Animate scrollTop on a div with overflow while using waypoints - jquery-animate

I want to have a div with automatic scrolling content when the user scrolls to that point in the website.
It's like this example on JSFiddle
$("#div").animate({ scrollTop: 1000 }, 2000);
With this above example the scrolling happens immediately when the page loads.
My div with the scrolling content is further down on my site, so I want it to automatically scroll when it hits that waypoint. (I'm using jquery-waypoints in my page already).

Assuming you want this scroll animation to happen when #div hits the top of the window:
$('#div').waypoint(function(direction) {
$(this).animate({ scrollTop: 1000 }, 2000);
});
You may want to use that direction parameter to do something different if its value is "up". You may want to use triggerOnce: true to just do the animation once and then never again. It's up to you.

Related

AOS.js - How to disable just on initial page load

Good Day.
I like all the animation on all elements except <body tag. I believe the time is too long (500ms, maybe?) before the page scrolls up. Until everything loads and then the page scrolls up, there's just a blank page.
Suggestions?
// aos scroll-animation Init
AOS.init({
duration: 50,
once: true,
delay: 50
});
doesn't seem to make any difference.

How can I implement animate on page scroll?

When a user scrolls through a webpage, how can I trigger animate css?
Is it a matter of when v-show="element" appears, trigger x?
Using Vue 2 + animate css
I found answer from Ikbel useful
How to display and transition when scroll position reaches element position in the screen?
you can achive this with custom directive which adds binding inViewport for window scroll event to elements that you want to animate.
I added data-transition to html element that I want to animate
<div v-vpshow data-transition="flipInX"><div>
and changed binding like this
el.$onScroll = function() {
if (binding.def.inViewport(el)) {
el.classList.add('animated')
el.classList.add(el.getAttribute('data-transition'))
el.classList.remove('before-enter')
binding.def.unbind(el, binding)
}
}

How to keep bootstrap carousel paused until it enters in the viewport?

EDIT: reason for this request. This edit has been added when the solution has been found for the sake of describing my needs. I had a Carousel that showed a logical sequence step 1, step 2, step 3.. That carousel is not a top of page, so I want it to stay stopped / paused until the user sees it and when it will see it, as first, I want the user to see the first slide, step 1. Nevertheless, some users (and they are not few, believe me) don't know about carousels and sliders, so I don't wanna miss their view on the subsequent slides. This is the reason for what follow.
I'm wondering about this
I have a bootstrap 3.1 carousel that is not at top of the home page.
Instead you "reach it" when scrolling down some "bootstrap' rows".
Well I'd like it to keep the carousel stopped / paused until the user will scroll the page down to where the carousel is placed (let's say the carousel height is 500 pixel, when at least the first top 150 pixels are entered in the viewable area)
when those 150 pixel have been scrolled in, the pause / stop should turn to "play" and so, if the pause between each slide is 5000 msec, after 5000 msec the next slide should turn.
According with this solution it is matter of javascript but it is not what I'm seeking for also excuse me but currently I'm not so strong with javascript and jquery, so thank you for any hint with some explanation.
EDIT 01
This script looks to be the correct and also a great solution :-), especially reading the comments at bottom of that page, but as stated above, I miss the knowledge to properly take advantage of it, thank you for any hint.
Here's a method using Intersection Observer API; it will fail silently for IE and other unsupported browsers.
setTimeout(function() {
if (IntersectionObserver === undefined) return;
const carousels = $(".carousel");
if (carousels.length === 0) return;
const RATIO = 0;
// You can set a intersection percentage, such as 0.25 for 25% visible, but
// if you want pixels, I'm using `rootMargin` in the options below
var observer = new IntersectionObserver(function (entries, observer) {
entries.forEach(function(entry) {
jQuery(entry.target).carousel(entry.intersectionRatio < RATIO ? 'pause' : 'cycle');
});
}, {
root: null,
rootMargin: '-150px 0px', // 150px visible on top or bottom of viewport
threshold: RATIO
});
carousels.each(function () {
observer.observe(this);
});
}
});
I went for the long path, self answered myself.
I've tried several plugins, but they were not effective or either they were breaking the Carousel engine.
Researching so much, finally I've landed on this jQuery plugin
http://www.jqueryscript.net/other/jQuery-Plugin-To-Determine-If-An-Element-Is-In-the-Viewport-Viewport-Checker.html
It works pretty fine, straight and as expected and there is a bonus included: the offset I was seeking for!!! (yeeeh!)
Pretty easy to implement
<script src="viewportchecker.js"></script>
<script type="text/javascript">
$(document).ready(function(){
$('.carousel').carousel('pause'); /** load page with carousel paused
$('.carousel').viewportChecker({
offset: 200, /** wait for the first 200 pixel of the element
to enter in the viewport
callbackFunction: function(elem){
setTimeout(function(){
$('.carousel').carousel(''); /** remove pause
},500);
}
});
});
</script>
"thank you" to myself :-)
I suppose this would also help the problem when the viewport cuts the carousel in half. ie: With a carousel at the top of the page and you scroll down, forcing the top of browser window to show only the bottom half of carousel.
Currently, when the carousel cycles, the carousel images load to the top of the viewport, not the top of the carousel container.
When you scroll back up, the carousel only displays half the image and the top half is grey. This is very annoying. Will try this to see if it fixes.

jQuery Masonry wrong top position

I'm using Twitter Bootstrap with fixed layout along with jQuery Masonry on a specific page.
It's working, however starting from the second row the top positions of the divs are miscalculated and are partly covering the elements of the first row.
It looks like the script quits before rearranging the elements.
Strangely, when I open the inspector in Chrome or slightly resize the viewport the divs are jumping to their correct positions. Refreshing the page sometimes helps, sometimes doesn't...
My masonry script:
jQuery(document).ready(function(){
jQuery('.span9').masonry({
itemSelector: '.span3',
columnWidth: function( containerWidth ) {
return containerWidth / 3;
}
});
});
Is this normal behaviour? Should I add window.resize to the above script?
Placing the masonry script in the page itself or in the header, footer doesn't change it's behaviour.
I'm calling masonry.js right after jQuery, before any other Bootstrap js.
Just read the help Section here http://masonry.desandro.com/docs/help.html
The Script runs before all images have been loaded, you have to trigger it after the window loaded
$(window).load(function(){
$('#container').masonry({
// options...
});
});

dojo connect mouseover and mouseout

When setting up dojo connections to onmouseover and onmouseout, and then adding content on mouseover, dojo fires the onmouseout event at once, since there is new content. Example:
dojo.query(".star").parent().connect("onmouseover", function() {
dojo.query("span", this).addContent("<img src='star-hover.jpg'>");
}).connect("onmouseout", function() {
dojo.destroy(dojo.query("img", this)[0]);
});
The parent() is a <td>, and the .star is a span. I want to add the hover image whenever the user hovers the table cell. It works as long as the cursor doesn't hover the image, because that will result in some serious blinking. Is this deliberate? And is there a way around it?
Edit: Just tried out something similar with jQuery, and it works as expected (at least as I expected it to work.)
$(".star").parent().hover(function() {
$("span", this).append("<img src='star-hover.jpg'>");
}, function() {
$("img", this).remove();
});
This will show the image when hovering, and remove only when moving the cursor outside the table cell.
The reason it works with jQuery in your example is because .hover uses the normalized onmouseenter/onmouseleave events. If you were to connect to those, it would work in Dojo as expected. Also, a simulation of .hover for Dojo would be:
dojo.NodeList.prototype.hover = function(over, out){
return this.onmouseenter(over).onmouseleave(out || over);
}
Then you'd just:
dojo.query("...").hover(function(e){ .. }, function(e){ .. });
The differences between mouseeneter and mouseover are why you are seeing the behavior of an immediate onmouseout firing.