So I wanted to isolate controllers from models in testing so that I could easily figure out stuff if troubles arise. Before, I just hit the endpoints with mock data but it was difficult to troubleshoot because the test runs from the router all the way to the datastore. So I'm thinking maybe I'll just create two versions(MockController vs Controller) for each controller(and model) and use one depending on the value of the mode variable. In a nutshell, this is how I plan to implement it.
const mode string = "test"
// UserModelInterface is the Interface for UserModel
type UserModelInterface interface {
Get()
}
// UserControllerInterface is the Interface for UserController
type UserControllerInterface interface {
Login()
}
// NewUserModel returns a new instance of user model
func NewUserModel() UserModelInterface {
if mode == "test" {
return &MockUserModel{}
} else {
return &UserModel{}
}
}
// NewUserController returns a new instance of user controller
func NewUserController(um UserModelInterface) UserControllerInterface {
if mode == "test" {
return &MockUserController{}
} else {
return &UserController{}
}
}
type (
UserController struct {um UserModelInterface}
UserModel struct {}
// Mocks
MockUserController struct {um UserModelInterface}
MockUserModel struct {}
)
func (uc *UserController) Login() {}
func (um *UserModel) Get() {}
func (uc *MockUserController) Login() {}
func (um *MockUserModel) Get() {}
func main() {
um := NewUserModel()
uc := NewUserController(um)
}
This way I could just skip sql query in the MockUserController.Login() and only validate the payload and return a valid response.
What do you think of this design? Do you have a better implementation in mind?
I would let the code that calls NewUserController() and NewUserModel() decide whether to create a mock or real implementation. If you use that pattern of dependency injection all the way up to the top your code will become clearer and less tightly coupled. E.g. if the user controller is used by a server, it would look something like along the lines of:
Real:
u := NewUserController()
s := NewServer(u)
In tests:
u := NewMockUserController()
s := NewServer(u)
I would try a more slim variant spread over a models and a controllers package, like this:
// inside package controllers
type UserModel interface {
Get() // the methods you need from the user model
}
type User struct {
UserModel
}
// inside package models
type User struct {
// here the User Model
}
// inside package main
import ".....controllers"
import ".....models"
func main() {
c := &controllers.User{&models.User{}}
}
// inside main_test.go
import ".....controllers"
type MockUser struct {
}
func TestX(t *testing.T) {
c := &controllers.User{&MockUser{}}
}
For controller testing consider the ResponseRecorder of httptest package
Related
I am a complete beginner in terms of Kotlin and I am finding some issues while trying to test out a Ktor based application.
I have a file in my endpoints package localized at org.example.endpoints.hello
this file contains a fun Application.hello that implements an endpoint for my application.
This endpoint acts as a wrapper for another API, so inside that same file I have a
fun callOtherAPI(): ResponseContainer {
// networking stuff
return ResponseContainer(message: "some stuff")
}
This function gets called inside the Application's function routing implementation as such:
routing {
get("/hello") {
call.respond(callOtherAPI())
}
}
Now to the issue:
My test currently looks like this:
#Test
fun testHello() = testApplication {
application {
hello()
}
mockkStatic(::callOtherAPI)
every { callOtherAPI() } returns ResponseContainer("hello")
print(callOtherAPI()) // This actually returns the mocked response, which is what I want
client.get("/hello").apply {
val expected = ResponseContainer("hello")
val response = jacksonObjectMapper().readValue<ResponseContainer>(bodyAsText())
assertEquals(HttpStatusCode.OK, status)
assertEquals(expected.message, response.message) // This assert fails because the internal call to callOtherAPI() is not being mocked.
}
}
So the problem that I am facing is that while the mocked function is being mocked within the context of the test, it is not being mocked when called internally by the routing implementation.
Can someone point me to good documentation to figure this out, I've been at it for the past two hours to no avail :/
Thanks!
You can declare a parameter for the callOtherAPI function in the hello method. For the production and testing environment you will pass different functions in this case. Here is your code rewritten:
#Test
fun testHello() = testApplication {
application {
// hello(::callOtherAPI) this call will be for the production environment
hello { ResponseContainer("hello") }
}
client.get("/hello").apply {
assertEquals(HttpStatusCode.OK, status)
assertEquals("{\"message\":\"hello\"}", bodyAsText())
}
}
data class ResponseContainer(val message: String)
fun Application.hello(callOtherAPI: () -> ResponseContainer) {
install(ContentNegotiation) {
jackson()
}
routing {
get("/hello") {
call.respond(callOtherAPI())
}
}
}
fun callOtherAPI(): ResponseContainer {
// networking stuff
return ResponseContainer("some stuff")
}
type MainController struct {
beego.Controller
}
func (this *MainController) Post() {
var datapoint User
req := this.Ctx.Input.RequestBody
json.Unmarshal([]byte(req), &datapoint)
this.Ctx.WriteString("hello world")
// result := this.Input()
fmt.Println("input value is", datapoint.UserId)
}
this is normal beego router which executes on url occurrence. I want something like
type MainController struct {
beego.Controller
}
func (this *MainController,db *sql.DB) Post() {
fmt.Println("input value is", datapoint.UserId)
}
in order to use database connection pointer. is this possible to achieve this using go...if not please suggest
You can't do this in golang
type MainController struct {
beego.Controller }
func (this *MainController,db *sql.DB) Post() {
fmt.Println("input value is", datapoint.UserId)
}
the declaration in the form
function (c *MainController)Post()
means that Post is a method for the MainController struct you can pass variable into it.
My suggestion is you declare the db pointer as a global variable in your package like below then you will be able to use it inside the Post function
type MainController struct {
beego.Controller
}
var db *sql.DB
func (this *MainController) Post() {
//you can now use the variable db inside here
fmt.Println("input value is", datapoint.UserId)
}
but considering this is Beego which uses the MVC pattern you can do all this from within the model. I suggest you take a look at their awesome documentation here
I am looking for specialized singleton implementation, probably I might be using wrong terminology and hence looking for expert suggestion. Here is my scenario:
There is common code which can be called by ComponentA or ComponentB. I need to push telemetry data from the common code. Telemetry needs to have information that whether this common code get called by ComponentA or ComponentB.
So common code will have just this line of code:
telemetry.pushData(this._area, data);
where this._area tells the telemetry data is getting pushed for which component
I need to push telemetry data from multiple places so it would be good if object got created once and used through out the code lifetime
One option I can think of passing component context to the common code which in mind doesn't look right, hence looking for suggestion what kind of pattern one should use in this case?
This is what I am thinking
// Telemetry.ts file present in shared code
export class Telemetry extends Singleton {
public constructor() {
super();
}
public static instance(): Telemetry {
return super.instance<Telemetry>(Telemetry);
}
public publishEvent(data): void {
if (!this.area) {
throw new Error("Error: Initialize telemetry class with right area");
}
pushtelemetryData(this.area, data);
}
public area: string;
}
// Create Telemetry object from component A
Telemetry.instance().area = "ComponentA";
// Shared code will call telemetry publishEvent
Telemetry.instance().publishEvent(data);
Thanks
It's not a good pattern to use in TypeScript where you would generally inject dependencies.
If you must absolutely do it then you can do it by faking it somewhat:
namespace Telemetry {
var instance : SingletonSomething;
export function push(data: Any) : void {
if (instance == null) {
instance = new SingletonSomething();
}
instance.push(data);
}
class SingletonSomething() { ... }
}
and then you could call
Telemetry.push(data);
You can imitate the singleton pattern in typescript easily:
class Telemetry {
private static instance: Telemetry;
public static getInstance(): Telemetry {
if (Telemetry.instance == null) {
Telemetry.instance = new Telemetry();
}
return Telemetry.instance;
}
...
}
If you have your code in some sort of closure (module, namespace, etc) then you can replace the static member with:
let telemetryInstance: Telemetry;
export class Telemetry {
public static getInstance(): Telemetry {
if (telemetryInstance == null) {
telemetryInstance = new Telemetry();
}
return telemetryInstance;
}
...
}
But then you can also replace the static method with:
let telemetryInstance: Telemetry;
export function getTelemetryInstance(): Telemetry {
if (telemetryInstance == null) {
telemetryInstance = new Telemetry();
}
return telemetryInstance;
}
export class Telemetry {
...
}
At this point, in case you are using some sort of closure, you might ask yourself if you really need the class at all?
If you use this as a module:
// telemetry.ts
export interface TelemetryData {
...
}
export function pushData(data: TelemetryData): void {
...
}
Then you get exactly what you're looking for, and this is more of the "javascript way" of doing it.
Edit
In the telemetry module there's no need to know the users of it.
If the Telemetry.pushData function needs to have information about the object that called it then define an interface for it:
// telemetry.ts
export interface TelemetryData {
...
}
export interface TelemetryComponent {
name: string;
...
}
export function pushData(data: TelemetryData, component: TelemetryComponent): void {
...
}
Then in the other modules, where you use it:
// someModule.ts
import * as Telemetry from "./telemetry";
class MyComponent implement Telemetry.TelemetryComponent {
// can also be a simple string property
public get name() {
return "MyComponent";
}
fn() {
...
Telemetry.pushData({ ... }, this);
}
}
2nd Edit
Because you are using a module system, your module files are enough to make singletons, there's no need for a class to achieve that.
You can do this:
// telemetry.ts
let area: string;
export interface TelemetryData {
...
}
export function setArea(usedArea: string) {
area = usedArea;
}
export function pushData(data: TelemetryData): void {
...
}
Then:
Telemetry.setArea("ComponentA");
...
Telemetry.publishEvent(data);
The telemetry module will be created only once per page, so you can treat the entire module as a singleton.
Export only the functions that are needed.
I would like to better understand how to use interfaces, mainly to split code in reusable components and at the same time make it more easy for testing, currently my main question is how to share/get data between the interfaces that belong to a main interface, for example:
https://play.golang.org/p/67CQor1_pY
package main
import (
"fmt"
)
type MainInterface interface {
SubInterfaceA
SubInterfaceB
}
type SubInterfaceA interface {
MethodA()
GetterA(s implementMain)
}
type SubInterfaceB interface {
MethodB()
GetterB(s implementMain)
}
type implementA struct{}
func (ia *implementA) MethodA() { fmt.Println("I am method A") }
func (ia *implementA) GetterA(s implementMain) {
fmt.Println(s.Data)
}
type implementB struct{}
func (ib *implementB) MethodB() { fmt.Println("I am method B") }
func (ib *implementB) GetterB(s implementMain) {
fmt.Println(s.Data)
}
type implementMain struct {
Data string
SubInterfaceA
SubInterfaceB
}
func New(d string) implementMain {
return implementMain{
Data: d,
SubInterfaceA: &implementA{},
SubInterfaceB: &implementB{},
}
}
func main() {
var m MainInterface
m = New("something")
fmt.Println(m.(implementMain).Data)
m.MethodA() // prints I am method A
m.MethodB() // prints I am method B
m.GetterA(m.(implementMain)) // prints "something"
m.GetterB(m.(implementMain)) // prints "something"
}
In the above code, within the methods of struct implementA or implementB how to access the struct elements of the parent holder implementMain that implements MainInterface without passing it as an argument?
with holder struct I mean:
type implementMain struct {
Data string
SubInterfaceA
SubInterfaceB
}
If I am right SubInterfaceA and SubInterfaceB are embedded and help to make the struct implementMain satisfy the MainInterface:
type MainInterface interface {
SubInterfaceA
SubInterfaceB
}
But within the embedded methods of the SubInterfaceA or subInterfaceB what is the best practice to use in order to be available to get the data string?
I created Getter(s implementMain) method and passed the holder struct, but had to cast type:
m.GetterA(m.(implementMain))
I don't know if by satisfying a interface, all the involved interfaces can become part of the same structure scope and if they do, how to get/share data between them or either between its components?, for example besides been available to reach data string how from SubInterfaceA get/access SubInterfaceB
How to implement an abstract class in Go? As Go doesn't allow us to have fields in interfaces, that would be a stateless object. So, in other words, is it possible to have some kind of default implementation for a method in Go?
Consider an example:
type Daemon interface {
start(time.Duration)
doWork()
}
func (daemon *Daemon) start(duration time.Duration) {
ticker := time.NewTicker(duration)
// this will call daemon.doWork() periodically
go func() {
for {
<- ticker.C
daemon.doWork()
}
}()
}
type ConcreteDaemonA struct { foo int }
type ConcreteDaemonB struct { bar int }
func (daemon *ConcreteDaemonA) doWork() {
daemon.foo++
fmt.Println("A: ", daemon.foo)
}
func (daemon *ConcreteDaemonB) doWork() {
daemon.bar--
fmt.Println("B: ", daemon.bar)
}
func main() {
dA := new(ConcreteDaemonA)
dB := new(ConcreteDaemonB)
start(dA, 1 * time.Second)
start(dB, 5 * time.Second)
time.Sleep(100 * time.Second)
}
This won't compile as it's not possible to use interface as a receiver.
In fact, I have already answered my question (see the answer below). However, is it an idiomatic way to implement such logic? Are there any reasons not to have a default implementation besides language's simplicity?
The other answers provide an alternative to your problem, however they proposed solution without using abstract classes/struct, and I guess if you were interested in using abstract class like solution, here is very precise solution to your problem:
Go plaground
package main
import (
"fmt"
"time"
)
type Daemon interface {
start(time.Duration)
doWork()
}
type AbstractDaemon struct {
Daemon
}
func (a *AbstractDaemon) start(duration time.Duration) {
ticker := time.NewTicker(duration)
// this will call daemon.doWork() periodically
go func() {
for {
<- ticker.C
a.doWork()
}
}()
}
type ConcreteDaemonA struct {
*AbstractDaemon
foo int
}
func newConcreteDaemonA() *ConcreteDaemonA {
a:=&AbstractDaemon{}
r:=&ConcreteDaemonA{a, 0}
a.Daemon = r
return r
}
type ConcreteDaemonB struct {
*AbstractDaemon
bar int
}
func newConcreteDaemonB() *ConcreteDaemonB {
a:=&AbstractDaemon{}
r:=&ConcreteDaemonB{a, 0}
a.Daemon = r
return r
}
func (a *ConcreteDaemonA) doWork() {
a.foo++
fmt.Println("A: ", a.foo)
}
func (b *ConcreteDaemonB) doWork() {
b.bar--
fmt.Println("B: ", b.bar)
}
func main() {
var dA Daemon = newConcreteDaemonA()
var dB Daemon = newConcreteDaemonB()
dA.start(1 * time.Second)
dB.start(5 * time.Second)
time.Sleep(100 * time.Second)
}
If this is still not obvious how to use abstract classes/multi-inheritance in go-lang here is the post with comprehensive details. Abstract Classes In Go
If you want to provide a "default" implementation (for Daemon.start()), that is not the characteristic of an interface (at least not in Go). That is a characteristic of a concrete (non-interface) type.
So Daemon in your case should be a concrete type, conveniently a struct since you want it to have fields. And the task to be done can be either a value of an interface type, or in a simple case just a function value (a simple case means it would only have one method).
With interface type
Try the complete app on the Go Playground.
type Task interface {
doWork()
}
type Daemon struct {
task Task
}
func (d *Daemon) start(t time.Duration) {
ticker := time.NewTicker(t)
// this will call task.doWork() periodically
go func() {
for {
<-ticker.C
d.task.doWork()
}
}()
}
type MyTask struct{}
func (m MyTask) doWork() {
fmt.Println("Doing my work")
}
func main() {
d := Daemon{task: MyTask{}}
d.start(time.Millisecond*300)
time.Sleep(time.Second * 2)
}
With a function value
In this simple case this one is shorter. Try it on the Go Playground.
type Daemon struct {
task func()
}
func (d *Daemon) start(t time.Duration) {
ticker := time.NewTicker(t)
// this will call task() periodically
go func() {
for {
<-ticker.C
d.task()
}
}()
}
func main() {
d := Daemon{task: func() {
fmt.Println("Doing my work")
}}
d.start(time.Millisecond * 300)
time.Sleep(time.Second * 2)
}
An easy solution is to move daemon *Daemon to the argument list (thus removing start(...) from the interface):
type Daemon interface {
// start(time.Duration)
doWork()
}
func start(daemon Daemon, duration time.Duration) { ... }
func main() {
...
start(dA, 1 * time.Second)
start(dB, 5 * time.Second)
...
}
You can implement abstract class in go.
The definition:
type abstractObject interface{
print()
}
type object struct{
a int
abstractObject
}
Now object is an abstract class, like java's.
You can inherit it and use its members:
type concreteObject struct{
*object
}
(o *concreteObject) print() {
fmt.Println(o.a)
}
func newConcreteObject(o *object) {
obj := &concreteObject{object: o}
o.abstractObject = obj // all magics are in this statement.
}
And use the object with concreteObject's methods:
o := &object{}
newConcereteObject(o)
o.print()
And cast abstract object to concrete object:
concObj := o.abstractObject.(*concreteObject)
Just like other OOP languages.
The solution by Max Malysh would work in some cases if you don't need a factory. However the solution given by Adrian Witas could cause cyclic dependencies issues.
This is the way I achieved implementing an abstract class the easy way respecting cyclic dependencies and good factory patterns.
Let us assume we have the following package structure for our component
component
base
types.go
abstract.go
impl1
impl.go
impl2
impl.go
types.go
factory.go
Define the definition of the component, in this example it will be defined here:
component/types.go
package component
type IComponent interface{
B() int
A() int
Sum() int
Average() int
}
Now let's assume we want to create an abstract class that implements Sum and Average only, but in this abstract implementation we would like to have access to use the values returned by the implemented A and B
To achieve this, we should define another interface for the abstract members of the abstract implementation
component/base/types.go
package base
type IAbstractComponentMembers {
A() int
B() int
}
And then we can proceed to implement the abstract "class"
component/base/abstract.go
package base
type AbstractComponent struct {
IAbstractComponentsMember
}
func (a *AbstractComponent) Sum() int {
return a.A() + a.B()
}
func (a *AbstractComponent) Average() int {
return a.Sum() / 2
}
And now we proceed to the implementations
component/impl1/impl.go // Asume something similar for impl2
package impl1
type ComponentImpl1 struct {
base.AbstractComponent
}
func (c *ComponentImpl1) A() int {
return 2
}
func (c *ComponentImpl1) A() int {
return 4
}
// Here is how we would build this component
func New() *ComponentImpl1 {
impl1 := &ComponentImpl1{}
abs:=&base.AbstractComponent{
IAbstractComponentsMember: impl1,
}
impl1.AbstractComponent = abs
return impl1
}
The reason we use a separate interface for this instead of using Adrian Witas example, is because if we use the same interface in this case, if we import the base package in impl* to use the abstract "class" and also we import the impl* packages in the components package, so the factory can register them, we'll find a circular reference.
So we could have a factory implementation like this
component/factory.go
package component
// Default component implementation to use
const defaultName = "impl1"
var instance *Factory
type Factory struct {
// Map of constructors for the components
ctors map[string]func() IComponent
}
func (f *factory) New() IComponent {
ret, _ := f.Create(defaultName)
return ret
}
func (f *factory) Create(name string) (IComponent, error) {
ctor, ok := f.ctors[name]
if !ok {
return nil, errors.New("component not found")
}
return ctor(), nil
}
func (f *factory) Register(name string, constructor func() IComponent) {
f.ctors[name] = constructor
}
func Factory() *Factory {
if instance == nil {
instance = &factory{ctors: map[string]func() IComponent{}}
}
return instance
}
// Here we register the implementations in the factory
func init() {
Factory().Register("impl1", func() IComponent { return impl1.New() })
Factory().Register("impl2", func() IComponent { return impl2.New() })
}
The functionality of abstract class has below requirements
1. It should not be possible to create direct instance of abstract class
2. It should provide default fields and methods.
A combination of interface and struct can be used to fulfill above two requirements. For example we can see below
package main
import "fmt"
//Abstract Interface
type iAlpha interface {
work()
common(iAlpha)
}
//Abstract Concrete Type
type alpha struct {
name string
}
func (a *alpha) common(i iAlpha) {
fmt.Println("common called")
i.work()
}
//Implementing Type
type beta struct {
alpha
}
func (b *beta) work() {
fmt.Println("work called")
fmt.Printf("Name is %s\n", b.name)
}
func main() {
a := alpha{name: "test"}
b := &beta{alpha: a}
b.common(b)
}
Output:
common called
work called
Name is test
One important point to mention here is that all default method should have iAlpha as first argument, and if default method needs to call any unimplemented method they they will call on this interface. This is same as we did in common method above - i.work().
Source: https://golangbyexample.com/go-abstract-class/