DojoX slider not working on iOS 8 / safari 8 - dojo

I had a project in Dojo, with Slider from DojoX. On iPad iOS 6 it was working ok. Now I updated the iPad to iOS 8 - and the slider does not react to touch anymore.
Online demo of slider (http://demos.dojotoolkit.org/demos/touch/demo.html) is also not working on iOS 8.
Anyone has any experience on this?

I suspect you (and the web site as well) are not using the latest Dojo versions that are required for iOS8 support. Upgrading to the latest release will probabably solve your issue.

Questions about dojo usage or possible bug are discussed on the dojo-interest mailing list. Web interfaces are available from the Dojo Toolkit Community page. If you’ve filing a bug, see How to File a Dojo Bug Report

Related

Keyboard Extension Not Working with iOS 8.1 Simulator

I just updated to Xcode 6.1 and my keyboard extension app, which was working fine with 6.0.x, is now not selectable via the nextinputmode button. This works fine on the actual device but not on the simulator. I can add the keyboard in settings with no trouble. Anyone else have this problem.
Update: This has been fixed in iOS 8.2 beta 2, according to release notes.
From iOS 8.1 beta release notes:
Known Issue 3rd party keyboards may not appear in Safari, Maps or 3rd
party apps on the Simulator.
Workaround: Keyboards should be testable in Calendar, Spotlight,
Contacts, and Photos.
This is what you are seeing.
I guess they were so busy fixing other bugs in the developer tools, they just didn't have time to fix ridiculous new bugs they introduced in 8.1.
Open a bug report, and maybe it will be fixed in 8.2.

Dojo toolkit support for IOS8

I am working on a hybrid application using IBM worklight and Dojo toolkit. On IOS8, only the button clicks are working. Rest all the elements do not respond to any click. Has anyone tried using Dojo toolkit 1.9 with IOS8? Does this version of Dojo supports IOS8.
Thanks.
I don't think this is supported for Dojo 1.9.X. It was released more than a year ago and iOS8 is brand new:
Release notes state that iOS6 is supported
Even Dojo 1.10 does not claim to support iOS 8.
iOS8 is not released, so it is difficult to claim iOS8 support ;) That said some problems have been found on the beta (in particular around scrolling) but be assured that Dojo 1.9 (and 1.10) will be updated to bring iOS8 support. So you will be able to run your app on iOS8.
PS: release notes are corresponding to initial releases i.e. 1.9.0 and are (unfortunately) not updated for dot release. Current 1.9.X release (1.9.3) does support iOS7.
Edit:
Since September 15, Dojo 1.8.7, 1.9.4 and 1.10.1 now support iOS8. See here www-01.ibm.com/support/docview.wss?uid=swg21684538 on how to upgrade your IBM Worklight release.

Xcode 6 with iOS 8 SDK can't run UI Automation in Instruments

I'm trying to capture UI Automation script with a sample project. I use Xcode 6 on OS X 10.9.3 and iOS 8 SDK, trying to capture script on iOS 8 simulator, but getting following error:
Script capture is not available on this device
SDK is still in beta, so maybe that's a common bug there. Did anyone else face this bug? Or maybe there's a workaround available?
When I try to do the same things with Xcode 5 / iOS SDK 7.1 everything goes fine.
You should enable UI Automation in the device settings: Settings -> Developer -> Enable UI Automation.
It works for me.
It's a known issue to apple and that they need to fix this which surely they will...
Check this out... Bug has been filed
http://openradar.appspot.com/radar?id=6099734162833408

Titanium content assistant not working

The content assistant is not working.
I'm working on OSX, Titanium Studio, iOS & Android mobile app and have tried the following:
Installing the following SDKs: 3.2.0, 3.2.1, 3.3.0.
Tried reverting between those versions.
Checked the Project Natures (mobile - primary, mobile module, are checked).
Tried every option on the Project Build Path.
Of course tried to build the project again and again.
Check the content assistant preference both in the main preference and in the project properties.
Are the any more suggestions?
I believe this is a bug in the 3.2.0GA SDK (3.2.1 and 3.3.0 are not official releases yet). As far as I have heard it is known and should be fixed in the next SDK update. Only question is when this update will be out.
You can get content assist back by reverting to 3.1.3GA, but that doesn't help you much if you need features from 3.2.0GA.
EDIT:
The issue is described in this JIRA-ticket and as it mentions should be resolved in the upcoming 3.2.1 release.

App works fine in iOS 7 with no modifications?

We've been working on getting our app to work properly with all the changes in iOS 7. Particularly the colors and layouts of things. But these changes are still in development.
The version of our app in the app store has none of these modifications. When testing locally, it works on iOS 6 fine and looks horrible on iOS 7. Yet, upon downloading it from the app store and installing it on an iOS 7 iPad, it seems to work just fine -- just as it used to in iOS 6 (!). We are wondering if there is some "compatibility flag" that the app store folks can switch, which means "not ready for iOS 7 -- use compatibility mode"? I'm not sure how else to explain this. Wondering if anyone else knows?
Our app:
http://appstore.com/cedarssuite
Summary: running via the simulator on iOS 7 or on a development iPad that has iOS 7, the app looks horrible. But downloading the approved app store version and running on iOS 7, it works just fine. Why?
A note: This is no longer correct. Since February 2014, Apple only accepts SDK7 builds
That's normal. all the old apps work fine on new iOS versions since those app. Base SDK set to that old version. in your case (iOS 6.0). They will run using old sdks. But, when you built with the new sdk (Base SDK 7.0) they look horrible as you said and some times they crash. because of layout changes and controls behaviours in the new iOS.
You are only asked to build with the new sdk to take advantage of the new features.
keeping your app. built with the old versions doesn't seem to have disadvantages other than new features. since apple still accept publishing apps with old sdk back to 4.3.
If you set the base SDK < 7, it will use the old iOS 6 style. Of course, that basically requires you compile with an old version of Xcode, and you can't use iOS 7 features, even when running on iOS 7.