Visual Basic executable running in native mode, but not when starting from debugger - vb.net

I have some big problems with my new environment and I think related to managed vs native code.
After my harddrive crashed I installed Visual Studio 2010 on a Windows 8 (which is new to me) and used backups of my Visual Basic .NET code files.
My issue is that the standalone debug executable crashes (with error code 0xc0000409) without me being able to see my source code ('No native symbols in symbol file'). It turns out it is running in native mode (Process: [140] myApp.exe: Native), which I did not think Visual Basic ever did.
When debugging from the GUI I have symbols and, to my surprise, it finds two MyApp.exe in the modules list, one native and one managed.
Some more details, I use ODBC, build for x86, and use .NET 4 client profile. As my project settings are similar or identical with my pre-crash setup I think the configuration problem is in my environment/OS, but I cannot find it after days of searching.
Can I make my standalone executable file execute in managed mode so I can debug it with symbols when it crashes? I have been able to do this for years with my old setup.
Any tips or hints would be very much appreciated.

Related

What is the Visual Studio Project setting to prevent an application from launching after a build or rebuild?

I have a home grown project (https://github.com/andybantly/MFC-Fractal) that I have been working on since the Visual Studio 2005/2008 days. I just recently put it in Git. Its home is on CodeProject.
I am not sure when this started (maybe 10 years ago...) but when I migrated my application to the latest version of Visual Studio, new/odd behavior injected itself into the code generation step. The IDE has somehow decided that when I build the source that I really wanted to build and run the source. This is somewhat annoying, especially during a batch rebuild all.
I am looking for helpful suggestions on configuring the IDE to prevent this behavior. It never used to do this out of the box.
Is it a show stopper? Absolutely not. Is it annoying? Depends on the side of bed I woke up on.

TFS2010 Xaml Build Controller With TFS 2015

We are attempting to upgrade our rather old TFS environment from TFS2008 to TFS2015. The upgrade of the server and database is not a problem and is fine.
The issue is our build machine. This is still a Windows 2003 Server that is running Visual Studio 2010 and VB6. We still have a need to use this build machine to build legacy VB6 projects. We have installed the TFS2010 XAML build controller on this server and successfully connected it to our test TFS2015 server. However when we try to run a Xaml build, (any Xaml build regardless of whether it builds VB6 or .NET) we get the following error message almost straight away.
TF900560: Could not start build: Cannot set unknown member 'Microsoft.TeamFoundation.Build.Workflow.Activities.TfsBuild.TargetsNotLogged'.
The XAML build are using the 'UpgradeTemplate.xaml' template and using the TFSBuild.proj we used under Visual Studio 2010.
We have a also set up a TFS2015 build controller on another (Server 2012) machine and that successfully starts the build process. However, our VB6 projects use a lot of third party components that will not install on Server 2012 so we can't use that.
Has anyone ever set up this kind of arrangement before? Is there anything we are missing or are doomed in this scenario? Obviously, we'd like to move away from VB6 apps, but that is not possible in the medium term.

How to detect errors that are rising only when the program is installed?

I'm facing with some strange problems. From a while I have no error when testing the program with the project. But with installed program, even on my developing machine, I have strange errors that never happens with runs with the project.
I'm using VS 2013, Windows Forms application, vb.net language.
There is any settings in Visual studio that make the program to jump over and to not consider those errors with the program running from Visual Studio ?
Thank you very much !
the most famous errors that can happen in your case is missing dlls/outdated dlls so you can copy all the dlls from your bin/debug folder into the folder of exe that causes issues ,if it fixes it , then it's a dll issue,if not then it's something wrong with the installer

Visual Studio online build failure for an empty universal app

I just created a new empty universal app (windows 10) and checked it in on my visual studio online project.
The configured build is constantly failing on following error...
The imported project "C:\Program Files
(x86)\MSBuild\Microsoft\WindowsXaml\v14.0\8.2\Microsoft.Windows.UI.Xaml.CSharp.targets"
was not found. Confirm that the path in the declaration is
correct, and that the file exists on disk.
I set build configurations to use VS2015 but without any luck.
I keep thinking there's a simple configuration I'm missing here... but can it also be that it's not yet supported?
The project itself is just the standard template from Visual Studio.
I'm having a similar issue running with MSBuild 8.2 target missing under VS2013 Update 5 under Windows 10 TH1. Except my target is Microsoft.Windows.UI.Xaml.Cpp.targets. So not necessarily an issue with Visual Studio but rather the substitution for $(TargetPlatformVersion) in the targets definition:
<Import Project="$(TargetPlatformVersion)\Microsoft.Windows.UI.Xaml.Cpp.targets" />
I'm building a project from Microsoft (https://github.com/Microsoft/winsdkfb), so I don't think this is your problem (meaning you've not done anything incorrect).
I know this isn't an answer, but I suspect we're caught in a gap in the Windows 10 SDK & Tools. Those aren't scheduled to be complete and available until 29 July even though VS2015 has RTM'd. I tried to track down something in the VS2015 release notes without luck.
Just inform the solution I found on this thread.
At the time of writing, it appeared that VSTO serves were not yet updated with
the Windows 10 SDK.
The only way back then to make it run was by creating your own Build VM (through Windows Azure) and link it to your VSTO builds.
I posted the thread and got the answer on the MSDN TFS forum.
I have not tried it right now, but since Windows 10 is officially released now, I guess it may work out of the box.
We now support building Universal Windows Platform (UWP) projects on the hosted build service.

Deploying a Windows 8 Metro application that uses SQLite

Background
We're using System Center 2012 to deploy a Windows 8 Metro-style application to Samsung slates in the field running Windows 8 Enterprise x64. The slates are joined to the domain and have a persistent DirectAccess connection back to it, allowing System Center to push applications and updates to the devices.
We have to deploy our application to potentially hundreds of devices in the field, which is why we went the System Center route. The code signing cert is installed on every device using Group Policy. To deploy the application, you simply provide the package output and specify the collection of devices to install it on. The app just shows up on the device in a few minutes.
The problem we're having is that when System Center deploys our application, the SQLite dependency is lost and none of our data access works.
About our project
Our application is a WinJS application that uses SQLite as a backend. However, all our data access code is in a C# WinMD project which the WinJS project references. We're using the sqlite-net library to talk to SQLite - we included the source for that in our C# project.
In Visual Studio, we installed the SQLite for Windows Runtime extension as described in Tim Heuer's article. The Metro application references this.
Testing using other deployment methods
SQLite data access from the application works fine when you debug or run it locally - in both Debug/Release and x86/x64.
The app packaging process provides a PowerShell script that you can use to install the application and a developer license if necessary. When installing our app using the PowerShell script, SQLite data access also works fine. Verified this by packaging and installing both Debug/Release and x86/x64 versions of the app.
Troubleshooting
When the application first tries to use SQLite, we see an exception about it not being able to find the sqlite3.dll.
We've tried/verified the following:
Confirm that we're deploying a Release/x64 build
Examine the appx in WinRAR and verify that it contains the sqlite3.dll
Reference the "SQLite for Windows Runtime" extension from the C# project instead of the WinJS project
Also reference the C++ runtime, this caused System Center to fail when deploying the app. Don't know why yet, but looking into it.
UPDATE
The issue is that System Center is having trouble deploying the Visual C++ Runtime Library dependency that the SQLite library needs. So unfortunately this isn't a programming question anymore. We're getting some help on this and I'll post the fix.
I wanted to post the details of a temporary fix that we're going with. We've also gotten closer to the root of the problem, so I wanted to provide those details as well.
Recap of Issue
When referencing the Visual C++ Runtime Package from our Metro project, System Center is unable to deploy the application to the devices because there is a problem deploying the proper version of the dependency for the appropriate architecture and build flavor.
Our development machines running Visual Studio 2012 (and packaging the project for deployment) are using a newer version of the Visual C++ Runtime (50727) than what is available in a fresh installation of Windows 8 (50712).
Worked with the System Center team and confirmed that this was a bug in the version we were using and has already been addressed in future builds. We're going to work on upgrading the environment but that will take a couple of weeks.
Workaround
I confirmed and tested the following workaround:
Remove the reference to the Microsoft Visual C++ Runtime Package from the Metro project
Install the x64 version of the Visual C++ Redistributable for Visual Studio 2012 - http://www.microsoft.com/en-us/download/details.aspx?id=3
Deploy the application
Works like a charm because the correct version of the dependency is there already. Obviously not a long term solution if we choose to also target x86 and ARM, but will get us over this hump.