embed window media player in a dialog based application in mfc - com

I am trying to embed the embed Window Media Player in a dialog in MFC. I am using these steps:
I created one new dialog based application in mfc
Right Click on dialog->Insert ActivexControl->Window Media Player
Now I want to run a video file at run time. For that I am writing some inside
OnInitDialog()
I am writing this code inside OnInitDialog()
BOOL CPlayerDlg::OnInitDialog()
{
CDialogEx::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
HRESULT hr = CoCreateInstance(__uuidof(WindowsMediaPlayer), 0, CLSCTX_INPROC_SERVER, IID_IOleObject, (void**)&oleObject);
IWMPPlayer4* pPlayer = NULL;
hr = oleObject->QueryInterface(__uuidof(IWMPPlayer4), (void**)&pPlayer);
pPlayer->put_uiMode(_T("full"));
IWMPSettings *pSettings=NULL;
hr = pPlayer->QueryInterface(__uuidof(IWMPSettings), (void **)&pSettings);
IWMPControls *pControls = NULL;
hr = pPlayer->QueryInterface(__uuidof(IWMPControls), (void **)&pControls);
hr = pPlayer->put_enabled(VARIANT_TRUE);
hr = pPlayer->put_URL(_T("abcd.mp3"));
hr = pControls->play();
hr = pControls->Release();
hr = pPlayer->Release();
return TRUE; // return TRUE unless you set the focus to a control
}
here oleObject is of type IOleObject*
Now I am not able to see the video but I can listen and loose all functionality of window media player like increase or decrease the volume and Play button got disabled. I want to run audio/video files with all functionality of window media player.
I took help from these articles:
http://msdn.microsoft.com/en-us/library/dd564580(VS.85).aspx
Can anyone help me.

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Is there a solution for this case 'When I drag the edge to a certain extent, the central QDockWidget is hidden.'?

When I drag the edge to a certain extent, the central QDockWidget is hidden. I recorded the screen when i operated this Qt Demo wrote by me. The recording screen video link is as follow:
recording screen
development environment: QT5 & Qt Creator 4.6.1 & Win10
There is two .ui files, one is the mainwindow.ui ,another is the secondmainwindow.ui.
mainwindow.cpp constructor function:
ui->setupUi(this);
ui->mdiArea->setHorizontalScrollBarPolicy(Qt::ScrollBarAsNeeded);
ui->mdiArea->setVerticalScrollBarPolicy(Qt::ScrollBarAsNeeded);
QMdiSubWindow *subWindow = ui->mdiArea->addSubWindow(new SecondMainwindow());
// hide title
subWindow->setWindowFlags(Qt::FramelessWindowHint);
subWindow->showMaximized();
//
setCentralWidget(ui->mdiArea);
//
setDockNestingEnabled(true);
secondmainwindow.cpp constructor function:
ui->setupUi(this);
//
QWidget* p = takeCentralWidget();
if(p) {
delete p;
p = nullptr;
}
the all QDockWidget are generated by the Qt Designer software, And all parameters are default with QDockWidget. so, Are there some details I didn't notice? Thanks.

Open Camera app installed from a UWP app and capture image

Instead of creating a Windows built-in camera UI (CameraCaptureUI) or using a custom MediaCapture control and capture picture I want to open any Camera App downloaded in the device to capture an image and get the result.
I have used
string uriToLaunch = "microsoft.windows.camera:";
var uri = new Uri(uriToLaunch);
var success = await Windows.System.Launcher.LaunchUriAsync(uri);
But this just opens the camera app, I need to get the result file back to the app and save it.
Is there a way to do this?
The method you are using:
var success = await Windows.System.Launcher.LaunchUriAsync(uri);
just opens the default camera, nothing more, the result is a boolean with information if the application has been opened successfully, nothing more.
With CameraCaptureUI you don't need to create camera - this seems to be designed for the task like you have described. With lines:
var captureUI = new CameraCaptureUI();
captureUI.PhotoSettings.Format = CameraCaptureUIPhotoFormat.Jpeg;
captureUI.PhotoSettings.CroppedSizeInPixels = new Size(200, 200);
var photo = await captureUI.CaptureFileAsync(CameraCaptureUIMode.Photo);
you just launch the camera app and your app waits for the photo, which you can process further/save.
If you don't want to use it or implement own camera capture, you can think of sharing a picture taken by other app. This is described well at app-to-app communication at MSDN. In this case user will have to click Share button and choose your app as a target. That will invoke OnShareTargetActivated event where you can process the received content.

how to add arcgis button in a windows form

I am new in ArcGis. I came across a requirement that I need a command on the ArcGis Toolbar. On click the command, a Windows Form will open and there one region selector button is there. upon clicking on the button, the current Form UI must be minimized and the user will be allowed to draw a polygon. Can you please help on how to do that. Here is the code. I took normal windows button and wrote the below code in the click event.
_application = ((IApplication)_hookHelper.Hook);
IMxDocument pMxDoc = (IMxDocument)_application.Document;
IMap pMap = (IMap)pMxDoc.FocusMap;
IActiveView pActiveView = (IActiveView)pMap;
if (pActiveView == null)
{
return;
}
//// Changing the state of the Window.
if (this.WindowState == FormWindowState.Normal || this.WindowState == FormWindowState.Maximized)
{
this.WindowState = FormWindowState.Minimized;
// this.Hide();
}
ESRI.ArcGIS.Display.IScreenDisplay screenDisplay = pActiveView.ScreenDisplay;
// Constant
screenDisplay.StartDrawing(screenDisplay.hDC, (System.Int16)ESRI.ArcGIS.Display.esriScreenCache.esriNoScreenCache); // Explicit Cast
ESRI.ArcGIS.Display.IRgbColor rgbColor = new ESRI.ArcGIS.Display.RgbColorClass();
rgbColor.Blue = 111;
ESRI.ArcGIS.Display.IColor color = rgbColor; // Implicit Cast
ESRI.ArcGIS.Display.ISimpleFillSymbol simpleFillSymbol = new ESRI.ArcGIS.Display.SimpleFillSymbolClass();
simpleFillSymbol.Color = color;
ESRI.ArcGIS.Display.ISymbol symbol = simpleFillSymbol as ESRI.ArcGIS.Display.ISymbol; // Dynamic Cast
ESRI.ArcGIS.Display.IRubberBand rubberBand = new ESRI.ArcGIS.Display.RubberRectangularPolygonClass();
// ESRI.ArcGIS.Display.IRubberBand rubberBand = new ESRI.ArcGIS.Display.RubberPolygonClass();
ESRI.ArcGIS.Geometry.IGeometry geometry = rubberBand.TrackNew(screenDisplay, symbol);
screenDisplay.SetSymbol(symbol);
screenDisplay.DrawPolygon(geometry);
screenDisplay.FinishDrawing();
I am also not getting any mouse event and the UI is not minimized while starting drawing the polygon. Can anyone please help.
Have we check the white paper for ArcGIS runtime SDK for .Net?
http://resources.arcgis.com/en/help/runtime-wpf/concepts/index.html#/Essential_vocabulary/01700000004z000000/

Change the tile image of a shortcut tile pinned on the metro desktop

we have created a tile shortcut, which is similar to pinning the IE shortcuts on the screen. We have done this through code. We want an image should come on this tile. How do we add image to such a shortcut tile. we are running an exe first on windows 7 desktop mode and then making the pin to screen event click using the shell scripting. the tile is similar to any internet address pinned on the desktop
See this sample app...
The basic code you will need to achieve this is as follows...
Uri logo = new Uri("ms-appx:///Assets/squareTile-sdk.png");
Uri smallLogo = new Uri("ms-appx:///Assets/smallTile-sdk.png");
string tileActivationArguments = MainPage.logoSecondaryTileId + " WasPinnedAt=" + DateTime.Now.ToLocalTime().ToString();
SecondaryTile secondaryTile = new SecondaryTile(MainPage.logoSecondaryTileId,
"Title text shown on the tile",
"Name of the tile the user sees when searching for the tile",
tileActivationArguments,
TileOptions.ShowNameOnLogo,
logo);
secondaryTile.ForegroundText = ForegroundText.Dark;
secondaryTile.SmallLogo = smallLogo;
bool isPinned = await await secondaryTile.RequestCreateAsync();

Windowless (not chromeless) Adobe AIR app

What would be the best way to go about building an Adobe AIR app that doesn't have any windows (i.e. exists only in the system tray / dock)? I noticed that the default base tag in Flash Builder is <s:WindowedApplication> which seems to imply there'll be a window.
Should I just use <s:WindowedApplication> and call window.hide()? I saw there's another base class, <s:Application>, but I got the sense that was more for files that run in the browser. It seems like using window.hide() would briefly flash a window when the application starts which could confuse users. However I'd also ideally like to retain the ability to have the app open a window later if needed, or also to change the application from tray-only to windowed through an update.
You need to edit the app-config file to enable transparent chrome and visible = false. Then you need to change the WindowedApplication tag to and app your custom skin. You need to add control buttons for close etc, since that functionality isn't present in a web-app (since you have changed the tag). Also you need to add drag functionality. If you like to make your application re-sizable you need to add that too, manually.
In your manifest (-app.xml) file set systemChrome to none and transparent to true. The visible property is irrelevant, and the default is false anyway so ignore it.
you'll have to tweak this, import whatever classes are missing, etc... you could also do it as an mxml component and just set visible and enabled to false on the root tag. Fill up the trayImages array with the icons you want in the dock.
p
ackage{
import spark.components.WindowedApplication;
public class HiddenApplication extends WindowedApplication{
public function HiddenApplication(){
super();
enabled=false;
visible=false;
var trayImages:Array;
if(NativeApplication.supportsDockIcon||NativeApplication.supportsSystemTrayIcon){
NativeApplication.nativeApplication.activate();
var sep:NativeMenuItem = new NativeMenuItem(null,true);
var exitMenu:NativeMenuItem = new NativeMenuItem('Exit',false);
exitMenu.addEventListener(Event.SELECT,shutdown);
var updateMenu:NativeMenuItem = new NativeMenuItem('Check for Updates',false);
updateMenu.addEventListener(Event.SELECT,upDcheck);
var prefsMenu:NativeMenuItem = new NativeMenuItem('Preferences',false);
prefsMenu.addEventListener(Event.SELECT,Controller.showSettings);
NativeApplication.nativeApplication.icon.addEventListener(ScreenMouseEvent.CLICK,showToolBar);
if(NativeApplication.supportsSystemTrayIcon){
trayIcon = SystemTrayIcon(NativeApplication.nativeApplication.icon);
setTrayIcons();
trayIcon.tooltip = "Some random tooltip text";
trayIcon.menu = new NativeMenu();
trayIcon.menu.addItem(prefsMenu);
trayIcon.menu.addItem(sep);
trayIcon.menu.addItem(updateMenu);
trayIcon.menu.addItem(exitMenu);
}
else{
dockIcon = DockIcon(NativeApplication.nativeApplication.icon);
setTrayIcons();
dockIcon.menu = new NativeMenu();
dockIcon.menu.addItem(prefsMenu);
dockIcon.menu.addItem(sep);
dockIcon.menu.addItem(updateMenu);
dockIcon.menu.addItem(exitMenu);
}
}
function setTrayIcons(n:Number=0):void{
if(showTrayIcon&&(trayIcon||dockIcon)){
Controller.debug('Updating tray icon');
if(NativeApplication.supportsSystemTrayIcon){
trayIcon.bitmaps = trayImages;
}
else if(NativeApplication.supportsDockIcon){
dockIcon.bitmaps = trayImages;
}
}
else if(trayIcon||dockIcon) trayIcon.bitmaps = new Array();
}
}
}