What is the run time library? - dll

Could you help with the following questions:
What is the run time library? What is the difference from the usual DLL? What there is a distinction between the different versions, for example: msvcrt.dll and msvct110.dll?
Thanks for any help!

Some say a runtime library is the part that a program uses at runtime as opposed to stuff that they only use at compile time (like macro definitions).
Other people say that a runtime library is one that is linked to a program at load time dynamically, as opposed to statically at compile time, though this use is very seldom.
shared library or dynamically linked library are better terms for that.

Related

How to create a dll for a fortran 2003 class

I have a large fortran code-base of which I would like to move some parts to dll's. After doing some research I know how to build a normal fortran dll with my IDE of choice (code::blocks) and how to use it in another fortran program. However, I have run into a wall. As long as I only need to put procedures in the dll everything is peachy. However, what I want to do is to include a Fortran 2003 class in such a way that I can also use the class in my fortran program. The first problem is that a class needs to be imbedded in a module (which is slightly but importantly different from a normal fortran file for a dll). In itself, this is not a big issue for building the dll, but it is when trying to access the subroutines or class.
I currently have a stopgap solution which entails including a use statement in my program:
use mydllmodule;
and also placing the module file mydllmodule.mod in the module directory of my program.
Is there a nicer way of creating a fortran dll which contains fortran classes, and allows them to be accessed in the main program (without the use of compiler specific pragma's, since this code is compiled and run on my local windows machine for development, and compiled and run on an HPC for production). I am looking for a setup in which the life of the user can be as simple as possible (i.e. just put dll somewhere, maybe use a use-statement)
thanks

Is this possible to update a Objective-C library in run time?

Just leave alone the Apple policy, just talking about the Objective-C language only,
Assume that my programme calling a .a library. Is this possible to grep the .a from the
internet, and run a newer version of .a instead of old .a?
Thanks.
Not for statically linked libraries (.a), at least with any level of sanity. You can certainly do it with dynamically loaded libraries (.so); it's one of the normal use cases. Have a look at dlopen, dlclose and dlsym from the dynamic loader (https://developer.apple.com/library/mac/#documentation/DeveloperTools/Reference/MachOReference/Reference/reference.html).
This is not just iOS, but OS X apps (and probably other Unixes in general)
Static libraries (.a files) cannot be replaced while the program is running because they are part of the application binary. The application binary is mapped into the process's address space. If you try to change any part of it, you'll almost certainly end up crashing the app.
Dynamic libraries (.so files) are replaceable in theory. However, most applications load them up once at the beginning or when first needed and then they become part of the application's address space. I've heard that it is theoretically possible for an application to unload a dynamic library, but I've never seen it done in any real Cooca application.

Meaning of building a dll as export library

What is the meaning of building a dll as export library ? I just googled it.I found its a dynamic link library.Can anyone please explain what actually dll is ? and why do we need to add these statement in the .dll file
extern "c" _declspec(dllexport)
I studied the static and shared libraries but Im not sure why do we go for dll files.I learnt .dll is used for the run time. But can you help me and give me more information.Thank you in advance
I may have been a bit harsh in my comments. I am not an authority on dlls, but I have a bit of working knowledge of them, so I will try to give a short explanation.
The difference between static and shared libraries should be easy to find in a web search, but basically the code in a static library gets included into the final executable, so after the linking stage, the actual library file is not needed anymore to run the program; on the other hand, code in a shared library doesn't get included in the main program - the two parts remain separate, so the shared library (called dll on windows) will be needed every time the program is run.
"Building a dll as export library" is a bit of a confusing term. I had not heard of it before, and during a short search could only find it on a cygwin page, which you might have read, considering your initial tags. A dll can export some or all of its functions and data. Exporting means that they are available for other programs and dlls to use. Which names get exported can be controlled in various ways. One of those is inserting _declspec(dllexport) in the declaration of the function. Another way is by using a definition file with an exports section.
When creating a dll, an import library can be created. This is a file that can then be used when building an executable that uses the dll, during the linking stage, to let it know which names are exported from the dll, so the program knows how to resolve references to those functions; in other words: how to import them. (This is not always necessary. Many linkers allow you to directly link against the dll itself, thereby removing the need for an import library.)
I realize it can be confusing, but try to find a tutorial and some small examples to see how it works, and play with it a bit.

Converting static linked library to dynamic linked library under windows

I am in the midst of evaluating the benefits of changing our program from 30+ statically linked libraries to 30+ dynamically linked libraries. We hope by changing to DLL, it will reduce the link time.
One immediate problem is the requirement to add __declspec in front of all the classes to create the lib file for other dlls to link. Is there a way to get around that? Is there a flag in the compiler to force a lib generation so to make all classes inside the DLL available for export? If not, is there any existing script/program that will do that? That will certainly make the switch from statically linked library to a dynamic one a lot easier. If not, what is the rationale behind __declspec? Why not an option to make all dll functions exportable?
Thank you.
Perhaps it's too late, but have you looked into using a DEF file?
There is one another way to solve your problem.
You just need to create one definition file(.def) and export all the methods or class you want to share.
U will also have to set :
Properties->Linker->Input->Module Definition File -> add name of your created .def file.
Now use run time dynamic linking:
In project where you want to call the exported methods use LoadLibrary to get handle of your Dll and call the required method using GetProcAddress.

DLL and LIB files - what and why?

I know very little about DLL's and LIB's other than that they contain vital code required for a program to run properly - libraries. But why do compilers generate them at all? Wouldn't it be easier to just include all the code in a single executable? And what's the difference between DLL's and LIB's?
There are static libraries (LIB) and dynamic libraries (DLL) - but note that .LIB files can be either static libraries (containing object files) or import libraries (containing symbols to allow the linker to link to a DLL).
Libraries are used because you may have code that you want to use in many programs. For example if you write a function that counts the number of characters in a string, that function will be useful in lots of programs. Once you get that function working correctly you don't want to have to recompile the code every time you use it, so you put the executable code for that function in a library, and the linker can extract and insert the compiled code into your program. Static libraries are sometimes called 'archives' for this reason.
Dynamic libraries take this one step further. It seems wasteful to have multiple copies of the library functions taking up space in each of the programs. Why can't they all share one copy of the function? This is what dynamic libraries are for. Rather than building the library code into your program when it is compiled, it can be run by mapping it into your program as it is loaded into memory. Multiple programs running at the same time that use the same functions can all share one copy, saving memory. In fact, you can load dynamic libraries only as needed, depending on the path through your code. No point in having the printer routines taking up memory if you aren't doing any printing. On the other hand, this means you have to have a copy of the dynamic library installed on every machine your program runs on. This creates its own set of problems.
As an example, almost every program written in 'C' will need functions from a library called the 'C runtime library, though few programs will need all of the functions. The C runtime comes in both static and dynamic versions, so you can determine which version your program uses depending on particular needs.
Another aspect is security (obfuscation). Once a piece of code is extracted from the main application and put in a "separated" Dynamic-Link Library, it is easier to attack, analyse (reverse-engineer) the code, since it has been isolated. When the same piece of code is kept in a LIB Library, it is part of the compiled (linked) target application, and this thus harder to isolate (differentiate) that piece of code from the rest of the target binaries.
One important reason for creating a DLL/LIB rather than just compiling the code into an executable is reuse and relocation. The average Java or .NET application (for example) will most likely use several 3rd party (or framework) libraries. It is much easier and faster to just compile against a pre-built library, rather than having to compile all of the 3rd party code into your application. Compiling your code into libraries also encourages good design practices, e.g. designing your classes to be used in different types of applications.
A DLL is a library of functions that are shared among other executable programs. Just look in your windows/system32 directory and you will find dozens of them. When your program creates a DLL it also normally creates a lib file so that the application *.exe program can resolve symbols that are declared in the DLL.
A .lib is a library of functions that are statically linked to a program -- they are NOT shared by other programs. Each program that links with a *.lib file has all the code in that file. If you have two programs A.exe and B.exe that link with C.lib then each A and B will both contain the code in C.lib.
How you create DLLs and libs depend on the compiler you use. Each compiler does it differently.
One other difference lies in the performance.
As the DLL is loaded at runtime by the .exe(s), the .exe(s) and the DLL work with shared memory concept and hence the performance is low relatively to static linking.
On the other hand, a .lib is code that is linked statically at compile time into every process that requests. Hence the .exe(s) will have single memory, thus increasing the performance of the process.