VBA Constants List as Arguments and Assignment Statements - vba

Is there a way in VBA to create classes and/or methods that have a limited list of acceptable constants to use as arguments or in assignment statements?
These exist already in VBA per the images below:
I would like to incorporate this in my classes.

It's not a limited set of constants. You type xlsheethidden the program sees 0. The compiler puts 0 into the program. Nothing stops you doing this. ReportCS1.Visible = 1,000,000. It's an aid to writing programs, it doesn't form part of the finished program.
If you want to limit what can be passed then you'll need to write code checking what was passed, if wrong do err.raise(&h80070000 OR 13, blah,blah, blah).
This turns a WinError into a HResult - 13 seems resonable. = 0x8007000d
//
// MessageId: ERROR_INVALID_DATA
//
// MessageText:
//
// The data is invalid.
//
#define ERROR_INVALID_DATA 13L

Tim Williams answered my question in his comment. Thanks Tim!
You can create an Enum See: cpearson.com/excel/Enums.aspx

Related

Error: No operator "=" matches these operands in "Servo_Project.cpp", Line: 15, Col: 22

So I tried using code from another post around here to see if I could use it, it was a code meant to utilize a potentiometer to move a servo motor, but when I attempted to compile it is gave the error above saying No operator "=" matches these operands in "Servo_Project.cpp". How do I go about fixing this error?
Just in case ill say this, the boards I was trying to compile the code were a NUCLEO-L476RG, the board from the post I mentioned utilized Nucleo L496ZG board and a Tower Pro Micro Servo 9G.
#include "mbed.h"
#include "Servo.h"
Servo myservo(D6);
AnalogOut MyPot(A0);
int main() {
float PotReading;
PotReading = MyPot.read();
while(1) {
for(int i=0; i<100; i++) {
myservo = (i/100);
wait(0.01);
}
}
}
This line:
myservo = (i/100);
Is wrong in a couple of ways. First, i/100 will always be zero - integer division truncates in C++. Second, there's not an = operator that allows an integer value to be assigned to a Servo object. YOu need to invoke some kind of Servo method instead, likely write().
myservo.write(SOMETHING);
The SOMETHING should be the position or speed of the servo you're trying to get working. See the Servo class reference for an explanation. Your code tries to use fractions from 0-1 and thatvisn't going to work - the Servo wants a position/speed between 0 and 180.
You should look in the Servo.h header to see what member functions and operators are implemented.
Assuming what you are using is this, it does have:
Servo& operator= (float percent);
Although note that the parameter is float and you are passing an int (the parameter is also in the range 0.0 to 1.0 - so not "percent" as its name suggests - so be wary, both the documentation and the naming are poor). You should have:
myservo = i/100.0f;
However, even though i / 100 would produce zero for all i in the loop, that does not explain the error, since an implicit cast should be possible - even if clearly undesirable. You should look in the actual header you are using to see if the operator= is declared - possibly you have the wrong file or a different version or just an entirely different implementation that happens to use teh same name.
I also notice that if you look in the header, there is no documentation mark-up for this function and the Servo& operator= (Servo& rhs); member is not documented at all - hence the confusing automatically generated "Shorthand for the write and read functions." on the Servo doc page when the function shown is only one of those things. It is possible it has been removed from your version.
Given that the documentation is incomplete and that the operator= looks like an after thought, the simplest solution is to use the read() / write() members directly in any case. Or implement your own Servo class - it appears to be only a thin wrapper/facade of the PwmOut class in any case. Since that is actually part of mbed rather than user contributed code of unknown quality, you may be on firmer ground.

Understanding flags in Vulkan

In trying to set up a debug callback in Vulkan I noticed something weird about the LunarG SDK validation layers.
In setting it up the create info struct, I do the following:
VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
debugCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
debugCreateInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
debugCreateInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
debugCreateInfo.pfnUserCallback = debugCallback;
Everything works, but when I run it the application I get the following message:
VUID-VkDebugUtilsMessengerCreateInfoEXT-flags-zerobitmask(ERROR / SPEC): msgNum: 1138790405 - vkCreateDebugUtilsMessengerEXT: parameter pCreateInfo->flags must be 0. The spec valid usage text states 'flags must be 0' (https://www.khronos.org/registry/vulkan/specs/1.0-extensions/html/vkspec.html#VUID-VkDebugUtilsMessengerCreateInfoEXT-flags-zerobitmask)
I do not really understand the message and the link just takes me to the start of the Vulkan specification page. So all I can understand is:
vkCreateDebugUtilsMessengerEXT: parameter pCreateInfo->flags must be 0
If I do set debugCreateInfo.flags = 0; explicitly the error goes away. But this has not been necessary anywhere else? I have never used the flags and I don't understand them at all either.
What I then found is that the error also dissappears if I change the struct declaration from:
VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
// to
VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo = {};
So my question is what are flags, and what is the connection between the way I declare the struct and the declaration of the flag?
Flags in Vulkan work just like flags anywhere else and are simple bit masks to pass information to the implementation, just like the ones you pass via messageSeverity in your above example.
But as of now, there are no valid flags you can actually set for the debug utils create info structure as per the specs:
flags is 0 and reserved for future use.
And the valid usage chapter clearly states:
flags must be 0
This member is reserved for future usage, e.g. for extensions, so right now it must always be zero.
In your initial code snippet you don't explicitly clear the VkDebugUtilsMessengerCreateInfoEXT structure which may result in pFlags having some random value that does not fit within the rules set by the spec.
This also applies for all other Vulkan structures that use e.g. flags. So if you don't explicitly set any flags you should always clear the create info structures so that any pFlags member is set to zero. Not doing so may result in undefined behavior.

What does "macro" mean in Objective-C?

I am new to iOS development and I just want to know the meaning of macro in Objective-C?
I have found that "macro" is used with #define but still do not get its meaning.
http://www.saturngod.net/ios-macro-define-value-with-condition
Yes, Larme is right. Macros can be used in many languages, it's not a specialty of objective-c language.
Macros are preprocessor definitions. What this means is that before your code is compiled, the preprocessor scans your code and, amongst other things, substitutes the definition of your macro wherever it sees the name of your macro. It doesn’t do anything more clever than that.
Almost literal code substitution. e.g.-
Suppose you want a method to return the maximum of two numbers. You write a macro to do this simple task:
#define MAX(x, y) x > y ? x : y
Simple, right? You then use the macro in your code like this:
int a = 1, b = 2;
int result = 3 + MAX(a, b);
EDIT:
The problem is that the preprocessor substitutes the macro definition into the code before compilation, so this is the code the compiler sees:
int a = 1, b = 2;
int result = 3 + a > b ? a : b;
C order of operations requires the sum 3 + a be calculated before the ternary operator is applied. You intended to save the value of 3 + 2 in result, but instead you add 3 + 1 first, and test if the sum is greater than 2, which it is. Thus result equals 2, rather than the 5 you expected.
So you fix the problem by adding some parentheses and try again:
#define MAX(x, y) ((x) > (y) ? (x) : (y))
A macro is a fragment of code which has been given a name. Whenever the name is used, it is replaced by the contents of the macro. There are two kinds of macros. They differ mostly in what they look like when they are used. Object-like macros resemble data objects when used, function-like macros resemble function calls.
An object-like macro is a simple identifier which will be replaced by a code fragment. It is called object-like because it looks like a data object in code that uses it. They are most commonly used to give symbolic names to numeric constants.
You create macros with the ‘#define’ directive. ‘#define’ is followed by the name of the macro and then the token sequence it should be an abbreviation for, which is variously referred to as the macro's body, expansion or replacement list. For example,
#define BUFFER_SIZE 1024
defines a macro named BUFFER_SIZE as an abbreviation for the token 1024. If somewhere after this ‘#define’ directive there comes a Objective C statement of the form
foo = (char *) malloc (BUFFER_SIZE);
The Objective C compiler will see the same tokens as it would if you had written
foo = (char *) malloc (1024);
You can also define macros whose use looks like a function call. These are called function-like macros. To define a function-like macro, you use the same ‘#define’ directive, but you put a pair of parentheses immediately after the macro name.
Like:
#define isIphone([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone)
#define GetImage(imageName) [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:imageName ofType:#"png"]]
Macros are compile time constants. That means they will replaced with actual values in the compile time.
#define MIN_VALUE 3 // Definition
if(x > MIN_VALUE) // Usage
{
}
While compiling it actually looks like
if(x > 3) // During compilation
{
}
Wikipedia has the answer, under Macro.
Definition:
The term originated with macro-assemblers, where the idea is to make available to the programmer a sequence of computing instructions as a single program statement, making the programming task less tedious and less error-prone.
Usage:
Keyboard and mouse macros that are created using an application's built-in macro features are sometimes called application macros. They are created by carrying out the sequence once and letting the application record the actions. An underlying macro programming language, most commonly a Scripting language, with direct access to the features of the application may also exist.

Parameter 3 is not constant in call of system task $fwrite

I am using Xilinx ISE 10.1 to run some verilog code. In the code I want to write the register values of 3 registers in a file, cipher.txt. The following is the code snippet:
if (clk_count==528) begin
f1 = $fopen("cipher.txt", "w");
$fwrite(f1, "clk: %d", clk_count[11:0]);
$fwrite(f1, "plain: %h", plain[31:0]);
$fwrite(f1, "cipher: %h", cipher[31:0]);
$fclose(f1);
end
At the end of execution, the contents of cipher.txt is found as:
clk: %dplain: %hcipher: %h
There is no other error encountered, but a warning comes up corresponding to the 3 fwrite's:
Parameter 3 is not constant in call of system task $fwrite.
Parameter 3 is not constant in call of system task $fwrite.
Parameter 3 is not constant in call of system task $fwrite.
The values of the registers clk_count and cipher change on every clock cycle (value of register plain remains constant throughout), and the values are written to cipher.txt when clk_count equals 528 (indicated by the if statement)
Can anybody provide some insight and/or help me get past this hurdle?
Thanks.
It appears that ISE expects the arguments to $fwrite to be constant. The warnings are referring to clk_count[11:0], plain[31:0], and cipher[31:0], which are not constant. By definition they are changing each cycle so they are not known at compile time. This also explains why they are not printing and you are seeing %d and %h in the output.
There is nothing to my knowledge in the Verilog spec that requires the arguments to $fwrite be constant. The same code works as expected with Cadence Incisive. My guess is that it's a limitation of ISE, so you may want to check with Xilinx.
Possible work-arounds:
1) Use $swrite to create a string with the proper formatting. Then write the string to the file.
2) Try using an intermediate variable in the calls to $fwrite. Maybe the part-selects are throwing it off. e.g.
integer foo;
foo = clk_count[11:0];
$fwrite(... , foo , ...);
Either of those might work, or not.
Out of curiosity, if you remove the part-selects, and try to print clk_count without the [11:0] , do you get the same warnings?

Calling functions from within function(float *VeryBigArray,long SizeofArray) from within objC method fails with EXC_BAD_ACCESS

Ok I finally found the problem. It was inside the C function(CarbonTuner2) not the objC method. I was creating inside the function an array of the same size as the file size so if the filesize was big it created a really big array and my guess is that when I called another function from there, the local variables were put on the stack which created the EXC_BAD_ACCESS. What I did then is instead of using a variable to declare to size of the array I put the number directly. Then the code didnt even compile. it knew. The error wassomething like: Array size too big. I guess working 20+hours in a row isnt good XD But I am definitly gonna look into tools other than step by step debuggin to figure these ones out. Thanks for your help. Here is the code. If you divide gFileByteCount by 2 you dont get the error anymore:
// ConverterController.h
# import <Cocoa/Cocoa.h>
# import "Converter.h"
#interface ConverterController : NSObject {
UInt64 gFileByteCount ;
}
-(IBAction)ProcessFile:(id)sender;
void CarbonTuner2(long numSampsToProcess, long fftFrameSize, long osamp);
#end
// ConverterController.m
# include "ConverterController.h"
#implementation ConverterController
-(IBAction)ProcessFile:(id)sender{
UInt32 packets = gTotalPacketCount;//alloc a buffer of memory to hold the data read from disk.
gFileByteCount=250000;
long LENGTH=(long)gFileByteCount;
CarbonTuner2(LENGTH,(long)8192/2, (long)4*2);
}
#end
void CarbonTuner2(long numSampsToProcess, long fftFrameSize, long osamp)
{
long numFrames = numSampsToProcess / fftFrameSize * osamp;
float g2DFFTworksp[numFrames+2][2 * fftFrameSize];
double hello=sin(2.345);
}
Your crash has nothing to do with incompatibilities between C and ObjC.
And as previous posters said, you don't need to include math.h.
Run your code under gdb, and see where the crash happens by using backtrace.
Are you sure you're not sending bad arguments to the math functions?
E.g. this causes BAD_ACCESS:
double t = cos(*(double *)NULL);
Objective C is built directly on C, and the C underpinnings can and do work.
For an example of using math.h and parts of standard library from within an Objective C module, see:
http://en.wikibooks.org/wiki/Objective-C_Programming/syntax
There are other examples around.
Some care is needed around passing the variables around; use the C variables for the C and standard library calls; don't mix the C data types and Objective C data types incautiously. You'll usually want a conversion here.
If that is not the case, then please consider posting the code involved, and the error(s) you are receiving.
And with all respect due to Mr Hellman's response, I've hit errors when I don't have the header files included; I prefer to include the headers. But then, I tend to dial the compiler diagnostics up a couple of notches, too.
For what it's worth, I don't include math.h in my Cocoa app but have no problem using math functions (in C).
For example, I use atan() and don't get compiler errors, or run time errors.
Can you try this without including math.h at all?
First, you should add your code to your question, rather than posting it as an answer, so people can see what you're asking about. Second, you've got all sorts of weird problems with your memory management here - gFileByteCount is used to size a bunch of buffers, but it's set to zero, and doesn't appear to get re-set anywhere.
err = AudioFileReadPackets (fileID,
false, &bytesReturned, NULL,0,
&packets,(Byte *)rawAudio);
So, at this point, you pass a zero-sized buffer to AudioFileReadPackets, which prompty overruns the heap, corrupting the value of who knows what other variables...
fRawAudio =
malloc(gFileByteCount/(BITS/8)*sizeof(fRawAudio));
Here's another, minor error - you want sizeof(*fRawAudio) here, since you're trying to allocate an array of floats, not an array of float pointers. Fortunately, those entities are the same size, so it doesn't matter.
You should probably start with some example code that you know works (SpeakHere?), and modify it. I suspect there are other similar problems in the code yoou posted, but I don't have time to find them right now. At least get the rawAudio buffer appropriately-sized and use the values returned from AudioFileReadPackets appropriately.