Resizing drawn rectangle on Picturebox relative to image using Zoom - vb.net

I have a Picturebox that I can draw a rectangle on and I have it so that the rectangle dimensions, in percent, are logged so that if the size of the form changes, then so does the rectangle size (see code below the text)
However, when I have the Picturebox in "Zoom" mode, the rectangle does not match up when resizing (see here: First one, with corners on defined points on image http://i1262.photobucket.com/albums/ii602/bmgh85/Size1.png and then second one after resizing the form http://i1262.photobucket.com/albums/ii602/bmgh85/Size2.png
It works fine in "Stretch" mode, but that skews the images, which is no use to me (I need to keep the proportions). How can I manipulate my code to get it to work as intended?
Private x, y As Integer
Private Rct As New Rectangle(0, 0, 0, 0)
Private Sub PictureBox1_MouseDown(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles PictureBox1.MouseDown
If e.Button = Windows.Forms.MouseButtons.Left Then
x = e.X
y = e.Y
End If
End Sub
Private Sub PictureBox1_MouseMove(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles PictureBox1.MouseMove
If e.Button = Windows.Forms.MouseButtons.Left Then
Rct.X = Math.Min(x, e.X)
Rct.Y = Math.Min(y, e.Y)
Rct.Height = Math.Abs(e.Y - y)
Rct.Width = Math.Abs(e.X - x)
PictureBox1.Refresh()
PictureBox1.Tag = calculatePercent(Rct.X, Rct.Y, Rct.Height, Rct.Width, PictureBox1)
End If
End Sub
Private Sub PictureBox1_MouseUp(sender As Object, e As MouseEventArgs) Handles PictureBox1.MouseUp
MsgBox(PictureBox1.Tag)
Dim lst1 As List(Of Int32) = returnPercent(PictureBox1.Tag)
For i = 0 To lst1.Count - 1
MsgBox(lst1(i))
Next
End Sub
Private Sub PictureBox1_Paint(ByVal sender As System.Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles PictureBox1.Paint
e.Graphics.DrawRectangle(Pens.Red, Rct)
End Sub
Function calculatePercent(ByVal X As Long, Y As Long, Ht As Long, Wth As Long, pBox As PictureBox)
Dim wPercent As Long = 100 * Wth / pBox.Width
Dim hPercent As Long = 100 * Ht / pBox.Height
Dim yPercent As Long = 100 * Y / pBox.Height
Dim xPercent As Long = 100 * X / pBox.Width
Return "X:" & xPercent & ", Y:" & yPercent & ", Ht:" & hPercent & ", Wth:" & wPercent
End Function
Function returnPercent(ByVal myTag As String)
Dim lst As New List(Of Int32)
Dim getX As String = getNum(Mid(myTag, InStr(myTag, "X:"), InStr(myTag, ", Y:") - InStr(myTag, "X:")))
Dim getY As String = getNum(Mid(myTag, InStr(myTag, ", Y:"), InStr(myTag, ", Ht:") - InStr(myTag, ", Y:")))
Dim getH As String = getNum(Mid(myTag, InStr(myTag, ", Ht:"), InStr(myTag, ", Wth:") - InStr(myTag, ", Ht:")))
Dim getW As String = getNum(Mid(myTag, InStr(myTag, ", Wth:")))
lst.Add(getX)
lst.Add(getY)
lst.Add(getH)
lst.Add(getW)
Return lst
End Function
Function getNum(ByVal txt As String)
Dim rtn As String = vbNullString
Dim coln As MatchCollection = Regex.Matches(txt, "\d+")
For Each mtch As Match In coln
rtn = rtn & mtch.ToString
Next
Return Convert.ToInt32(rtn)
End Function
Private Sub PictureBox1_SizeChanged(sender As Object, e As EventArgs) Handles PictureBox1.SizeChanged
Dim lst As New List(Of Int32)
If PictureBox1.Tag <> "" Then
lst = returnPercent(PictureBox1.Tag)
Rct.X = lst(0) * PictureBox1.Width / 100
Rct.Y = lst(1) * PictureBox1.Height / 100
Rct.Height = lst(2) * PictureBox1.Height / 100
Rct.Width = lst(3) * PictureBox1.Width / 100
PictureBox1.Refresh()
End If
End Sub

I have some code that might help you:
' Rectangle to draw
Private Rct As New Rectangle(0, 0, 0, 0)
Private offsetX As Integer = 0
Private offsetY As Integer = 0
Sub Main() Handles MyBase.Load
' Some image to use
MiniPictureBox.Image = My.Resources.P6130003
MainPictureBox.Image = My.Resources.P6130003
End Sub
Private Sub MiniPictureBox_MouseDown(sender As Object, e As MouseEventArgs) Handles MiniPictureBox.MouseDown
If e.Button = Windows.Forms.MouseButtons.Left Then
If Not Rct.Contains(e.Location) Then
' New rectangle
Rct.Location = New Point(e.X, e.Y)
Else
' Moving a rectangle
offsetX = Rct.X - e.X
offsetY = Rct.Y - e.Y
End If
ElseIf e.Button = Windows.Forms.MouseButtons.Right Then
' Clears the screen of a rectangle
Rct = New Rectangle(0, 0, 0, 0)
MiniPictureBox.Invalidate()
End If
End Sub
Private Sub MiniPictureBox_MouseMove(sender As Object, e As MouseEventArgs) Handles MiniPictureBox.MouseMove
' Event handler to update the picture of the rectangle
If e.Button = Windows.Forms.MouseButtons.Left Then
If Rct.Contains(e.Location) Then
' Move the box
Rct.X = e.X + offsetX
Rct.Y = e.Y + offsetY
MainPictureBox.Invalidate()
Else
' Update the size of the box
Rct.Width = e.X - Rct.X
Rct.Height = e.Y - Rct.Y
End If
MiniPictureBox.Invalidate()
End If
End Sub
Private Sub MiniPictureBox_MouseUp(sender As Object, e As MouseEventArgs) Handles MiniPictureBox.MouseUp
' Event handler to call the paint event for runtime display
MiniPictureBox.Invalidate()
MainPictureBox.Invalidate()
End Sub
Private Sub MiniPictureBox_Paint(sender As Object, e As PaintEventArgs) Handles MiniPictureBox.Paint
Dim myPen As Pen = New Pen(Brushes.Red, 2)
e.Graphics.DrawRectangle(myPen, Rct)
End Sub
Private Sub MainPictureBox_Paint(sender As Object, e As PaintEventArgs) Handles MainPictureBox.Paint
If Rct.Width > 0 Then
Dim biggerRec As Rectangle = CalculateRectangle(MainPictureBox)
Dim myPen As Pen = New Pen(Brushes.Red, 2)
e.Graphics.DrawRectangle(myPen, biggerRec)
End If
End Sub
Private Function CalculateRectangle(currentPicture As PictureBox) As Rectangle
Try
Dim newWidth As Integer = (Rct.Width / MiniPictureBox.Width) * currentPicture.Image.Width
Dim newHeight As Integer = (Rct.Height / MiniPictureBox.Height) * currentPicture.Image.Height
Dim newX As Integer = (Rct.X / MiniPictureBox.Width) * currentPicture.Image.Width
Dim newY As Integer = (Rct.Y / MiniPictureBox.Height) * currentPicture.Image.Height
Return New Rectangle(newX, newY, newWidth, newHeight)
Catch ex As Exception
MessageBox.Show(ex.Message + Environment.NewLine + Environment.NewLine + ex.StackTrace)
End Try
End Function
This code will allow you to create, move, and clear a rectangle. One point of caution is in the calculations for changing the size of the rectangle, you have to ensure exception handling is properly inserted for any arithmetic exceptions.

Related

Timer won't start in vb.net

I have started the timer with Game.Start() and by using a breakpoint I have determined that the timer is enabled, the interval is 100. However when stepping through my code, the timer sub is ignored and the paint sub is given priority. Therefore, the timer is never being run.
Here is the code which i am referring to :
Public Class Form1
Dim speed_s As Integer = 5
Dim speed_w As Integer = 5
Dim speed_d As Integer = 5
Dim speed_a As Integer = 5
Dim Enemy1 As New computerControlled(1, 1, Me)
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles Me.Load
player1.Bounds = New Rectangle(player1.Location.X, player1.Location.Y, player1.Width, player1.Height)
'Enemy1.DrawEnemy(Me)
Game.Enabled = True
Game.Start()
End Sub
Private Sub Form1_KeyDown(sender As Object, e As KeyEventArgs) Handles Me.KeyDown
If e.KeyCode = Keys.W Then
player1.Top -= speed_w
ElseIf e.KeyCode = Keys.S Then
player1.Top += speed_s
ElseIf e.KeyCode = Keys.A Then
player1.Left -= speed_a
ElseIf e.KeyCode = Keys.D Then
player1.Left += speed_d
' Enemy1.enemypic.Left += 10 this moves enemy class well
End If
End Sub
Private Sub Timer1_Tick(sender As Object, e As EventArgs) Handles Game.Tick
'Enemy1.enemypic.Left += 10
Enemy1.Walk()
MsgBox("hi")
End Sub
Private MOUSE_X As Integer
Private MOUSE_Y As Integer
Private Sub Form1_MouseMove(sender As Object, e As System.Windows.Forms.MouseEventArgs) Handles Me.MouseMove
MOUSE_X = e.X
MOUSE_Y = e.Y
End Sub
Private Sub Player_Paint(sender As Object, e As PaintEventArgs) Handles player1.Paint
Dim GFX As Graphics = e.Graphics
Dim BMP As Bitmap = Image.FromFile("c:\firaas\ball.png")
Dim center As Point = New Point(player1.Width \ 2, player1.Height \ 2)
Dim angle As Integer
Dim rad As Double
Dim CENTRE_X As Integer
Dim CENTRE_Y As Integer
'=========================
Using cyan As New Pen(Brushes.Cyan, 2)
GFX.ResetTransform()
GFX.TranslateTransform(CENTRE_X, CENTRE_Y)
GFX.RotateTransform(angle) ' angle in DEGREES!
'For Each pos As PointF In pat.Positions
' Dim r As New Rectangle(pos.X, pos.Y, 1, 1)
' r.Inflate(3, 3)
' GFX.DrawEllipse(cyan, r)
' Next
End Using
'===========================
Dim rotatematrix As New System.Drawing.Drawing2D.Matrix()
Dim srcRect As New RectangleF(64, 64, 64, 64)
Dim OffsetX As Single = Me.Width / 2 - player1.Width / 2
Dim OffsetY As Single = Me.Height / 2 - player1.Height / 2
CENTRE_X = player1.Location.X + player1.Width / 2
CENTRE_Y = player1.Location.Y + player1.Height / 2
rad = Math.Atan2(MOUSE_Y - CENTRE_Y, MOUSE_X - CENTRE_X)
angle = rad * (180 / Math.PI)
'================================================================================
BMP = New Bitmap(My.Resources.ball)
GFX.TranslateTransform(player1.Height / 2, player1.Width / 2)
GFX.RotateTransform(angle)
GFX.DrawImage(BMP, 64, 64, player1.Location.X, player1.Location.Y)
GFX.ResetTransform()
e.Graphics.TranslateTransform(player1.Height / 2, player1.Width / 2)
e.Graphics.RotateTransform(angle)
' BMP.RotateAt(angle, New PointF(player1.Location.X, player1.Location.Y))
e.Graphics.DrawImage(BMP, New Point(-player1.Width \ 2, -player1.Height \ 2))
e.Graphics.DrawImageUnscaled(BMP, New Point(0, 0))
player1.Invalidate()
End Sub
End Class
'latest project
If this is the complete code, it doesn't seem like you're setting your timer's interval.
So you're telling it, it can tick and what to do each tick but not actually setting a time for it to tick.
Game.Interval = 60000 '1 minute
Game.Enabled = True
Game.Start() 'I don't believe you need this line

Zoom to mouse position after Graphics transform, in VB.Net

How to zoom to the cursor position after the graphics component has been transformed?
I want to be able to zoom to any of the test rectangles.
The panning is done with the Middle mouse button.
MouseWheel Event handles the zooming.
Ignore the DrawGrid method, it's just to get some visual reference.
Public Class Diagram
Dim renderOrigin As New Point
Dim zoom As Single = 1.0F
Dim startPoint As New Point
Dim isDragging As Boolean = False
Dim gridSpacing As Integer = 50
Dim testRects() As Rectangle = New Rectangle() {New Rectangle(-150, -150, 70, 25), _
New Rectangle(-10, -5, 70, 25), _
New Rectangle(100, 8, 70, 25), _
New Rectangle(300, 80, 70, 25)}
Sub New()
SetStyle(ControlStyles.ResizeRedraw, True)
SetStyle(ControlStyles.OptimizedDoubleBuffer, True)
SetStyle(ControlStyles.AllPaintingInWmPaint, True)
' This call is required by the designer.
InitializeComponent()
' Add any initialization after the InitializeComponent() call.
End Sub
Protected Overrides Sub OnPaint(e As PaintEventArgs)
Dim g As Graphics = e.Graphics
g.TranslateTransform(renderOrigin.X, renderOrigin.Y)
g.ScaleTransform(zoom, zoom)
drawGrid(g)
g.FillRectangles(Brushes.Green, testRects.ToArray)
End Sub
Private Sub drawGrid(ByRef g As Graphics)
If zoom < 0.6 Then
Exit Sub
End If
Dim oX As Integer = renderOrigin.X
Dim oY As Integer = renderOrigin.Y
Dim maxStepX As Integer = Math.Ceiling((Width - oX) / gridSpacing) / zoom
Dim maxStepY As Integer = Math.Ceiling((Height - oY) / gridSpacing) / zoom
Dim minStepX As Integer = Math.Floor((oX * -1) / gridSpacing) / zoom
Dim minStepY As Integer = Math.Floor((oY * -1) / gridSpacing) / zoom
For x = minStepX To maxStepX
For y = minStepY To maxStepY
g.DrawLine(Pens.Black, x * gridSpacing, gridSpacing * y, (x + 1) * gridSpacing, gridSpacing * y)
g.DrawLine(Pens.Black, x * gridSpacing, gridSpacing * y, x * gridSpacing, (y + 1) * gridSpacing)
Next
Next
End Sub
Private Sub Diagram_MouseDown(sender As Object, e As MouseEventArgs) Handles Me.MouseDown
If e.Button = Windows.Forms.MouseButtons.Middle Then
startPoint = New Point(e.X - renderOrigin.X, e.Y - renderOrigin.Y)
isDragging = True
End If
End Sub
Private Sub Diagram_MouseMove(sender As Object, e As MouseEventArgs) Handles Me.MouseMove
If isDragging Then
renderOrigin = New Point(e.X - startPoint.X, e.Y - startPoint.Y)
Invalidate()
End If
End Sub
Private Sub Diagram_MouseUp(sender As Object, e As MouseEventArgs) Handles Me.MouseUp
isDragging = False
End Sub
Private Sub Diagram_MouseWheel(sender As Object, e As MouseEventArgs) Handles Me.MouseWheel
Dim i As Single = (e.Delta / Math.Abs(e.Delta)) / 100
zoom += i
If zoom < 0.1 Then zoom = 0.1
If zoom > 1.0 Then zoom = 1.0
renderOrigin = New Point(e.X - e.X * zoom, e.Y - e.Y * zoom)
Invalidate()
End Sub
End Class
1st. thing to know is what your mouse location is in control coordinates. It is part of the EventArguments in the scroll event. Save that location to a field.
2nd is you have to apply a TranslateTransform with the negativ saved location to move the zoom location to 0/0 then apply the ScaleTransform.
3rd move the picture back to it's original location by another TranslateTransform. now with the saved mouse location (not negated).
Thomas

how to maintain the location of a picturebox in the panel

i want to maintain the location of picturebox2 which is inside a panel. in my case, the image looks like this.. https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQ8SUu7ZXBJVXrhic-Xou9OsW4h7QDd8yH5xhYtV3DlnJ0Q1UVJiw (there's a map /picturebox1/ and the color green locator or pointer is another picturebox /picturebox2/)
is it possible to zoom in and zoom out the image without losing the right coordinates? Because i want to maintain the location of the locator(picturebox2) in the map (picturebox1)
so far, i can now zoom in and zoom out the image in the scrollable panel using trackbar. but my only problem is that, the picturebox2 (another image above the picturebox1) needs to move its location as picturebox1 is zooming.
Public ClassForm1
Private img original As Image
Private m_PanStartPoint As New Point
Private n_PanStartPoint As New Point
Private Sub Form1_Load(ByVal sender AsSystem.Object, ByVal e AsSystem.EventArgs) Handles MyBase.Load
imgoriginal = Image.FromFile("C:\New Folder\picture1.jpg")
PictureBox1.BackgroundImageLayout = ImageLayout.Stretch
zoomSlider.Minimum = 1
zoomSlider.Maximum = 5
zoomSlider.SmallChange = 1
zoomSlider.LargeChange = 1
zoomSlider.UseWaitCursor = False
Me.DoubleBuffered = True
Panel1.AutoScroll = True
PictureBox1.SizeMode = PictureBoxSizeMode.AutoSize
PictureBox1.Parent = PictureBox1
PictureBox2.Parent = PictureBox1
PictureBox1.BackColor = Color.Transparent
Dim mstream As NewSystem.IO.MemoryStream()
PictureBox1.Image = Image.FromStream(mstream)
PictureBox2.Location = NewSystem.Drawing.Point(100, 100)
End Sub
Public Function pictureboxzoom(ByValimgAsImage, ByVal size AsSize) AsImage
Dim bm As Bitmap = New Bitmap(img, Convert.ToInt32(img.Width * size.Width), Convert.ToInt32(img.Height * size.Height))
Dim grap As Graphics = Graphics.FromImage(bm)
grap.InterpolationMode = Drawing2D.InterpolationMode.HighQualityBicubic
Return bm
End Function
Private Sub zoomSlider_Scroll(ByVal sender AsSystem.Object, ByVal e AsSystem.EventArgs) Handles zoomSlider.Scroll
If zoomSlider.Value> 0 Then
PictureBox1.Image = Nothing
PictureBox1.Image = pictureboxzoom(imgoriginal, New Size(zoomSlider.Value, zoomSlider.Value))
End If
End Sub
Private Sub PictureBox1_MouseDown(ByVal sender AsObject, ByVal e AsSystem.Windows.Forms.MouseEventArgs) Handles PictureBox1.MouseDown
m_PanStartPoint = NewPoint(e.X, e.Y)
End Sub
Private Sub PictureBox1_MouseMove(ByVal sender AsObject, ByVal e As System.Windows.Forms.MouseEventArgs) Handles PictureBox1.MouseMove
If e.Button = Windows.Forms.MouseButtons.Left Then
Dim DeltaX As Integer = (m_PanStartPoint.X - e.X)
Dim DeltaY As Integer = (m_PanStartPoint.Y - e.Y)
Panel1.AutoScrollPosition = _
New Drawing.Point((DeltaX - Panel1.AutoScrollPosition.X), _
(DeltaY - Panel1.AutoScrollPosition.Y))
Button1.Location = New System.Drawing.Point(0, 0)
End If
End Sub
End Class

How to draw points when user clicks on a map

Dim HaveToDraw As New Boolean
Dim xMouse As Integer
Dim yMouse As Integer
Private Sub foo(sender As Object, e As PaintEventArgs) Handles PictureBox1.Paint
If HaveToDraw = True Then
e.Graphics.FillEllipse(Brushes.Green, xMouse, yMouse, 10, 10)
End If
HaveToDraw = False
End Sub
Sub PictureBox1_MouseClick(sender As Object, e As MouseEventArgs) Handles PictureBox1.MouseClick
If RadioButton1.Checked = True Then
xMouse = e.X
yMouse = e.Y
HaveToDraw = True
PictureBox1.Refresh()
End If
End Sub
This code lets the user draw an elipse when he clicks on any point on the map, but there are 2 problems with it: 1 - The user is able to draw only one elipse; 2 - The user is not able to erase a previously created elipse.
So, how can I do that solving these two problems?
As #Idle_Mind suggested, you could use a list to store your points, and a right-click event to remove the points:
Dim radius as Integer = 5
Private points As New List(Of Point)()
Private Sub pictureBox1_MouseClick(sender As Object, e As MouseEventArgs)
If e.Button = System.Windows.Forms.MouseButtons.Left Then
points.Add(e.Location) ' add point on left click
ElseIf e.Button = System.Windows.Forms.MouseButtons.Right Then
For i As Integer = 0 To points.Count - 1 ' remove points on right-click
If distance(points(i).X, points(i).Y, e.Location) < radius Then
points.RemoveAt(i)
End If
Next
End If
pictureBox1.Refresh()
End Sub
'helper function
Private Function distance(x__1 As Integer, y__2 As Integer, mousep As Point) As Integer
Dim X__3 As Integer = CInt(Math.Pow(CDbl(x__1 - mousep.X), 2))
Dim Y__4 As Integer = CInt(Math.Pow(CDbl(y__2 - mousep.Y), 2))
Return CInt(Math.Sqrt(CDbl(X__3 + Y__4)))
End Function
Private Sub pictureBox1_Paint(sender As Object, e As PaintEventArgs)
For i As Integer = 0 To points.Count - 1
e.Graphics.FillEllipse(Brushes.Green, points(i).X - radius, points(i).Y - radius, radius * 2, radius * 2)
Next
End Sub
I also changed the paint code to draw the circles so that they are centered under the mouse-click.

Highlighting Listbox Item when Mouseover on Item

I manage to customize the normal list box with an image, change text and background color when item is selected in ownerdrawn, what I want to achieve now is to drawn a custom highlight color on the item when mouse is hover on the listbox item, is that possible or not..., I provided my sample code below on what I come so far..
If e.Index = -1 Then Exit Sub
Dim listBox As ListBox = CType(sender, ListBox)
e.DrawBackground()
Dim isItemSelected As Boolean = ((e.State And DrawItemState.Selected) = DrawItemState.Selected)
If e.Index >= 0 AndAlso e.Index < listBox.Items.Count Then
Dim textSize As SizeF = e.Graphics.MeasureString(listBox.Items(e.Index).ToString(), listBox.Font)
Dim itemImage As Image = My.Resources.FolderHorizontal
'set background and text color
Dim backgroundColorBrush As New SolidBrush(If((isItemSelected), Color.CornflowerBlue, Color.White))
Dim itemTextColorBrush As Color = If((isItemSelected), Color.White, Color.Black)
e.Graphics.FillRectangle(backgroundColorBrush, e.Bounds)
'draw the item image
e.Graphics.SmoothingMode = SmoothingMode.HighQuality
e.Graphics.DrawImage(itemImage, e.Bounds.X + 2, _
e.Bounds.Y + (e.Bounds.Height - textSize.Height) / 2, _
itemImage.Width, itemImage.Height)
'draw the item text
Dim x, y As Single
Dim h As Single = textSize.Height
Dim rect As Rectangle = e.Bounds
rect.X += listBox.ItemHeight
rect.Width -= listBox.ItemHeight
x = rect.X - 3
y = rect.Y + (rect.Height - h) / 2
Dim itemText As String = listBox.Items(e.Index).ToString()
TextRenderer.DrawText(e.Graphics, itemText, e.Font, _
New Rectangle(x, y, ClientRectangle.Width, ClientRectangle.Height), _
itemTextColorBrush, TextFormatFlags.Default)
'clean up
backgroundColorBrush.Dispose()
End If
e.DrawFocusRectangle()
You can use the IndexFromPoint to do something like that:
Dim mouseIndex As Integer = -1
Private Sub ListBox1_MouseMove(sender As Object, e As MouseEventArgs) _
Handles ListBox1.MouseMove
Dim index As Integer = ListBox1.IndexFromPoint(e.Location)
If index <> mouseIndex Then
If mouseIndex > -1 Then
Dim oldIndex As Integer = mouseIndex
mouseIndex = -1
If oldIndex <= ListBox1.Items.Count - 1 Then
ListBox1.Invalidate(ListBox1.GetItemRectangle(oldIndex))
End If
End If
mouseIndex = index
If mouseIndex > -1 Then
ListBox1.Invalidate(ListBox1.GetItemRectangle(mouseIndex))
End If
End If
End Sub
Then in your drawing code:
If mouseIndex > -1 AndAlso mouseIndex = e.Index Then
backgroundColorBrush = New SolidBrush(Color.DarkMagenta)
End If
I will show you how to do this. All experts say its complicated and cannot be done with a listbox... I was able to do that in 5 minutes
the name of the listbox I created is listPOSSIBILITIES
1) create a variable which is global to your form
Dim HOVERTIME As Boolean = True
2) create MouseEnter event
Private Sub listPOSSIBILITIES_MouseEnter(sender As Object, e As system.EventArgs) Handles listPOSSIBILITIES.MouseEnter
HOVERTIME = True
End Sub
3) create MouseLeave event
Private Sub listPOSSIBILITIES_MouseLeave(sender As Object, e As System.EventArgs) Handles listPOSSIBILITIES.MouseLeave
HOVERTIME = False
End Sub
4) create MouseMove event
Private Sub listPOSSIBILITIES_MouseMove(sender As Object, e As System.Windows.Forms.MouseEventArgs) Handles listPOSSIBILITIES.MouseMove
Dim mypoint As Point
mypoint = listPOSSIBILITIES.PointToClient(Cursor.Position)
Dim myindex As Integer = listPOSSIBILITIES.IndexFromPoint(mypoint)
If myindex < 0 Then Exit Sub
listPOSSIBILITIES.SelectedIndex = myindex
End Sub
5) create MouseClick event
Private Sub listPOSSIBILITIES_MouseClick(sender As Object, e As System.Windows.Forms.MouseEventArgs) Handles listPOSSIBILITIES.MouseClick
HOVERTIME = False
End Sub
6) create SelectedIndexChanged event
Private Sub listPOSSIBILITIES_SelectedIndexChanged(sender As System.Object, e As System.EventArgs) Handles listPOSSIBILITIES.SelectedIndexChanged
If HOVERTIME Then Exit Sub
'put the rest of your code after this above If statement
End Sub
This works because the MouseClick event is triggered before the SelectIndexChanged event