CMake: how to create include path to generated include files - cmake

I have a project with about 600 directories, containing the source for about a dozen libraries and several dozen programs. Some of the programs depend upon a C++ header file that is generated from a text file.
How do I cleanly tell CMake how to include that path to the generated header file into the include path for those source files which require it?
Or alternatively, how can I force the generated file to be installed into a known location before CMake attempts to compile those programs? (This idea is based on the current Makefile system, which generates the header and installs it into the /include directory where all source files can find it.)
Or is there some other alternative?
-- EDIT: added "toy" example --
This example does not work. I need a way to tell prog1 and prog2 where to find home.h.
My tree:
.
|-- prog1/
| |-- CMakeLists.txt
| `-- prog1.cpp
|-- prog2/
| |-- CMakeLists.txt
| `-- prog2.cpp
`-- share/
`-- dict/
|-- CMakeLists.txt
`-- gen.sh*
In share/dict:
cmake_minimum_required(VERSION 2.8.4)
project(dict)
set(SRC foo.c)
set(HEADERS foo.h home.h)
add_custom_target(home
ALL
DEPENDS ${CMAKE_INSTALL_PREFIX}/include/home.h
)
add_custom_command(
OUTPUT ${CMAKE_INSTALL_PREFIX}/include/home.h
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/gen.sh gen.sh
COMMAND gen.sh ${CMAKE_INSTALL_PREFIX}
)
add_library(dict ${SRC})
install(TARGETS dict DESTINATION lib)
install(FILES ${HEADERS} DESTINATION include)
In prog1 (and similarly in prog2):
cmake_minimum_required(VERSION 2.8.4)
project(prog1)
add_executable(prog1 prog1.cpp)
target_link_libraries(prog1 dict)
install(TARGETS prog1 DESTINATION bin)

After
add_library(dict ${SRC})
add
target_include_directories(dict
# The location of the headers before installation
$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/include>
# The location of the headers after installation
$<INSTALL_INTERFACE:include>
)
and read the link I already provided in the comment.

Outputting generated files into out-of-source build directory is an intended way to do it.
Use CMAKE_BINARY_DIR and CMAKE_CURRENT_BINARY_DIR as output prefix and as target_include_directories() argument.

Related

How to make CMake make multiple executable files? [duplicate]

My code in a C++ project is organised as follows
I have several .cpp and .h files which contains my classes
I have several .cxx files which have to be compiled against the .cpp files and some external libraries.
Now, each of the .cxx files have a main() method, so I need to add a different executable for each of these files having the same name as the file.
Also, these .cxx files might not get linked to the same external libraries.
I want to write this build in CMake, in which I am kind of a newbie, how do I go about this?
My suggestion is to tackle this in two phases:
Build a library from the .cpp and .h files, using add_library
Iterate through all your .cxx files and create an executable from each, using add_executable and foreach
Build the library
This could be something as simple as
file( GLOB LIB_SOURCES lib/*.cpp )
file( GLOB LIB_HEADERS lib/*.h )
add_library( YourLib ${LIB_SOURCES} ${LIB_HEADERS} )
Build all the executables
Simply loop over all the .cpp files and create separate executables.
# If necessary, use the RELATIVE flag, otherwise each source file may be listed
# with full pathname. RELATIVE may makes it easier to extract an executable name
# automatically.
# file( GLOB APP_SOURCES RELATIVE app/*.cxx )
file( GLOB APP_SOURCES app/*.cxx )
foreach( testsourcefile ${APP_SOURCES} )
# I used a simple string replace, to cut off .cpp.
string( REPLACE ".cpp" "" testname ${testsourcefile} )
add_executable( ${testname} ${testsourcefile} )
# Make sure YourLib is linked to each app
target_link_libraries( ${testname} YourLib )
endforeach( testsourcefile ${APP_SOURCES} )
Some warnings:
file( GLOB ) is usually not recommended, because CMake will not automatically rebuild if a new file is added. I used it here, because I do not know your sourcefiles.
In some situations, source-files may be found with a full pathname. If necessary, use the RELATIVE flag for file(GLOB ...).
Manually setting the source-files requires a change to CMakeLists.txt, which triggers a rebuild. See this question for the (dis-)advantages of globbing.
I generated the testname using a string( REPLACE ... ). I could have used get_filename_component with the NAME_WE flag.
Concerning "general" CMake info, I advise you to read some of the broad "CMake Overview" questions already asked here on stackoverflow. E.g.:
https://stackoverflow.com/questions/2186110/cmake-tutorial
What are the dusty corners a newcomer to CMake will want to know?
I find myself in a similar situation when organizing an OpenGL project with multiple sample files where each of these files contain a main method.
The settings below will generate a separate executable per c/cpp file as well as copying required dependencies to the target bin folder.
Folder Structure
my-project
│── ch01_01.c
│── ch02_01.cpp
│── CMakeLists.txt
│── Resources
│ │── Libraries
│ │ │── glew
│ │ │ │── bin
│ │ │ │── include
│ │ │ │── lib
│ │ │── glfw
│ │ │ │── include
│ │ │ │── lib
CMakeLists.txt
cmake_minimum_required (VERSION 3.9)
project ("my-project")
include_directories(Resources/Libraries/glew/include
Resources/Libraries/glfw/include)
link_directories(Resources/Libraries/glew/lib
Resources/Libraries/glfw/lib)
link_libraries(opengl32.lib
glew32.lib
glfw3.lib)
set(CMAKE_EXE_LINKER_FLAGS "/NODEFAULTLIB:MSVCRT")
file(GLOB SOURCE_FILES *.c *.cpp)
foreach(SOURCE_PATH ${SOURCE_FILES})
get_filename_component(EXECUTABLE_NAME ${SOURCE_PATH} NAME_WE)
add_executable(${EXECUTABLE_NAME} ${SOURCE_PATH})
# Copy required DLLs to the target folder
add_custom_command(TARGET ${EXECUTABLE_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_SOURCE_DIR}/Resources/Libraries/glew/bin/glew32.dll"
"${CMAKE_BINARY_DIR}/glew32.dll")
endforeach(SOURCE_PATH ${SOURCE_FILES})
Optional Steps
In Visual Studio
Open the project with 'Open a local Folder' option in the Start Window
When adding a new file you may either:
Cancel the dialog asking to automatically add_executable to CMakeLists.txt
Disable this behavior by unchecking 'Enable automatic CMake script modification for file operations from folder view' in Tools > Options > CMake
As newly added files are not picked up automatically as CMakeLists.txt is never changed, simply regenerate the cache like so:
Project > CMake Cache (x64-Debug) > Delete Cache
Project > Generate Cache for my-project
Now you may simply right click a given c/cpp file and Set as Startup Item to be able to debug it with F5.
Environment
cmake version 3.18.20081302-MSVC_2
Microsoft Visual Studio Community 2019 Version 16.8.3
Starter Template
I put together this starter template on GitHub in case you are interested.
This CMakeLists.txt works for my OpenCV project
assuming *.cpp files are in the same directory as CMakeLists.txt
cmake_minimum_required(VERSION 3.5)
project(opencv LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(OpenCV REQUIRED)
include_directories( ${OpenCV_INCLUDE_DIRS} )
file( GLOB APP_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp )
foreach( sourcefile ${APP_SOURCES} )
file(RELATIVE_PATH filename ${CMAKE_CURRENT_SOURCE_DIR} ${sourcefile})
string( REPLACE ".cpp" "" file ${filename} )
add_executable( ${file} ${sourcefile} )
target_link_libraries( ${file} ${OpenCV_LIBS} )
endforeach( sourcefile ${APP_SOURCES} )

CMake How to access headers and source files in a different folder

I have a code repository like image below. I'm trying to add a new standalone executable. The main.cpp and CMakeLists.txt files are located in folder4 and main.cpp requires code from folder3.
At the moment I'm using:
cmake_minimum_required(VERSION 3.10)
# set the project name
project(Standalone)
# add the executable
add_executable(StandaloneExe main.cpp)
Should I now use file( GLOB SRCS *.cpp *.h ) to retrieve the headers and source files from folder3?
I just want the simplest way of generating this executable.
Should I now use file( GLOB SRCS *.cpp *.h ) to retrieve the headers and source files from folder3?
No, you should never use GLOB to get sources. See my answer here for more detail: https://stackoverflow.com/a/65191951/2137996
I just want the simplest way of generating this executable.
Put your CMakeLists.txt in the root instead. Then just write:
cmake_minimum_required(VERSION 3.10)
# set the project name
project(Standalone)
# add the executable
add_executable(
StandaloneExe
folder2/folder4/main.cpp
folder1/folder3/a.cpp
folder1/folder3/b.cpp
)
# Might need this, maybe not, depending on your includes
target_include_directories(
StandaloneExe
PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/folder1/folder3"
)
If you absolutely cannot move your lists file, then you can use absolute paths:
add_executable(
StandaloneExe
${CMAKE_CURRENT_LIST_DIR}/../../folder2/folder4/main.cpp
${CMAKE_CURRENT_LIST_DIR}/../../folder1/folder3/a.cpp
${CMAKE_CURRENT_LIST_DIR}/../../folder1/folder3/b.cpp
)

Cmake add external project?

I'm not entirely sure if externalproject_Add as most of the examples I can find on it is about downloading git etc/but maybe thats it...
Esentially I have :
FolderA // inherited project
> main.cpp
> CMakeList.txt
> libFolder
>someStuff.h
>someStuff.cpp
FolderB // base project
> main.cpp
> CMakeList.txt
> libFolder_Core
>someStuff_Core.h
>someStuff_Core.cpp
I want to "not" have to build static/dynamic/etc lib every time I make a change to project in folderB, I just want to include the CMakeList.txt from that folder in my folderA, FolerB cmake only has something like
set(headers xx.h)
set(source xx.cpp)
set(all ${headers} ${source})
Just looking for a way to say in projectA, cmake,
get_filename_component(libs"${CMAKE_CURRENT_SOURCE_DIR}/.." ABSOLUTE)
SET(coreLib ${libs}/someCoreLib/)
add_executable(name, main.cpp ${coreLib})
Is something like that possible?
You can do that easily with mordern CMake using exported target.
In project A:
add_library(projecta a.cpp b.cpp c.cpp)
add_library(projecta::projecta ALIAS projecta)
target_include_directories(projecta PUBLIC ...)
install(TARGETS projecta EXPORT projectaTargets
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib
RUNTIME DESTINATION bin
INCLUDES DESTINATION include
)
install(
EXPORT projectaTargets
NAMESPACE projecta::
FILE projectaConfig.cmake
DESTINATION lib/cmake/projecta
)
export(
EXPORT projectaTargets
FILE "${CMAKE_CURRENT_BINARY_DIR}/projectaConfig.cmake"
)
This will make a target for projecta and export the targets for other project to use them.
If the project A itself has dependencies, consider exporting the targets to a target file, then generate a config file that also find the package of your dependencies. More on that on the It's Time To Do CMake Right blog post.
Simply add the path of your build directory in the CMake module path in the command line: -DCMAKE_PREFIX_PATH=/path/to/projecta/build
Then, in project B:
find_package(projecta REQUIRED)
add_executable(projectb x.cpp y.cpp z.cpp)
# link project b to project a,
# adding include directories and link dependencies
target_link_libraries(projectb PUBLIC projecta::projecta)

specify destination for CTestTestfile.cmake

When executing cmake to generate ctest inputs, how can I directly specify the destination directory for the cmake-generated CTestTestfile.cmake? Specifically, my test suite is an independent cmake project. I currently add it to the main cmake project with include(), but the more appropriate method is to use add_subdirectory(). However, add_subdirectory() installs CTestTestfile.cmake in the subproject's directory in the build directory, but I need it in build/ for ctest to find it.
I set up the test macros in a file CTestList.cmake which lives in the test_project. This file is included in the build in test_project/CMakeLists.txt:
include(CTest)
include(${CMAKE_CURRENT_LIST_DIR}/CTestList.cmake)
With include():
project/
|-- CMakeLists.txt
|-- src/
|-- test_project/
`-- build/
|-- CTestTestfile.cmake
`-- test_project/
With add_subdirectory():
project/
|-- CMakeLists.txt
|-- src/
|-- test_project/
`-- build/
`-- test_project/
`-- CTestTestfile.cmake
The include and the add_subdirectory commands of CMake are very different.
While the include command works like #include of C and C++ – loads the content of included file into the file where it appears –, the add_subdirectory adds a subdirectory to the build. This means that when you use the add_subdirectory the variables inside the subdirectory's CMakeLists.txt will be the part of a different scope and the value of CMAKE_CURRENT_BINARY_DIR variable will be different too. Just add the following line to the test_project/CMakeLists.txt and try either to include it or add it by add_subdirectory:
message(STATUS "The files will be generated into: " ${CMAKE_CURRENT_BINARY_DIR})
The enable_testing enables testing for current directory and below. So, when you used the add_subdirecory instead of include the current directory meant build/test_project/ – as explained above.
To make sure the CTestTestfile.cmake will be created in build directory too, simply add an extra enable_testing command to the top-level CMakeLists.txt.

Create CMake/CPack <Library>Config.cmake for shared library

I have the simplest possible c-library which builds and is packed using the following CMakeLists.txt:
cmake_minimum_required(VERSION 3.5)
project (libfoo C)
add_library(foo SHARED impl.c)
target_link_libraries(foo)
install(TARGETS foo LIBRARY DESTINATION lib/)
install(FILES public_header.h DESTINATION include/libfoo)
set(CPACK_GENERATOR "TGZ")
include(CPack)
Working example is located here: https://github.com/bjarkef/cmake-simple/tree/master/libfoo
I execute mkdir -p build; (cd build/; cmake ../; make all package;) to build a .tar.gz package with the compiled shared library along with its public header file. This is all working fine.
Now I wish to modify the CMakeLists.txt to create the FooConfig.cmake and FooConfigVersion.cmake files needed for CMake find_package in a different project to find the foo library. How do I do this?
I have discovered I should used the CMakePackageConfigHelpers: configure_package_config_file and write_basic_package_version_file, and I should create a FooLibraryConfig.cmake.in file. However I cannot figure out how to put it all together.
Note that it is important the the resulting .cmake files only contains relative paths.
I have cmake module included in the top level CmakeList.txt:
# Generate and install package config files
include(PackageConfigInstall)
Within the generic PackageConfigInstall.cmake file, the config files are created from the cmake.in files, and installed. This module can be reused for other packages.
include(CMakePackageConfigHelpers)
# Generate package config cmake files
set(${PACKAGE_NAME}_LIBRARY_NAME ${CMAKE_SHARED_LIBRARY_PREFIX}${PACKAGE_NAME}${CMAKE_STATIC_LIBRARY_SUFFIX})
configure_package_config_file(${PACKAGE_NAME}-config.cmake.in
${CMAKE_CURRENT_BINARY_DIR}/${PACKAGE_NAME}-config.cmake
INSTALL_DESTINATION ${CMAKE_INSTALL_DIR}/${PACKAGE_NAME}
PATH_VARS LIB_INSTALL_DIR INCLUDE_INSTALL_DIR APP_INCLUDE_INSTALL_DIR )
configure_file(${PACKAGE_NAME}-config-version.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/${PACKAGE_NAME}-config-version.cmake #ONLY)
# Install package config cmake files
install(
FILES
${CMAKE_CURRENT_BINARY_DIR}/${PACKAGE_NAME}-config.cmake
${CMAKE_CURRENT_BINARY_DIR}/${PACKAGE_NAME}-config-version.cmake
DESTINATION
${CMAKE_INSTALL_DIR}/${PACKAGE_NAME}
COMPONENT
devel
)
You'll need a package file for your library, such as your_lib-config.cmake.in, which will become your_lib-config.cmake. This will contain the include and library variables that can be used.
get_filename_component(YOUR_LIB_CMAKE_DIR "${CMAKE_CURRENT_LIST_FILE}" PATH)
# flag required by CMakePackageConfigHelpers
#PACKAGE_INIT#
set_and_check(YOUR_LIB_INCLUDE_DIR #PACKAGE_YOUR_LIB_INCLUDE_INSTALL_DIR#/hal)
set_and_check(YOUR_LIB_LIBRARY #PACKAGE_LIB_INSTALL_DIR#/#CMAKE_STATIC_LIBRARY_PREFIX##PROJECT_NAME_LIB##CMAKE_STATIC_LIBRARY_SUFFIX#)
set_and_check(YOUR_LIB_LIBRARIES #PACKAGE_LIB_INSTALL_DIR#/#CMAKE_STATIC_LIBRARY_PREFIX##PROJECT_NAME_LIB##CMAKE_STATIC_LIBRARY_SUFFIX#)
You'll also want a config-version.cmake.in file like this:
set(PACKAGE_VERSION #PACKAGE_VERSION#)
# Check whether the requested PACKAGE_FIND_VERSION is compatible
if("${PACKAGE_VERSION}" VERSION_LESS "${PACKAGE_FIND_VERSION}")
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if ("${PACKAGE_VERSION}" VERSION_EQUAL "${PACKAGE_FIND_VERSION}")
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()
There's quite a bit to the packaging scripts to get it all to work just right. I went through a lot of trial and error to finally get something that works on different targets (both linux server and embedded target). I might have left something out, so please just comment and I'll update answer.