Open a document with Objective-C for an OS X application - objective-c

I've implemented a simple application that basically outputs informations about a given triangle (see image). I've created the triangles programmatically. I would like to improve this example providing a mechanism to open a say .tri file with its sides (e.g. 3 4 5). How can I achieve that ? I've done some research and found out there's a method called openDocument.. How would I use this on my application ? Can someone give me an example of how to achieve that ? Apparently it's not a document-based application.. I've got this code on github: https://github.com/mcand/TableViewMacExample.

I managed to make the panel appear like below.
- (IBAction)openDocument:(id)sender{
NSOpenPanel* openPanel = [NSOpenPanel openPanel];
[openPanel setAllowedFileTypes:[NSArray arrayWithObjects:#"tri", #"qua",nil]];
[openPanel runModal];
}

After opening the file, I cannot change the values of my NSTableView. The code is like that:
- (IBAction)openDocument:(id)sender{
NSOpenPanel* panel = [NSOpenPanel openPanel];
[panel setAllowedFileTypes:[NSArray arrayWithObjects:#"tri", #"qua",nil]];
[panel beginWithCompletionHandler:^(NSInteger result){
if (result == NSFileHandlingPanelOKButton) {
NSURL* file = [[panel URLs] objectAtIndex:0];
[self performSelectorInBackground:#selector(triangle:) withObject:file];
}
}];
}
-(void) triangle:(NSURL *)file{
NSError *error;
NSString *words = [[NSString alloc] initWithContentsOfURL:file encoding:NSUTF8StringEncoding error:&error];
NSLog(#"%#", words);
NSArray* lines = [words componentsSeparatedByCharactersInSet:[NSCharacterSet newlineCharacterSet]];
NSMutableArray *shapes = [[NSMutableArray alloc] init];
while (lines) {
NSArray*info = [words componentsSeparatedByString:#";"];
// Creates triangles to be populated
CGFloat side1 = (CGFloat)[info[0] floatValue];
CGFloat side2 = (CGFloat)[info[1] floatValue];
CGFloat side3 = (CGFloat)[info[2] floatValue];
Triangle *triangle = [[Triangle alloc] initWithSides:side1 side:side2 andSide:side3];
[shapes addObject:triangle];
}
self.formsArray = shapes;
[self performSelectorOnMainThread:#selector(updateTableView) withObject:nil waitUntilDone:YES];
}
-(void)updateTableView{
[self.tableView reloadData];
}
#end

Related

Objective C how to print and NSArray of strings into an NScrollView and NSTextField

I am making a simple gui on Xcode. I use a button to load a text file into an NSArray like below.
NSOpenPanel *panel = [NSOpenPanel openPanel];
if ([panel runModal] == NSFileHandlingPanelOKButton) {
albumURL = [panel URL];
info = [NSString stringWithContentsOfURL: albumURL encoding: NSASCIIStringEncoding error: NULL];
listItems = [info componentsSeparatedByString:#"\n"];
NSString *combinedString = [listItems componentsJoinedByString:#"\n"];
//[self.TrackList setValue:combinedString forKey: combinedString];
}
I want to print the contents of the array into the NSscrollview as a series of strings. I also want to print the context of some specific index into different textfields.
So far I only managed to figure out how to put a set string into the textfield like below.
[self.myTextField setStringValue:#"My string of whatever"];
I'm new to this stuff so if you need more info please ask.

Displaying text in text view from NSArray

This method found in the AppDelagate, loads a text file of my choosing and splits the context of the text file into an array.
Im having trouble displaying the contents of the array in my NSScrollview * called self.textView.
I am not sure how to update the text view with each member of the array.
- (IBAction)loadButton:(id)sender {
NSOpenPanel *panel = [NSOpenPanel openPanel];
if ([panel runModal] == NSFileHandlingPanelOKButton) {
NSURL *bookUrl = [panel URL];
NSString *contents = [NSString stringWithContentsOfURL: bookUrl encoding: NSASCIIStringEncoding error: NULL];
NSArray *loadedBook = [contents componentsSeparatedByString:#"#NP#"];
self.textView.value = loadedBook[0];
}
}
The right method is setString:, which is declared in NSText.
your code should be:
- (IBAction)loadButton:(id)sender {
NSOpenPanel *panel = [NSOpenPanel openPanel];
if ([panel runModal] == NSFileHandlingPanelOKButton) {
NSURL *bookUrl = [panel URL];
NSString *contents = [NSString stringWithContentsOfURL: bookUrl encoding: NSASCIIStringEncoding error: NULL];
NSArray *loadedBooks = [contents componentsSeparatedByString:#"#NP#"];
[self.textView setString:bookStr];
}
}
UPDATE
Take a look at this question, to see how to add text to a NSScrollView

Export data to csv format file in mac app

I'm new to mac app development.
I have set of data in the nstableview and i need to save this data in .cs format progarmmatically.
-(IBAction)exportInvoice:(id)sender
{
AppDelegate *appDelegate = [NSApp delegate];
NSString *tempStr = [NSString stringWithFormat:#"%#", [OrderModel getInitialOrderBITToDisplay:[appDelegate getDBPath]]];
NSArray* commaSeparatedObjects = [tempStr componentsSeparatedByString:#","];
//NSString *commaSeparatedObjects = [tempStr componentsJoinedByString:#","];
NSLog(#"%#",commaSeparatedObjects);
NSSavePanel *pdfSavingDialog = [NSSavePanel savePanel];
[pdfSavingDialog setRequiredFileType:#"csv"];
if ( [pdfSavingDialog runModalForDirectory:nil file:nil] == NSOKButton ) {
// NSData *dataForPDF = [self exportPdfData];
NSData *dataForPDF = [NSKeyedArchiver archivedDataWithRootObject:commaSeparatedObjects];
NSLog(#"%#",dataForPDF);
[dataForPDF writeToFile:[pdfSavingDialog filename] atomically:NO];
}
}
Can anyone help me to sort the problem?
You should check out CHCSVParser: https://github.com/davedelong/CHCSVParser
Hope that helps.

How Can I Save This Array of Images?

I'm very new to programming, and I jumped right into a project (I know thats not the smartest thing to do, but I'm learning as I go). The app that I'm writing has 10 UIImageViews that display a picture from the users camera roll. The code I'm using needs each of the UIImageViews to have tags. I'm currently using NSData to save the array images, and it works great, but I can't use this method anymore because NSData doesn't support the use of tags. I also can't use NSUserDefaults, because I can't save images to a plist. Here is how I'm attempting to do this (using the NSData method, which works but I have to edit this so that my tags work.)
This is my current code:
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)img editingInfo:(NSDictionary *)editInfo {
if (imageView.image == nil) {
imageView.image = img;
[self.array addObject:imageView.image];
[picker dismissModalViewControllerAnimated:YES];
[self.popover dismissPopoverAnimated:YES];
return;
}
if (imageView2.image == nil) {
imageView2.image = img;
NSLog(#"The image is a %#", imageView);
[self.array addObject:imageView2.image];
[picker dismissModalViewControllerAnimated:YES];
[self.popover dismissPopoverAnimated:YES];
return;
}
...
- (void)applicationDidEnterBackground:(UIApplication*)application {
NSLog(#"Image on didenterbackground: %#", imageView);
[self.array addObject:imageView.image];
[self.array addObject:imageView2.image];
[self.user setObject:self.array forKey:#"images"];
[user synchronize];
}
- (void)viewDidLoad
{
self.user = [NSUserDefaults standardUserDefaults];
NSLog(#"It is %#", self.user);
self.array = [[self.user objectForKey:#"images"]mutableCopy];
imageView.image = [[self.array objectAtIndex:0] copy];
imageView2.image = [[self.array objectAtIndex:1] copy];
UIApplication *app = [UIApplication sharedApplication];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(applicationDidEnterBackground:)
name:UIApplicationDidEnterBackgroundNotification
object:app];
[super viewDidLoad];
}
Any help or suggestions on how to edit this code so that I can save the images, while using tags is much appreciated, thanks!
EDIT: Here is my updated code:
-(IBAction)saveButtonPressed:(id)sender {
NSString *docsDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES) objectAtIndex:0];
for (UIImageView *imageView in self.array) {
NSInteger tag = self.imageView.tag;
UIImage *image = self.imageView.image;
NSString *imageName = [NSString stringWithFormat:#"Image%i.png",tag];
NSString *imagePath = [docsDir stringByAppendingPathComponent:imageName];
[UIImagePNGRepresentation(image) writeToFile:imagePath atomically:YES];
}
NSLog(#"Saved Button Pressed");
}
- (void)applicationDidEnterBackground:(UIApplication*)application {
}
-(void)viewDidLoad {
NSString *docsDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask,YES) objectAtIndex:0];
NSArray *docFiles = [[NSFileManager defaultManager]contentsOfDirectoryAtPath:docsDir error:NULL];
for (NSString *fileName in docFiles) {
if ([fileName hasSuffix:#".png"]) {
NSString *fullPath = [docsDir stringByAppendingPathComponent:fileName];
UIImage *loadedImage = [UIImage imageWithContentsOfFile:fullPath];
if (!imageView.image) {
imageView.image = loadedImage;
} else {
imageView2.image = loadedImage;
}
}
}
}
You need to use "Fast Enumeration" to parse the array's objects, and write each object to disk sequentially. First, you're going to need to add the UIImageView objects to the array instead of the UIImage property of the UIImageView, so you can recover the tag. So instead of writing
[self.array addObject:imageView.image];
It will be
[self.array addObject:imageView];
Try to follow along with my code. I inserted comments on each line to help.
-(void)applicationDidEnterBackground:(UIApplication *)application {
//Obtain the documents directory
NSString *docsDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainmask,YES) objectAtIndex:0];
//begin fast enumeration
//this is special to ObjC: it will iterate over any array one object at a time
//it's easier than using for (i=0;i<array.count;i++)
for (UIImageView *imageView in self.array) {
//get the imageView's tag to append to the filename
NSInteger tag = imageView.tag;
//get the image from the imageView;
UIImage *image = imageView.image;
//create a filename, in this case "ImageTAGNUM.png"
NSString *imageName = [NSString stringWithFormat:#"Image%i.png",tag];
//concatenate the docsDirectory and the filename
NSString *imagePath = [docsDir stringByAppendingPathComponent:imageName];
[UIImagePNGRepresentation(image) writeToFile:imagePath atomically:YES];
}
}
To load the images from disk, you'll have to look at your viewDidLoad method
-(void)viewDidLoad {
//get the contents of the docs directory
NSString *docsDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainmask,YES) objectAtIndex:0];
//Get the list of files from the file manager
NSArray *docFiles = [[NSFileManager defaultManager]contentsOfDirectoryAtPath:docsDir error:NULL]);
//use fast enumeration to iterate the list of files searching for .png extensions and load those
for (NSString *fileName in docFiles) {
//check to see if the file is a .png file
if ([fileName hasSuffix:#".png"]) {
NSString *fullPath = [docsDir stringByAppendingPathComponent:fileName];
UIImage *loadedImage = [UIImage imageWithContentsOfFile:fullPath];
//you'll have to sort out how to put these images in their proper place
if (!imageView1.image) {
imageView1.image = loadedImage;
} else {
imageView2.image = loadedImage;
}
}
}
}
Hope this helps
One thing you need to be aware of is that when an app enters the background it has about 5 seconds to clean up its act before it's suspended. The UIPNGRepresentation() function takes a significant amount of time and is not instantaneous. You should be aware of this. It would probably be better to write some of this code in other places and do it earlier than at app backgrounding. FWIW
You can use the [NSbundle Mainbundel] to store that images.
To get path
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
First, there's still a problem in your for loop.
for (UIImageView *imageView in self.array) {
NSInteger tag = self.imageView.tag;
UIImage *image = self.imageView.image;
// ...
}
Before you make any other changes, you must understand why. imageView is your for loop control variable, which changes on each iteration through the loop. self.imageView is a different thing. It is the first of the 10 imageViews attached to your viewController. Every time this loop cycles, it looks at the first imageView, and only the first.
As for why saving doesn't work, it's probably because the arrays elsewhere aren't working. Add some logging to make sure there's something in the array, and that it has as many elements as you expect.
-(IBAction)saveButtonPressed:(id)sender {
NSString *docsDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES) objectAtIndex:0];
// Log to make sure the views expected have previously been stored.
// If the array is empty, or shorter than expected, the problem is elsewhere.
NSLog(#"Image view array before saving = %#", self.array);
for (UIImageView *imageViewToSave in self.array) {
NSInteger tag = imageViewToSave.tag;
UIImage *image = imageViewToSave.image;
NSString *imageName = [NSString stringWithFormat:#"Image%i.png",tag];
NSString *imagePath = [docsDir stringByAppendingPathComponent:imageName];
// Log the image and path being saved. If either of these are nil, nothing will be written.
NSLog(#"Saving %# to %#", image, imagePath);
[UIImagePNGRepresentation(image) writeToFile:imagePath atomically:NO];
}
NSLog(#"Save Button Pressed");
}

Calling methods after comparing string objects from NSArray Cocoa

I am selecting files through this code:
- (IBAction)selectFile:(id)sender {
// Create the File Open Dialog class.
NSOpenPanel* openDlg = [NSOpenPanel openPanel];
[openDlg setPrompt:#"Select"];
fileTypes = [NSArray arrayWithObjects:#"wmv", #"3gp", #"mp4", #"avi", #"mp3", #"mma", #"wav", #"jpeg", #"png", #"jpg", #"tiff", nil];
// NSArray *JpegfileTypes = [NSArray arrayWithObjects:#"jpeg", #"png", #"jpg", #"tiff", #"mp3" nil];
// Enable the selection of files in the dialog.
[openDlg setCanChooseFiles:YES];
//Enable multiple selection of files
[openDlg setAllowsMultipleSelection:YES];
// Enable the selection of directories in the dialog.
[openDlg setCanChooseDirectories:YES];
// Display the dialog. If the OK button was pressed,
// process the files.
if ( [openDlg runModalForDirectory:nil file:nil types:fileTypes] == NSOKButton )
{
// Get an array containing the full filenames of all
// files and directories selected.
files = [[openDlg filenames] retain];
int i; // Loop counter.
// Loop through all the files and process them.
for( i = 0; i < [files count]; i++ )
{
NSString *tempFilePath = [files objectAtIndex:i];
NSLog(#"tempFilePath::: %#",tempFilePath);
inputFilePath = [[files objectAtIndex:i] retain];
NSLog(#"filename::: %#", inputFilePath);
// Do something with the filename.
[selectedFile setStringValue:inputFilePath];
NSLog(#"selectedFile:::: %#", selectedFile);
}
}
}
Then after selection I have used this code to process the selected file.
- (IBAction)setMessage:(id)sender {
[fileGenProgress startAnimation:self];
NSString *message = [[NSString alloc] initWithFormat:#"Started"];
[lblMessage setStringValue:message];
[message release];
[self startProcessingVideoFile];
[self startProcessingAudioFile];
[self startProcessingJpg];
}
The issue I am facing is that, I am not getting that how would I compare the different strings like if the selected file was 3gp/mp4 or jpg or mp3. As if user has selected some video file then the method [self startProcessingVideoFile]; will run and if he has selected some JPG or PNG etc file then [self startProcessingAudioFile]; method will run.
As selected will be having a path not only the extension of the file. So in this scenario how can I force the - (IBAction)setMessage:(id)sender method to run the appropriate method.
You can get string's extension (format) like this:
NSString *extension = [stringPath pathExtension];
And for comparing now it's very easy when You know what extension Your file is. For example:
NSLog(extension);
if ([extension isEqualToString:#"3gp"] || [ext isEqualToString:#"mp4"]) {
[self startProcessingVideoFile];
}
and etc.
Update:
Your IBAction:SetMessage should look like this:
- (IBAction)setMessage:(id)sender {
[fileGenProgress startAnimation:self];
NSString *message = [[NSString alloc] initWithFormat:#"Started"];
[lblMessage setStringValue:message];
[message release];
NSString *extension = [inputFilePath pathExtension];
NSLog(extension);
if ([extension isEqualToString:#"3gp"] || [ext isEqualToString:#"mp4"]) {
[self startProcessingVideoFile];
}
// And etc for others formats.
//[self startProcessingAudioFile];
//[self startProcessingJpg];
}