WCF MaxPendingAccepts: Default value 0 - wcf

According to MSDN, if MaxPendingAccepts for a WCF-Service is set to 0, WCF will configure the value for us.
http://msdn.microsoft.com/en-us/library/system.servicemodel.channels.httptransportbindingelement.maxpendingaccepts(v=vs.110).aspx
What does that mean? Is it dynamically changed? What is the algorithm behind that?

I took a look at the source code for System.ServiceModel.Channels.HttpTransportBindingElement. The default constructor for the class has the following line of code:
this.maxPendingAccepts = HttpTransportDefaults.DefaultMaxPendingAccepts;
Taking a look at HttpTransportsDefault shows the following code:
// We use 0 as the default value of the MaxPendingAccepts property on HttpTransportBindingElement. In 4.5 we always
// use 10 under the hood if the default value is picked. In future releases, we could adjust the underlying default
// value when we have the dynamic expending pattern of BeginGetContext call implemented and the heap fragmentation issue
// from NCL layer solved.
const int PendingAcceptsConstant = 10;
internal const int DefaultMaxPendingAccepts = 0;
internal const int MaxPendingAcceptsUpperLimit = 100000;
internal static int GetEffectiveMaxPendingAccepts(int maxPendingAccepts)
{
return maxPendingAccepts == HttpTransportDefaults.DefaultMaxPendingAccepts ?
PendingAcceptsConstant :
maxPendingAccepts;
}
So it looks like if you use 0 (the default) you will actually get 10, and you have an upper limit of 100,000.
So in essence if you set the value to 0 (or don't even set it all, which will cause it to default to 0) the actual value will be 10.

Related

How to enable VK_KHR_maintenance2 vulkan

I'm trying to create VkImageView which will be binded to index 0.
Here is my VkImageView creation code
void Image::createImageView() {
VkImageViewUsageCreateInfo imageViewUsage;
imageViewUsage.sType=VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
imageViewUsage.pNext=nullptr;
imageViewUsage.usage=VK_IMAGE_USAGE_STORAGE_BIT;
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.pNext=&imageViewUsage;
viewInfo.image = textureImage;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1;
if (vkCreateImageView(device, &viewInfo, nullptr, &textureImageView) != VK_SUCCESS) {
throw std::runtime_error("failed to create texture image view!");
}
}
When I call vkUpdateDescriptorSets I get validation error:
vkCreateImageView: Includes a pNext pointer (pCreateInfo->pNext) to a VkStructureType (VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO), but its parent extension VK_KHR_maintenance2 has not been enabled. The Vulkan spec states: Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkImageViewASTCDecodeModeEXT, VkImageViewUsageCreateInfo, VkSamplerYcbcrConversionInfo, VkVideoProfileKHR, or VkVideoProfilesKHR
Before this I had set viewInfo.pNext=nullptr; for which I was getting validation error:
Write update to VkDescriptorSet 0xf018750000000004[] allocated with VkDescriptorSetLayout 0x683e70000000002[] binding #0 failed with error message: Attempted write update to image descriptor failed due to: ImageView (VkImageView 0xa3c6870000000008[]) with usage mask 0x6 being used for a descriptor update of type VK_DESCRIPTOR_TYPE_STORAGE_IMAGE does not have VK_IMAGE_USAGE_STORAGE_BIT set
Can someone please help me with some hint how exactly I can solve the error?
The error message tells you exactly what to do. If you use VkImageViewUsageCreateInfo, that means you have to enable maintenance2 extension or in turn Vulkan 1.1 to which it was promoted.
Since you seem surprised by the existence of extensions, it feels likely your use of them is just accidental. You might simply want to stop using the VkImageViewUsageCreateInfo extension struct and always set pNext to NULL.

Unable to save data from datagridview [duplicate]

I have some code and when it executes, it throws a IndexOutOfRangeException, saying,
Index was outside the bounds of the array.
What does this mean, and what can I do about it?
Depending on classes used it can also be ArgumentOutOfRangeException
An exception of type 'System.ArgumentOutOfRangeException' occurred in mscorlib.dll but was not handled in user code Additional information: Index was out of range. Must be non-negative and less than the size of the collection.
What Is It?
This exception means that you're trying to access a collection item by index, using an invalid index. An index is invalid when it's lower than the collection's lower bound or greater than or equal to the number of elements it contains.
When It Is Thrown
Given an array declared as:
byte[] array = new byte[4];
You can access this array from 0 to 3, values outside this range will cause IndexOutOfRangeException to be thrown. Remember this when you create and access an array.
Array Length
In C#, usually, arrays are 0-based. It means that first element has index 0 and last element has index Length - 1 (where Length is total number of items in the array) so this code doesn't work:
array[array.Length] = 0;
Moreover please note that if you have a multidimensional array then you can't use Array.Length for both dimension, you have to use Array.GetLength():
int[,] data = new int[10, 5];
for (int i=0; i < data.GetLength(0); ++i) {
for (int j=0; j < data.GetLength(1); ++j) {
data[i, j] = 1;
}
}
Upper Bound Is Not Inclusive
In the following example we create a raw bidimensional array of Color. Each item represents a pixel, indices are from (0, 0) to (imageWidth - 1, imageHeight - 1).
Color[,] pixels = new Color[imageWidth, imageHeight];
for (int x = 0; x <= imageWidth; ++x) {
for (int y = 0; y <= imageHeight; ++y) {
pixels[x, y] = backgroundColor;
}
}
This code will then fail because array is 0-based and last (bottom-right) pixel in the image is pixels[imageWidth - 1, imageHeight - 1]:
pixels[imageWidth, imageHeight] = Color.Black;
In another scenario you may get ArgumentOutOfRangeException for this code (for example if you're using GetPixel method on a Bitmap class).
Arrays Do Not Grow
An array is fast. Very fast in linear search compared to every other collection. It is because items are contiguous in memory so memory address can be calculated (and increment is just an addition). No need to follow a node list, simple math! You pay this with a limitation: they can't grow, if you need more elements you need to reallocate that array (this may take a relatively long time if old items must be copied to a new block). You resize them with Array.Resize<T>(), this example adds a new entry to an existing array:
Array.Resize(ref array, array.Length + 1);
Don't forget that valid indices are from 0 to Length - 1. If you simply try to assign an item at Length you'll get IndexOutOfRangeException (this behavior may confuse you if you think they may increase with a syntax similar to Insert method of other collections).
Special Arrays With Custom Lower Bound
First item in arrays has always index 0. This is not always true because you can create an array with a custom lower bound:
var array = Array.CreateInstance(typeof(byte), new int[] { 4 }, new int[] { 1 });
In that example, array indices are valid from 1 to 4. Of course, upper bound cannot be changed.
Wrong Arguments
If you access an array using unvalidated arguments (from user input or from function user) you may get this error:
private static string[] RomanNumbers =
new string[] { "I", "II", "III", "IV", "V" };
public static string Romanize(int number)
{
return RomanNumbers[number];
}
Unexpected Results
This exception may be thrown for another reason too: by convention, many search functions will return -1 (nullables has been introduced with .NET 2.0 and anyway it's also a well-known convention in use from many years) if they didn't find anything. Let's imagine you have an array of objects comparable with a string. You may think to write this code:
// Items comparable with a string
Console.WriteLine("First item equals to 'Debug' is '{0}'.",
myArray[Array.IndexOf(myArray, "Debug")]);
// Arbitrary objects
Console.WriteLine("First item equals to 'Debug' is '{0}'.",
myArray[Array.FindIndex(myArray, x => x.Type == "Debug")]);
This will fail if no items in myArray will satisfy search condition because Array.IndexOf() will return -1 and then array access will throw.
Next example is a naive example to calculate occurrences of a given set of numbers (knowing maximum number and returning an array where item at index 0 represents number 0, items at index 1 represents number 1 and so on):
static int[] CountOccurences(int maximum, IEnumerable<int> numbers) {
int[] result = new int[maximum + 1]; // Includes 0
foreach (int number in numbers)
++result[number];
return result;
}
Of course, it's a pretty terrible implementation but what I want to show is that it'll fail for negative numbers and numbers above maximum.
How it applies to List<T>?
Same cases as array - range of valid indexes - 0 (List's indexes always start with 0) to list.Count - accessing elements outside of this range will cause the exception.
Note that List<T> throws ArgumentOutOfRangeException for the same cases where arrays use IndexOutOfRangeException.
Unlike arrays, List<T> starts empty - so trying to access items of just created list lead to this exception.
var list = new List<int>();
Common case is to populate list with indexing (similar to Dictionary<int, T>) will cause exception:
list[0] = 42; // exception
list.Add(42); // correct
IDataReader and Columns
Imagine you're trying to read data from a database with this code:
using (var connection = CreateConnection()) {
using (var command = connection.CreateCommand()) {
command.CommandText = "SELECT MyColumn1, MyColumn2 FROM MyTable";
using (var reader = command.ExecuteReader()) {
while (reader.Read()) {
ProcessData(reader.GetString(2)); // Throws!
}
}
}
}
GetString() will throw IndexOutOfRangeException because you're dataset has only two columns but you're trying to get a value from 3rd one (indices are always 0-based).
Please note that this behavior is shared with most IDataReader implementations (SqlDataReader, OleDbDataReader and so on).
You can get the same exception also if you use the IDataReader overload of the indexer operator that takes a column name and pass an invalid column name.
Suppose for example that you have retrieved a column named Column1 but then you try to retrieve the value of that field with
var data = dr["Colum1"]; // Missing the n in Column1.
This happens because the indexer operator is implemented trying to retrieve the index of a Colum1 field that doesn't exist. The GetOrdinal method will throw this exception when its internal helper code returns a -1 as the index of "Colum1".
Others
There is another (documented) case when this exception is thrown: if, in DataView, data column name being supplied to the DataViewSort property is not valid.
How to Avoid
In this example, let me assume, for simplicity, that arrays are always monodimensional and 0-based. If you want to be strict (or you're developing a library), you may need to replace 0 with GetLowerBound(0) and .Length with GetUpperBound(0) (of course if you have parameters of type System.Array, it doesn't apply for T[]). Please note that in this case, upper bound is inclusive then this code:
for (int i=0; i < array.Length; ++i) { }
Should be rewritten like this:
for (int i=array.GetLowerBound(0); i <= array.GetUpperBound(0); ++i) { }
Please note that this is not allowed (it'll throw InvalidCastException), that's why if your parameters are T[] you're safe about custom lower bound arrays:
void foo<T>(T[] array) { }
void test() {
// This will throw InvalidCastException, cannot convert Int32[] to Int32[*]
foo((int)Array.CreateInstance(typeof(int), new int[] { 1 }, new int[] { 1 }));
}
Validate Parameters
If index comes from a parameter you should always validate them (throwing appropriate ArgumentException or ArgumentOutOfRangeException). In the next example, wrong parameters may cause IndexOutOfRangeException, users of this function may expect this because they're passing an array but it's not always so obvious. I'd suggest to always validate parameters for public functions:
static void SetRange<T>(T[] array, int from, int length, Func<i, T> function)
{
if (from < 0 || from>= array.Length)
throw new ArgumentOutOfRangeException("from");
if (length < 0)
throw new ArgumentOutOfRangeException("length");
if (from + length > array.Length)
throw new ArgumentException("...");
for (int i=from; i < from + length; ++i)
array[i] = function(i);
}
If function is private you may simply replace if logic with Debug.Assert():
Debug.Assert(from >= 0 && from < array.Length);
Check Object State
Array index may not come directly from a parameter. It may be part of object state. In general is always a good practice to validate object state (by itself and with function parameters, if needed). You can use Debug.Assert(), throw a proper exception (more descriptive about the problem) or handle that like in this example:
class Table {
public int SelectedIndex { get; set; }
public Row[] Rows { get; set; }
public Row SelectedRow {
get {
if (Rows == null)
throw new InvalidOperationException("...");
// No or wrong selection, here we just return null for
// this case (it may be the reason we use this property
// instead of direct access)
if (SelectedIndex < 0 || SelectedIndex >= Rows.Length)
return null;
return Rows[SelectedIndex];
}
}
Validate Return Values
In one of previous examples we directly used Array.IndexOf() return value. If we know it may fail then it's better to handle that case:
int index = myArray[Array.IndexOf(myArray, "Debug");
if (index != -1) { } else { }
How to Debug
In my opinion, most of the questions, here on SO, about this error can be simply avoided. The time you spend to write a proper question (with a small working example and a small explanation) could easily much more than the time you'll need to debug your code. First of all, read this Eric Lippert's blog post about debugging of small programs, I won't repeat his words here but it's absolutely a must read.
You have source code, you have exception message with a stack trace. Go there, pick right line number and you'll see:
array[index] = newValue;
You found your error, check how index increases. Is it right? Check how array is allocated, is coherent with how index increases? Is it right according to your specifications? If you answer yes to all these questions, then you'll find good help here on StackOverflow but please first check for that by yourself. You'll save your own time!
A good start point is to always use assertions and to validate inputs. You may even want to use code contracts. When something went wrong and you can't figure out what happens with a quick look at your code then you have to resort to an old friend: debugger. Just run your application in debug inside Visual Studio (or your favorite IDE), you'll see exactly which line throws this exception, which array is involved and which index you're trying to use. Really, 99% of the times you'll solve it by yourself in a few minutes.
If this happens in production then you'd better to add assertions in incriminated code, probably we won't see in your code what you can't see by yourself (but you can always bet).
The VB.NET side of the story
Everything that we have said in the C# answer is valid for VB.NET with the obvious syntax differences but there is an important point to consider when you deal with VB.NET arrays.
In VB.NET, arrays are declared setting the maximum valid index value for the array. It is not the count of the elements that we want to store in the array.
' declares an array with space for 5 integer
' 4 is the maximum valid index starting from 0 to 4
Dim myArray(4) as Integer
So this loop will fill the array with 5 integers without causing any IndexOutOfRangeException
For i As Integer = 0 To 4
myArray(i) = i
Next
The VB.NET rule
This exception means that you're trying to access a collection item by index, using an invalid index. An index is invalid when it's lower than the collection's lower bound or greater than equal to the number of elements it contains. the maximum allowed index defined in the array declaration
Simple explanation about what a Index out of bound exception is:
Just think one train is there its compartments are D1,D2,D3.
One passenger came to enter the train and he have the ticket for D4.
now what will happen. the passenger want to enter a compartment that does not exist so obviously problem will arise.
Same scenario: whenever we try to access an array list, etc. we can only access the existing indexes in the array. array[0] and array[1] are existing. If we try to access array[3], it's not there actually, so an index out of bound exception will arise.
To easily understand the problem, imagine we wrote this code:
static void Main(string[] args)
{
string[] test = new string[3];
test[0]= "hello1";
test[1]= "hello2";
test[2]= "hello3";
for (int i = 0; i <= 3; i++)
{
Console.WriteLine(test[i].ToString());
}
}
Result will be:
hello1
hello2
hello3
Unhandled Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
Size of array is 3 (indices 0, 1 and 2), but the for-loop loops 4 times (0, 1, 2 and 3). So when it tries to access outside the bounds with (3) it throws the exception.
A side from the very long complete accepted answer there is an important point to make about IndexOutOfRangeException compared with many other exception types, and that is:
Often there is complex program state that maybe difficult to have control over at a particular point in code e.g a DB connection goes down so data for an input cannot be retrieved etc... This kind of issue often results in an Exception of some kind that has to bubble up to a higher level because where it occurs has no way of dealing with it at that point.
IndexOutOfRangeException is generally different in that it in most cases it is pretty trivial to check for at the point where the exception is being raised. Generally this kind of exception get thrown by some code that could very easily deal with the issue at the place it is occurring - just by checking the actual length of the array. You don't want to 'fix' this by handling this exception higher up - but instead by ensuring its not thrown in the first instance - which in most cases is easy to do by checking the array length.
Another way of putting this is that other exceptions can arise due to genuine lack of control over input or program state BUT IndexOutOfRangeException more often than not is simply just pilot (programmer) error.
These two exceptions are common in various programming languages and as others said it's when you access an element with an index greater than the size of the array. For example:
var array = [1,2,3];
/* var lastElement = array[3] this will throw an exception, because indices
start from zero, length of the array is 3, but its last index is 2. */
The main reason behind this is compilers usually don't check this stuff, hence they will only express themselves at runtime.
Similar to this:
Why don't modern compilers catch attempts to make out-of-bounds access to arrays?

Variable result not what it should be

I have these three implementations, that (should) do essentially the same: return the current position of Android exoplayer or 0 as integer.
But only nr. 1 works. Nr. 2 and nr.3 always return 0, even though player is instantiated. Is that expected behaviour?
1.
private var playbackPosition = 0
get() {
return if (player == null) 0 else player?.currentPosition?.toInt() as Int / 1000
}
2.
private var playbackPosition = if (player == null) 0 else player?.currentPosition?.toInt() as Int / 1000
3.
private var playbackPosition = when(player) {
null -> 0
else -> player?.currentPosition?.toInt() as Int / 1000
}
Number 1 are an implementation of a get function and invoked every time you access the variable.
Number 2 and 3 initialize a variable and the right side are only invoked once at creation time of the variable. Means the playback position is calculated only once.
The behavior works like designed. If you need the new position every time you access the variable you have to use an own getter function.
Because of the question, I assume you're not that familiar with Kotlin and/or Java, so I'm going to explain the difference between the two.
First of all, you need to understand the difference between a function and a variable/constant. A function can have a varying result when it's called (assuming it's not a void/Unit), but a variable has a fixed result until it's updated. Take this:
var toggle = Random().nextBoolean()
var dependent = if(toggle) 0 else 1
toggle = !toggle
If you print the variable before and after the toggle is switched, the variable will not change. When it's been assigned, it stays with that value until something updates it. So if you add print statements, it will be the same. Let's expand on that:
var toggle: Boolean = Random().nextBoolean()
fun someFunction() : Int = (if(toggle) 0 else 1).also { toggle = !toggle }
The also block here is an extension function that lets you do stuff, but still return the variable it's called on. Here, either 1 or 0 is returned, and the toggle is inverted. If you call this two times, you'll see a different result. This is because you get a different value based on a condition. Again, you see the value doesn't change even though the toggle does.
TL;DR: Variables have a given value until changed. Methods returning values can change based on conditions, because it's updated every time it's called.
Now, what does this mean for your code?
First of all, for the first snippet, you should use val instead. Kotlin is really nice like that; if you override the getter of a val, you don't need to initialize it. It's called backing fields.
Anyways, this:
private val playbackPosition
get() {
return if (player == null) 0 else player?.currentPosition?.toInt() as Int / 1000
}
returns a value depending on the player variable when it is called. Where as the other examples:
private var playbackPosition = if (player == null) 0 else player?.currentPosition?.toInt() as Int / 1000
private var playbackPosition = when(player) {
null -> 0
else -> player?.currentPosition?.toInt() as Int / 1000
}
Set the value when they're defined. You could change those to a val too; they aren't automatically re-assigned.
Initial assignment, that being the code you have there, is only run once, and that's when the class is initialized. If the variable is inside a method, the variable is initialized when the method is called. lateinit vars can be set at a later time, but initial assignment is only run once. For any changes you'll need to update it.
However, this is where methods come in handy. Depending on what you have, you could also create a backing field, a "cache" in a way. This isn't necessary unless object creation is heavy. You don't need to worry about this for something as simple as integers. Using a method that returns the value (in your case, the getter), is kinda like doing this:
var x: Int = updateValue()
fun updateValue() : Int = if ... // alternatively does x = instead of returning an int
...
x = updateValue()
x.let { foo bar }
Although that is a considerably harder way of doing stuff.
But only Nr. 1 works. Nr. 2 and Nr.3 always return 0, although player is instantiated.
If you get 0 all the time for 2 and 3, that means player == null when the variables were intiailized, but it wasn't null when the getter for the first example was called.
Is that expected behaivour?
Considering the code, yes. It's by design.
TL;DR: Again, variables aren't automatically updated when a creating condition (i.e. player == null) changes. You'll either need to manually update it, or use methods over variables.

how to fix "Index was outside the bounds of the array" [duplicate]

I have some code and when it executes, it throws a IndexOutOfRangeException, saying,
Index was outside the bounds of the array.
What does this mean, and what can I do about it?
Depending on classes used it can also be ArgumentOutOfRangeException
An exception of type 'System.ArgumentOutOfRangeException' occurred in mscorlib.dll but was not handled in user code Additional information: Index was out of range. Must be non-negative and less than the size of the collection.
What Is It?
This exception means that you're trying to access a collection item by index, using an invalid index. An index is invalid when it's lower than the collection's lower bound or greater than or equal to the number of elements it contains.
When It Is Thrown
Given an array declared as:
byte[] array = new byte[4];
You can access this array from 0 to 3, values outside this range will cause IndexOutOfRangeException to be thrown. Remember this when you create and access an array.
Array Length
In C#, usually, arrays are 0-based. It means that first element has index 0 and last element has index Length - 1 (where Length is total number of items in the array) so this code doesn't work:
array[array.Length] = 0;
Moreover please note that if you have a multidimensional array then you can't use Array.Length for both dimension, you have to use Array.GetLength():
int[,] data = new int[10, 5];
for (int i=0; i < data.GetLength(0); ++i) {
for (int j=0; j < data.GetLength(1); ++j) {
data[i, j] = 1;
}
}
Upper Bound Is Not Inclusive
In the following example we create a raw bidimensional array of Color. Each item represents a pixel, indices are from (0, 0) to (imageWidth - 1, imageHeight - 1).
Color[,] pixels = new Color[imageWidth, imageHeight];
for (int x = 0; x <= imageWidth; ++x) {
for (int y = 0; y <= imageHeight; ++y) {
pixels[x, y] = backgroundColor;
}
}
This code will then fail because array is 0-based and last (bottom-right) pixel in the image is pixels[imageWidth - 1, imageHeight - 1]:
pixels[imageWidth, imageHeight] = Color.Black;
In another scenario you may get ArgumentOutOfRangeException for this code (for example if you're using GetPixel method on a Bitmap class).
Arrays Do Not Grow
An array is fast. Very fast in linear search compared to every other collection. It is because items are contiguous in memory so memory address can be calculated (and increment is just an addition). No need to follow a node list, simple math! You pay this with a limitation: they can't grow, if you need more elements you need to reallocate that array (this may take a relatively long time if old items must be copied to a new block). You resize them with Array.Resize<T>(), this example adds a new entry to an existing array:
Array.Resize(ref array, array.Length + 1);
Don't forget that valid indices are from 0 to Length - 1. If you simply try to assign an item at Length you'll get IndexOutOfRangeException (this behavior may confuse you if you think they may increase with a syntax similar to Insert method of other collections).
Special Arrays With Custom Lower Bound
First item in arrays has always index 0. This is not always true because you can create an array with a custom lower bound:
var array = Array.CreateInstance(typeof(byte), new int[] { 4 }, new int[] { 1 });
In that example, array indices are valid from 1 to 4. Of course, upper bound cannot be changed.
Wrong Arguments
If you access an array using unvalidated arguments (from user input or from function user) you may get this error:
private static string[] RomanNumbers =
new string[] { "I", "II", "III", "IV", "V" };
public static string Romanize(int number)
{
return RomanNumbers[number];
}
Unexpected Results
This exception may be thrown for another reason too: by convention, many search functions will return -1 (nullables has been introduced with .NET 2.0 and anyway it's also a well-known convention in use from many years) if they didn't find anything. Let's imagine you have an array of objects comparable with a string. You may think to write this code:
// Items comparable with a string
Console.WriteLine("First item equals to 'Debug' is '{0}'.",
myArray[Array.IndexOf(myArray, "Debug")]);
// Arbitrary objects
Console.WriteLine("First item equals to 'Debug' is '{0}'.",
myArray[Array.FindIndex(myArray, x => x.Type == "Debug")]);
This will fail if no items in myArray will satisfy search condition because Array.IndexOf() will return -1 and then array access will throw.
Next example is a naive example to calculate occurrences of a given set of numbers (knowing maximum number and returning an array where item at index 0 represents number 0, items at index 1 represents number 1 and so on):
static int[] CountOccurences(int maximum, IEnumerable<int> numbers) {
int[] result = new int[maximum + 1]; // Includes 0
foreach (int number in numbers)
++result[number];
return result;
}
Of course, it's a pretty terrible implementation but what I want to show is that it'll fail for negative numbers and numbers above maximum.
How it applies to List<T>?
Same cases as array - range of valid indexes - 0 (List's indexes always start with 0) to list.Count - accessing elements outside of this range will cause the exception.
Note that List<T> throws ArgumentOutOfRangeException for the same cases where arrays use IndexOutOfRangeException.
Unlike arrays, List<T> starts empty - so trying to access items of just created list lead to this exception.
var list = new List<int>();
Common case is to populate list with indexing (similar to Dictionary<int, T>) will cause exception:
list[0] = 42; // exception
list.Add(42); // correct
IDataReader and Columns
Imagine you're trying to read data from a database with this code:
using (var connection = CreateConnection()) {
using (var command = connection.CreateCommand()) {
command.CommandText = "SELECT MyColumn1, MyColumn2 FROM MyTable";
using (var reader = command.ExecuteReader()) {
while (reader.Read()) {
ProcessData(reader.GetString(2)); // Throws!
}
}
}
}
GetString() will throw IndexOutOfRangeException because you're dataset has only two columns but you're trying to get a value from 3rd one (indices are always 0-based).
Please note that this behavior is shared with most IDataReader implementations (SqlDataReader, OleDbDataReader and so on).
You can get the same exception also if you use the IDataReader overload of the indexer operator that takes a column name and pass an invalid column name.
Suppose for example that you have retrieved a column named Column1 but then you try to retrieve the value of that field with
var data = dr["Colum1"]; // Missing the n in Column1.
This happens because the indexer operator is implemented trying to retrieve the index of a Colum1 field that doesn't exist. The GetOrdinal method will throw this exception when its internal helper code returns a -1 as the index of "Colum1".
Others
There is another (documented) case when this exception is thrown: if, in DataView, data column name being supplied to the DataViewSort property is not valid.
How to Avoid
In this example, let me assume, for simplicity, that arrays are always monodimensional and 0-based. If you want to be strict (or you're developing a library), you may need to replace 0 with GetLowerBound(0) and .Length with GetUpperBound(0) (of course if you have parameters of type System.Array, it doesn't apply for T[]). Please note that in this case, upper bound is inclusive then this code:
for (int i=0; i < array.Length; ++i) { }
Should be rewritten like this:
for (int i=array.GetLowerBound(0); i <= array.GetUpperBound(0); ++i) { }
Please note that this is not allowed (it'll throw InvalidCastException), that's why if your parameters are T[] you're safe about custom lower bound arrays:
void foo<T>(T[] array) { }
void test() {
// This will throw InvalidCastException, cannot convert Int32[] to Int32[*]
foo((int)Array.CreateInstance(typeof(int), new int[] { 1 }, new int[] { 1 }));
}
Validate Parameters
If index comes from a parameter you should always validate them (throwing appropriate ArgumentException or ArgumentOutOfRangeException). In the next example, wrong parameters may cause IndexOutOfRangeException, users of this function may expect this because they're passing an array but it's not always so obvious. I'd suggest to always validate parameters for public functions:
static void SetRange<T>(T[] array, int from, int length, Func<i, T> function)
{
if (from < 0 || from>= array.Length)
throw new ArgumentOutOfRangeException("from");
if (length < 0)
throw new ArgumentOutOfRangeException("length");
if (from + length > array.Length)
throw new ArgumentException("...");
for (int i=from; i < from + length; ++i)
array[i] = function(i);
}
If function is private you may simply replace if logic with Debug.Assert():
Debug.Assert(from >= 0 && from < array.Length);
Check Object State
Array index may not come directly from a parameter. It may be part of object state. In general is always a good practice to validate object state (by itself and with function parameters, if needed). You can use Debug.Assert(), throw a proper exception (more descriptive about the problem) or handle that like in this example:
class Table {
public int SelectedIndex { get; set; }
public Row[] Rows { get; set; }
public Row SelectedRow {
get {
if (Rows == null)
throw new InvalidOperationException("...");
// No or wrong selection, here we just return null for
// this case (it may be the reason we use this property
// instead of direct access)
if (SelectedIndex < 0 || SelectedIndex >= Rows.Length)
return null;
return Rows[SelectedIndex];
}
}
Validate Return Values
In one of previous examples we directly used Array.IndexOf() return value. If we know it may fail then it's better to handle that case:
int index = myArray[Array.IndexOf(myArray, "Debug");
if (index != -1) { } else { }
How to Debug
In my opinion, most of the questions, here on SO, about this error can be simply avoided. The time you spend to write a proper question (with a small working example and a small explanation) could easily much more than the time you'll need to debug your code. First of all, read this Eric Lippert's blog post about debugging of small programs, I won't repeat his words here but it's absolutely a must read.
You have source code, you have exception message with a stack trace. Go there, pick right line number and you'll see:
array[index] = newValue;
You found your error, check how index increases. Is it right? Check how array is allocated, is coherent with how index increases? Is it right according to your specifications? If you answer yes to all these questions, then you'll find good help here on StackOverflow but please first check for that by yourself. You'll save your own time!
A good start point is to always use assertions and to validate inputs. You may even want to use code contracts. When something went wrong and you can't figure out what happens with a quick look at your code then you have to resort to an old friend: debugger. Just run your application in debug inside Visual Studio (or your favorite IDE), you'll see exactly which line throws this exception, which array is involved and which index you're trying to use. Really, 99% of the times you'll solve it by yourself in a few minutes.
If this happens in production then you'd better to add assertions in incriminated code, probably we won't see in your code what you can't see by yourself (but you can always bet).
The VB.NET side of the story
Everything that we have said in the C# answer is valid for VB.NET with the obvious syntax differences but there is an important point to consider when you deal with VB.NET arrays.
In VB.NET, arrays are declared setting the maximum valid index value for the array. It is not the count of the elements that we want to store in the array.
' declares an array with space for 5 integer
' 4 is the maximum valid index starting from 0 to 4
Dim myArray(4) as Integer
So this loop will fill the array with 5 integers without causing any IndexOutOfRangeException
For i As Integer = 0 To 4
myArray(i) = i
Next
The VB.NET rule
This exception means that you're trying to access a collection item by index, using an invalid index. An index is invalid when it's lower than the collection's lower bound or greater than equal to the number of elements it contains. the maximum allowed index defined in the array declaration
Simple explanation about what a Index out of bound exception is:
Just think one train is there its compartments are D1,D2,D3.
One passenger came to enter the train and he have the ticket for D4.
now what will happen. the passenger want to enter a compartment that does not exist so obviously problem will arise.
Same scenario: whenever we try to access an array list, etc. we can only access the existing indexes in the array. array[0] and array[1] are existing. If we try to access array[3], it's not there actually, so an index out of bound exception will arise.
To easily understand the problem, imagine we wrote this code:
static void Main(string[] args)
{
string[] test = new string[3];
test[0]= "hello1";
test[1]= "hello2";
test[2]= "hello3";
for (int i = 0; i <= 3; i++)
{
Console.WriteLine(test[i].ToString());
}
}
Result will be:
hello1
hello2
hello3
Unhandled Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
Size of array is 3 (indices 0, 1 and 2), but the for-loop loops 4 times (0, 1, 2 and 3). So when it tries to access outside the bounds with (3) it throws the exception.
A side from the very long complete accepted answer there is an important point to make about IndexOutOfRangeException compared with many other exception types, and that is:
Often there is complex program state that maybe difficult to have control over at a particular point in code e.g a DB connection goes down so data for an input cannot be retrieved etc... This kind of issue often results in an Exception of some kind that has to bubble up to a higher level because where it occurs has no way of dealing with it at that point.
IndexOutOfRangeException is generally different in that it in most cases it is pretty trivial to check for at the point where the exception is being raised. Generally this kind of exception get thrown by some code that could very easily deal with the issue at the place it is occurring - just by checking the actual length of the array. You don't want to 'fix' this by handling this exception higher up - but instead by ensuring its not thrown in the first instance - which in most cases is easy to do by checking the array length.
Another way of putting this is that other exceptions can arise due to genuine lack of control over input or program state BUT IndexOutOfRangeException more often than not is simply just pilot (programmer) error.
These two exceptions are common in various programming languages and as others said it's when you access an element with an index greater than the size of the array. For example:
var array = [1,2,3];
/* var lastElement = array[3] this will throw an exception, because indices
start from zero, length of the array is 3, but its last index is 2. */
The main reason behind this is compilers usually don't check this stuff, hence they will only express themselves at runtime.
Similar to this:
Why don't modern compilers catch attempts to make out-of-bounds access to arrays?

Edited properties who can't be set to true/false equally

It's hard to explain my problem so give me a break if it's not very clear.
I have some ten properties that can be edited in the view. Most of them are booleans. These properties configure a test environment (like one property can be configured to show the solution).
Now, the problem is that some properties can't be set to true if others are set to false. Nothing would go wrong, but it's just useless. It's like one property would be configured not to show the correct button and another to show the solution. In our system, if you can't click on the correct button, then solution will never be shown.
Does this kind of problem have a name?
Do such properties have a name (just like there are immutable properties)?
Are there best-practices to implement such a story? We can hard code it in the view, but I would rather have a generic system.
The word you're looking for is orthogonality. The settings are not orthogonal, as they can't vary independently.
As to how to handle showing these properties, the completely generic way to do it (and your problem may not warrant the coding cost of this genericicity) would be to give each control an expression that references the other controls, where if the complete expression evaluates to true (or false), the control is disabled in the view.
Easier to code would be a control that exposed an isDisabled() method, which you could override as necessary. Here's a short Java example, which leverages Java anonymous classes to do the hard work. It assumes there's already a Control class, with a booleanValue() getter that converts it to a boolean, and that since AutoDisabledControl is-a Control, it can be used as a drop-in replacement for a Control:
public class AutoDisabledControl extends Control {
public isDisabled() { return false ; }
}
..... usage ....
// control1 is never disabled
final Control1 = new AutoDisabledControl() ;
// Control2 is disabled if control1 is false
final Control2 = new AutoDisabledControl() {
public isDisabled() { return control1.booleanValue() == false; }
};
// conntrol 3 is enabled only if control1 and control2 are true
final Control1 = new AutoDisabledControl() {
public isDisabled() { return ! (
control1.booleanValue()
&& control2.booleanValue()) ;
};
Naturally, in the View's display, it checks each control's isDisabled() , and disables the ones that return true; when a Control's value is changed, the view redisplays. I'm assuming some sort of MVC Pattern.
You propably mismodeled your solution.
Try to think in a different way - perhaps U can eliminate some parameters that can be inferred from the others or u can use enumarations to combine few parameters into one.
Investigate your parameters' value space to find it out.
You could use an int or long to store the related properties and use a bit mask when setting a property to correctly clear invalid settings. This int or long could be in the form of a flagged enumeration.
[Flags]private enum BitValues
{
Bit1 = 1 << 0, //Inclusive
Bit2 = 1 << 1, //Exclusive to bit 3 and 4
Bit3 = 1 << 2, //Exclusive to bit 2 and 4
Bit4 = 1 << 3, //Exclusive to bit 2 and 3
ExclusiveBits = Bit2 | Bit3 | Bit4 //All exclusive bits
}
private BitValues enValues;
public bool Bit1
{
get { return (enValues & BitValues.Bit1) == BitValues.Bit1; }
set
{
//Clear the bit
enValues = (enValues ^ BitValues.Bit1) & enValues;
//Set the bit
enValues = enValues | BitValues.Bit1;
}
}
public bool Bit2
{
get { return (enValues & BitValues.Bit2) == BitValues.Bit2; }
set
{
//Clear exclusive bits
enValues = (enValues ^ BitValues.ExclusiveBits) & enValues;
//Set bit
enValues = enValues | BitValues.Bit2;
}
}