I try to get info for the array in the console but the NSLOg does not show anything. This is a class where i store data for the app. Here is the code.
#import <Foundation/Foundation.h>
#import "DAObject.h"
#interface DataModel : NSObject
#property (strong, nonatomic) NSArray *array;
#property (strong, nonatomic) NSArray *array2;
#end
and in the .m file
#import "DataModel.h"
#implementation DataModel
- (id)initWithCoder:(NSCoder *)decoder {
if (self = [super init]) {
}
return self;
}
- (NSArray *) _array
{
DAObject *obj1 = [[DACityObject alloc] init];
obj1.name = #"Obj1";
DACityObject *obj2 = [[DACityObject alloc] init];
obj2.name = #"Obj2";
_array = #[ obj1, obj2];
for (int i = 0; i < [_array count]; i++)
{
NSLog(#"Item %d = %#", i, [_array objectAtIndex:i]);
}
return _array;
}
- (NSArray *) array2 {
_array2 = [[NSArray alloc] initWithObjects:#"icon1.png", #"icon2.png",#"icon3.png", nil];
for (int i = 0; i < [_array2 count]; i++) {
NSLog(#"Item %d = %#", i, [_array2 objectAtIndex:i]);
}
return _array2;
}
#end
Where is the problem? I can't figure it out.
You need to access from anywhere to that getters, after that you will see logs.
For example try to do that in your AppDelegate.m
#import "DataModel.h"
#implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
DataModel *data = [DataModel new];
data.array;
data.array2;
}
Related
I'm new to objective C and have been learning with the book "IOS Programming Big Nerd Ranch Guide 4th edition". I keep getting a recurring error and I have been working to resolve it for the last few hours. After researching for a bit, I came here. Any help would be greatly appreciated.
"No visible #interface for 'BNRItemStore' declares the selector 'deleteImageForKey;'"
BNRItemStore.h
#import <Foundation/Foundation.h>
#class BNRItem;
#interface BNRItemStore : NSObject
#property (nonatomic, readonly) NSArray *allItems;
// Notice that this is a class method and prefixed with a + instead of a -
+ (instancetype)sharedStore;
- (BNRItem *)createItem;
- (void)removeItem:(BNRItem *)item;
- (void)moveItemAtIndex:(NSInteger)fromIndex
toIndex:(NSInteger)toIndex;
#end
BNRItemStore.m
#import "BNRItemStore.h"
#import "BNRItem.h"
#interface BNRItemStore ()
#property (nonatomic) NSMutableArray *privateItems;
#end
#implementation BNRItemStore
+ (instancetype)sharedStore
{
static BNRItemStore *sharedStore = nil;
// Do I need to create a sharedStore?
if (!sharedStore) {
sharedStore = [[super allocWithZone:nil] init];
}
return sharedStore;
}
// If a programmer calls [[BNRItemStore alloc] init], let him
// know the error of his ways
- (instancetype)init
{
#throw [NSException exceptionWithName:#"Singleton"
reason:#"Use +[BNRItemStore sharedStore]"
userInfo:nil];
return nil;
}
// Here is the real (secret) initializer
- (instancetype)initPrivate
{
self = [super init];
if (self) {
_privateItems = [[NSMutableArray alloc] init];
}
return self;
}
- (NSArray *)allItems
{
return [self.privateItems copy];
}
- (BNRItem *)createItem
{
BNRItem *item = [BNRItem randomItem];
[self.privateItems addObject:item];
return item;
}
- (void)removeItem:(BNRItem *)item
{
NSString *key = item.itemKey;
if (key) {
[[BNRItemStore sharedStore] deleteImageForKey:key];
}
[self.privateItems removeObjectIdenticalTo:item];
}
- (void)moveItemAtIndex:(NSInteger)fromIndex
toIndex:(NSInteger)toIndex
{
if (fromIndex == toIndex) {
return;
}
// Get pointer to object being moved so you can re-insert it
BNRItem *item = self.privateItems[fromIndex];
// Remove item from array
[self.privateItems removeObjectAtIndex:fromIndex];
// Insert item in array at new location
[self.privateItems insertObject:item atIndex:toIndex];
}
#end
BNRImageStore.h
#import <Foundation/Foundation.h>
#interface BNRImageStore : NSObject
+ (instancetype)sharedStore;
- (void)setImage:(UIImage *)image forKey:(NSString *)key;
- (UIImage *)imageForKey:(NSString *)key;
- (void)deleteImageForKey:(NSString *)key;
#end
BNRImageStore.m
#import "BNRImageStore.h"
#interface BNRImageStore ()
#property (nonatomic, strong) NSMutableDictionary *dictionary;
#end
#implementation BNRImageStore
+ (instancetype)sharedStore
{
static BNRImageStore *sharedStore = nil;
if (!sharedStore) {
sharedStore = [[self alloc] initPrivate];
}
return sharedStore;
}
// No one should call init
- (instancetype)init
{
#throw [NSException exceptionWithName:#"Singleton"
reason:#"Use +[BNRImageStore sharedStore]"
userInfo:nil];
return nil;
}
// Secret designated initializer
- (instancetype)initPrivate
{
self = [super init];
if (self) {
_dictionary = [[NSMutableDictionary alloc] init];
}
return self;
}
- (void)setImage:(UIImage *)image forKey:(NSString *)key
{
self.dictionary[key] = image;
}
- (UIImage *)imageForKey:(NSString *)key
{
return self.dictionary[key];
}
- (void)deleteImageForKey:(NSString *)key
{
if (!key) {
return;
}
[self.dictionary removeObjectForKey:key];
}
#end
You are declaring the method deleteImageForKey in your BNRImageStore class, not in your BNRItemStore.
Check your implementation of removeItem: in BNRItemStore.m
- (void)removeItem:(BNRItem *)item
{
NSString *key = item.itemKey;
if (key) {
[[BNRItemStore sharedStore] deleteImageForKey:key];
}
[self.privateItems removeObjectIdenticalTo:item];
}
I assume you meant to refer to "BNRImageStore" and not BNRItemStore.
Apart from the typo, you should understand that Objective-C objects respond to selectors. Every Objective-C object has an array of selectors that it responds to. When you see the error: "No visible #interface for 'BNRItemStore' declares the selector 'deleteImageForKey;'" you should understand that the compiler does not see the selector you specified as being understood by the class in the error.
When I pass a NSMutableArray from a controller class to a NSWindowController class using #property and #synthesize I am able to use the objects of the array in the windowDidLoad method.
However, after the method is done and I click a button on the window triggerig an IBAction, the passed value is nil.
Can anyone explain me why this is happening and how I can preserve the NSMutableArray?
Here is the code:
passClass.h
#import <Foundation/Foundation.h>
#class ResultWindowController;
#interface passClass : NSObject {
#private
IBOutlet NSTextField *searchField;
ResultWindowController *resultWindowController;
}
- (IBAction)passIt:(id)sender;
#end
passClass.m
#import "passClass.h"
#import "ResultWindowController.h"
#implementation passClass
- (IBAction)passIt:(id)sender {
NSString *searchString = searchField.stringValue;
NSMutableArray array = [[NSMutableArray alloc]init];
[array addObject:searchString];
[array addObject:searchString];
if(!resultWindowController) {
resultWindowController = [[ResultWindowController alloc] initWithWindowNibName:#"ResultWindow"];
resultWindowController.array =[[NSMutableArray alloc]initWithArray:array copyItems:YES];
[resultWindowController showWindow:self];
}
}
#end
ResultWindowController.h
#import <Cocoa/Cocoa.h>
#interface ResultWindowController : NSWindowController <NSTableViewDataSource> {
IBOutlet NSTableView *resultView;
NSMutableArray *resultList;
//NSMutableArray *array;
}
- (IBAction)returnValue:(id)sender;
#property (nonatomic,strong) NSMutableArray *array;
#end
ResultWindowController.m
#import "Results.h"
#interface ResultWindowController ()
#end
#implementation ResultWindowController
//#synthesize array;
- (id)initWithWindow:(NSWindow *)window
{
self = [super initWithWindow:window];
if (self) {
// Initialization code here.
resultList = [[NSMutableArray alloc] init];
}
return self;
}
- (void)windowDidLoad
{
[super windowDidLoad];
for (NSInteger i = 0; i< [array count];i++)
{
Results *result = [[Results alloc]init];
result.resultName = [self.array objectAtIndex:i];
[resultList addObject:result];
[resultView reloadData];
NSLog (#"self.array: %#", self.array);
// works fine, tableview gets populated, array is correct
}
}
- (NSInteger) numberOfRowsInTableView:(NSTableView *)resultView{
return [resultList count];
}
- (id)tableView:(NSTableView *)resultView objectValueForTableColumn:(NSTableColumn *)resultColumn row:(NSInteger)row{
Results *result = [resultList objectAtIndex:row];
NSString *identifier = [resultColumn identifier];
return [result valueForKey:identifier];
}
- (IBAction)selectedSeries:(id)sender {
NSLog (#"self.array: %#", self.array);
//when I break here the array is nil
}
#end
Here is the NSLog result:
2013-12-26 10:36:49.487 MyProgram[545:303] self.array: (
"test",
"test"
)
2013-12-26 10:37:24.044 MyProgram[545:303] self.array: (null)
Try to remove NSMutableArray *array; from ResultWindowController class declaration and leave only the property declaration for it.
Or you could try initiating the array property in your ResultVWindowsContorller init class and in the - (IBAction)passIt:(id)sender just add objects to array.
I honestly can't see how this works at all unless, in -windowDidLoadNib you are expecting array to be empty.
When you synthesise a property, the default name of the instance variable that is used is prefixed by an underscore. Thus the class in your code has two instance variables, array and _array.
There are several ways to fix this. Here's what I think what you should do is delete the instance variable in your interface definition. Then you'll start getting compilation errors every for each time you use it. Fix them by using the property instead, so for example, the line
result.resultName = [array objectAtIndex:i];
in -windowDidLoadNib becomes
result.resultName = [self.array objectAtIndex:i];
I have a custom class that conforms to the NSCoding protocol but still refuses to encode when I call write to file.
#implementation PXLevel
- (id)initWithName:(NSString *)name andArray:(NSMutableArray *)map {
self = [super init];
self.name = name;
self.map = map;
return self;
}
- (id)initWithName:(NSString *)name {
self = [super init];
self.name = name;
NSMutableArray *tempArray = [[NSMutableArray alloc] init];
for (int i = 0; i < 8; i++) {
NSMutableArray *line = [[NSMutableArray alloc] init];
for (int j = 0; j < 8; j++) {
[line addObject:#"grass"];
}
[tempArray addObject:line];
}
self.map = tempArray;
return self;
}
-(void) encodeWithCoder:(NSCoder *)aCoder
{
[aCoder encodeObject:self.name forKey:#"levelName"];
[aCoder encodeObject:self.map forKey:#"levelMap"];
}
-(id) initWithCoder:(NSCoder *)aDecoder
{
if((self = [super init]))
{
self.name = [aDecoder decodeObjectForKey:#"levelName"];
self.map = [[aDecoder decodeObjectForKey:#"levelMap"] mutableCopy];
}
return self;
}
As you can see, variable map is a multidimensional array with strings in it. Not sure if this is messing it up or something.
My interface btw
#interface PXLevel : NSObject <NSCoding>
#property (nonatomic, strong) NSString *name;
#property (nonatomic, strong) NSMutableArray *map;
- (id)initWithName:(NSString *)name andArray:(NSMutableArray *)map;
- (id)initWithName:(NSString *)name;
Assuming you are trying to write to file using writeToFile:atomically:
NSCoding creates a serialised archive which cannot be used with writeToFile:atomically:. You need to use NSKeyedArchiver like following:
[NSKeyedArchiver archiveRootObject:levelObject toFile:#"path/level-object.txt"];
In my app, I am trying to save the pins that are on the map so that they are there when the user opens the app after it is terminated. I have conformed my mkAnnotation class to NSCoding, and implemented the two required methods. The annotations are all stored in a NSMutableArray in a singleton class, so I am really just trying to save the array in the singleton class. Everything is being encoded fine, but I do not think they are being decoded. Here is some code:
This is my MKAnnotation class:
#import <CoreLocation/CoreLocation.h>
#import <MapKit/MapKit.h>
#interface MapPoint : NSObject <MKAnnotation, NSCoding>
{
}
- (id)initWithAddress:(NSString*)address
coordinate:(CLLocationCoordinate2D)coordinate
title:(NSString *)t;
#property (nonatomic, readwrite) CLLocationCoordinate2D coordinate;
//This is an optional property from MKAnnotataion
#property (nonatomic, copy) NSString *title;
#property (nonatomic, readonly, copy) NSString *subtitle;
#property (nonatomic) BOOL animatesDrop;
#property (nonatomic) BOOL canShowCallout;
#property (copy) NSString *address;
#property (nonatomic, copy) NSString *imageKey;
#property (nonatomic, copy) UIImage *image;
#end
#implementation MapPoint
#synthesize title, subtitle, animatesDrop, canShowCallout, imageKey, image;
#synthesize address = _address, coordinate = _coordinate;
-(id)initWithAddress:(NSString *)address
coordinate:(CLLocationCoordinate2D)coordinate
title:(NSString *)t {
self = [super init];
if (self) {
_address = [address copy];
_coordinate = coordinate;
[self setTitle:t];
NSDate *theDate = [NSDate date];
subtitle = [NSDateFormatter localizedStringFromDate:theDate
dateStyle:NSDateFormatterShortStyle
timeStyle:NSDateFormatterShortStyle];
}
return self;
}
- (void)encodeWithCoder:(NSCoder *)aCoder {
[aCoder encodeObject:_address forKey:#"address"];
NSLog(#"ENCODING coordLatitude %f coordLongitude %f ", _coordinate.latitude, _coordinate.longitude);
[aCoder encodeDouble:_coordinate.longitude forKey:#"coordinate.longitude"];
[aCoder encodeDouble:_coordinate.latitude forKey:#"coordinate.latitude"];
[aCoder encodeObject:title forKey:#"title"];
}
- (id)initWithCoder:(NSCoder *)aDecoder {
self = [super init];
if (self) {
[self setAddress:[aDecoder decodeObjectForKey:#"address"]];
NSLog(#"DECODING coordLatitude %f coordLongitude %f ", _coordinate.latitude, _coordinate.longitude);
_coordinate.longitude = [aDecoder decodeDoubleForKey:#"coordinate.longitude"];
_coordinate.latitude = [aDecoder decodeDoubleForKey:#"coordinate.latitude"];
[self setTitle:[aDecoder decodeObjectForKey:#"title"]];
}
return self;
}
#end
Here is my singleton class:
#import <Foundation/Foundation.h>
#class MapPoint;
#interface Data : NSObject
{
NSMutableArray *_annotations;
}
#property (retain, nonatomic) NSMutableArray *annotations;
+ (Data *)singleton;
- (NSString *)pinArchivePath;
- (BOOL)saveChanges;
#end
#implementation Data
#synthesize annotations = _annotations;
+ (Data *)singleton {
static dispatch_once_t pred;
static Data *shared = nil;
dispatch_once(&pred, ^{
shared = [[Data alloc] init];
shared.annotations = [[NSMutableArray alloc]init];
});
return shared;
}
- (id)init {
self = [super init];
if (self) {
NSString *path = [self pinArchivePath];
_annotations = [NSKeyedUnarchiver unarchiveObjectWithFile:path];
if (!_annotations) {
_annotations = [[NSMutableArray alloc]init];
}
}
return self;
}
- (NSString *)pinArchivePath {
NSArray *cachesDirectories = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
NSString *cachesDirectory = [cachesDirectories objectAtIndex:0];
return [cachesDirectory stringByAppendingPathComponent:#"pins.archive"];
}
- (BOOL)saveChanges {
NSString *path = [self pinArchivePath];
return [NSKeyedArchiver archiveRootObject:[Data singleton].annotations
toFile:path];
}
#end
In my viewDidLoad method on the map view controller, I try and place the annotations in the singleton array on the map with this:
for (MapPoint *mp in [Data singleton].annotations) {
[_worldView addAnnotation:mp];
}
The main problem is in the singleton method in these lines:
dispatch_once(&pred, ^{
shared = [[Data alloc] init];
shared.annotations = [[NSMutableArray alloc]init]; //<-- problem line
});
The shared = [[Data alloc] init]; line decodes and initializes the annotations array.
Then the shared.annotations = [[NSMutableArray alloc]init]; line re-creates and re-initializes the annotations array thus discarding the just-decoded annotations so the singleton always returns an empty array.
Remove the shared.annotations = [[NSMutableArray alloc]init]; line.
As already mentioned in the comment, the other minor issue, which causes simply confusion, is the placement of the NSLog where the coordinate is being decoded. The NSLog should be after the decode is done.
I'm trying to save the name of a button using a singleton so that the name can be accessed in another view to play a video with the same name. However, I'm getting the error: SIGABRT. I don't really see what's wrong with my code. Any ideas?
#import "List.h"
#import "MyManager.h"
#import "Video.h"
#implementation ExerciseList
-(IBAction) goToVideo:(UIButton *) sender{
MyManager *sharedManager = [MyManager sharedManager];
sharedManager.vidName = [[sender titleLabel] text];
Video *videoGo = [[Video alloc] initWithNibName: #"Video" bundle: nil];
[self.navigationController pushViewController: videoGo animated: YES];
[videoGo release];
}
Here is my .h and .m for MyManager:
#import <foundation/Foundation.h>
#interface MyManager : NSObject {
NSMutableArray *workouts;
NSString *vidName;
}
#property (nonatomic, retain) NSMutableArray *workouts;
#property (nonatomic, retain) NSString *vidName;
+ (id)sharedManager;
#end
#import "MyManager.h"
static MyManager *sharedMyManager = nil;
#implementation MyManager
#synthesize workouts;
#synthesize vidName;
#pragma mark Singleton Methods
+ (id)sharedManager {
#synchronized(self) {
if (sharedMyManager == nil)
sharedMyManager = [[self alloc] init];
}
return sharedMyManager;
}
- (id)init {
if ((self = [super init])) {
workouts = [[NSMutableArray alloc] init];
vidName = [[NSString alloc] init];
}
return self;
}
-(void) dealloc{
self.workouts = nil;
self.vidName = nil;
[super dealloc];
}
#end
You should access the title of the button
sharedManger.vidName = [sender currentTitle];
However you are not using ARC so also check where your vidName property is retain or copy.
if it is not retain or copy then you can use this code also
if(sharedManger.vidname != nil){
[sharedManger.vidName release];
sharedManger.vidName = nil;
}
sharedManger.vidName = [[sender currentTitle] retain];