bootstrap.less";
Will give you access to the mixins without actually including the code in your output css.
You can import only those LESS bootstrap files that you need.
bootstrap.less itself imports all other LESS files, that's why output is so huge.
Take a detailed look at the contents of 'less' directory.
The files you're looking for are probably mixins.less and variables.less.
bootstrap.less contains all other imports make your style.less like:
// Core variables and mixins
#import "variables.less";
#import "mixins.less";
// your styles here
NOTE when you import bootstrap.less in your style.less you will compile bootstrap + your styles
I'm trying to load an .less file into my main theme, this is my filestructure:
main.less
themes/pink.less
themes/yellow.less
themes/blue.less
I'm using this mixin to retrieve the selected theme:
.theme(#filename){
#import 'themes/#{filename}.less';
}
.theme('pink');
It doesn't work and I get this error:
SyntaxError: variable #filename is undefined
.theme('pink');
I'm used to do the same with background images without getting errors, where I'm wrong?
Unfortunately Less.js throws the error you describe with imports for .less files (it works fine with imports for .css files), if you define the variable in in the mixin parameter/attribute, but it works if you define the variable directly inside (localy) or outside the mixin (globaly). For example, this should work:
#filename: 'pink';
.theme(){
#import 'themes/#{filename}.less';
}
.theme();
Here is a link to a discussion where the plan of implementing this has been discussed a while ago, and it seems that the longterm goal is to have your version working as well, it just hasn't happened yet completely ^_^
However, if you just want to load a theme according to the variable, you can do it without the mixin. just by doing something like this:
#theme: 'pink';
#import 'themes/#{theme}.less';
I'm trying to understand what really happens at compile time and runtime with imported files.
Does #import "file.h" directive essentially copy and paste the entire file.m into the current file? Or does it just specify that file's location and create the necessary attributes as they are instantiated?
The imports are handled by the preprocessor in C, C++, and Objective C, which creates one large file for the compiler. Every *.m, *.c, *.cpp file will each get all of the imports.
You can compile code on the command line with the -E flag to see the result after all the #imports are added.
Additionally, this question goes into some detail about #include vs #import, so it might give you more insight:
What is the difference between #import and #include in Objective-C?
As you can image, having lots of extra imports slows compilation. Jetbrain's AppCode has a feature that will optimize imports:
http://www.jetbrains.com/objc/features/
Does #import file.h statement essentially copy and paste the entire file.m into the current file?
It is not a statement, it is a preprocessor directive.
You're missing quotes or angle brackets around the file name.
#import "file.h" does indeed copy the whole file.h file in place of this directive into the current file. It doesn't, however, do anything with file.m.
In reference to this related question on stackoverflow:
If you create a constants file, how do you "link" to it in your target, so you don't have to
#import "Constants.h"
in every file you use constants?
You really should be using #import "Constants.h" every place you want to use the constants within it; Objective-C is a C-based language.
Furthermore, you aren't "linking" to it either when you put an #import directive in your code or if you put one in your prefix file. In both cases, the contents of the file are included in the text stream fed to the compiler by the preprocessor.
Finally, you shouldn't generally add random things to your prefix file. (Panagiotis Korros referred to this as "your pre-compiled header file," but that's slightly incorrect; your prefix file is used to generate the pre-compiled header file.) If you keep your build settings consistent across projects, and use the same name for your prefix files across projects, Xcode will actually cache and re-use the precompiled versions for you very aggressively. This is defeated by putting project-specific contents in them.
You can put the import line in your pre-compiled header file.
That is the .pch file named after you application name.
When I use the constant in more file inside my application, normally I use the .pch file (find it under "Supporting Files" folder).
Into my .pch file I insert the constant, for example:
static const int NAME_CONSTANT = 200;
and use NAME_CONSTANT into all file inside my project without import never file because the .pch is pre-compiled header file.